The First Creepy Screenshots From Mikami’s New Game, The Evil Within

By Ishaan . April 23, 2013 . 9:00am

evil_within_001_thumb.jpg

Shinji Mikami’s studio, Tango Gameworks, have revealed the first official screenshots of The Evil Within, their upcoming survival horror game headed to both current and next-gen consoles in 2014.

 

As previously reported, The Evil Within is a story about a detective named Sebastian. Sebastian and his partner arrive at a gruesome crime scene, where they are attacked. When Sebastian comes to, he wakes up in a horrific world filled with monsters. Read more about the game here.

 

The Evil Within is scheduled for release in 2014. View the first screenshots here.


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  • Rohan Viajar

    I like that darkness.
    I know they mentioned it will be heavy on the survival. but those screen shots make it seem like there is gonna be a lot of shooting.

    still keeping my hopes up though.

    • Caleb

      Maybe you only get like 5 bullets. That would be cool.

      • JustThisOne

        Always keep one for yourself. :>

  • Visa Vang

    A decent “horror” game after all these years? Sold.

  • http://www.facebook.com/herberth.mendez.90 Herberth Mendez

    I like the fact that we get a new survival horror game but I’m not sold on the premise yet, seems very amateur-ish to me. Hopefully they’ll release more details about it.

  • KuchikiSentou

    Lol, anyone notice that “The Evil Within” means “Resident Evil”?

  • Brion Valkerion

    The bethesda part still bothers me, everything they touch is a glitchy hot mess. Im sorry but after 7 damn games you would think getting one of them to save without issue would be a priority on PS3.

    Either way, im excited to see how this game turns out. I like horror games since horror movies are hilariously not scary/just teens getting killed on screen. Hopefully they can hit like Silent Hill 2 levels or something… well like that but not absolutely depressing haha.

    • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

      Bethesda’s just the publisher, though. Mikami is in charge of his own studio, and he’s never put out a game that wasn’t polished to a spit-shine. Id Software is also owned by Bethesda, and it’s not like they’ve been putting out unplayable glitchfests since they were bought out, right?

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    It’s definitely cool to see Mikami returning to real survival horror – both mechanically and aesthetically – after favoring action-based schlock-horror in RE4 and Shadows of the Damned. The man has a sick and twisted imagination, so this ought to be good.

  • http://ricedigital.co.uk/ I ♥ Japanese Games

    I’m genuinely excited to have a ‘proper’ survival horror again. I’ve not doubt Mikami will put a good effort in on this one too.

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Also, since this is coming out for both current and next-gen consoles, I’ll be curious to see whether it hits the Wii U, given that it’s somewhere in-between in terms of power. Though, I can see them skipping it simply based on the conclusion that porting the game wouldn’t be worth the effort.

    • Solomon_Kano

      Nope. PS3, 360, PC, and next-gen* per IGN’s reveal.

      *While Wii U is part of the next generation whenever devs use that term they’ve been referencing PS4/Xbox.

  • artemis81

    Survival horror is saved! …or is it?

    • eilegz

      i dont think so but hopefully im wrong

  • NTaiyokun

    LOTS of barbed wire.

  • AnimeLeirus .

    Looks gorgeously gruesome!

  • z_merquise

    Just watching this video interview just made me more excited to this game.

    http://www.youtube.com/watch?v=d-P5Qm0zkV4

    Mikami and the team really wanted to bring back the feel of playing a survival-horror game. I’m really looking forward to the game and to the developers as well since most of them are former Clover/Platinum staff too.

  • harmonyworld

    Sorta like Silent Hill and um…dat other game…shoot, I know it…

    • JustThisOne

      Don’t worry. Agent York Morgan is on the case.

  • Strid

    I see Bethesda in the mix and all I can think about is how buggy it will be; nothing past that.

    • Solomon_Kano

      You’re thinking Bethesda Game Studios. They develop games. This is being published by Bethesda Softworks and developed by Shinji Mikami’s own studio, Tango Gameworks.

      • Strid

        No, I’m thinking generally anything from any division of Bethesda this generation has been fairly awful to deal with (PC).

        • Solomon_Kano

          Even Dishonored? A good majority of Bethesda’s published content this gen has been developed by Bethesda. What little hasn’t has mostly been stuff they picked up.

