Devil Summoner: Soul Hackers Joins The List Of M-Rated MegaTen Games

By Ishaan . March 4, 2013 . 8:30am

Like most Shin Megami Tensei games, Devil Summoner: Soul Hackers has been rated M (Mature) in North America by the ESRB. The ESRB rating cites “Blood, Language, Partial Nudity, Sexual Themes, Violence” as content descriptors and provides the following rating summary for the game:


This is a role-playing game in which players assume the role of a young hacker involved with demons in a fantasy metropolis. Players explore dungeons, negotiate with enemies, and engage in turn-based battles with human and demon-like creatures. Players mostly use firearms and magic spells to kill a variety of demons, spirits and other enemies. Damage is sometimes indicated by screen-shaking effects and punching/zapping sounds. Still-frame sequences depict other violent imagery: figures with blood on their faces; characters clutching bloody wounds or standing in pools of blood.


During the course of the game, some female demons wear outfits that expose their breasts; others have phallic-shaped heads or torsos. A couple of demons (e.g., “Incubus,” and “Succubus”) have sexual characteristics that are detailed in text (e.g., “It ravishes women while they sleep, impregnating them’ and ‘They visit sleeping men and tempt them into engaging in sexual congress with them”). The words “sh*t” and “a*shole” appear in dialogue.


Soul Hackers is one of 10 Shin Megami Tensei-related games in the ESRB’s database with an M rating, not counting ports and re-releases. A few games from the series managed to get away with a T (Teen) rating and some even managed an E (Everyone). If you’re curious, here’s how they’re divided up:


M (Mature):

Devil Summoner: Soul Hackers

Raidou Kuzonoha vs. King Abaddon, Raidou Kuzonoha vs. the Soulless Army

Persona 3, Persona 3 FES, Persona 3 Portable

Persona 4, Persona 4: Golden

Digital Devil Saga, Digital Devil Saga 2

Shin Megami Tensei: Nocturne

Shin Megami Tensei: Strange Journey


T (Teen):

Devil Survivor, Devil Survivor 2, Devil Survivor: Overclocked

Shin Megami Tensei: Imagine Online

Shin Megami Tensei: Persona (the PSP remake)

Persona 2: Innocent Sin

Persona 2: Eternal Punishment

Persona 4: Arena


E (Everyone):

Revelations: Persona (the original PSOne game)

Revelations: The Demon Slayer (GBC)

Jack Bros. (Virtual Boy)

Demikids: Light Version/Dark Version (GBA)


Hmm… I wonder what Shin Megami Tensei IV and Shin Megami Tensei X Fire Emblem will get when those games are eventually released in America.


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  • Guy Wesley

    If I were to predict, SMT IV would get an M rating and SMTxFE would get a T rating. That’s just my estimated guess.

    • MrTyrant

      That’s obvious.

    • Zonic505

      Pretty much this. I imagine Nintendo would prefer keeping the Fire Emblem games T-rated.

    • Minos

      Fire Emblem has always been kinda twisted actually…

      • Fire Emblem has never been even remotely close to an M rating.

        • Niko Sandwich

          Minos is referring more to the themes, actually. Between manipulating entire peoples’ lives to cause incest and hunting children to sacrifice to their dark god, Fire Emblem has had a lot of crazy things happen.

          This doesn’t warrant an M rating, of course, but I don’t think that stuff is very family-friendly, as I’m sure you’d agree.

          • Raltrios

            Valter alone in Sacred Stones had some potential to challenge the rating. It wouldn’t have taken many alterations to his dialogue to raise some eyebrows.

          • Niko Sandwich

            Wow, did he really? It’s been a while since I read his lines, so the only thing I remember of him was his insanely violent and stalker tendencies… Which is where I suppose that dialogue stems from come from, now that I say that out-loud.

      • Just Tim

        I heard that one of the Fire Emblem sagas outright used incest – AKA ‘inbreeding’ amongst royalty – as a plot device.

        That alone would be the reason enough why certain sagas would get slapped with an M, even though real-life royalties actually had inbreeding scenarios.

        • Weren’t they half-siblings?

          • Schezo Wegey

            That’s still incest.

  • amagidyne

    It’s interesting to compare these ratings to those of PEGI. Persona 3: Portable and Nocturne got a 12 over here. None of the games have received an 18, which for the record is more of an M than an AO.

