This Indie Game From Sony Is Headed To PS3, PS4 And Vita

By Ishaan . May 7, 2013 . 5:00pm

Sony’s Santa Monica studio, known for developing the God of War games, are collaborating with Honeyslug, a London-based developer, to bring a game called Hohokum to PlayStation 3, PlayStation 4 and PlayStation Vita in 2014.

 

Hohokum is described as “a whimsical colorful game with an emphasis on playful exploration and creativity””. You play as a character that resembles a flying snake or worm, although just what you do isn’t quite clear yet. However, Sony say that the usual pressures of videogames, such as being told to do things and fearing failure, will be absent from Hohokum.

 

You can view more screenshots of Hohokum over at the PlayStation Blog.


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  • http://wiredjungle.wordpress.com/ DrakosAmatras

    The moment a backing from a large publisher is involved, it stops being “indie” by definition – sorry to say. This means the sorts of shortcomings an actual indie project could face due to resource limitations are not going to be an excusable factor in this situation.

    That being said, there’s nothing disagreeable about making a game like this. Sony has published Patapon in the past, so this could be more or less in line with that.

    • Guest

      Well, I guess we can knock off every game ever released through PlayStation CAMP! and Pub Fund as indie.

      • http://wiredjungle.wordpress.com/ DrakosAmatras

        Even with financial backing from Sony, those titles still have the distinction of being worked on by smaller teams. This is one of Sony’s very own studios involved in the development. It’s kinda hard to call it “independent” at this point.

        Again, I have no problems with the game being made. Even the “indie” label doesn’t really matter in the end as long as this turns out as a good game.

        • Solomon_Kano

          Actually, Santa Monica’s likely uninvolved in the game’s development. Within Santa Monica there’s an external development group that works with, well, external developers. They provide consultation, technical support, and the like for other teams. This group is headed by one Seth Killian.

          They did step in for PSABR once SuperBot was dismantled, but they typically aren’t involved in these games’ development in a large capacity.

          • http://wiredjungle.wordpress.com/ DrakosAmatras

            Okay, thanks for the clarification.

          • Solomon_Kano

            No prob.

    • KuchikiSentou

      This whole quasi-political “indie” thing. Another fad word met with and shrouded in unnecessary sentiment.
      Is resource-availability now a factor as to whether a game can be tagged with the en-vogue label “indie”?

    • Nozomi

      I always considered “indie” for video games about the developers, not the publishers.

      • xXDGFXx

        I always considered indie games those non-mainstream type games made by small studios. Games that tend to be more unique than most large title.

    • KuchikiSentou

      Minecraft, the popular “indie” game, had Microsoft Studios on board as well. So I think we all need a different interpretation for the coveted indie status.

      • http://wiredjungle.wordpress.com/ DrakosAmatras

        Or at least a more solid definition.

        • KuchikiSentou

          Nah. The internet/gaming community just took a word, shortened it and attached some meaningless sentiment to it and now we are discussing whether an independent studio is truly “indie” because they get help from a bigger more popular studio.

          • Nozomi

            One thing is for sure: the internet/gaming community did not come up with the word “indie” as short for independent. The word has been around for decades to describe various forms of media, including film and music, not just video games.

          • KuchikiSentou

            The internet community does consist of the people who used the word first, then transposed to the gaming community; the origin of the term is unimportant merely the sentimental significance it holds today. Which, to my mind, is unnecessary.

      • Ruby Doobie

        That’s just an indie game being ported with the help of a publisher. If the publisher has partial rights to the ip it is no longer an indie game. E.g. Sony co owns (to the best of my knowledge) Journey therefore it didn’t deserve it’s best indie game awards. No one has ever called Pokemon an indie game despite Nintendo not owning gamefreak.

        • KuchikiSentou

          This is exactly what I mean. What does “indie” mean exactly?

          If an independent studio makes a game, and a compnay buys exclusivity to said game, does that rebut its status as independent?
          This whole indie thing is just arbitrary and unnecessary. Everybody wants to be “cool” and “indie”, and people with money and support can’t be “indie” because there is no sentiment there.

          おろかな..

    • Shau Jin Neow

      Guys, Santa Monica Studio has been Sony’s arm for working with external developer, and read the post properly, they are working with a London developer called Honeyslug, I don’t know whether this developer is too big to be called indie, but in this kind of collaboration, Santa Monica Studio basically provide technical advice and support while Honeyslug will be one who came out with the idea and actually developing it.

  • Solomon_Kano

    There were two other indie titles announced as well. Counterspy (PS3/Vita) and Doki-Doki Universe (PS3/I don’t remember).

    • HassanJamal

      Doki-doki Universe is for PS3/PS4/PSV/PS Mobile devices, I believe. Unless I’ve been misinformed.

      • Solomon_Kano

        PS blog says this is correct, sans PSM.

  • Guest

    Could this be a spiritual successor of loco roco? The art style looks simillar to me.

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