Keiji Inafune Helps Train Aspiring Japanese Game Designers

By Ishaan . February 16, 2013 . 9:30am

Mega Man creator Keiji Inafune’s studio, Comcept, has shared videos of Inafune interacting with aspiring Japanese game creators and giving them exercises to work on, as part of an “Inafune Academy” series. The two brief videos below show clips from the third semester, subtitled in English:



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  • Regardless of who agrees with him or not, the man certainly isn’t reluctant to express his passion.

  • evilkaz

    You will never have Keiji Inafune teach you game design….

  • Brion Valkerion

    cool, nice fine hopefully he can get some new blood in the industry to think freely instead of the straight line development that Japan is stuck in currently.

    • Calintz YT

      Because the COD shooter clones we produce here are all revolutionary and unique?

      • Kyle D. Johnson

        Nice strawman you built there!

        • 60hz

          totally, i love how the japanese industry is dying and in the west last year there was like what 100 studio closings??? That doesn’t sound like a striving industry to me… strawmen abound!

      • Brion Valkerion

        Probably should watch the videos, He clearly makes the point that when he travels to America he feels proud to be a creative game designer as opposed to Japan where he felt restrained by what people thought he should do. Hell he even said that a few years ago when he dropped from Capcom. Hes not teaching them to code, or create a design doc, hes trying to teach them to be creative and confident in their ideas not just cookie cuttering into a moe visual novel, phone cardgame, or crappy compile heart rpg.

        the mind set of “we are in 2013 but still do not listen to our fans/customers while making design choices from 1982” is not working. Look at how many companies in “the west” have their own message boards and or have a place where they visit or monitor whats said about their games, positive or negative, how many Japanese companies do this? 2? yeah 2.

        Capcom, half does it since their USA branch tries to take info from their boards and pass it on but only rarely gets listened to, IE all the polish problems reported in RE6 demos still in the release version. And Square Enix, Only after FF14 failed. Thats right, a MMO without message boards.

        Japanese companies really need to wake up to whats going on in how games are made and how they communicate with the people buying them. Inafune and the whole legion of other big names that were at the top of their companies, left because they saw this was not happening.

        Even worse the “well Japanese developers just dont know what they are doing anymore but if we want to sell games we need to get a western dev to make a game since Japan cant make anything appealing for western gamers all of a sudden” mentality that killed Front Mission, Silent Hill, Devil May Cry ect.

        • 60hz

          he felt proud because of japanese games tho, the situation he sites is the custom officer that loves STREET FIGHTER… i wouldn’t take the translation literally in that case, it seemed there was a bit of nuance missing…

    • TrevHead

      For AAA console it’s feels more like the other way around and the west has run out idea and in a slump. Hell even the f2p bandwagon is an Asian export

  • take

  • Barrylocke89

    Good to see that the older legends are trying to help pass the torch to the next generation.

    Plus, I hear that in his spare time, Mr. Inafune is helping his niece out her love life.

    • Kai2591

      or rather, his niece is trying to save him from kidnapping villains. lol.

      • LuffyPanda15

        what you did there, i saw it

  • Sergio Briceño

    Seeing Keiji Inafune, hands on table… Someone please make a “HOLD IT!” gif.

  • I love this man. =^_^=

  • Zarx

    Wow, these are f***in’ brilliant. Love the Inafune after class face too Kappa.

  • TheExile285

    Kenji is the man.

  • Kai2591

    Inafune-san is not impressed.
    well, work hard aspiring game designers! Its only normal to fail at first.

  • Alex Loh

    its good but it will be better if we can have a megaman game-like/onimusha game-like with HD graphics for ps3(I know megaman and onimusha copyrights are still with Crapcom), anyway, my money is ready for either games :P

  • VeroC11

    I used to admire this guy during the Rockman days, but nowadays I see him more as a businessman than a ¨creator¨.
    The way he keeps pushing for tablet ¨gaming¨ and praises the western industry makes me think he´s talking about profits and not about making good games.

    • Brion Valkerion

      The tablet/phone game thing was a half sarcastic thing said by a lot of directors a few years ago when they were frustrated at their companies shift to these microtransaction games. They make a ton of money, and everyone is trying to cash in on them, that and mobile gaming is very big in Japan. That and the idea that you can make a quality game on a phone/tablet and NOT just a microtransaction card game is what they were getting at.

      But its like you said, he is a business man. Video games are a business, and hes got great modern business sense, something a lot of game companies over there do not have. At the same time, his overall message being conveyed of “Make a game you want, that you will be proud of, and that you are confident in above all else” is hard to argue with, since without it we just get the large sequel machines like now. And he makes a lot of good points about design in general. I really love his “Dont throw in mechanics because you think it should be there or because others did it, thats how a game looses focus” because lets face it, we all played some pretty contrived games with like 26 different mechanics going all at once for no real reason coughdisgaea3cough.

    • Hossi Blumengaarten

      the reason he praises western gaming is that they sell millions compared to Japanese games. GTA sold like 20 million on the xbox and ps3 and so did COD, I guess he is looking at the amount of games sold by japanese developers and he is like “fuck we can never reach those numbers” plus final fantasy and metal gear sell but NOT the numbers from the ps1 and ps2 days

    • 60hz

      on the western praise, it does baffle me, considering that capcom usa imploded several times as a dev house but the age old proverb pops into mind “the grass is always greener on the other side”… and i think that pretty much sums it up…

  • Tails the Foxhound

    I just hope he doesn’t pass along his “Japanese games need to westernize.” philosophies too. Don’t get me wrong, there’s a lot some eastern games can aspire to as far as their western counterparts, but the same could be said of some western games. I’ve always loved Japanese games as Japanese games, some of them just need to be better Japanese games.

  • brian

    I actually thought that cockroach idea seemed fun.
    But anyway, I tried coming up with an idea and pretty much came up with an open-world version of Geometry Wars centered around conquering planets and building up an army.

    • 60hz

      team diver for the win! cockroach idea was great i think his complaint was they added extraneous features that probably muddied the original ‘spirit’ of their concept, in other words they have to edit their concept.

  • 60hz

    great, i saw these when they were only in japanese and thought it looked like “making the band” but more like “making the game”… pleased to see it in english… hopefully vol 3 is up soon and they should translate the earlier episodes as well.

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