You’ll Be Able To Complete Thief Without Killing Anyone

By Ishaan . March 18, 2013 . 10:00am

Eidos Montreal originally announced the new Thief project—previously titled Thi4f—all the way back in 2009, but they didn’t begin talking about it until this year. This is because, back in 2009, the game wasn’t even in pre-production yet.

 

“Eidos-Montreal announced the Thief project in 2009, well before pre-production began, to ensure that we could recruit the best possible talent,” shares a post on the studio’s official blog. “We wanted to attract developers who not only had the right skills, but also the right motivation to bring this beloved franchise back to life.”

 

Eidos continue: “Since then, we’ve gone through all the typical phases of game development: hours of hands-on research with the previous titles to decode the Thief DNA, followed by countless brainstorming meetings to reinvent the franchise while keeping true to its deep roots. Through iterations and reiterations, shedding blood, sweat, tears, ink and pixels, our talented developers have crafted an experience worthy of the long wait.”

 

Meanwhile, in a separate blog post, Thief game director, Nicolas Cantin, clarifies some of his recent comments regarding the redesign of Thief protagonist Garrett.

 

“Hey guys, I think I might not have illustrated some of my points clearly on the video,” Cantin explains. “It’s not correct to say that we’re trying to make Thief ‘mainstream’, or that we’re trying to make Garrett ‘less gothic’… This isn’t the case.”

 

He continues: “I was referring specifically to a previous Garrett design we tried out internally and not Garrett from the previous games. Our early design went a LOT more gothic—with black nails etc—but we thought that this wasn’t true to the legacy of Garrett so we pulled it back a bit. Returning to something more true to the original Garrett is what I meant when I said we made him more ‘mainstream’, this wasn’t a comment about the direction of the game.”

 

Cantin adds: “I can assure you we’re huge fans of the original games and we’ve done our homework to create a game that maintains the essence of the original. I can’t wait to show you more of the game and Garrett soon!”

 

Thief will allow for multiple ways to approach your objectives, Eidos Montreal say. Each path will have its own encounters and looting opportunities, and difficulty options will be available to tweak the game to your liking. You’ll also be able to complete the game without killing anyone, because “Garrett is a Master Thief, not a killing machine”.

 


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  • gold163

    Not to knock specifically against this game, but it’s a statement about the prominence (or lack thereof) of actual stealth in video games — I can’t believe that “you can beat the game without killing anyone” is a headline! The entire concept that the genre was conceived on is to avoid conflict. Castle Wolfenstein and Metal Gear weren’t shooting games specifically because the hardware they were on couldn’t handle that kind of action.

    I think it speaks volumes about the demographic of mainstream games when the designers have to carefully explain the common sense behind how their games are played to the masses. Either that, or it says something about how little faith the developers have in people to play the games as intended. I have seen no other genre of video game where someone has to tell you, “hey, you’re playing it wrong…”

    • JustThisOne

      Yeah. I think it’s also because there have been a lot of games recently that have stealth aspects or segments, though they aren’t necessarily stealth games. So I suppose someone could still run in with a killing mindset.

      Not only that but there seems to be more rewards for killing than sneaking: kill streaks, exp, records, etc…

  • WyattEpp

    I would have avoided it anyway! …Unless they’re Hammerites. Or Karras.

  • brian

    That made no sense.
    “We just wanted to state that we brought the character to the mainstream and stayed true to his character, so maybe you could expect to find him changed into a bulky angry guy with a gun, even though that’d compromise his original design, likely clash with the stealth gameplay, and contradict the fact that we also stated we want to keep him true to his original character.”
    Mhm.
    (I’m being facetious btw.)

  • Badmojo7

    He is NOT supposed to kill ANYONE! He is a thief and NOT an assassin. *sigh*, another franchise morphed to generic BS. Fans of the franchise, yea right. PR spin 101.

    • Minsec6820

      I must’ve played a different version of Thief II: The Metal Age than all you old-skool fanboys. In my version Garret carried a sword and was perfectly capable of killing people if he managed to sneak up on them and if they were by themselves. It was if you ran head-first into a group of soldiers that you encountered problems. I also remember being able to disarm and reprogram land mines and being able to buy incendiary arrows between missions, I’m pretty sure they could be used non-lethally by more sophisticated gamers but I mostly used them to blow up robots.

      But according to you old-skool Thief fans, there was no killing or gadgetry whatsoever in the old games. Compusa must’ve accidentally sold me a copy modded for noobs and console gamers…..

    • s07195

      I believe that if they can make it so that the stealth route is recommended, then it should be fine.

    • Syn

      Cantin literally just said that, and I quote for the last line: “Garrett is a Master Thief, not a killing machine”. And in what idealistic world do you live in where thieves dont kill, its simply a matter of choice on the individual thief, and giving the gamer the choice adds to the diversity of the types of theifs people can play in my opinion, rather than forcing all down the same path, in the end,they are all committing crimes, they have given you the option to complete the game without killing anyone, make the choice yourself, if you want to go down the “I dont want to kill in a game” route good for you, I for one, will choose whether or not to kill based on the situations that arise. I think it allows for diverse play as long as each path presents its own challenges.

  • http://twitter.com/solidforger Mr. Solid Forger

    Rurouni Kenshin mode! I very much approve of this!

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