Armored Core: Verdict Day Announced For EMEA And Australasian Release

By Ishaan . February 21, 2013 . 9:30am

This past week, a Famitsu magazine report revealed Armored Core: Verdict Day, slated for release on the Xbox 360 and PlayStation in Japan this September. Namco Bandai confirmed this morning that the game will be released in EMEA (Europe, Middle East, Africa) and Australasia as well.


Armored Core: Verdict Day takes place in a dystopian future, where the world is in chaos and competing factions are fighting over important natural resources with Armored Core mechs. In the game’s multiplayer mode, you’ll have to form squads of up to 20 members and enlist into one of the various in-game factions to fight over control of territory in the game’s multiplayer mode.


Namco Bandai say that Armored Core: Verdict Day will have new features that also make the game fun to play by yourself. While going solo, you’ll be able to recruit a squad of AI-controlled mechs. For multiplayer, a new matchmaking system has been included as well.


Armored Core V’s Operator Mode returns in Armored Core: Verdict Day as well, and lets you command a squad in real-time by issuing information to other pilots through setting rally points and marking targets. The mode has been expanded to let you command a squad of computer controlled mechs.


If you already own Armored Core V, you’ll be able to carry save data over from that game to play the new content in Verdict Day using your old Armored Core mech. The new game also includes new guns, armour pieces, shields and boosters.


Armored Core: Verdict Day is slated for EMEA and Australasian release this autumn. Namco Bandai haven’t announced a U.S. release yet.


Note: Screenshot from Armored Core V.


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  • *whistles* That was fast.

    • landlock

      nah, it’s just a expansion pack like all the previous Armored Core numbered titles get.

      • I’m talking about the fact that the release date overseas came early, or rather a release overseas is even considered.

        • MogCakes

          I’m surprised as well. Hopefully the US version is announced soon.

  • Sounds nice. Can’t wait to see some footage of it.

  • Mrgrgr and Unacceptable World

    As long as they had the super gigantic weapon on AC:F4A, i will be happy to get this game Day One.^_^ I need more mecha goodness.

  • Sal

    Carry over mechs? Grind Blade here I come!

  • Sylveria

    Meh.. I was really disappointed by change in the design of ACs from For Answer to V. It made them so boxy and I couldn’t really make one I liked the look of. Making them smaller was kinda neat since it made urban combat way more interesting, but cutting out flying and making you wall-jump Mega Man X style was kinda bleh and was slow as mud if you had a heavy bi-ped.

    I’ll probably give this a try cause I know For Answer felt like a vast improvement over 4, so maybe that pattern will repeat.

    • MogCakes

      I actually really like the tank and heavy biped parts (and the heavier armored parts in general). The light parts on the other hand…

      • Sylveria

        The heavier parts definitely looked better since they’re supposed to be thick and bulky, but I typically run mid-weight AC for better mobility and, judging by your comment, you share my opinion that the lower weight parts look like ass.

        • MogCakes

          Yeah, I’m usually a mid-biped player (or reverse joints), but I can’t bring myself to like the light/mid-weight part designs. The title AC looks alright, but its design aesthetic is diminished when everything else looks like it.

  • Kaihedgie

    So positively juicy X3

  • please dont be terrible… please dont be terrible…

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