New Atelier Game Announced, Will Have New Protagonist

By Ishaan . March 17, 2013 . 11:30am

Gust announced their next Atelier at games festival held by Dengeki in Japan earlier today. The next project, tentatively titled “Project A15,” features a new protagonist with pink hair, designed by illustrator, Hidari, who also worked on Atelier Ayesha. A promo video for the new project was also shown alongside the announcement, and you can watch it below:

 

 

More details on Project A15 will be revealed in the March 28th issue of Dengeki magazine.


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  • riceisnice

    I want a Mana Khemia game.

    • Jisgsaw

      God me too. Did they sell terribly, or why didn’t they make a third one ?

      • CirnoTheStrongest

        Yes, the Iris and Mana Khemia games sold terribly in Japan. Rorona and the other Arland games on the other hand sold swimmingly. This is why they haven’t gone back to the Mana Khemia/Iris styles of gameplay, and probably won’t ever. Which I’m glad for. I LOVE the more traditional Atelier style of play~

        • Ouch My Head Said Dionysus

          It’s my interpretation that the Iris style games were to ease the west into the idea of the Atelier series.

    • Asaoko

      This is against, the rule, yes…? I agree anyways! The school setting, I’m a huge sucker for that!

      As for this game… Well… it looks okay. Looks like I’ll need to catch up.

    • Riseabovethesky

      The first Mana Khemia is one of my favorite game ever. I enjoyed specially the characters (Muppy!! 0___0) and not having a time limit for everything I do. I also had a lot of fun writing the French Wikipedia page for it!

    • Spirit Macardi

      I wish they’d even just make an HD collection of the Mana Khemia games and/or the Atelier Iris trilogy.

    • Draparde

      Yeah, its too bad. i wish they’d at least make a third one like they did Tonelico & the arland series. i loved the 2nd one.

  • ワン スャレ

    I think new Ateliers have been too tight on the time management already. I wish they go back to Grand Phantasm/Mana Khemia roots, those were the ones that made me hooked on the series.
    The new series is just too punishing to first-playthrough/blind players.

    • puchinri

      Time management was a part of the series since the beginning though? Maybe another spin-off should happen that doesn’t play too strongly off the time management part, but for a more “atelier” title (I can’t necessarily say main series), it wouldn’t do/feel right to change that aspect.

      • ワン スャレ

        I understand and I do realise that the two titles were different than the others, but it still doesn’t change the fact those are the ones I love the most out of all.

        It’s just that without knowing what to expect in the later part of the game, it’s very possible to get screwed up big time and I would have no choice but to start over. This happened to me during Totori’s 2nd half when I can’t hope to survive in the faraway islands once I got the ship, let alone winning against Flaustraut. I almost capped in terms of equipment and level, but my items are really weak (healing items were relatively useless).

        Want to deal higher damage>synthesise better items> better items=more days. I just can’t survive that, not without knowing anything first.

        tl;dr: I wish they make more mana khemia style games. The time system is good for what it is, but there is no way to survive unless you know where to get the items, how long it’ll take etc etc.

        From others perspective I may seem like Fallout player who begin playing at 3 or SMT fans starting from P3, not knowing the true roots of the game. But hey, everyone got their preference right?

        • CirnoTheStrongest

          “It’s just that without knowing what to expect in the later part of the game, it’s very possible to get screwed up big time and I would have no choice but to start over.”
          Or you could just…you know, beat the game and start a newgame+ with all that knowledge about how to better deal with the game and the goodies that come with Newgame+ like I and many others do?

          What’s the big deal with failing? You just take your bad/normal end proudly, and learn from it. Then take on your next playthrough with newfound hope/strength and turn the game on its head!

          I don’t get why so many can’t stand to lose. Losing is a part of winning. People who never fail end up having a lot less of an interesting life, and I think that applies to games too.

        • puchinri

          I enjoy time management aspects (and generally catch myself early if I do screw up), so I can’t complain, but again, for the more “atelier” titles that aren’t Iris/Khemia, I don’t think it’d be right to lose that aspect or to lose focus on it.