          Of Zenimax’s developers, only 3 have had games published by Bethesda this gen (Bethesda, Id, Arkane). Of those, Id had Rage and Doom 3 BFG, Arkane had Dishonored, and everything else was Bethesda.

          I don’t game on PC, so I’m just asking out of curiosity. All of that’s been awful to deal with? Like the games had technical issues? DRM?

          • Strid

            Technical issues galore, yes. Dishonored may have been alright, I have no clue as I stopped playing their games well before then. I can say this though, at the very least, Dishonored didn’t get tons of bug related press like most everything else with the label.

          • Solomon_Kano

            Hm. That’s unfortunate. Hopefully Tango’s work, uh, works out better.

  • AndreasStalin

    I have hope for this one. Man i miss survival horror in my gaming life. And soon we will have The Last of Us and this one. I have hope.

  • DCBlackbird

    the evil within……………..the resident?……bad joke

    • Eilanzer

      …hummm…more like alone in the dark…

  • http://jromanrex.com/ Jesus Roman Leal

    I still have hope that this can be a really good survival horror game we have been waiting for. I wonder if there will be any melee weapons like in SIREN. I like that feeling of having to go through an area when out of bullets with only a weak melee weapon or with short range (Wrench, ladle, flute, etc) in a horror game. Or like the knife in the first Resident Evils at the beginning when I tried to kill all the zombies that I saw. :X

  • Namuro

    Now, that’s what I’m talking about!

  • Kioku

    The picture looks like Resident Evil to me.

  • Tom

    Looks like a mix of Resident Evil 4 and Silent Hill. I really do hope it won’t be just another shooter that tries to disquise itself as a survival horror. I hope it will be something grimm, something mindbending like the first 2 Silent Hill were.

  • Pokahontas McGuigan

    interesting that the game dosn’t use a HUD

  • Valtiel Ikari

    its kinda remind me of that one cellphone game called “nowhere”
    I’m in

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    I’m pretty sure the Wii U actually is more powerful than current-gen consoles, if not by a particularly big margin.

  • mirumu

    The Wii U is definitely more powerful than the 360 or PS3. It has a much easier time pushing games at 1080p and/or 60fps for a start. It’s GPU architecture is also a lot more modern. The PS4 will likely run rings around it, and probably Microsoft’s upcoming console too, but that’s a different issue.

    The whole “Next gen” argument is a lot more murky. I think a lot of people including many devs consider “Next gen” to be systems capable of running the new generation of game engines like Unreal 4. EPIC have said they aren’t supporting Unreal 4 on the Wii-U. It’s inevitable that the Wii-U will miss out on a lot of ports for many future games for this reason alone. Developers aren’t going to want to take on the costly task of reworking the game for a different engine unless they can guarantee a good return on investment. In that sense it’s totally understandable to view the Wii-U more as a PS3/360 counterpart rather than a next generation console.

    That said, The Evil Within is using ID Tech 5 as it’s engine. Here’s a quote from John Carmack about running ID Tech 5 on the Wii U back in 2011.

    “It should be a slam dunk to move over to Tech 5 games on there. We haven’t had that discussion yet as a company, but it seems technically like it’s a valid target, so I’m always happy to go ahead and get a new box in and see what it takes to bring it up and see the pros and cons of the choices they made.”

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Yeah, this was my understanding. The Wii U is undeniably “next gen” in the sense that it is a representative of the eighth-generation console cycle, but like the Wii, the fact that it is technologically at a lower level than its direct competitors means that it may end up being excluded from colloquial discussions of “next-gen” consoles. (In fact, this already seems to be happening.) What I’m wondering is whether there will be as much of a gap between the Wii U and the PS4/720 as there was between the Wii and PS3/360, to the point that multiplatform games by and large were just not possible. I sure hope not, because the Wii U is probably going to be the first next-generation console I purchase. John Carmack’s claims are encouraging, but then a lot of developers made similar promises about the Wii, many of which were never fulfilled. (Also, keep in mind that prior to the Wii U’s official unveiling there were a lot of wild rumors and conflicting accounts floating around about its technical capabilities.)

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