| PS3 / XBOX 360 |
By Ishaan . February 16, 2013 . 12:30pm
Takashi Wagatsuma, the programmer at PlatinumGames who programmed Metal Gear Rising’s Blade Mode feature (above), says he was given the following guidelines during the creation of the feature:
While developing Blade Mode in line with these guidelines, a number of questions were raised by the development team, which caused heated debate among the team and a considerable amount of trial and error during development. Some of these were:
Here’s the solution Platinum eventually settled on, Wagatsuma says:
The right stick in Blade Mode is used to rotate the angle at which Raiden will cut, while the left stick is used to adjust where Raiden is facing and the cut’s elevation. Using both sticks allows the player complete control over where to slice their sword.
Bringing the stick from the outside to the center (by releasing your hold) will cause Raiden to slice across the line appearing on the screen. Moving the stick in a direct line will cause Raiden to slice after a certain distance has been input; the □ and △ (X and Y for 360) will cause horizontal and vertical strikes, respectively.
When the player enters Blade Mode, we wanted our priorities to be on letting the player swiftly cut where they aim. To do this, we made sure the first strike in Blade Mode always follows the path displayed by the line on the player’s screen.
Furthermore, pushing down on the left stick while in Blade Mode will cause the camera to stay fixed in position and enable the player to move Raiden.
The same PlatinumGames blog post that details this information also provides some insight into Raiden’s ability to cut an opponent from any angle. Check it out here.
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