Shin Megami Tensei IV Videos Show A Boss And Press-Turn System

By Ishaan . April 12, 2013 . 11:00am

The Shin Megami Tensei IV website in Japan has shared three new videos with a focus on the game’s battle system. The first one shows off the Press-Turn Battle System, where hitting an enemy’s weakness gives you an extra turn. The second video demonstrates the “grinning” feature, which buffs you and also temporarily reduces your weaknesses. Both your party as well as the enemy’s can use grinning to turn the tide of battle. Finally, the third video shows a boss encounter.





Shin Megami Tensei IV will be released in Japan on May 23rd. North America will get the game sometime this Summer.

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  • Most excellent! I’ve felt for a while now that the Press Turn system added a lot more strategy to battles than P3/P4’s system. Wasn’t 100% sure SMT4 would have it, glad that it does!

  • Wait, it’s actually possible to upload videos to YouTube without the original ratio being skewed by the site’s re-encoding?

    • Oh shit that’s new.

    • This is the original aspect ratio. YouTube by default turns them into 560×315 videos, but you can manually adjust the code to embed them in their original resolution, since the data is all still there.

  • Scratch90

    I..still don’t understand the ‘grinning’ system. Is it random (or luck related)?

    • benhofb

      Same here. From the looks of it, it kinda looked like the demon was infected with the “possessed” ailment. But apparently not. My guess is it has something to do with specific stats like Luck. It looked like the Rangda reflected or absorbed the enemy’s attack and then went into “grin” mode allowing it to do an epic attack that killed off the enemy team….?

  • Victor Magos

    Its very much like devil survivor , cant wait to get this

    • AkuLord3

      Besides Grid based and more of the old system (Wizardry style) it kinda doesn’t. Just the battle screen is the same

  • benhofb


    • Amagidyne

      I KNOW RIGHT?!

      Any disappointment I felt from not having Shoji Meguro as a composer for this game has been wiped away with that one piece of music.

      • AkuLord3

        Not sure why when we got Kenichi Tsuchiya who is just as good as Meguro especially working with him on many themes

        • RoxasTheUnknown1

          Meguro has nothing to do with this games ost?

          • MrTyrant

            He is in the team but just not doing the music I believe. Like akulord said, Kenichis is as good as Meguro, a little different style but Meguro learned few things from him when he was a noob. No doubt this soundtrack will be as good as any smt.

        • Amagidyne

          I just really like his (Meguro’s) particular style, so I always look forward to his work on Atlus games, hence why I was initially disappointed. But like I said, that opinion has been reversed after listening to that theme.

          • AkuLord3

            Ehhh that’s fine though i don’t think he could go back to his similar/old style to match the feeling of this game from what i’ve heard lately.

  • Cherub is boss? I hope he doesn’t have Salvation!

    • IshimaruKaito

      this comment made me scared lol

  • IshimaruKaito

    i hate when the bosses are smart enought to kill the weakest charcter lol!

    • Mr_SP

      At Level 57… I just don’t think it was a good idea to bring them along.

  • DesmaX

    I kinda hate these kinds of videos…

    It makes me want to hear the full battle themes… But it’s a long time until the soundtrack is released…

  • Shane Guidaboni

    Will the press-turn system be the same as Nocturne’s where enemies can also take advantage of it?

    • Ethan_Twain

      Oh most certainly

    • AkuLord3

      You can see in the boss battle video that yes just like Nocturne, they do

      • Shane Guidaboni

        Great! I wasn’t sure. I didn’t want it to end up like Strange Journey where you could exploit the enemies weakness to get free damage, but the enemy couldn’t as well.

  • JMaster3000

    European players lets protest!!

    • DesmaX


    • Yeah that will teach them that Europe doesn’t like the products Atlus puts out. Which gets you where Europe is now.

    • Herok♞

      How does one boycott a game they aren’t getting yet?

      • JMaster3000

        Woops, i meant protest.

  • Prinnydoom

    Looking forward to seeing more gameplay. Its shaping up really well so far.

  • leadintea

    Am I the only one that thinks the boss music sounds like a Crash Bandicoot song?

  • AuraGuyChris

    That boss battle music does fit to the Samurai-thing the game is going for.

  • AlexanderPappas

    Ooooooo I’m so hype!!!

  • AlexanderPappas

    We are getting it on July 16th in America. Thank you based Amazon!

  • Jonattas F.

    This game would be the ultimate best if it wasn’t this cheap cardboard battle system… Even Pokemon is 3d!

    • Bobby Jennings


  • Vitonofrio del Rosso

    europe is waiting….

    • Prinnydoom

      2014…..calling it right now

  • Jesse Torres

    i dont like first person rpg, i like how they are in persona 3 and persona 4.

    • It isn’t a first-person RPG. Just the battles. Exploration is third-person.

      • komiko12

        I still like seeing your characters in the field kinda like Pokemon or FF.