    • Juan Andrés Valencia

      I just checked and Digital Devil Saga is actually 16. It’s actually kind of low (The cutscenes are very gory, there’s cannibalism, etc.) even though the actual gameplay is very tame.

      • MrTyrant

        Yeah i was thinking the same, most characters devour each other and you can even eat other demons who happen to be humans too.

        • amagidyne

          I get the rating; most of that stuff happens off-screen. What I thought was especially weird was how Nocturne’s rating is practically on opposite sides of the scale. Wonder if it’s the whole “working with Lucifer” thing.

          • Juan Andrés Valencia

            It still wouldn’t make sense. Lets not forget about God Hand’s M rating (Blood and gore? Were they watching Riki Oh in the next room?).

  • MrTyrant

    Finally i can say that “im playing a mature game for mature people such as myself” with soul hacker D:

  • No matter what the rating on the games are, it’s easily one of the best series out there =^_^=

  • Strain42

    Just to make a correction here, Persona 2: Innocent Sin was rated T in the states, not M, and you have T for Eternal Punishment PS1 and PSP but we wouldn’t know what the PSP one is rated because we didn’t get it here in the states (though yeah, it probably would have been T alongside it’s brother, Innocent Sin and it’s PS1 counterpart)

  • doubleO7

    I spy afew mistakes. Innocent Sin (for PSP) is rated T not M. And Eternal Punishment never had its PSP remake released here, the listing that mentions the PSP (along with Vita and PS3) on the ESRB is for the PS One Classic.

  • The ESRB should really introduce a rating between T and M, like they did with the E10+ rating a few years ago. It still kinda weirds me out that games like SMT, which I would have no problem letting my (hypothetical) 12/13-year-old kid play, are lumped in the same category with games like Grand Theft Auto or (ugh) God of War, which have genuinely graphic content. I also can’t get over the fact that Halo, a game series where you shoot colorful aliens with sci-fi weapons in a fictional war, is deemed inappropriate for minors while Uncharted, a series in which you use real-life weapons to shoot, bludgeon and strangle to death realistic representations of human beings as an outlaw who then cracks jokes about the slaughter, is a-okay.

    • puchinri

      Even though I agree, when I think more on it, plenty of parents out there (and in general, people that target and scapegoat games) don’t care enough to actually consider why content is viewed/rated a certain way and wouldn’t figure the difference. It’s the sad state of things with our society now (among other things).

      To put it in perspective, a movie aimed at men with sexual content (nudity and actual sex included)? rated R. Blue Valentine was initially going to be NC-17, all because of oral enacted on a female (the female lead) – in a consensual situation I might add. They had to appeal that (and it took Gosling calling out the problematic issue there). I think we have to work on re-evaluating the way a lot of things are handled here before any media can be correctly rated (and the issue not fall back on the title at hand).

      • Yeah, the double standard regarding attitudes toward sex and violence in American culture and media has been noted for some time now. Have you seen the documentary “This Film Is Not Yet Rated”? It offers a pretty extensive critique of these kinds of inconsistencies in MPAA ratings. (Here’s the short version: graphic violence = no problem, naughty language = bad, sexuality = real bad, female sexuality = extremely bad, gay sexuality = unspeakably bad.)

        Or, in game terms: nonchalantly mowing down dozens of foreigners (but with only a little blood) = T rating; purely abstract monster violence, but one or two characters shaped like a dick = M rating.

        • puchinri

          Ugh, I still haven’t seen it and I keep meaning to! I’m going to make sure it’s a priority though now.

          Pretty much, sadly. :/

          • I think it’s on Netflix? That’s how I saw it, anyway.

            It’s not a great film – there’s a lot of extraneous stuff in there that has nothing to do with the central thesis (including a pointless Michael Moore-inspired subplot about the filmmaker trying to stalk the MPAA board members and some borderline tinfoil-hat speculation about the group’s motives), and even then the main points get repetitive – but there are some interesting tidbits in there and entertaining interviews with filmmakers whose material led to conflicts with the organization.

        • Niko Sandwich

          Little bit of a side comment, but I still don’t know why/how Brawl and Melee are/got rated T, Brawl at least being released after the advent of E10+, since there’s absolutely no language, blood, or sexual content. Only mild violence… they being fighting games. (And ‘crude humor (B)/ Comic Mischief (Melee),’ I actually checked…)

          And I prefer their cleanliness, but I can only wonder how and why they were rated that.

