Early Concept Designs For Metal Gear Rising: Revengeance’s Mistral

By Ishaan . January 13, 2013 . 4:30pm

PlatinumGames have updated their development blog with character designs from one of the artists who worked on Metal Gear Rising: Revengeance. This particular artist, Cho, was in charge of enemy cyborg soldiers, sub-characters, boss characters and so on. Take a look at his work on Mistral, one of the characters in the game, below, along with his notes.

 

Initial Mistral designs: Mistral’s initial concept came from Kenji Saito, Rising’s director: “I want tendril-like-objects to come out of this girl, and I want her to fight with them like a whip!” In previous MG titles, most female characters follow the formula of a mysterious, alluring femme fatale with a tragic past. I wanted to design Mistral in the same mold.

 

More Mistral tests: Then we put about a dozen dwarf gekko arms on her that she could detach and recombine to create her main weapon. After this was approved, we finally had Mistral’s prototype. Next, we did some fine tuning by iterating on colors and cyborg parts. Personally, I wanted Mistral to be wearing a helmet, but Saito-san said he didn’t want to hide her face, so we lost it. The final design we decided on was a more “human,” sexy Mistral.

 

You can find Mistral’s final design and the rest of Cho’s blog post at this link.

 


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  • Dark_N11

    She looks really sexy.

  • FitzpatrickPhillips

    Those are some bigass assets

    • OatMatadoQuatro

      I can’t ASSimilate so much of this game. ASSuming these are her weapons I can’t see how Raiden could defeat this ASSASSin.

      • Derek E Nay

        Dat ASSASSin…

  • BloodyNights

    Sexy Tentacle Rape incoming…

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      Raiden: I-I’m scared…

      • Mohammed Ghaz

        The Imperious Queen of Executions

  • zferolie

    *looks at sketches*

    • Z3

      Try holding it with both hands:)

  • http://dannscheid.tumblr.com/ Daniel Scheid

    Booty butt, booty butt, booty butt cheeks!

  • puchinri

    Even though she has a fair creepiness factor going on, it’s a shame they lost more of that creepiness to her being more human (and sexy). It’d be really cool with the helmet too.

    • Solomon_Kano

      In all honesty, I don’t find any of these particularly creepy. There are parts (the 3rd mannequin-ish design’s straps and the syringes? on her tentacles; the last one looking like Pyramid Head), but overall I feel her new design is actually more fitting for the kind of game Rising is supposed to be. The final design is definitely sexier, but I feel that’s more by virtue of all previous designs covering the majority of her up than by this one being revealing.

      I dunno how interesting a fight against an enemy in a straight-jacket would’ve been in a more fast-paced game like this, but those scrapped designs all would’ve fit well in an MGS game.

      • puchinri

        The white outfit with the tentacles and the black one beside it have a fabulous creepy factor to me [for some reason, makes me think of Alien(s) and such related thriller/psychological horror]. I wasn’t entirely looking at it from the perspective of Rising, but just the comments from the two designers themselves (what I felt they were going for and attempting, especially compared to what they decided on).

        I think that would have been incredibly awesome if she did use her tentacles quite heavily, but it would really depend on how her design would be handled and translated.

        • Solomon_Kano

          I can see the psychological horror vibe (that’s what made me think Pyramid Head… well, and the fact that she has a geometric shape on her head lol) in the last one and the tentacle one reminds me of Slender Man. So, to be fair, I guess those things just don’t creep me out. I can certainly see where those designs were meant to be creepy considering outside sources, though.

          I’d have liked to have seen the tentacle design used in an actual MGS. They used them to fantastic effect in the Laughing Octopus fight in MGS4 (that actually did creep me out a good deal). In Rising, I think it would’ve been difficult to keep what gives that outfit its appeal while fitting it to the rhythm of the gameplay. In keeping with the whole tentacle thing, it gives me the vibe of an enemy that would have a slower more methodical pace. Like slinking. It would’ve been interesting to see them make it work within Rising’s context though.

          • puchinri

            Admittedly, I am not actually creeped out while looking at them, I’m just loving them as a designer. But, if there was an enemy like that, and just imagining the way they’d move and everything, I just feel it’d be wonderfully creepy. (And that’s something that is usually done well with some bosses, right?)

