eShop-Only Release Won’t Hurt Ace Attorney 5 Says Capcom USA

By Ishaan . May 14, 2013 . 12:00pm

Yesterday, Capcom announced that Phoenix Wright: Ace Attorney – Dual Destinies would be released as a download-only game in the West, via the Nintendo eShop for 3DS. Ever since, a handful of fans have raised various concerns about the download-only strategy. One of these concerns is that being on the Nintendo eShop will limit the game’s visibility and sales, following its initial launch.


This won’t be the case, says Capcom USA’s Senior Vice-President Christian Svensson.


“I think you’re selling yourself and the AA community short,” Svensson responded to this particular concern on the Capcom forums. “I also think you underestimate our relationship with [Nintendo of America] and what I hope will be our ability to keep it surfaced for more than just a few weeks.  NOA has been extremely supportive of MH3 Ultimate. I see no reason why they wouldn’t be equally supportive of AA:DD.”


Conversely, Svensson stated yesterday, retailers have not been supportive of Ace Attorney games. Capcom have faced challenges bringing these games over in the past as well.


Additionally, while he can relate to fans that would rather have Ace Attorney – Dual Destinies as a boxed product, it’s a sign of the times that the games business is going increasingly digital, Svensson argues. Retail margins for games in the West are not the same as in Japan. This is why titles like Okami HD and Darkstalkers Resurrection were boxed products in Japan, but download-only releases in the West.


Furthermore, Svensson points out, full details regarding Ace Attorney – Dual Destinies’ release have not been shared yet. “More details will become clear in a few weeks and hopefully the method to our madness will become more clear,” he writes.


“The method to our madness”—Svensson once used very similar words back in April 2012, when fans demanded to know why Capcom had not yet announced a Western release for Monster Hunter 3 Ultimate. A few months later, the game was announced for release in the West at a high-profile Nintendo press conference where the company revealed full details of the Wii U. It was a smart move.


“We worked very hard to ensure a Western release on this title,” Svensson says. “If we’d said ‘no, it’s not coming’, it would have triggered the inevitable ‘please bring it to eShop, at least’ cries. Instead we shortcutted that and brought it straight to eShop.”


Phoenix Wright: Ace Attorney – Dual Destinies will be released this Fall in the West.


Read more stories about & & on Siliconera.

  • Like Ishaan said, smart move

  • NeoAthanasius

    It makes a lot of sense. Retailers are as much to blame as anybody. I recall Xseed mentioning that securing retail shelf space is really difficult for niche games. I think this will only get worse.

    I am just glad that we are getting it. I wonder what these “full details” are? Do you think they are planning on selling this game in pieces? He is hinting at something there.

    • No, Sven already confirmed they aren’t going the episodic route. I’m going to guess it’ll be cheaper than a full-priced 3DS game.

      • NeoAthanasius

        That’s excellent news! I’m excited for this.

  • Guest

    They should create a poll to see the majority of people favoriting which business practice they should use. Digital. Physical. Or both.

    • SirRichard

      Problem is, the sort of dedicated fans who are aware enough to actually find out about the poll and care enough to enter would definitely lean towards physical, which might not represent what the fanbase as a whole wants. It’s a problem with that sort of thing.

      • Zenthos

        I see, whichever the case, I hope everyone is pleased in the end.

    • 07thCrow

      But that’s not very wise from a business standpoint. It costs the company a lot of money to not only make the game, but to also buy the retail shelf space, advertising, and making the game’s box. Niche titles have very limited funds as is, and most of that money goes into making it well done to satisfy the fans of the series. “Quality over Quantity”, right?

      • Zenthos


      • Testsubject909

        Let’s be honest though. We’ve seen far more niche titles than AA5 get retail format and shelf space.

    • mirumu

      The answer today would obviously be “both”. Sales numbers make it clear that while digitial is a strong and viable market, there’s still plenty of people who want physical copies.

      The problem is that the business justification isn’t always there for it to happen. Physical releases are more costly to a company.

  • 07thCrow

    I’m not fond of the eShop either, but I’d much rather get these niche games over to the West digitally, than not getting them at all. What Mr. Svensson said is absolutely right; if Capcom said ‘no way are we bringing X over’, wouldn’t fans ask them to use the eShop alternative? I’m just happy that we’re getting AA5 at all; let alone this soon. I’m glad Capcom USA hasn’t given up on the AA series!