          • I assume that at least in the case of Brawl it’s because of the aggressive nature of the gameplay? That’s my best guess, anyway.

          • Niko Sandwich

            Heh, I guess so. It’s just one of the funny cases where it probably could have been rated something else, in inverse to one of the first E10+ games, “Shadow the Hedgehog” where reportedly he was shouting profanities every literal minute of the game. (-Never played it.)

    • Locklear93

      I’d be a little afraid of this. As it is, some studios target T ratings just to ensure there are as few barriers as possible to getting their game in teen hands. I could see developers make actual content decisions based solely on getting the lighter of the two “M” variants. Where they might’ve said “Well, there’s no way we can make this game a T without ruining it,” splitting M might cause them to add, “…but we can cut this and this to get M-15 instead of M-18,” for example.

      This is kind of the problem with the rating system. Its purpose isn’t to keep violent or sexual games out of kids’ hands. Its purpose is to keep the government from regulating the industry (which is why ratings started showing up in earnest after Mortal Kombat 1 caused such a stir, and not before). It’s the equivalent of the Comics Code. (Though I’ll state up front that ESRB criteria are WAAAAAY better than the original Comics Code.)

      tl:dr: Ratings aren’t for protecting kids; they’re for protecting publishers and developers–there’s not much incentive to make them better.

      • That’s kind of a cynical view of things, don’t you think? If the ESRB was solely self-interested, why would they have bothered introducing the E10+ rating? It had no effect on the regulation of game sales (the only regulated ratings being M and AO); its purpose was solely for the benefit of the consumer, and give developers the opprtunity to make games with “PG”-level content without fearing a T rating that might deter parents getting them for younger children. Before it was introduced, you could find lots of games getting released with content that was either too strong for an “E” rating or too mild for a “T”, and ending up saddled with a rating that didn’t accurately convey their content. A “T15+” rating would work the same way as “E10+”. Many have suggested that the MPAA introduce a similar rating.

        And frankly, I think these days developers could use the incentive to say “Wait, do we REALLY need this slow-motion dismemberment/eye-gouging/woman-beating/shotgun decapitation QTE?” If the only developers going for “hard M” ratings were those with a vision that truly demanded it, you wouldn’t hear any complaints from me.

        Oh, and also having an in-between rating seems to work just fine for other countries (Europe, Japan) the majority of the time.

        • Locklear93

          As for the E10+ rating, I’d suspect complaints about some of what was allowed under E motivated the change. (When I worked at an EB back in 1999, a mother complained that the Legend of Zelda franchise had magic, and magic is Satanic, she said. People will complain about anything.) The ESRB doesn’t want lots of people complaining about them.

          I’d also note that M games are not regulated as you said, unless maybe some states have their own laws that I’ve not heard of–generally speaking, refusal to sell M rated games to minors is a decision made by retailers to avoid flak. Laws trying to regulate M have been shot down several times on constitutional grounds. Remember Leland Yee, or Rod Blagojevich, prior to his corruption scandal?

          While I agree with you that content that’s solely in there for shock value isn’t necessary, I’d personally rather that than have developers try to squeeze their game in under a rating. My personal stance (and I’m not trying to sway anyone to agree with it) is that I’m opposed to anything leaning on a developer’s creative plans for a game. If someone wants to make an unnecessarily brutal game, fine. The market will sort it out.

          As for the in-between ratings working fine in other countries, most developers tailor content for ESRB and/or CERO. That’s not to say PEGI/BBFC, USK, and OFLC ratings are of no concern, but the entire REGION is of less concern, ratings or not. (This is part of why so many of our European users are often stuck bemoaning that a game hasn’t come to their territory–they get stuck as an afterthought.)

          What most satisfies me, though, that the ESRB’s primary concern is to prevent legislation from being forced on the industry, is the timing. Both the RSAC and ESRB were founded in 1994–one year after Senators Lieberman and Kohl started calling for regulation of video games. I’m not saying no one at the ESRB cares about kids at all, ever. Just that that’s not what they were founded for, and it’s not their primary purpose. See and as examples of articles citing the ESRB being formed in response to calls for legislation.

