Remember Me’s Memory Remixing Concept Can Be Rather Gruesome

By Ishaan . May 2, 2013 . 9:00am

A new video for Remember Me shared by Capcom sheds some light on the game’s background story, which takes place in the year 2084 in Neo-Paris. Creative director Jean-Maxime Moris talks about the game’s backstory and also provides a few details on Nilin and her abilities, which involve stealing and remixing memories. Watch it below:



Remember Me will be available on June 4th in North America and June 6th in Europe for PC, Xbox 360 and PlayStation 3.

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  • XiaomuArisu

    Sounds really interesting.
    Especially the fight in the mind of bosses.Could be a wonderfull twisted enviroment.

  • So the memory manipulation aspect of the story comes off like an indirect mind control? That’s a pretty vast concept; a lot of possible ways to use/abuse, with a distinct potential to strike some discomfort and fear into the audience at the same time. The Memorize technology itself also seems like a sci-fi version of “psychic” powers, like mind-reading. Nice concept, and looking forward to more info.

    Also, for someone on the run, Nilin sure walks like a model in a fashion show.

    “[Reapers(?)] are memory junkies. They have consumed so many memories from so many different people that their senses have degenerated and their DNA has mutated.”

    I’m… not entirely sure that’s how DNA works. Having a device that transmits electrical signals and such into the brain could potentially over-stimulate the brain and nervous system so there’s a possibility that they might tire out in the long run and the user might even go crazy. But… a drastic change in DNA?

    But they remain humans […]”

    …Now I’m just confused.

    • Mr_SP

      *shrug* Well, it would be a *massive* change to say they were no longer human. Now, if the Sensen breaks (or wears out from excessive use) and releases poisonous chemicals… that might make sense, I guess?

      • It’s a possibility – should the writers intend to write that in. Deus Ex: Human Revolution also threw in various imagined possible side-effects of foreign-body matter (i.e: stuff that normally not found or belong in each individual human body) from augmentation hardware.

  • revenent hell

    Every time I see anything about this game I think of the Matrix…..the thingy floating above the back of the neck just really enforces this.
    I wonder if the ending will be her waking up from a digital world….

  • This game looks linear as hell. This concept of “remixing memories” becomes complete flaccid when you realise that it’s probably as tightly scripted as a (pre-Black Ops 2) Call of Duty game.

    Will there be plot branching/multiple outcomes? Nah, I doubt it. The smoking gun is the game giving you the very specific goal of altering that bloke’s memory to think that he killed his wife.

    • Jason Carr

      Not everything needs to be non-linear… Lots of the best games of this gen have been linear. Even games with lots of “choices”, like Mass Effect, are actually incredibly linear plot-wise… Skyrim has a linear main story, Batman Arkham City… Can non-linear games actually exist!?!

  • Tom

    I’m glad that there was no dubstep this time. This game looks really-really promising! These french guys are always on a Quest for Identity :D (Flashback)

  • WhyWai

    From the trailers released. as cool as it sounds. The memory manipulate part of the game looks like just “selecting the correct highlighted object”. which doesn’t add much to the game at all

    • kgptzac

      Doesn’t add much to the gameplay, perhaps, but it is a nice concept for presenting the story. Somehow I can find traces of Mirror’s Edge, DXHR, and even Ghost in the Shell elements in this game so I’d say I’m somewhat hyped up. Hopefully the PC version doesn’t become a poorly made console port and have good keyboard and mouse control for those customizable combo moves.

  • chroma816

    Wow, there are so many new and interesting ideas in this. I honestly can’t wait to play the game. The concepts in and of themselves set up for a unique experience in the wake of a generation of FPSes and casual games.

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