Most Of Capcom’s Cancelled Games Were Scheduled For Next Year And Beyond

By Ishaan . April 23, 2013 . 8:37pm

Last week, Capcom announced that in the face of lower-than-expected sales and an evolving videogame market, they are re-evaluating their work-in-progress projects. This re-evaluation includes cancelling certain games that were already in development, although Capcom have not provided any specifics as to just what these games were.


What we do know now, is that most of these games were planned for release in 2014 and beyond. In a financial results Q&A, Capcom clarified:


“There were a few titles scheduled for the current fiscal year, but most of the cancelations were for releases planned in the fiscal year ending March 2015 and subsequent fiscal years. No titles that had already been announced were canceled.”


Regardless of these cancelled projects, Capcom say that developing console games will remain the core element of the company’s strategy. Declining sales will be partly offset by DLC sales, which will be one of Capcom’s focuses going forward.


“We believe that sales in the console and online category (downloadable content and other products) will continue to increase even if home video game packaged software sales decline,” the company reveals in the same Q&A. “Developing content for the home video game market will remain the core element of our strategy.”


For the ongoing fiscal year, Capcom have high expectations of Monster Hunter 4, which they expect will bring an improvement to profitability. Additionally, while not mentioned in their financial presentations, Capcom are also debuting a major new I.P. in Japan this year, titled Gaist Crusher.

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  • More DLC ain’t gonna fix this. God dammit Capcom.

    • You guys keep saying that, but all evidence points to the contrary. They’re not pointing to DLC as some kind of magical solution that will solve every problem the company is having. What they’re saying is, while certain games themselves might sell less, they’ll be able to offset that by giving people more stuff to buy within each game.

      • William Hsia

        really? I’ve always figured that the since Capcom’s fanbase has been hating on dlcs it hasn’t done so well.

        • Not at all. The whole time this so-called fanbase was screaming about boycotts and on-disc DLC, Capcom were reporting record DLC sales.

          • Göran Isacson

            I do wonder why that is. I for one don’t actually buy DLC, like at all, but I’m not vocal about that choice, I just don’t buy it. BUt so much of the internet spits liquid hate on DLC, so I have to wonder if the silent majority buys it, if people complain for complainings sake but actually buys it anyway… what is the REAL majoritys opinion on DLC, and why does it seem to draw so much anger if it sells so well? Or is it the case that the market is actually split evenly between the half that loves DLC and the half that hates it for whatever reason (newcomer gamers versus old-school, gamers with a lot of disposable income versus gamers who don’t, etc)… what is the deal-i-o, really?

          • Haseyo

            You’d be surprised on how many players of video games do not share their opinion on the internet. They pop in their games, play, then go to sleep. DLC appears? They get it, no questions asked. They’d have no idea stuff was “on disc.”

          • Göran Isacson

            Ha ha, man I think that was actually what I least suspected, mostly because I’m so used to talking about vidya games on the internet, and the people I hang with IRL also talk about games in the internet, to the point where I’ve no idea what the people who DON’T talk about games on the internet actually do or think. I think they call that “environmentally damaged”, don’t they?

            So yeah, the “silent majority buys DLC and just lets it be” is a valid point… just one that I have no idea if I can support or denounce because I just do not have the personal experience necessary to say anything about it. I think I’ll just have to take your word for it.

          • Raltrios

            I don’t have XBL or PSN, so I’m speaking from an outside point of view here.

            To me, it looks like you are correct about people buying DLC regardless of their complaints. But complain they do, because they know as well as anyone that this is terrible treatment.
            Nobody likes being made to pay extra just to keep up with the rest of the community, but they still do simply because they don’t see any other option. To ‘not buy’ DLC is the same to the general consumer as being left behind. And with Capcom releasing such large volumes of DLC, it puts an incredible strain on gamers’ wallets. Eventually, they must face facts and finally cease buying DLC. And thus, as more gets released, they continue to feel left behind, as though Capcom couldn’t care less about their continued support. Life goes on without them.

            In my opinion, they have every right to complain about such things. Regardless of intentions, it really DOES look like Capcom cares little for their fans from the way they’ve been going about this. Spamming DLC will only work so long as other companies aren’t releasing other games that players need to save their money for. They can’t keep buying addons when new, full games are on their plates. Life goes on for them, too. It just so happens that they’ll be the ones leaving Capcom behind if they don’t release quality games instead.