            I actually envisioned someone who would have weird body posture and move in quick, creeping ways like a squid or a spider. ESPECIALLY A SQUID. Having just recently been talking about them a lot with friends (since footage of the giant squid was actually captured and we recently, truly learned how squids attack, etc), it’s kind of shiver-inducing. I guess a proper way of describing it, is as someone who creeps slowly when far away, and moves quickly and in startling manners when nearby and moreso when threatened. But then again, spiders gross and creep me the deuce out (except daddy long legs), so that’s why I defaulted to that.

          • Solomon_Kano

            Ah. So like the nurses from Silent Hill, sorta? The movement of a squid would be fitting, and it would probably make for an interesting challenge in timing both on part of Platinum as the dev and on part of the player.

            Spiders creep me out too, so that was a suitable comparison lol. Ugh.

          • puchinri

            Yeah~! That’s a good comparison. I think it’d be a fun challenge for devs to make and a great challenge for players to take on~.

            Haha, I’m glad and sorry for that. >u<;

  • Guillaume Arseneau

    That’s just a Bayonetta knockoff, seriously look at the design and wake the fuck up kids, can’t you guys tell at first sight? Not impressed from Platinum, can’t they design anything else for a female?

    • FitzpatrickPhillips

      Explain how she looks like Bayonetta. Hairstyle? Nope. Face? Nope. Clothes? Nope. Body shape? Nope. Uhh…glasses? Nope.

      • Watahashi

        I think he means her hips and butt. Because Bayonetta is obviously the only female in existence with hips and a butt.

        • puchinri

          While I somewhat agree, I also disagree. Looking at it now, the sexy pose and figure in the end do remind me a lot of Bayonetta, and I think how heavily her features are emphasized (everything, but especially her sexual features) are in great contrast and yet similarity to this (I notice the head and hair are all but non-existent in the last/final which is the opposite of Bayonetta, but the rest of it is strikingly similar).

          Going by Anarchy Reigns, I know Platinum can do more than just sexy, but I do think they rely on sex way too much and use it pretty much 100% of the time with their female characters so far. (Which is somewhat in contrast to title pre-Platinum; Okami has Amaterasu, but other female characters are a mixed bag, and even Viewtiful Joe has sexy and then sexed-up.)

      • Guillaume Arseneau

        Are you blind? The same exact anatomical figure, poses, black tight leather outfit, Heels that are weapons, sexy ass exposure visual style and a few more details, you’re a bad troll, and a blind one at that

        • M’iau M’iaut

          Let’s do without the personal asides, thanks.

        • FitzpatrickPhillips

          Except design wise, they look absolutely nothing alike. The only thing they have in common are latex, which is found in plenty of places. Sex appeal on a female character isn’t Bayonetta exclusive either. Be less of a dumbass and word your complaints more constructively. Stuff like “knockoff” doesn’t hold water in this case.

          • Elvick

            Bayonetta doesn’t wear clothing, thus no latex.

            She wears her hair, which is related to her magic. Hence why it disappears when she uses magic to summon various things (spider, dragon, etc).

          • Guillaume Arseneau

            You really need to go out and call me a Dumbass? Are you a troll or simply have bad manners and feel strong cause you’re behind a screen? I have the right to have an opinion and express it, stop calling me names because I express myself. Jeez dude seriously. Did I go and call you a dumbass ? No? Chill out then.

        • Elvick

          Bayonetta’s outfit is her hair.

        • Nemesis_Dawn

          Didn’t play Metal Gear Solid 4, did you? Those “heels” are actually used by five different villains in that game, including one male character. Her design closely resembles the Beauty & Beast Corps from that game, if anything.

        • JustThisOne

          I’ll give you the sexy, tight outfit comparison, but a lot of characters are designed with that. The heels as weapons thing isn’t even central to the design.

          What is central to her design though is her gas mask and extra robotic limbs. There is nothing “flowy” about her like Bayonetta is with her hair.

          I suppose you can say that they should ought to design less sexy, tight suited ladies. But to call her a knock-off is a bit of a stretch.