          Of course, no reason we can’t try and request more spin-off titles that can go that route~.

    • speedstersonic

      You do realize Iris and Mana Khemia WERE the anomalies in the series. The ps3 games have gone back to thier roots and are way better for it as there’s nothing like it currently. You want the stereotype jrpg, don’t complain about a unique game not being a stereotype.

    • CirnoTheStrongest

      Too punishing? Do you just want the game handed to you your first playthrough? That’s what newgame+ is for. Who cares if you get a bad end, or a normal end the first time, your second time through you’ll know more about how to play the game and you’ll end up doing much better. I think that’s a much better way to do it, than to just make it so all you have to do is run around and grind forever to be able to beat anything and everything. And, IF you MUST be that person who beats it in the fastest time and gets everything, the Trophy guides are there for you, and will shorten your playtime considerably.

    • https://twitter.com/RaiohV Raioh

      Admittedly the time management was really not very well paced in the last few games(not played Ayesha, can’t say how it’s there). I’m fine with time management, but make it so that it is actually managable and not just frustratingly being forced to follow a walkthrough 1:1.

      • CirnoTheStrongest

        Rorona was quite the difficult game to pull off I will agree, but a guide was not an absolute necessity. Totori and Meruru I got through fine without a guide. In fact, for Meruru, the guides are actually proving useless to me in my second playthrough. I ended up finding the scenes they’d talk about under much different conditions than those guides.

        • https://twitter.com/RaiohV Raioh

          I got fine through Meruru without a guide as well(although obviously I looked at one to see what’s required for what ending), but Rorona and Totori were seriously tedious without one(and honestly still were with one..). It’s not that the game is difficult to beat, it’s that certain endings are tedious and very strict in the amount of time you have :/ I honestly just want a slightly bigger padding, just a bit more time. Allow me to do mistakes or waste some time on random alchemy/leveling/grinding, not punish me for it~ ;__;

          Anyway, like I said I haven’t played Ayesha yet so I can’t say how they implemented it in there. Maybe all my wishes have already been answered~

          • MrSirFeatherFang

            That’s one of the reasons I haven’t finished Rorona, let alone played Totori and Meruru. Having to look at a guide while playing. Feeling too lazy to do that. I will get to it one day (I hope)

          • ワン スャレ

            My sentiment exactly.
            And oh wow I get so much hate with my comment.

            It’s like people are telling me “If you don’t like it go play your generic RPGs.”
            People need to accept opinion as it is, not go all offensive if they find it disagreeable.

            Also, as I get older, I don’t have the time to invest to explore all endings or restart from scratch just because I was careless. Remember the first Atelier most western fan played (myself included) was in 2005. That was 8 years ago. Things aren’t the same as back then.

    • hunterrnl

      If you mean Rorona and Totori , then i agree with yeah. This is what i think about the time management in the last 4 games.

      Rorona – EVIL
      Totori – less evil
      Meruru – Nice
      Ayesha – Super friendly ( it feels like you have the freedom to write the story your own way )

      • puchinri

        I’ve only played Ayesha and Annie so far (working on playing Marie and Elie though), and I gotta say, I do agree that Ayesha’s time management is comfortable and I agree with the writing the story your own way part. (Annie felt that way too, but had a lot less to do in some ways, I feel.)

      • BadenBadenPrinny

        Totori was actually really lenient even on a blind run

        • hunterrnl

          I am talking what i think and not what it is for everyone…

  • rebecasunao

    Her design looks more like Totori’s and Meruru’s than Ayesha’s. :( Bummer.

    • puchinri

      Because of the pink hair and/or pigtails? I think the design overall is very Hidari (and also more Ayesha), but she may come out with a different feel yet when we get a good look at the concept art/final art and the 3D model (more closely).

      • rebecasunao

        Color scheme, outfit, her hair… It’s more girly and pinkish than Ayesha’s design, she looks younger.
        Even though Ayesha is young too, her design feels more womanly than girly.