  • Otoya

    *Thumbs Down* I always prefer owning a copy as I never sell my game once i buy, this mean I can keep as my collection….. now….. too bad~~~~~

    Sometimes I really dont understand why cant they do it in hard copy…. even same for Resident Evil: Chronicles HD Collection, it went hard copy in japan but PSN download for PS3. Sames goes for Musou Orochi 3, while in UK, they manage to bring in Hard Copy but US just PSN download…. I always hated download ONLY version.

    • Testsubject909

      “Sometimes I really don’t (fixed it for you) understand why can’t (fixed again) they do it in hard copy”


      Did you… read the article?

  • PersonaSpace

    That last sentence about people asking for at least an eShop release is probably the truest part of the whole situation with AA5.

    • British_Otaku

      More so AAI2. The DS is the one which is on it’s way out or already out. The 3DS to my knowledge, hasn’t offered any DS/DSi titles despite having a healthy amount of DSiware (fair enough) and 3DS retail experiences.

      AAI2 would have a worst shot than AA5

  • ““If we’d said ‘no, it’s not coming’, it would have triggered the inevitable ‘please bring it to eShop, at least’ cries.”

    I find the truth in that sentence genuinely funny, and at the same time, a discomfortingly accurate and frequent occurrence.

  • SirRichard

    “We worked very hard to ensure a Western release on this title,” Svensson says. “If we’d said ‘no, it’s not coming’, it would have triggered the inevitable ‘please bring it to eShop, at least’ cries. Instead we shortcutted that and brought it straight to eShop.”

    He’s dead-on, here, to the point that it’s funny that taking the shortcut and just doing away with making fans beg is turning up a lot of negativity.

    It should also be noted that E3 is in a few weeks’ time, which means that Nintendo are likely going to be throwing the spotlight to Ace Attorney at some point during their streams for the audiences at home, given what’s said here. It looks like Capcom and Nintendo have got a good thing going on here, and it may actually be to the series’ benefit.

    Think about it, after all; the last European Direct announced Professor Layton & the Azran Legacies as a release for this year, and we know that AA5 is an Autumn release. Could help lay the groundwork for a certain something, eh? I’d say that’s being too hopeful, but with Nintendo’s new approach to filling their library it’s entirely feasible.

    • What are you alluding to here?

      • SirRichard

        Professor Layton VS Ace Attorney?

        • No I can tell there’s something shifty going behind in your writing. Hmm rhmhmmr!

    • I’m starting to think maybe Sven should stop being as honest and open as he is. While I love his frankness, it only leads to stupidity from Capcom’s fans.

      Things would probably have worked out better for them if they hadn’t announced AA5 for the West at all, let fans beg for it for a few months, and then made it look like they were appeasing them through an eShop release. Unfortunate, but true.

      • SirRichard

        It’s the problem with being so open; it’s pretty nice that someone fairly high up in the company actively listens and even engages with the community like he does, but the problem is when offering the internal perspective on matters, the more zealous fans dismiss that as greed or active malevolence for them.

        It’s hilarious that that’s exactly the case; because he tried to cut off months of fans begging and throw them a bone, he just gets more crap tossed his way, and he knows it. It’s a wonder that he keeps being so open regardless, I wouldn’t have the patience for it.

        • Testsubject909

          It’s always nice when someone in the industry is very open, honest and transparent.

      • mirumu

        True, but a bit overly cynical. There’s also a risk when a game is delayed too long that people’s interest will wane. That’s something I see reasonably often amongst friends with Europe’s typically long-delayed release schedules.

        I think some enjoy characterising fan reaction as stupidity, but in most cases I’m just reading the comments as disappointment. I feel that way myself as I’d have much preferred a physical copy of the game. Even if the reasoning behind the decision makes sense, it can still be disappointing and I don’t think that’s unreasonable.

        There’s always some who feel stronger about it, but lets be honest here, Capcom hasn’t had the greatest reputation in recent years and it’s nothing to do with them being too open and honest.

        • Trust me, I’m not a cynic at heart. I’m sure Sven isn’t either. It’s just a matter of being realistic in this case. Like @SirRichard:disqus said, overzealous fans will always behave irresponsibly and without thinking. Are they majority of the market? No, not by far. But they are loud and they do cause a lot of unnecessary stress.

