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By Ishaan . April 30, 2013 . 2:20pm
A few months ago, Nintendo president Satoru Iwata highlighted the fact that console games are becoming increasingly expensive to develop, and that it’s becoming harder for software publishers to make console-exclusive games. In a recent financial results Q&A, Iwata admitted that even Nintendo themselves are starting to feel the increasing costs and resources required to develop high-fidelity console titles.
Specifically, Iwata points to Wii U launch games, which he says required more resources than Nintendo had anticipated, and that resulted in the company pulling developers off other projects to help get Wii U launch software completed in time.
“The reason for the delayed release of our first-party titles was the fact that completing the games released at the same time as the launch of Wii U required more development resources than expected, so some staff members from development teams working on other titles had to help complete them,” Iwata shared.
Iwata elaborated: “In short, the development teams of ‘Pikmin 3’ and other future games were understaffed during that period. We do not simply have one easily identifiable bottleneck in software development. These days it is becoming increasingly challenging to determine the minimum development resources required for customer satisfaction. The point I am trying to get across is that currently it is more challenging to sell packaged software for around $50-$60.”
In addition, Nintendo also announced a partnership with Unity at GDC. Developers that buy a Wii U development kit will get a Unity Pro 4 license for Wii U for free. Iwata hopes that this initiative will attract developers that use Unity—of which there are over a million—including those in developing countries where game consoles aren’t as popular.