By Ishaan . March 11, 2013 . 10:00am
Speaking with Game Informer magazine, Thief director, Nicolas Cantin, shares some insight regarding how Eidos Montreal are approaching development of the new game, which they hope will create a solid foundation to build more Thief games upon in the future.
“We know that the game is really a PC game and on that side, we will not annoy those fans, but at the same time, we’re not doing the game only for them,” Cantin shared. He goes on to mention specific games and movies that the development team looked to for inspiration.
“In the beginning, the art direction was really more like… it was more about movies,” Cantin reveals. “Sweeney Todd, Roman Polanski, Oliver Twist. Those kind of movies. We had a lot that was coming from Assassin’s Creed, so Assassin’s Creed at some point influenced the game.”
As far as game influences go, he elaborates: “We looked a lot at Bioshock. I’m a big fan of old Splinter Cell, old stealth games, Metal Gear and things like that, so I kind of replay them a lot also. I played Skyrim as a stealth character also.”
Cantin says that if Bethesda managed to create a stealth experience just in Skyrim alone, he feels Eidos Montreal can expand that experience with their own tools. Click over to the Game Informer link to listen to Cantin’s quotes in full, as well as producer Stephane Roy’s thoughts on Dishonored, a game inspired in part by and compared to the Thief series.