          • mirumu

            Yeah, I’ve been here long enough to know you aren’t really a cynic. Just a good devil’s advocate. You’re into games as much as the rest of us. I’ve no doubt Sven is doing his best too. He seems to be a smart guy, and as far as this AA5 release goes I suspect most would do the same thing in his position if they were aware of all the facts, even if it was reluctantly so. Any deficiencies in Nintendo’s online store aren’t Capcom’s fault either.

            It is a little frustrating though knowing people like Sven don’t have a little more input in the sales projections to begin with.

          • I’m sure Sven has at least partial input when it comes to their U.S. sales projections. Just how much I’m not sure of, but Capcom USA have a fair bit of autonomy. This isn’t like a Nintendo thing where NCL calls the shots and NOA is basically their lapdog.

      • Heath Bunch

        Yeah, those fans are pretty dumb, aren’t they? After all, they thought they were going to get a new Megaman game on the 3DS…lol.

      • foopy

        They never would have done that, because it gives the impression that Capcom actually cares about their fans and listens to what they have to say.

        At least this way, they get to continue letting corporate mouthpieces air their public disdain of the people who purchase their products.

  • Höhlenmensch

    Again, retailers not wanting to stock the game is no excuse, there are other means to sell physical products.

    • Like what? If enough sales can’t be expected from known retail stores, what chance do they have with (the hypothetical) less known sources?

      Also, if you remember from yesterday, it’s not just about retailers not wanting to stock the games; it’s that they’re not selling enough, period.

      • Höhlenmensch

        Their own online store? And boxed copies selling less doesn’t matter if they are more expensive than digital ones.

        • It does matter because they may need to license a certain number of cartridges in bulk from Nintendo, and may not end up selling that many copies of the game.

          • Höhlenmensch

            Well I don’t know the minimum amount of copies required for a 3DS print run, but if Vireland can do 2500 copies for a psp game I’m sure Capcom shouldn’t have any problem regarding that.

          • I swear to god reading this whole conversation is making me think you didn’t read this and the other article at all.

          • Höhlenmensch

            All I’m reading is marketing talk to push their digital agenda.

            It’s like Nintendo undershipping Fire Emblem to push eShop sales.

        • Uh… no. Selling a visual novel with a price tag higher than average is an invitation for guaranteed disaster. Also, if a combination of various retail chains can’t help, I have a very hard time believing that a single online store can.

          • Höhlenmensch

            Uhm why not? Just make it a limited collector’s edition.

            If Aniplex can sell $500 blu-ray sets, I’m sure Capcom can sell a $100 boxed copy of a game.

          • …Where do I even begin? What kind of message do you think they’d be sending if the only kind of physical copy available costs 100$? They said it upfront that they want the game to be available to as many people as possible; making a physical copy worth 100$ directly contradicts that intention – It’ll be like indirectly telling an average consumer that this isn’t for them, but for the “hardcore fans” who are willing to spend a crazy sum.

            Also, you’re arguing from price points that can only work in Japan; if they charge 100$ a copy in US, they’re gonna have to follow up with a hefty amount of bonuses in that “Limited Collector’s Edition” you speak of. If they don’t find the game profitable enough for even a small print run, they sure as hell aren’t turning up costs for an even smaller production of optional junk.

            One more thing: That comparison between Blu-rays and game cartridges is incredibly naive. You’re comparing Anime Blu-rays to video game memory chips. Those are two different media printed on two different materials with different costs.

          • Höhlenmensch

            What? They can price the digital version as low as 10-20$ for the casuals and to attract new customers. I don’t really see the problem.

            I don’t think you would have to put a lot of bonuses into that “collector’s edition” because having a physical version at all would be unique enough.

            Also as far as I know flash memory is more expensive than optical media like blu-ray and even if it wasn’t I don’t really see your point.

          • I’m the one who’s not seeing what in the world you’re getting at. If you really think that average players would be down with paying 100$ for a regular 3DS game copy that’s supposed to cost only 40$ by default – Sorry, but I’m gonna be blunt – you are delusional. (And I can bet my savings that, if that actually came to happen, people are gonna complain that Capcom is taking advantage of Ace Attorney fans, and it’s not gonna sell to anybody aside from a few minority that are obsessed beyond reason.) Capcom decided on an eShop release precisely because they don’t want to resort to crazy lopsided gambits like this.

