Devil Survivor: Overclocked European Patch Is Almost Ready

By Ishaan . April 25, 2013 . 11:00am

Devil Survivor: Overclocked was released in Europe last month with a number of bugs present while accessing features such as the Auction House and the summon command. Luckily, a patch for these is almost ready, publisher Ghostlight have announced. On their blog, Ghostlight’s Ross Brierley shares:

 

“I’m relieved to report that the Devil Survivor Overclocked patch has now passed through testing here and a submission to Nintendo is imminent. The key issues regarding Devil Summoning and the Auction House have been fixed and Atlus have also improved the naming convention for characters and demons. Once Nintendo have approved the patch, we are hopeful that it will be available to download from the eShop in the next few weeks.”

 

Ghostlight emphasize that Atlus are to thank for resolving the issues reported in the game. Additionally, in case you couldn’t find the game before, Devil Survivor: Overclocked is now back in stock as well.


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  • Shane Guidaboni

    Poor Europe.

  • https://twitter.com/RaiohV Raioh

    I’m playing it a few days now, but none of the mentioned crashes happened to me once, yet. Which makes me wonder. *scratches head*

    Anyway I’m still glad they worked on it relatively fast, thanks~

    • http://twitter.com/#!/kaishou Kaishou

      So you are saying the game never crashed temporary when you had to switch demons in battle or it force reset when the auctioneer lie about it’s stats? There a different between encountering and simply avoiding it.

      I had a few “accident” at the auction and sometime it actually goes through but hey I reset the game anyway due to bad stats. I had to go through the game without switching which is one of the most stressing thing I have ever done in a game. The amount of suspended save I have used is just amazing.

      • https://twitter.com/RaiohV Raioh

        I didn’t avoid anything, the crashes just didn’t happen for me. :/

        • http://twitter.com/#!/kaishou Kaishou

          I call bullshit. BULLSHIT

          • https://twitter.com/RaiohV Raioh

            Bwahahaha I’m just the chosen one! Kneel before me!

          • http://twitter.com/#!/kaishou Kaishou

            Seriously man I call bullshit, every copy should be the same.

          • https://twitter.com/RaiohV Raioh

            Well like you said sometimes the game continues anyway, I was probably just lucky so far.

        • gquain

          Well, i started playing my copy today because i couldnt wait.
          I am 4 hours in, nothing crashed and no pixel faults, blackscreen or whatever may have occured. I guess those bugs only appear later on? Well, it’s not like i will lose my save file when i apply the patch so i keep playing happily since i waited for almost a year. Nothing can stop me from enjoying things i like!

  • Tails the Foxhound

    Is this a Europe only bug? How is it a bug exists only in one region’s version of a game? I’ve been hearing about bugs for the US version of Pandora’s Tower, is why I ask.

    • http://jromanrex.com/ Jesus Roman Leal

      There are a lot of reasons bugs happen. I have seen bugs that only happen in some regions, with system language set to a specific supported one, when playing at a specific screen resolution (avoid 480 if you can. Some weird stuff happens with that one in a few games from different companies that I have played), playing a game in a system from a different region, or with certain audio settings (rarely anything mayor).

      This can be due to changes in the code to change something for a region, like removing a certain scene due to their rating system, that mess up a small part of code but have a bigger impact on the game once is being played. Same thing can happen with language if the string is not properly set and a part of the text changed ends up in the code.

      There are other reasons but probably someone with programing experience can explain those better.

      • Jisgsaw

        I don’t think any scene has been changed for the game (but correct me if I’m wrong, I only played the Ds game, won’t pay again for it)

        What could be possible is that Nintendo of Europe has some specific requirements on the coding itself compared to NoA, but I would find that strange.
        This being (as far as I know) the first Atlus developped 3DS game that comes to PAL regions, it could explain the delay and bugs.

      • Tails the Foxhound

        Hmm, sounds legit enough for me. I know zip about coding :p.

  • http://www.facebook.com/whywould.itellyou.5 Whywould Itellyou

    Now fix Soul Hackers.

    • http://www.segalization.com/ Kuronoa

      This one has some freezing and a New Game+ glitch (this one can be worked around) but apparently isn’t as bad as Overclocked. I haven’t experienced it yet and the problems are random among others it seems.

      It deserves a patch too in any case.

    • Julien_N

      Soul Hackers has glitches as well? O_o
      Wow, that’s not very reassuring.

    • Detrimont

      ask Atlus, seeing as these glitches are EU only and soul hackers isnt even out in EU yet

    • Fuyukawa Kokoro

      Never had any problems with Soul Hackers whatsoever.

  • Jisgsaw

    I wonder why they thank Atlus so much, when it’s them that put the bugs in the first place.. Oo

    The bugs + the year it took to make the builds makes me wonder: does Nintendo of Europe has some insane requirements for 3DS games compared to Nintendo of America ?

    • Julien_N

      The thanks are probably for PR reasons. Atlus gave them the rights to publish the game (plus crazy glitches to deal with ahahah) and Ghostlight publishes a few Atlus games so it makes sense to stay cooperative with them and not dismiss their shoddy programming work in public.

      Plus, they must have a somewhat close relationship. But not close enough for Atlus to give them games at the same time as the rest of the world. =O

      • Jisgsaw

        Yeah I know it’s for PR, but they are VERY insistent with these thanks, which is odd. A simple normal thanks would have been enough for PR.

        • Armane

          The reason they are so insistent is because everyone has been bitching about Atlus. People don’t wait a year plus to not play a game they just bought. They are angry and rightly so. Ghostlight is just doing damage control on Atlus’s behalf.

  • Julien_N

    Well, Atlus are also “to thank” for introducing the bugs in the first place…
    But the speed at which the patch was created is impressive! The controversy’s scale may have pushed them to quickly work on this fix.

    Though I will wait for a new print of the game with the patch already installed in the cart.

  • l777l

    It’s a shame that this game needs a patch.

  • Göran Isacson

    … I have to admit curiosity now as to how complex the code to this game is. Like, is there a lot of superspecialized nifty little features that makes this game a nightmare to port? OR were the porters just plain lazy? What could the real reason be…

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