          • M’iau M’iaut

            I certainly think there’s a place for a 16+ or an 18+ on either side of the M line. The industry has allowed M to mean one thing — the GTA or COD styled game. If there was a more specific mature/adult content rating, we could separate a VN or other story-centric game from the teens who want to think they are adults just by putting a bullet in something. It also would enable certain sexual content that doesn’t go into the land of pron find a spot with companies and store fronts who have universally declared that the AO rating can not be marketed through them.

          • Locklear93

            I kind of feel like that’s the job of the content descriptors. As for your remark about sexual content that doesn’t go “into the land of pron,” I’m reasonably confident that given the USA’s hypersensitivity toward sexual content, that’d keep getting AO ratings, no matter what.

            Also, I’m not confident it’s worth it for most VNs to even bother rating. The market for them is so small, and platform holders have shown so little interest in “pure” VNs on US systems, the expense of the rating process would provide one more barrier to actually publishing. Edit: This comes from someone with well over 20 legally localized VNs in my possession–I love them; I just don’t see them ever getting out of the “ultra-niche” territory.

          • M’iau M’iaut

            I am more thinking the Ever 17 side of things than Peach Princess. You are right on the cost barrier, Peter Payne has been quite up front in saying the few games that they bothered to get an AO rating for have not sold any more than their own NOT FOR CHILDREN self-descriptor.

            It’s just that if anyone were to ever consider a non-ero VN, the fact that many of them have off screen ‘adult content’ would end the discussion before it even starts. And that an 18+ rating might at least leave things in the realm of possibility.

          • Locklear93

            Depends on the age of participants, I think. If you’re doing one of those high school VNs labeled “All characters represented are over 18 years of age,” when you can tell just by looking that it’s a lie, I don’t doubt that’d get an AO. Something with only very clear adult characters, rare as that is, I could honestly see getting an M rating instead, as long as ALL details of “the act” are kept ill-defined and off camera.

            Funny you mentioned Peter Payne’s AO games. The only VNs I’ve ever seen at a store were while I was in college–some of JAST’s very oldest titles were actually for sale at a store just off campus.

            Edit: Aside from Go Go Nippon, MangaGamer has long had an all-ages version of Kira-Kira available, and IIRC, their Higurashi localizations are clean. (Maybe Higurashi is clean, period; I’ve never tried that series.) It’s out there; the publishers just have no reason to bother trying to get rated.

          • M’iau M’iaut

            He’s basically the only one who ever made a real attempt. There were a few 3D girl crapfests which somehow made it into Fry’s and a few ‘behind the green door’ adult vid places, but all that shows is how actively the market was kept away from stateside.

            Hirameki actually got their product into both Suncoast and Best Buy, but did nothing from a marketing standpoint when they were allowed to just get buried and rot on the anime walls.

          • Locklear93

            …SunCoast. Man, this conversation is suddenly making me feel old.

            I really wish I knew of a “fix” for the situation. Ratings or not, VNs just don’t have much of a market here. I kind of sympathize–I write poetry by avocation, and have a very small number of people who read/follow/enjoy it, but no amount of work on my part grows that group significantly, because it’s just not something that appeals to most people. I wonder if VNs could weasel a little more into the public consciousness by releasing for tablets. It seems like a perfect match for the genre, and it’s a growth market still, unlike traditional PCs.

          • M’iau M’iaut

            That’s been long talked about. Tying into the the folks who are already reading on their kindles and tablets. You can find a bit of mature game books and ‘interactive novels’ through AMZN, but so far that is about it. There are actually a few VNs that have only come on iOS and mangagamer has made a handful of things available on the cheap there, too.

            I know ren’py for the tablets is still being worked on, but the market there (on PC) is just so swamped with chaff and very little worth anyone’s time.

          • Locklear93

            The only ren’py VN I ever even looked at, much less enjoyed, was Katawa Shoujo (also the only OELVN I’ve read). While it’s got an option to skip adult content, and while the writing is actually astonishingly good, removing the adult scenes DOES put holes in the plot. They’re not auxiliary, so I can’t really see KS on tablets leading the charge. Poor VNs. *I* like you.

          • I’m familiar with the ESRB’s history and function as a buffer to government regulation, yes. I’m just saying that reducing them solely to that function is kind of simplistic.