            And the problem with your Blu-ray example, aside from being completely irrelevant, is that Blu-ray products are arm-and-leg expensive in Japan, even more so if it’s Anime Blu-rays. Why that’s the case is a different discussion altogether, but my point still stands regardless of whether you understand it or not: Just because Anime companies can charge massively on Blu-rays in Japan doesn’t in any way means a video game publisher can get away with charging 100$ for a 40$-product in the western market – total disconnect in the comparison.

          • Höhlenmensch

            Who said that a physical version or collector’s edition is for average players? Nobody is forcing them to buy it, they can always get the digital version. If physical versions of games are becoming a luxury it’s perfectly reasonable to demand a lot of money for that.

            Why do you think I was talking about Japan with my Aniplex blu-ray example? Aniplex offered those sets to US customers and they bought them. And I don’t see how that example is irrelevant. Anime blu rays are expensive in Japan because it’s a niche market and Anime is expensive to produce. Likewise Japanese games are a niche market in the West (and in Japan) so it makes sense to price them accordingly.

            Why are you so much against options? You go even as far as to insult enthusiasts, it’s like the mere existence of an expensive alternative offends you on a personal level.

          • No, I’m not against options; I’m against unreasonable/impractical options.

          • Höhlenmensch

            Why are you against that option? The only alternative that people who want a physical version have is to import from Japan which is just as expensive as a $100 Western copy would be.

            And who decides what’s unreasonable/impractical? Are you the authority on that?

          • “And who decides what’s unreasonable/impractical? Are you the authority on that?”

            You say that after proposing overpriced copies as an acceptable solution? Even a big title like Shin Megami Tensei IV going 10$ above the default price raised some eyebrows; a visual novel from Capcom going 2.5 times the regular price will raise voices. Capcom themselves effectively said that a physical release is not practical for them; if you still can’t see why the limited run you’re insisting on can’t work, I can’t help you there. I’m done.

          • Höhlenmensch

            Yes, it’s a solution that satisfies both collectors (meaning the hardcore fans) and normal customers but you are right since Capcom is known to not care about their core fanbase or any fanservice in general that probably wouldn’t make any sense for them.

          • Please tell me you’re not serious. You pretty much compared two different industry and company which makes absolutely no sense. Their business model are NOT the same.

          • Höhlenmensch

            See my reply to Drakos.

          • What I’m saying is what you replied to Drakos is pretty absurd.

          • Höhlenmensch

            Care to explain how?

            Both are entertainment, both are niche and normally videogames are more expensive than movies/series.

            And if boxed copies are becoming a niche in themselves it makes sense to raise the price.

          • “Again, retailers not wanting to stock the game is no excuse”

            You’ll be surprise the amount of store that isn’t willing to stock certain games. For example, when Monster Hunter 3 Ultimate came out in Europe, I wasn’t able to purchase the WiiU or the 3DS version at Game (a retail store in the UK) since it was only a preorder product meaning they will only order certain amount based on how many preorder they have received in store. The same could be said for Virtue Last Reward, Agarest etc.

            “there are other means to sell physical products.”

            We all know that there are other means to sell the game but remember, as absurd as it may sound, not everyone know how to order online.

            “Uhm why not? Just make it a limited collector’s edition.If Aniplex can sell $500 blu-ray sets, I’m sure Capcom can sell a $100 boxed copy of a game.”

            Making a limited collector’s edition let alone selling it for $100 doesn’t solve anything. Neither does exclusively selling it on their site like aniplex or whatever. It’s not a good idea. Honestly though are you saying people would buy this so called $100 collector’s edition simply because you would?

          • Höhlenmensch

            Again, why are options bad?

            Digital version for the masses, physical version for the collectors.

            I think you are heavily underestimating the amount of money enthusiasts are willing to spend on their hobbies.