        • TrevHead

          Looking at these designs plus the those of Anarchy Reigns concept art (unlockable in game) I will say that Platinum Game’s characters have a similar style, the females look like fashion models, but I don’t think that’s bad thing more of an identity of the developer.

          Plus sexy women in catsuits wins over little girls in dresses everyday of the week.

  • CirnoLakes

    It is times like this that I don’t feel very straight.

    I like the picture where she’s sitting down, though.

  • Solomon_Kano

    The Pyramid Head-looking design and the one next to it were my favorites, but I do like her final design. Wish they would’ve kept the cybernetic jaw bit though.

  • heartless141

    i liked that constraint jacket one :D

  • http://www.facebook.com/people/Bob-Obb/100001994017630 Jimmy Dean

    Butterface!

    • CirnoLakes

      That’s funny. Because her face is the only thing I personally find attractive.

      She’s way too curvy for me to be physically attracted to her.

      I particularly like that profile of her face where she’s sitting down and her hair is off to one side.

      • puchinri

        Even though it wasn’t my favorite design, that’s definitely one of my more favorite images amongst the designs.

  • TheDarkEmpress

    I do like the final version, a definite throwback to MGS4′s “Beauty and the Beast” corps, although I do agree with the artist’s original vision of keeping the helmet…what’s so bad about revealing her face when you defeat her like what was done in MGS4? I thought that was pretty cool but whatever. I would’ve preferred the tendrils though…..The whole arm suit reminds me too much of Alice Twilight from No More Heroes 2 even though hers were more of blade-holders I think the multi-arm boss thing is a concept that’s been visited before…but I’m sure the same goes for the whip-like tendrils as well, but to me the speed of the tendrils would definitely compliment the overall pace that the game sets and which is a Platinum standard. Excited for this release, would like to know more about this boss.

  • Richard N

    Her original Designs looks a little too much like a BNB reject. Though I can’t say her finished design is all that amazing either. Ah well, hope she puts up a good fight.

  • http://twitter.com/AnthonyFoster5 Anthony Foster

    I Like how she has fewer arms then the final design.

  • Jordan Coleman

    I’m convinced Platinum games really likes female butts.

  • margherita mastropaolo

    she’s gorgeous

  • JustThisOne

    Ack. She’s hit my hidden weakness to auxiliary robot arms and tendrils. <3 And the gas mask is just awesome.

    She gives me the impression that she tears off the arms of enemy cyborgs and adds them to her own. Waste not, want not. :3

  • Nemesis_Dawn

    I think I’d actually feel very uncomfortable fighting a human boss in a straight jacket. I’d feel like she was being forced to fight me or something. I’d still have to beat her, obviously, but it would be a Nier-like situation for me, where I’d feel bad about it.

  • https://twitter.com/A_Beast_of_Prey Equinox K
  • http://epiclyamazing.wordpress.com/ AzureNova

    She looks really cool

  • TrevHead

    Is it just one or two guys who does the character designs for Platinum? If so maybe the site could Interview them and shed some light on who they are and how they arrived at some of the characters like Bayo, Sam Gideon and the cast of Anarchy Reigns.

    • puchinri

      I can’t remember her name, but it was a particular lady designer that did Bayonetta (and Kamiya had some input too). Not sure about the others though.

      • z_merquise

        The character designer for Bayonetta is Mari Shimazaki. She’s currently a freelancer. Her previous work after Bayonetta was costume designer for Soul Calibur V.

        • puchinri

          Yes, thank you! I knew there was a Mari in there, but I could only think of Mari Okada (which is someone in a different media altogether). And indeed, I was trying to remember the other game~. I thought Tekken, maybe? But SCV was the one I was actually trying to recall at the time.

  • Göran Isacson

    I think I like the many-arms version better than the tentacles, mostly because Solidus and Laughing Octopus already had those so having something a bit new was a nice change of pace. Still think it would have been cool to possibly have her keep a box-helmet on in battle though, and maybe a lady character who wasn’t a tragic femme fatale. Kinda feelsl ike that’s all the ladies in the whole series, would have like something that stood out a little.

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