          • @raltrios:disqus I think most people in this regard are like @google-b4b1d15afa45ba8662d665a79be0dcc8:disqus. They buy the DLC they want and ignore the DLC they don’t. Look at Fire Emblem: Awakening, for instance. People are buying the maps they really want and ignoring the ones they don’t. No one’s really complaining about the amount of DLC in that game (which, incidentally, if you buy it all, adds up to over $50).

            The difference is that Nintendo attract a wider audience that perhaps isn’t as vocal as Capcom’s. Capcom have a lot of hardcore-focused IP like Devil May Cry and Mega Man and their fighting games. The audience those games are targeted at is generally louder and, for better or worse, more passionate. So, even if you do have 80% of people buying DLC for Resident Evil 6, the remaining 20%–regardless of whether they’ll buy the DLC or not–will do most of the talking.

            It’s something you need to learn to tune out if you work in the games industry in any capacity whatsoever. The vocal audience isn’t necessarily representative of the audience at large, but it can be very easy to mistake their loudness for general public sentiment. I think we’ve seen plenty of examples where going “against the grain” has worked out better for publishers and developers.

          • Raltrios

            I think you’re wrong on part of that. I haven’t heard a single complaint about the DLC for Fire Emblem: Awakening, and I believe I know why – execution.

            What Nintendo has on the table at the moment is (in the west, anyway) a guaranteed weekly release schedule. Fans know what to expect, and when. In addition, they’re also offering discounted bundle deals on related content, and that’s where the lack of complaint comes from – options. Consumers LOVE options, which is where Capcom has fallen short. As I said, fans feel almost forced to purchase DLC the way Capcom has been doing it, but with Nintendo (or FEA, at least) they don’t feel that pressure because they feel they have options, the freedom to choose. Of course they have the freedom to choose with Capcom’s DLC, but the execution is such that a veil is placed over the gamers’ heads and they can’t see that simple fact. And so they get annoyed. The fact that none of the DLC is ‘on disc’ as it were also makes players feel as though they haven’t been cheated out of something they physically own, too.

            Marketing is a complex business, and consumer satisfaction can be affected by many things. So far, Nintendo appears to be doing it right. Capcom, however, has failed in the eyes of the vocal populace. As you said, they are the minority, but that’s certainly no reason they should be ignored.

          • I agree, marketing is definitely part of it. That’s why I’m willing to give Capcom the benefit of the doubt. Any time you’re among the first to do something, you will be criticized for it very harshly. Nintendo have had the luxury of watching a dozen publishers do DLC before them, and observe what they’ve done right, and what they’ve done wrong. Capcom kind of never had that luxury, since they were on the scene first.

            If you recall the start of this generation, it was as if Capcom could do no wrong. Where every Japanese developer was failing to make their mark on HD systems, Capcom were even showing a few Western developers how it was done. Their games looked great, played great, were good value for money. Then the Mega Man thing happened. Then the on-disc fiasco happened. Then DmC happened.

            The vocal fans are annoyed with Capcom for a bunch of reasons, but sometimes I feel like not enough people give enough thought to just what they’re upset about. I agree some of their practices with regard to fighting game updates can be excessive, but other than that, I don’t really think Capcom have done anything too terrible with regard to DLC.

          • Göran Isacson

            Man, you’re right. Even if Lost Planet wasn’t A+ material plenty of people really liked it, Dead Rising became a smash hit and meme creator, Okami was Okami, Street Fighter 4 made everyone lose their minds and resurrected the fighting genre… 2006-8 were some pretty darn fat years.

            But I wonder if it really started with the MegaMan thing. I recall that both DMC4 and RE5 caught some heat for not living up to their predeccesors (and the boatload of unfortunate implications with RE5), even if they both did sell REALLY well. Lost Planet 2 sold 1.5 million but that was less than LP1 and reviewers were largely “meh” about it, the HD Bionic Commando game was also a big “meh” when it wasn’t “CHILDHOOD RUINED FOREVERRR”, RE:ORG was… something we shan’t speak of, and the LEAST complained about and controversial title they’ve released for a long time thus far seems to have been Dead Rising 2 which I don’t THINK offended anyones sensibilities? But I could be wrong about that. So I think the Megaman cancellation was more of the lit match that set off the simmering tensions, rather than the firestarter AND the bomb. And since then the fire keeps on burning as Capcom keeps on turning out questionable decisions.