        • puchinri

          I think the eye/hair color scheme is something that also popped up in Ayesha though, even if she didn’t have it herself. The outfit feels very quinessentially Dusk so far to me, but that may change with better images (and video).

          Also, maybe seeing it animated versus in Hidari’s style plays a hand? Hidari’s style does a lot for me when it’s his actual art, and it helped make the game feel more mature all around (and seeing it translated into the 3D was just as great).

    • http://twitter.com/nuigurumichu Saku

      I did not like Ayeshas design that much as the Arland ones in first place and am very happy to see a more moe character again :3
      (I looooved those pastell pink hair colors and stuff ;O;)

  • http://www.facebook.com/profile.php?id=100000172099718 Dominic Hunter

    Ladies and gents, I present to you: “more”.

  • BadenBadenPrinny

    In the words of Barney Gumble: “HOOK IT TO MY VEINS”

  • http://www.ihasnowebsitez.com Satonaka CP-Four

    Let’s hope KT markets this game correctly in america now. Now we will see if their promise to include ‘it’ in future atelier games wasn’t just a lie.

    Either way, import w/ goodies or localized with a crappy release, still getting it (eventually) ^ ^

    • puchinri

      This~.

      I may pick up both versions, for the heck of it. But definitely getting an Asian or JP copy.

  • puchinri

    I was just watchin the promo and about to come here~. So excited! She’s adorable. ♥
    Not only am I glad that Hidari is still around, but glad we get more Dusk titles. Can’t wait to see more~.

    Also, I’m really enjoying Ayesha and I feel bad that it’s likely to be terribly passed up because of how low quantities are (I still find more copies of the Arland games). But I’m hoping that this title does very well in Japan and that when it comes here, it’ll be treated better and do quite well.

    (Side note : New girl feels even more like Salburg meets Dusk to me. Maybe I don’t get the Arland feel because I didn’t play those titles.)

    • CirnoTheStrongest

      I think people are silly for saying it’s ‘like the Arland’ titles. And, people can always download the game off the Playstation store, so even if copies are hard to find, there’s that option too. Well, at least in North America, I don’t know if the European store has it too.

      • puchinri

        Ahh, I had forgotten about the download option~. Hopefully enough people see that and take advantage of it. (It’s not like they’d be missing out on a LE or anything by not going phsyical, lol.)

  • MrTyrant

    Like i said, she really looks generic (I dislike pink haired heroines) and her design looks like more from Arland trilogy than Ayesha. Still is good to know about a secuel because i wan to see the old cast more grow up now, the plot in the original Ayesha was interesting enough.

    More Keithgrif is always a good thing.

  • Nitraion

    She looks like Meruru’s long lost cousin or she is her daughter…?

    • MrTyrant

      Ayesha is unrelated to Arland trilogy, its a new world/universe.

      • Nitraion

        yeah i know that just saying because pink hair again…
        well kinda disappointed though i really like ayesha design more than this new heroine design like you said kinda generic in some way kinda disappointing… they cameback to arland design

  • $24431191

    This series is amazing. I finished Rorona recently and now I’m playing Totori. I get the feeling these games are really underrated. It still saddens me the way Ayesha was handled. Still hoping for dual audio DLC. The art, the music, the characters, and the overall world in these games is awesome. I really hope Tk gets its act together and brings us this one (with dual audio).

    • Luna Kazemaru

      It honestly seems you just care about the dual audio lol.

      • $24431191

        Voice carries character, expression, tone, charm, etc. I do care about the characters and I want to hear them with their original voices. With these games in particular, you lose a lot of that when you replace them with English VAs. I won’t go into anymore detail but it really isn’t the same when you add Western voices to a very Japanese game.

    • CirnoTheStrongest

      I’m certain they’ll include Dual Audio in the next one!

    • Ladius

      Ayesha is a really good game, if you like the series you should definitely consider playing it regardless of the dual audio issue (the English dub is better than the ones found in previous Atelier games on PS3, if that helps).