        • I said this before, but I think it would have been a great idea to just have a VERY LIMITED COLLECTORS EDITION (and way more expensive than a normal retail release) with a bunch of extra bullshit like art book sound track, or something like that. People that really want a retail copy would be very happy to spend the money to get it me thinks… and don’t tell me its impossible, other companies have pulled limited editions like this in the past successfully

  • Herok♞

    Honestly even with all the hate they get(some fair and some unfair) I think Capcom knows what its doing(except when it comes to certain blue mascot), so I trust this decision.

  • DesmaX

    “If we’d said ‘no, it’s not coming’, it would have triggered the
    inevitable ‘please bring it to eShop, at least’ cries. Instead we
    shortcutted that and brought it straight to eShop.”

    hahaha, now that was just perfect.

  • Auvers

    I get why they’re doing it but digital release is really inconvenient for me and I really hope this doesn’t become a big trend soon since there’s no account system on the 3DS yet, if something happens to my 3DS after I buy this, not only will I have to get it replaced, I’ll have to buy the game again.

    In the end at least I don’t care enough about ace attorney to pay full price for one, (i borrowed the other 4) the price probably won’t go down for a long time now because it’ll be digital (but there’s always the chance it might not be too expensive since after all it’s digital release only, that means the extra manufacturing cost should be down so it would be cheaper than it would be if it was being sold in stores wouldn’t it?)

  • evilmoogle

    It’s simple:
    No ace attorney 5 or digital.

    • So…you’d rather have no US release for AA5 than an eShop-only one?

      • Testsubject909

        When I first read his comment. I thought he meant to say:

        The situation is simple:
        We don’t get Ace Attorney 5 or we get it digital.

        Not a statement that he would rather not want AA5.

  • kylehyde

    All right, I have to admit that this is a very valid answer and I think that he make many valids reasons for this choice. I admit that my reaction was not exactly very positive about the digital only release, but I think that I should be happy that at least they are supporting the series.

  • Tincho Kudos

    He is right, but that still doesn’t make this less sad

  • Michael Vu

    For the 3DS, a handheld system, I really don’t see AA5 as a niche title at all, in fact the series has done pretty well compared to other retail games that I’d actually consider niche. Capcom is a big company, they can’t use the same excuses that Xseed and Atlus occasionally use. Do you really think seeing AA5 on a shelf with other 3DS games seems that farfetched? Along with all of the ridiculous shopping and modelling games stacked up next to the cooking mama games? I don’t know, I really don’t believe them.

    Yeah it’s great to get the game at all, I understand, but I really think Capcom could’ve easily pulled a physical release off.

    • Testsubject909

      Capcom has in the past revealed that part of their game plan was to heavily focus on the e-market.

      I’m not sure if that might have tipped it slightly, but it is something to keep in mind. Capcom is very pro-online shop.

      • Michael Vu

        Yeah, I think I’ve recently read that.

        • Testsubject909

          Did you also notice the outcry in the comment section?

          Capcom really shot itself in the foot because they revealed said game-plan shortly after repeated fan outcry of the sensation that Capcom was gouging them out of money by making a neverending needless stream of DLC and the whole Download Install Key Disguised as Downloadable Content for Locked-On-Disk Content deal.

          Sometimes I wonder how many competent workers are in Capcom…

          • While I can’t say I agree with most DLC practices, I see why Capcom and even other companies are hoping to slowly ease into a Digital Download Only era. It saves them money while gaining more profit by cutting out both the middleman and used game sales.

  • LegoBaka

    The only issue I have, and indeed it is my main issue, is that the 3DS ties downloaded eShop games to the system and not the user account. When your 3DS invariably dies however many years down the line, or if it’s ever stolen, then that’s it and the game goes poof, it is vapor and memory.

    This irritates me. It wouldn’t so much had digital purchases been tied to an account like with iphones or Sony’s PSPs, but lack of recovery options is not a model I like to support.

    • kahoseclipse

      That’s partially true. If the 3DS is stolen then yes, it’s probably gone. However, if your system dies, or you upgrade to a different model, as long as you still have the SD card you can still play the game from that.

      • Your data will be moved long be for the system dies, if its broken have nintendo fix it and move your data. Iphones are cloud based and thats a shit ton worse mate.

        • mirumu

          Sounds like you’ve never actually used an iPhone. You can redownload anything you want on the iTunes store. You can load them on to multiple iOS devices at the same time. The store has remained consistent the whole time and downloads are compatible with new devices. If one of your iOS devices breaks, you still have all your software, and probably all your data too if you’ve backed it up to your computer. Why can’t I back up my 3DS? The Vita can do it.