        • I agree, that would have been great. But hey, can’t have it all. I’m just glad Atlus are still making great RPGs, you know? :)

          • komiko12

            I just kind of miss those kind of games. Whenever a party based game interests me, it just happens to be first person,in battles.

            Unchained Blades, Demon Gaze, Devil Survivor, Etrian Odyssey, Sol Trigger… I like the characters but I only see a still portrait of them.

          • Well, the difference between those games and this one is that those (with the exception of Devil Survivor) are first-person dungeon crawlers. This is third-person, so you do get to see your own character outside of battles, and you aren’t walking on a grid, which makes a huge difference. It’s a regular RPG with just battles being first-person.

          • komiko12

            Won’t our party feel envy since the enemies are more lively than them during battles? Sure the MC is seen in the field but how about the demons?

          • Well, you can’t see your own demons, yeah. (Although, you can see enemies on the field, so battles aren’t random encounters, which is a great improvement over Nocturne).

            I guess, personally, I care more about having good RPGs that I can appreciate as an adult. Such few developers make those. Of late, Atlus and Nintendo have really been the only ones, I feel. Everyone else is happy making RPGs that cater to the teen crowd, and I find it hard to relate to a lot of those.

            I can look past stuff like first-person battles as long as everything else is in place and to my liking. If the entire game were a first-person dungeon crawler, though, that would be different. I don’t really have the patience and dedication that those require.

          • Kibbitz

            Which RPGs do you consider cater for the adult crowd anyway, besides SMT?

          • Hmmm… I would say most RPGs that Atlus put out. SMT, Persona, the odd gem like Radiant Historia. Nintendo’s recent RPGs like Xenoblade and The Last Story. And—I guess while they aren’t aimed at a specific age group—Pokémon and Dragon Quest, since they generally tend to be lighthearted games that anyone can enjoy.

            @komiko12:disqus It isn’t a question of not being able to relate to teens. More that a lot of the games aimed at the teen audience don’t really give you a realistic portrayal of characters. Very often, they tend to fall back on boring old anime clichés or issues that an adult would kind of roll their eyes at. Persona is actually a fantastic example of something that both teens and adults would appreciate, since it treats the player like a smart person with its story and characters.

          • DesmaX

            Excuse me, but… Aren’t Western RPG’s more of your style? Those are the RPG’s that are centered to a more mature audience.

            And… I can relate to you. Recently I’ve brought a PSP, and decided to play Riviera. It was my first JRPG, back when I was a kid (I did play JRPG’s like Chrono Trigger and Final Fantasy VI, but I would end up getting struck somewhere and then I started a new game…), and… I just couldn’t do it.

          • I do like select western RPGs but not all, just like with JRPGs. And WRPGs certainly aren’t a substitute for RPGs from Japan. The two are very different in how they approach worlds and characters and even gameplay features.

          • DesmaX

            Well, fair enough. I do think they’re pretty different too. But I would assume that they’re approach those mechanics in a more “mature” way

          • Ethan_Twain

            I might argue that all forms of RPG are equally written for the immature. Just different flavors. Angst, first romance, finding your place in the world… you see these in a TON of teen literature, and they’re JRPG staples as well. Western RPGs appeal to the young audience in a different way, through empowerment. Many of these games are cool not because of specific content but because of it’s scale. The player can rob or kill ANYTHING. Go ANYWHERE. And as a kid who struggles at school (and all kids struggle at school in one way or another) that sort of simplified world that revolves around you and whatever you want to do can be intoxicating.

            And in both genres there are individual games that rise above the call of duty. Atlus usually has actual adult characters dealing with adult problems in adult ways (Radiant Historia), or struggling with questions hilosophy (SMT). BioWare made it’s name writing great characters and actually using their games for more than an excuse to mess up some bad guys. Yes, the universe seems to revolve around Commander Shepard in Mass Effect… but it’s an exhaustively fleshed out universe with long standing injustices and unstable status quos that need resolving. When tackling these issues, the player is asked to consider more than their quest list and their stats.

          • Ethan_Twain

            If it’s not already on your radar, it sounds like Mario and Luigi would also be up your alley. They’re in the lighthearted games for anyone to enjoy category, they’re on the shorter end of the RPG spectrum, and Treehouse does their normal exemplary work with the text. Very funny.

            I was also gonna throw Fire Emblem in there but upon reflection… it really isn’t so different from most JRPGs. It’s just sneaky about it by putting all the character dialogue into the support conversations. Suddenly when extended conversations between these characters who only have a single character trait to their name is something to be unlocked rather than forced on me, well THEN I want it. But excellent localization or no, I think it would be unfair to say Fire Emblem’s writing is head and shoulders above the competition.