        • Kaitsu

          Nah dude. I complained about having to buy an updated Street Fighter 4(AE). I bought it anyways. In fact, so did everyone else. I actually see very little people still having the not-updated version. Since we’re still able to play against those people.

      • Kenny Loh

        are u defender of capcom? XD (don’t take this seriously, i am just joke)

        • Not really, I just like to give people some perspective when they lose track of reality. (Which is unfortunately very often.)

          • Unlimax

            Well sure you are not defending Capcom or “Any Company” .. but you hate people complaining about anything and I can see that from your previous comments to be honest !

          • That’s because people complain about stupid things. Legitimate complaints are A-OK. Becoming part of the Internet hivemind just because you have nothing intelligent to say is not.

          • Kenny Loh

            I agree XD i am kinda annoy of it too, like everyone blame capcom ruins resident evil but how came no one blame konami ruins silent hill series? And also everyone blame capcom din’t make much good things recently, but how about konami? They din’t make anythings cooler that is other than metal gear series in recently.

      • Just Tim

        With that said, why didn’t Capcom capitalize on:

        –an alternate “Nemesis Mode” for Resident Evil 6, with a modified Nemesis, filling in for Ustanak and the latter’s in-story role? Nemesis, as mentioned ad nauseum, is one of the most recognizable Bio-Organic Weapon in all of the franchise. Besides, Americans are necro for zombies, to the point this is guaranteed money for Capcom.

        –putting in DLC mecha units throughout the entire Lost Planet series? The ENTIRE mecha line-ups from Cyberbots, Tech Romancer, Viewtiful Joe, and Steel Battalion are more than enough to make it happen, while it also allows the US gamers to be introduced to those four aforementioned series.

        In case you don’t believe me that Viewtiful Joe DOES have mecha:

        –guest characters for Super Street Fighter IV Arcade Edition? Asura is a popular option, as far as I heard, while we had Akuma/Oni vs Asura in Asura’s Wrath. Even MK9 had Freddy Krueger as a guest character.

  • Pockystix

    I will slap someone in CAPCOM if they cut anything Dragon’s Dogma 2 related

    • speedstersonic

      Here here, still pissed Dark Arisen doesn’t have an upgrade purchase option.

  • DCBlackbird

    Are the big names eroding these days?

  • Vesperion

    I love Lost planet and all, but maybe LP3 should be one of those cancelled games. Haven’t heard much about until right before it got delayed. Sure hope it does well

  • puchinri

    It doesn’t seem like anything too far along in development would be cancelled, because that’d be quite a loss (or I would think). I’m curious about what the titles were and how far into development they got.

    Nonetheless, I am worried and anxious for them. I’m glad they took a risk with E.X. Troopers and feel bad that it didn’t pay off, but I hope it means they won’t give other unique titles like it a try (and it was bold of them to pick up Remember Me and go with it, and I’m thankful for that and hope they don’t stop publishing similarly “risky” titles).

    • Wonder if people will take that “risky” comment out of context, heh.

      But yeah, we need more developers taking chances with something new like they used to do more often before. There have been some really unique games which are some times hard to explain and you just got to play them. Nowadays it seems like most are playing it safe only.

      • puchinri

        Hehe, I wasn’t sure myself, but I couldn’t think of a better way to phrase it either.

        Agreed~. It’s not just Capcom that should branch out more (and I’m glad they have), and I think it has paid off for some others probably. Maybe we’ll get lucky and other devs will give it a shot more often too.

        • michel

          In your opinion, why did E.X. Troopers sell so poorly?

          • puchinri

            I honestly can’t even begin to guess why. In my mind even, it’s kind of a mess of where my opinion lies.

            Personally, I think they did a lot of things right (they got plenty of mainstream seiyuu-singers to be part of it on some level, great design-wise, etc), but maybe the problem lies in what a lot of people are saying Nintendo’s problem with the Wii U is right now; no one really knows/knew what it “was.”

            To me, it seemed like if you weren’t entirely following the game (and even as much as I did), you could get confused about what exactly it was supposed to be (more of). Is it mostly shooting-action segments? How well integrated is the mecha portion? How tied into or far away is it from LP?

            More than likely, that came off as too confusing, vague or just desperate to some. At the same time, I think they marketed it pretty well, but to me it felt more like a new I.P. than LP connected (which I never played so far though), so maybe they needed to really put it out there even more marketing-wise (it didn’t have brand name attached to it technically, and that probably made it even more confusing).