          I really can’t think of a single way in which the eShop is better. Sony’s system is better. Microsoft’s system is better. Valve’s system is better. Everyone’s system is better.

          • Im well aware of how it works. But people seem to keen on forgoing privacy for everything else. And people wonder these days the police can just crack your phone remotely with out your knowledge if they have the necessary legal paperwork. And you can back up your 3DS’s data. Its just linked to the system code. Yeah the E-shops not better. But that is how it works. People make their choices on how they deal with it.

          • mirumu

            Privacy is a different issue entirely, and frankly I don’t trust Nintendo any more than Apple in that regard. Any company will provide the police with your data if they have the paperwork. But I don’t know where you’ve heard that remote cracking story. It isn’t true. Police send physical phones to Apple for cracking, a process that takes weeks.

            Sure, I can copy the SD card of a 3DS, but that’s not especially convenient as a backup solution.

          • Yep. What Im referring to regarding the police is a procedure code the public voted on.

        • neo_firenze

          I shouldn’t have to send my system for Nintendo to repair it (which may require a fee for an out of warranty system) in order to transfer my licenses to a new system.

          iOS is NOT worse, it’s very easy to link a new Apple device to your existing user account, regardless of whether you have the old device with you in functioning state. It’s super easy to upgrade devices – I’ve moved stuff from an older iPod painlessly to iPhone and iPad. And Apple’s user accounts can even push new downloads to all of your device if you want (last weekend I bought some music on my iPad, didn’t even have to touch my iPhone to get it on there and ready to play).

          Sony is similarly easy – you can change devices attached to your account from a website, so you don’t need the old device if it is broken/stolen. I had a PS3 and 360 stolen, was pretty easy to get new consoles and re-download my previously purchased games.

          And what about when a new generation machine comes out? My digital PSP games work fine on my Vita (and my PS1 Classics work on PSP/Vita/PS3). What about Nintendo? Those NES Virtual Console games that I bought on Wii? Yeah, too bad if I want to play those on WiiU or 3DS, unless I want to buy them again.
          Compared to Sony, MS, and Apple, Nintendo is FAR worse at dealing with digital purchases and user accounts.

          • Anything cloud based beyond rudimentary usage I have zero trust for. Your new generation machines arent even backwards compatible and Nintendo has to rework the roms to run on the Wii U with updated features

          • neo_firenze

            I’m not sure what you mean by “cloud based”, since both Apple and Nintendo use “cloud” services in the same way with digital purchases. You download the software from their servers and install it locally on your device (3DS, iPhone, WiiU, iPad, whatever). Your purchases are tied to your account where you can re-download previously purchased software. Though Nintendo has the additional aspect of tying your purchases to a specific machine in addition to an account.

            And there’s no reason Nintendo should have to rework NES roms to work on a new system. If they have to do it, their development practices are suspect. If they don’t have to do it but they’re charging anyway, their business practices are suspect. Either way, it’s Nintendo’s fault for not handling it well when their competitors seem well able to handle it – I don’t have to worry about this with a new iOS device, or upgrading from a PSP to a Vita.

          • Downloading something off a server isnt a cloud. A cloud is a remote data storage server. Cloud systems offer companies accessibility to various DRM structures they can implement. Having something available on multiple systems means that there are two infrastructures that are possibly being utilized. One being cloud based and the other being network based with server access.

          • mirumu

            Not quite. The cloud is just a fancy term for computers on the internet, usually a cluster of computers. It’s not just for storage either (for example check out Amazon EC2), but you are right that remote online storage is a very common use for a cloud. Companies however can and do use their clouds for anything. Any service that deals with extremely large numbers of users is inevitably using a cloud. DRM isn’t a requirement with cloud storage, but if it’s your personal data then you certainly want it to be encrypted as strongly as possible.

            Nintendo’s download service is inevitably using a cloud of some sort. Apple’s too. These services really are the same thing, it’s just Apple’s offers more features with fewer restrictions.