  • CirnoTheStrongest

    Gust always delivers~ They’re one of the few game devs that I can freely let my hype run away with me, and still be amazed at the final product ~

  • Saku

    >Will have new protagonist

    Er, don’t like, all these games have different protagonists?

  • Achrmaeiad

    Quick and dirty translation for those who are interested (not that it really matters since it doesn’t actually tell you much of anything :P)

    “The age of dusk, when the time of glory has passed. However, the people that live there continue to walk forward with hope in their hearts. The story of one Alchemist is over, but the curtain of a new story is rising. Return to the world of dusk, the age of adventure…”

    • AnimusVox

      Thank you

    • puchinri

      Thanks~!

    • CrystalPulse

      Thank you.

    • Ouch My Head Said Dionysus

      Gusty Buns are just pumping out the trilogies this generation, aren’t they?

      Anybody played Ayesha yet? It sure looks pretty. Is it similar to the Arland trilogy? One thing I didn’t like was how one turn in battle takes up a calendar day.

      • grevlinghore

        I`ve only played Ayesha in the series, but the one-battle-one-day-thing is still around : /
        Or at least, I know that spending time in a place killing monsters caused days to pass on the calendar, but I`m not 100% sure it was 1 day per battle.

        • Ouch My Head Said Dionysus

          Unless I’m remembering wrong, I believe In Totori it was one day per character turn in battle, which I felt was a bit too fast! Anyway thanks for the info, I’ll probably get Ayesha!

      • puchinri

        I just looked back over the release dates of all the titles last night, and I hadn’t realized how close together they always were released (it usually was within a year of each other, surprisingly; and almost exactly at that).

        I really love Ayesha. It’s even more gorgeous than I thought it’d be, and the music is pretty great too. I enjoy the battle system and animations, and so far, I haven’t noticed battle itself taking any time off of the calendar, but I intend to pick up again in a moment, so I’ll edit this is I’m remembering wrong.

  • Saculogir

    Looks great. I love the main characters design. I just hope I won’t be missing out on too much when I get this since I skipped Ayesha.

  • solbalmung

    A new Mana Khemia or Ar Tonelico would be awesome. I think these Atelier games are getting a bit repetitve (I know many fans are gonna be offended but thats my opinion) with each installement introducing a new heroine and some tweaks to the gameplay here and there. New announcement from GUST about a new Atelier don’t seem that thrilling anymore because you know for sure it’s gonna be new heroine etc. Heck why not make a new Atelier with let’s say a dual male/female protagonist or somthing like that or a story about alchemists in a modern era. That would be cool 8)

    • Wtv

      I don’t see a lot of people complaing when almos all game series feature another male protagonist (except me), so why complain about one of the few series that always use female protagonists?

      • solbalmung

        I didn’t mean it like a complaint about the main protagonist bieng a girl/women, heck I like female protagonists more than the male counterpart. But really, when I look at Rorona,Totori, Meruru and Ayesha they seem pretty similar for me and that’s my opinion and not a fact. What I tried to say is that a bit of innovation not gameplay wise pricesly but story/background wise would be welcome for me.

        • puchinri

          The protag being female has nothing to do with the innovation though, and adding a male protag wouldn’t change anything gameplay-wise. I think each title, from the beginning to Ayesha, has its own unique tastes and things going on while sticking to the formula, and that’s what the fans want.

          For a spin-off, more deviation and a male protag wouldn’t be bad though~.

    • DesmaX

      What NIS has to do with this?

      • solbalmung

        I meant GUST, thanks for the constructive comment?

        • DesmaX

          Always a pleasure

    • Ladius

      Almost every jrpg series out there has male leads and traditional shounen plots, I don’t think there’s anything wrong with Atelier trying something different, both in terms of narrative and gameplay. Don’t get me wrong, I really liked the Iris and MK series, but I feel that the traditional resource management resurrected by the Arland and Dusk series is far more unique.

      Also, even if Ayesha has a female lead and is similar to the Arland series in terms of gameplay its art direction and mood are really different from the previous trilogy, so there are many ways to add new twists to this formula.