            Well, that’s kind of all of how I feel and see it as. I actually wonder what their thoughts on it are too. Do they feel that it was just the wrong time, a problem with the game, audience or what.

          • I imported E.X. Troopers (and even got all the way to Platinum trophy), so let me throw in a few thoughts I had while I played through it.

            Similar to what you remarked, brand confusion was a very likely factor. Let’s ignore for the moment the fact that the aesthetics and gameplay styles changed from Lost Planet. From what I talked to my friend who played LP2 and also imported EXT, the latter is playing LP‘s previously established facts really loose; and to paraphrase what he said, it feels more like somebody tried to force a standard Shounen fanfic out of Lost Planet. Let me put it this way without spoilers: By the time you get to the final boss fight, the tone has pretty much shifted from “a speculative sci-fi take on survival on an ice planet” to “Tengen Toppa Gurren Lagaan“. I’m not joking. (Then again, the very first scene you can partially control is a dogfight between Vital Suits in space, so…)

            As an afterthought, the game has various other kinks that could have been ironed out to get more out of its experience, like the lack of multiplayer for story missions, uneven difficulty for VR mission co-op (not very easy for two players, but incredibly easy for three), and such. So… the game was decent, I would say, but it could have been more. I don’t believe in brand purism, but I do think that this is one instance where a game probably could have done better on its own, instead of riding the coattail of a prior brand – especially when there’s a distinct lack of relation to that brand to begin with.

          • puchinri

            I still haven’t, but I keep meaning to (I played the daylights out of the demo, on and offline).

            Just looking at it, I felt brand confusion had to be factor somewhere – but I considered aesthetics for the most part. Interesting note on the story aspect of it too. I didn’t think it would shift in tone and purpose/story that much.

            Yeah, that’s what I feel. They removed it so far from LP, I feel like it should have just been a (new) I.P. It seemed like a desperate attachment with minor, cosmetic relations than a genuine spin-off or anything. Shame about it needing that much ironing out, as fun as it can be. We probably won’t see a sequel (or maybe even anything too similar for a while), but I would hope they’d keep that in mind if they do try the route again in the future.

          • Well, at least the visuals are very vivid, which is something I can give Capcom credit for; I’m hard-pressed to find any company willingly trying colorful cel-shading these days. The music… is very much J-Pop; standard, but I’d be lying if i said a few of the tracks didn’t stick in my head. In short, it’s like a TV Anime, really. Although I’m rather bummed that they settled with a cliché-ridden romp after hiring Satou Dai.

          • puchinri

            Yeah, that’s definitely where I give them a lot of credit. Overall, it’s very refreshing, and I can agree; it is like an anime. That is also a shame. I feel the game doesn’t often take itself seriously and I can give it some benefit of the doubt at times for that at least, but I would still expect more story-wise.

  • Tre W

    Depending on what game prospects were on the chopping block? We might have dodged more proverbial bullets in the process.

    *thinks about the cancelled Megaman X FPS; proceeds to shudder again*

  • Isaac Newton

    Canceling like hotcakes…..

  • Uh-oh. Hope the unannounced Megaman game isn’t one of those games.
    But seriously now, I still want to know which games were cancelled since there are a few that different people from Capcom have hinted at but haven’t been officially announced or are just rumors for now.

    • Just Tim

      At that rate, they might as well change their mascot from Classic Megaman to Nemesis! :P

      • That or Ryu since almost every colab has him and a few other SFII characters. They dont usually used much from the other games. So hard to find merchandise or figures of Necro, Q, and Makoto. Although Makoto has gotten more popular lately.

  • Fr33Kingdom

    Yea here’s when we find out that there were some great ones in the cancelled bunch. It must be done i guess. And they’ll stop doing dlc when people stop buying it.

  • speedstersonic

    Wait wait wait, let me get this straight. Capcom, said DLC sales WASN’T one of their main focuses already?

    • Solomon_Kano

      In comparison to other publishers of their stature, Capcom’s very behind in that regard. Apart from DLC costumes in their fighters, they really don’t have a ton of available DLC for their franchises.

      Meanwhile, Namco Bandai’s managed to monetize Tales, Gundam, Ridge Racer, Idolmaster, and more; EA’s managed to monetize everything they have; and Activision essentially set the standard.

  • landlock

    There goes Breath of Fire VI.

  • surachokes

    Probably a Megaman related title…

  • Tom

    At least we don’t get angry about those games, we don’t know what they were. We can only guess which sequels are canned. DLCs ruin everything!