            The M rating is not legally enforced, but it and AO are the only ratings that are expected to be routinely enforced by retailers, just like R and NC-17 ratings, and most major stores do so

            The point about Europe being a less significant region in the worldwide market is well-taken, but my point about Japan still stands.

            I don’t really see how a T15 rating would discourage developers from making “hard M” games if that’s what they want to do. M-rated games sell just fine, so I wouldn’t be too worried about developers imposing arbitrary content restrictions just to get a T15 if it were to exist. Rather, it would – again – function like the E10+ rating: M-rated games with content significantly milder than their peers (like SMT) would no longer be classified in the same category, while T-rated games with significantly stronger content (like Uncharted) would be noted as such. That’s all.

    To this day I still wonder how DeSu series got a T rating.

    And lol, Mara confirmed for M rating XD

    • Barrylocke89

      It’s not so surprising that DeSu managed to get a T, I think. Even the more extreme demon designs (Arioch comes to mind) are much vaguer in how they look compared to Mara.

  • TruSpindash

    Wouldn’t be a SMT game without demons with phallic shaped heads.

  • Salvador’ Spinoso

    I really can’t believe Persona 4 is M and Devil Survivor 2 is T… Devil Survivor 2 has more on-screen deaths… and some of them are pretty brutal…

    • I believe Persona has more cursing/sexual references, which could be the reason. And did Devil Survivor have Mara in it? I can’t remember.

  • Barrylocke89

    TBH, the one thing that always surprised me the most was how Revelations:Persona (aka Persona 1) managed to get an E (or rather, a KtoA, seeing how old it is)

  • That reminds me, Jack Bros deserves to be remade as a 3DS game.

  • Junko Enoshima

    Even though they’re M ratings, they’r faaaaaar from the worst games to buy for younger teens (I got my first SMT game when I was 12, and that was Persona 3). But really, they’d be more suited for some sort of M15 rating…

  • Locklear93

    Wait, wait, wait–there was a Virtual Boy SMT game? o_o

    • HAHA! Just last night, while I was writing this post, Spencer and I were chuckling over how there’d probably be at least one person who’d never heard of Jack Bros. or Demikids.

      • M’iau M’iaut

        Was it Pokedemon Light or Pokedemon Dark that you expected someone to have never heard of?

        • It’s kind of funny. Back when Nocturne came out, people called it “Pokémon with demons” when it really wasn’t anything of the sort. Then Atlus actually went and made Pokémon with demons.

      • Locklear93

        I confess to mainly being an SMT: Persona series fan. I’ve got Nocturne and played some of it (never found it as hard as people said, but other things caught my attention…). I’ve got one of the Devil Summoner games, and bought Devil Survivor but didn’t like it, and Strange Journey and never played it. I’m not as hard to surprise about SMT facts as I’d like to be. <_<

        • I was late to the MegaTen scene, too. Prior to learning about SMT, I heard of Atlus when they published Super Robot Taisen OG, and I thought, “Oh hey, cool robots and stuff!”

          Ironically, that game was what made me look them up and find out about what they really did.

          I got into MegaTen with Digital Devil Saga, followed by a bit of Nocturne, but like you, for the longest time, the only SMT game I’d completed was Persona 3.

          • Locklear93

            Heh, I heard of Atlus way back at Thousand Arms, though they didn’t develop that. I honestly can’t begin to guess what my first Atlus game was, though Nocturne was my first SMT title.

  • Open question to anyone that’s actually played the game: Should Maken X (or Maken Shao) be considered part of Shin Megami Tensei as well?

    It has all the requisite design staff we associate with several of the SMT/Persona games:

    Kazuka Kaneko – Art Director

    Katsura Hashino – Director

    Kazunori Sakai – Scenario

    Composer – Shoji Meguro

    Obviously, Maken X isn’t an RPG, but then, the Raidou games are more on the action side as well. Meanwhile, Jack Bros. is a platformer. The only reason I can think of that you wouldn’t include Maken X as part of the MegaTen brand is because it doesn’t really have you interacting with demons in any manner.

    • Locklear93

      I’d say Maken X very much fits the style cosmetically, but I wouldn’t call it an SMT game, personally. I haven’t played it since way back on the Dreamcast, but I don’t remember it ever giving me the same “vibe” at all. Games by the same people are likely to carry similarities, but that’s true of almost anything by the same people. I can see how Red Cliff and Face/Off are both John Woo movies, but that doesn’t make them related otherwise. (Yes, my example shoots past the logical extreme into ridiculousness, I know.)