      • solbalmung

        But if you take a a closer look at the new main protagonist, she looks alot like Meruru from the Arland trilogy. But oh well, there’s a french quote ; “you don’t change a winning team”
        If the fans want to see the same thing over and over so why bother and try somthing different?

      • puchinri

        Just as a note, it actually wasn’t Arland and Dusk that resurrected those features, as the DS titles also had those; and we got Annie at least! (It’s really fun, not as huge as the PS3 games obviously, but worth a try if you can get it.)

        Agreed on everything else though~.

        • Ladius

          I know, but I was talking about numberedconsolemain Atelier games. Lise, Annie and Lina are considered spin offs by Gust.

          When Lise came out they were still trying to push the series in different directions with the Mana Khemia duology, for instance, and the series’ perception wouldn’t have changed like it did with the Arland trilogy if they had continued the IrisMK gameplay changes and kept the management part in the extremely low budget handheld side games.

          • puchinri

            Ah, okay. I wasn’t sure if you were including those or not.
            (Which, still silly to me that those three are spin-off/side games while even MK is “main” series; but I guess as they’re not supposed to be more than one title long, makes sense/fits.)

  • yalissa

    I think the new protagonist looks really cute! And the setting looks kind of interesting. Sadly, the environments are still kind of bland.
    But it’s only been a few minutes and I’m already looking forward to the soundtrack.

  • Shin

    Think I’ll take a pass on Ayesha, but this Atelier looks beautiful… sort of similar to the Arland series (Totori and Meruru anyways)… so will look into it.

    • Ladius

      It will be a direct sequel to Ayesha, and Ayesha is a wonderful game. If you like this series, you should really consider supporting it (its sales may very well decide the fate of the franchise in the west, too).

  • Guest

    new girl is obviously the bored girl

  • http://s932.photobucket.com/ usagi_san

    Still need to finish the Arland series and pick up Ayesha, but colour me interested for this.

  • Spirit Macardi

    Good to see that Tecmo is keeping their mitts off the series and letting Gust still do their own thing. I’d hate to see them force the series to look more realistic or turn all the female characters into one-note idiots with ungodly huge breasts.

    Overall Gust has been one of the more progressive developers when it comes to depictions of females in games. Heck, the Ar Tonelico series was one gigantic skewering of eroge and general fanservice tropes.

    • DesmaX

      Just imagine, Atelier Musou

      • CirnoTheStrongest

        I mean on one hand I’m scared of the prospect, but then I think how much I love Musou games, and how much I love Atelier, and I can’t help but get excited x_X

    • puchinri

      Agreed~. It’s pretty cool to see where Gust will go with their titles, in general, but also in regard to how they handle their female characters (and the very related tropes and such).

  • http://strictlyapathy.comoj.com/ SoulArbiter

    Another Atelier on the horizon. That is fantastic, but just let me get around to finishing Meruru and Ayesha. I gotta start hitting up those recipe books!

  • http://epiclyamazing.wordpress.com/ AzureNova

    My word this looks amazing! So happy they announced another one =^_^=

  • Jordan Coleman

    They sure do pump these out.

    • puchinri

      It kind of feels that way, but if this game gets released later 2014, it’d have at least a little more than two years between, and since it’s working off another world (to an extent), that probably lessens some of the burden.

      edit : Actually, looking back, the games have almost always come out within a year of each other.

  • Warboss Aohd

    …..so who here missez da Atelier Iris gamez? da onez wit da Manaz an’ such.

  • Warupaca

    Can’t wait for the sequel! Hope they fix lip syncing.

  • l777l

    Still the dull visuals; I’d be interested in a game with the vibrant and colorful look of the PS2 titles.

    • puchinri

      It could be a place the series is potentially growing, since their world has a lot to go through (I get that feeling, at least?).

      It reminds me of the Salburg stuff though, but Annie was somewhat bright but only somewhat saturated (as were the other DS titles). Probably, since this series/set harkens back to the beginning of the series so much, it won’t be as vivid and bright as some of the later titles for a while if at all.