  • Oscar Alberto Abrego Suarez

    I wonder who is this capcom, its certainly not the capcom i remember from the PS1&PS2 era.

    • Theofratus ‘Geese’ Lester

      Or the 3rd, 4th and 5th generation of consoles. Especially the NES versions with their Disney games.

      • Oscar Alberto Abrego Suarez

        Yeah they created great games there too a shame they (Capcom) are defiling those tittles wich such high prices just to cash in on Nostalgia.

  • Göran Isacson

    Would be somewhat curious as to what these titles were. Sure, part of me would cry if there was an interesting sounding title among them, but honestly I’m just curious as to what Capcom was considering to develop and what counts, in their eyes, as a ‘strong’ title that gets to continue development and what counts as a weak one. Did we just lose out on a bunch of social games? Console games? DLC packs? What DOES count as a project here, and what does not?

  • Gaist Crusher is just going to be Megaman + Monster Hunter. As for the canceled projects I’d like to know what all of them are.

    • Testsubject909

      Same. But we know that going down this line will only bring disappointment.

  • Valtiel Ikari

    I hope none of those cancellations is Dragon Dogma 2, Megaman or Darkstalker.

    but I do hope is DmC: Devil may Cry 2…

    • Solomon_Kano

      I’m still betting that they’re going to fold Dragon’s Dogma into Deep Down for next-gen.

      • Valtiel Ikari

        next gen Dragon Dogma would be awesome, specially if they only fix the little details that were wrong with the first one; add fast travel, better and smoother frametrate, and a slightly better story and is all good, the game as it is, is already the best in the “western” rpg (god I hate this whole w-rpg and j-rpg diferensation now a days) in the market, only those 3 small tweaks would crown it as king.

        • Solomon_Kano

          Yea, DD on next-gen is something I’m looking forward to. They’ve got a very good base to build from. I don’t really make the distinction between WRPG and JRPG, but by the popular definition of each I’d have to give DD 2nd place. Dark Souls is really something. With improvements though, DD could definitely give it a run for its money in my eyes.

  • eilegz

    resident evil 7, but this time with lower expectation and less budget i guess

  • Kevin Schwarz

    Ok, ok. So Capcom didn’t sell their 6M each franchise, they cry like babies and start their tantrums trying to get everybody’s attention. Screw them. First of all we don’t know if they actually lost any money, because nobody really believes in the numbers they display. Look, they could be lying alright, and who is going to notice? Also, who cares? They have enough money to keep it up, but instead is all about the money, very few developers actually care about the fans, other than just the money, and let me tell you, the few I know about are western developers.

    • Solomon_Kano

      This is a financial results Q&A, what benefit would there be in lying? They don’t need to give us as consumers the sales data to back their decisions, this information is for their shareholders and is merely available for us to see. Or do you also doubt the information Nintendo’s shared today?

      As for developers caring about money or fans… well, this is the video game industry. I don’t care who they are, western or Japanese, if a developer is selling you something, they’re doing it to make money — and that goes for any medium. This isn’t charity.

      All developers generally start out small, earn fans, and grow. As any group grows larger, they’re going to aim for more profits. That’s simply the nature of business, but being out for money and doing right by fans aren’t mutually exclusive concepts. Valve is one of the most-loved names around, and you know what? They are rolling in dough.

      If “fans” really have a problem with all of these developers that are supposedly just in it for the money, then why are these developers still around if not because people still support them?

  • Theofratus ‘Geese’ Lester

    I’m surprised no one commented Megaman X9, Megaman Universe, or Megaman Legends 3, which is good.

    Maybe we will get to see these games revived one day. But I wouldn’t count my ice cubes before they melt.

    • Testsubject909

      Well… Technically you made a comment about it.

      Plus I’d imagine nobody made any comment about those because these are projects that were already cancelled. Not new projects that were scrapped.

  • Fango

    Oh great so more dlc and super versions. Lol.

  • SirRichard

    I wonder how many titles ended up getting cancelled; the way that’s worded, it sounds like they’ve basically wiped the slate or something. Were Capcom planning some heavy support for the next-gen hardware, or were they planning to go all in on the phone market or something?

    • What I take away from it is that basically games that aren’t online-enabled (either multiplayer or DLC or social features) are being trashed.

  • SunOatBoatMatadorQuattro

    I guess most of the cancelations started with “M” and ended with “egaMan”

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