          • I’m actually not very fond of Mario games in general, to be honest. I love the 3D Mario platformers and I love Mario Kart DS, but aside from that, I don’t really look to Mario games for my gaming needs. I guess I just don’t find the world of the Mushroom Kingdom interesting enough. The reason I love the 3D platformers is because I love the freedom of movement you get from them, and the sense of discovery in the different stages. Both SM64 and Galaxy are really good at that.

            Fire Emblem… this is actually not so much to do with Fire Emblem itself as it is to do with my RPG tastes. I’m… not very fond of grid-based strategy RPGs. I normally find them too slow and too unfocused for my liking, and cheaply made in a lot of cases to boot.

            That said, I LOVE Fire Emblem: Awakening. Against all my expectations, this is one of the best, most streamlined SRPGs I’ve ever played, and it addressed everything I dislike about that genre. The focus is squarely on unit placement. I love the support system because it helps flesh out your characters, and it looks really pretty to boot. The battle animations with the 3D character models are gorgeous.

            At the same time, it isn’t overly heavy on story, and so it’s still a very “gamey” game. You can treat it like Chess, and play missions over and over, trying different strategies each time, changing classes, evolving your characters in different ways. I love that about it, how it lets you experiment so much, but the focus is always on unit positioning.

            The only other grid-based SRPG I’ve liked of late is Devil Survivor. Atlus settings/worlds always pull me in, regardless of genre. But yeah, like you said… Awakening just slaughters every other SRPG I’ve ever played. Nothing else even comes close. This is the new standard as far as I’m concerned.

          • komiko12

            Heh? Why is that? Sure, teens might not understand adult things since they have not experienced it, but shouldn’t adults know what it’s like to be a teen? Besides, you know very well that many of the people working in the industry are certainly not teenagers, right?

            Agree that first person battles are bearable enough, but I just wish more party based RPGS show sprites/models like Bravely Default

          • I assume the point Ishaan made is that the general repertoire of tropes and formulas commonly employed in teen-oriented media are not the same as those aimed at an older audience.

          • Kibbitz

            Sol Trigger at least has combat animations for their techs. I am curious as to what most SMT fans in Japan think about not having character animations for combat.

          • komiko12

            But I would most likely use them on boss battles only.

          • Kibbitz

            For using Techs in Sol Trigger? Game’s not designed that way for it to be practical IMO. I didn’t beat the game but even early on, you want to use techs to level the techs up, plus you can go back to base and return to the dungeon at every save point to restore MP. The first few dungeons at least had the save points spaced out well.

          • Raze

            I’m sure you will not use tech for boss only in Sol Trigger…
            Trust me…
            Enemy attack and our party attack is almost same damage…
            Recovery Item is limited…

            Its better to kill enemy as fast as you can so you’ll not use item at all…And to get exp faster of course…
            But there is a save point to recover your HP/SP though….

      • Jesse Torres

        Sir i know that, im not oblivious of it, I meant the battle system not the exploration.

    • Isaac Newton


    • MrTyrant

      I prefer how it is IN NOCTURNE actually. Still, like Ishaan said, the exploration is full 3D with very good graphics and the encounters aren’t randoms, you can see the enemy and give them a surprise attack if you can, like Persona.

    • Bobby Jennings

      I agree with you. The one First Person RPG I played that I found interesting was Sol Trigger. I just don’t like this kind of battle system.

  • Mrgrgr and Unacceptable World

    Lol.that boss battlle. Before player is even given chance to move, one of the monster have died.
    I wonder, if many boss battle is going to be like that lol. it is going to be much more difficult to play now.

  • This game looks amazing! I can’t wait! OMG is that boss music epic! I want to remix it! *_*

  • Tom_Phoenix

    The music is awesome. Also, the second video indicates that there will be multiple battle themes and not just one, which is great news.

  • Alex

    Battle presentation looks pretty damn budget.

  • MrSirFeatherFang

    2D sprites. It feels a little strange considering EOIV used 3D graphics and the system is called a 3DS, not that I’m complaining though. 2D all the way!

    • AkuLord3

      you’re forgetting that outside of battles are in 3D besides EOIV having nothing like that (first person view in Dungeons). Maybe the 3DS couldn’t handle it, maybe the Team didn’t go to much on things and left it like this WHO KNOWS (someone knows) either way still looks cool

      • MrSirFeatherFang

        oh I knew that outside battles it was 3D, but that’s even stranger they could just reuse those models for battle. But like you said who knows

  • Guest

    This looks likes it’s gonna be an amazing game! I’m glad it’s for a handheld, so I can play it everywhere. I wish I could have played SMTIII when on the bus or waiting somewhere! Also that boss music was excellent! I can’t wait for this. Atlus never disappoints.

  • Oscar Alberto Abrego Suarez

    Yahoooo, the press turn system is the best RPG system ever. It rewards smart players and punish your errors.

  • James Reht

    ah no chanting, no screaming, just pain old VG techno-rock, just the way I like it.

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