  • Suriel Cruz

    So happy!!! I just recently finish Atelier Ayesha and I’m thinking on playing a 2nd playthrought, because I really like it and now THIS! Can’t wait to see development on Linca(s), Ayesha, Juris, Keithgriff & Windbell. ^w^
    I will like the same travel as this one, in ways as how FAST you can obtain the (travel faster) shoes.

  • TheBlackgirl123

    so much atelier games i need to buy

  • CrystalPulse

    Hooray!

  • Vernika

    I. NEED. MORE. AR TONELICO.

  • CrystalPulse

    Any chance Ciel no surge getting a NA release?

    • MrSirFeatherFang

      With TK owning Gust… I think the chance is low

  • りんごタルト@エスカのアトリエ

    Atelier with airships? Sign me up. Looks like it is still within the Ayesha world. I’m still waiting for the dual audio, TK. No dual audio, no money for you.

    • puchinri

      I feel like Ayesha deserves some love, because it’s a good game regardless of what happened here, but I think whether or not you get the game, actually expressing that dissatisfaction to TK (via e-mail or whatever) would be the best thing to do~. I bought the game (and am loving it) and intend to do so.

      • SerendipityX

        This so much. It’s something I usually do with Tales game. Send a polite email about my dissatisfaction with the audio. ( I like options even though I prefer the eng dub). I feel like doing that is a lot more productive than just whining all the time.

        • puchinri

          Exactly. We can say what we want here (and refuse to buy it), but that’s irrelevant if we don’t express that directly to the companies (and as eloquently as possible).

          That’s also a great idea for the Tales games! I’m going to keep that in mind for when I get Xillia~. (As often as I do enjoy dub and have love for certain VAs, I am a huge fan of certain seiyuu and also like options.)

    • Luna Kazemaru

      and my brain just melted TK you heard it we don’t need no more atelier games since people clearly don’t care about the game.

  • WyattEpp

    Oh, is this going to be a trilogy in this setting? (I rather hope this ends up being just as gay as Totori and Meruru.)

  • Kai2591

    I give up. I can’t catch up with the Atelier series and Neptunia series anymore. lol.

    • Ladius

      It isn’t like this game is gonna be released here tomorrow, we have at least three months before the Japanese release and then eight months or more to see it localized (provided TK doesn’t decide to avoid localizing the franchise after Ayesha).

      • Kai2591

        I might actually be the slowest gamer on Earth haha.
        But dear God I hope Gust games continue to be localized (and with Japanese audio included!). Carry on playing ahead of me, my fellow gamers!

  • Ladius

    Given Atelier Ayesha’s quality I really look forward to its sequel, and I hope all the boycott talks regarding it doesn’t damage Ayesha’s sales to the point of making TK reconsider localizing the series.

  • grevlinghore

    Fingers crossed for no time limit, and Linka still being usable.

  • http://www.facebook.com/jonathan.eby.35 Jonathan Eby

    Actually this makes sense. Gust games are always Trilogy- then two related games, then a trilogy, then two related games, then another trilogy. Meaning the next Atelier (A16) should start a new series…maybe.

    • puchinri

      I was thinking that, but around MK/Iris/DS titles, they kind of broke the format. I get the feeling that Ayesha (and Arland) is them returning to it, but I’m curious as to whether or not they will.

      In the first place, I never thought they’d turn Ayesha into a trilogy anyway, even though I was hoping they would (so excited it’s even getting a sequel). I do wonder if they’ll try more spin-offs soon or handhelds again though (that aren’t a port or remake).

  • Rogerrmark

    Was truly hoping for a trilogy with the same protagonist.Yeah,I know Iris/Mana Khemia/Arland series games had a new one for each game.Ayesha was so cool,though.Just saying.

    • Ladius

      Previous Atelier games were the same, aside from spin offs and remakes there never was more than one Atelier game with the same heroine (rather, the old one became the mentor of the new one, or had a minor role in the sequel’s story).

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