      • That analogy kind of works, though. I’ve never played Maken X but looking in from the outside, the average person would mistake it for a MegaTen game, just judging by the art. So not having the same “vibe” as MegaTen certainly counts against it, even though it shares the same design staff as a lot of the games.

        It’s interesting that Atlus have expanded their art styles for their SMT sub-brands now. Soejima doing Persona, Yasuda doing Devil Survivor, Masayuki Doi doing SMTIV. Kaneko doesn’t really appear to be involved with character design on any of their current games, and at the same time, they’ve kind of lost the “vibe” of the PS2-gen MegaTen games as well. They’re all more anime-esque now.

        I wonder where Kaneko is, amidst all this. Last we heard of him on any Atlus-related projects, he did art for Strange Journey. Maybe he’s working on SMT X Fire Emblem. Katsura Hashino has dropped hints that he’s involved with that game, so maybe Kaneko is, too…

        • Locklear93

          Kaneko’s style interests me more than it appeals to me. I’m not bothered that others are handling art direction for SMT franchises now (especially Soejima, who’s my favorite character designer after Takehito Harada), but I’m certainly not GLAD of his absence, either. It’d be nice to see his work turn up again, for variety if nothing else.

    • Göran Isacson

      It’s an interesting question actually- the game DOES have a law/neutral/chaotic choice as most mainline SMT games tend to have… even if it’s not really quite like Order and Chaos endings SPOILERS TO FOLLOW.

      One can support the organisation one start off with, even if they turn out to be kind of manipulative and responsible for the main character ending up sucked into the Maken sword and at risk of being absorbed by it (Maken is the name of an artificial life form that can essentially perform surgery on the soul and alter it in funky ways).

      One can join the ones who start off as enemies and who are former members of the “good” organisation, and they want to join all humanity in a hivemind so that pollution and war and stuff will end, OR one can simply choose to have the Maken take control over humanity on it’s own.

      While there aren’t spells or demon-gathering or anything like that, you CAN discuss philosophy with various bosses and choose who you want to possess and not possess, and your choices do build up to one of several different endings… buuut since most choices are only made right before you either fight or ignore a boss character, there’s not much depth to the game as there usually is in SMT games.

      So, tl;dr- the game has a lot of features that really feel SMT, but they’re kinda shallowly implemented and I think the games quality is all that’s stopping it from counting as a mainline title. I say this even though I was a pretty big fan of the game back in the day, mostly because it was my first real exposure to Atlus philosophy and Kaneko designs, but looking back on it I… can’t really say it was of high quality. Interesting, oh yes. But not the kind of game they’d like to brag about, unless they were to remake it somehow… actually, that would be kinda cool. Atlus making a DMC esque spectacle fighter/hack and slash game with shapeshifting gameplay and different bosses fought depending on your philosophy.

      • Oh? I didn’t know Maken X had alignment choice. That’s really interesting. Thanks for all that info… it was very educational. :)

        It would be cool to see Atlus diversify a little in terms of genre. I’m fine with them being primarily an RPG developer, but every time they’ve branched out into other genres, the results have ranged from interesting (Maken X) to fantastic (Catherine). Seeing them take another shot at an action game with features similar to the SMT titles would be really interesting like you said.

        In general, Atlus are one of the few developers that I’m very comfortable with experimenting. They tend to put out great games regardless of theme or setting (for example, Radiant Historia is just as good as any of their other recent SMT/Persona RPGs). I kind of wish they’d do it more.

        • Göran Isacson

          I’d say that I’d like to see more experimentation from more developers in general, but the economy being what it is… heh. But maybe Atlus, if the new crossover game and SMT IV sells well and they get Persona 5 done (if they’re even working on it) will feel like revisiting a title with potential in need of polishing :)

  • C_Diamond

    The M stands for Mara of course!

  • Zarx

    Aw man, I miss Demikids now.

  • pinta_177

    “others have phallic-shaped heads or torsos” sounds like mara is going at it in this game

  • I’ve played Persona 3, Persona 4 and I other games from the SMT series and I’ve always thought they were T rated xD SMTxFE will probably be T, though.

  • artemisthemp

    Why the hell is Persona 4: Golden on Mature list?

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