            In terms of remote data storage, Apple’s iCloud is probably the closest match for what you’re describing and certainly has potential for privacy issues, but I think it’s worth mentioning that it’s a completely optional feature. You don’t have to use iCloud at all. I don’t use it for anything personally. You aren’t forced to store any personal information in iCloud. No photos, contacts, bookmarks, etc. You don’t need to backup to iCloud either. The Playstation network, Steam, and Xbox Live all offer similar functionality for game saves, and again they’re all totally optional. Nintendo isn’t better than the rest. They just haven’t implemented cloud storage yet (along with many other features other stores have).

          • Yes which is why I said rudimentary. Honestly I think the only reason Nintendo hasnt updated their online system is because having a system serial connect to a server to download games rather than account which you have several devices connected to is less susceptible to getting cracked. There wary of updating their infrastructure without being positive that they can mitigate the risks. That takes resources(which they have a lot of ) and they are prioritizing what they feel is necessary in the long run. How things are stored in a cloud system ( IE people need to be completely sure of where they are accessing their data from and where its located, otherwise they may be in for a nasty surprise down the road)

          • mirumu

            Having a single system serial isn’t really any more secure than allowing multiple systems though. Similar protection systems that use unique dongles and bind to network card MAC addresses get exploited all the time. Competitor’s systems keep track of system IDs too anyway. Nintendo already hold personal data like credit card details too which is far more of a risk than cloud saves.

            I think you’re giving Nintendo far too much credit. Their setup is a lot more risky than the competition because they have all these different online systems they’re maintaining, 3DS eShop, Wii U eShop, DSiWare, Club Nintendo, Nintendo Network. This greatly increases the the potential for security holes. It would be far less risky to have one system and focus on making that secure.

            It would be nice to think Nintendo are holding back features in order to protect us, but they are just simply behind and have been implementing their online systems extremely badly. It’s not really surprising. The big tech companies like Microsoft, Sony, Apple, Valve, Google, etc have had years more experience doing this sort of thing.

          • Fair point. Regardless it’ll take them awhile to stream line their service. No use in talking about it constantly, because its just a waste of time and it wont them what they want.

      • Suicunesol

        Not quite. Games on SD cards are tied to the system ID. If you want play your game on a different 3DS, you must perform a system ID transfer first. Otherwise, no 3DS will recognize the downloaded games on the SD card.

        Upgrading is a non-issue, but system death isn’t.

        …personally, I also consider system death a non-issue. >_> I take care of my electronics, and have never had a handheld die on me before. I don’t expect it to happen anytime soon, so I’m not concerned with losing digital data that way.

    • Testsubject909

      Wow… Did… Not know that…

      I lost my Vita and that was painful, but luckily I backed up most of my saves, so when I got a new one, I had little trouble just redownloading my stuff for the most part…

    • Quinton Cunningham

      This is my problem too. After having my wii stolen from me, I spoke with a Nitendo rep about my past purchases. I was told nothing could be done, but I was more than welcome to BUY THEM AGAIN.

  • imaguni

    A digital copy is better than no copy at all. I`m very grateful to see that the game will be released in the West. I’ll just use my money to help them see that there’s interest and support here.

  • AuraGuyChris

    I suppose Nintendo is going to heavily advertise the game, if that’s what Capcom’s getting at.

    • I don’t think they’ll “advertise” the game (as in TV commercials and the like), but I do suspect it will be featured on the eShop’s front page for a long time, and on Nintendo’s Facebook page, like with MH3U. They’ll probably feature it in a Nintendo Direct prior to release as well.

  • Zoozbuh

    He obviously cares a lot about the fans if he’s going to so much trouble trying to explain it all… I’m glad the game is coming at all to be honest. So glad the franchise isn’t totally dead yet! And if this one does well, Layton vs. Ace Attorney could be on it’s way too :D (Different publisher, but it would still increase the chances drastically!)

  • It’s true, I don’t see many games like Ace Attorney or RPGs at box stores. It is usually “Gamestop or it’s online only”.

    I think the account problem is keeping people from buying over the fact it is digital.
    Is there any way for Capcom to tell Nintendo this?

    • Testsubject909

      A not so local Microplay where I live is owned by a woman who is a big fan of RPGs.

      I found my still-new-sealed-plastic-wrapped Persona 4 Golden Limited Edition That-Online-Retailers-Refused-To-Ship-To-Canada in said shop… Said shop also has a half a dozen copies of Digital Devil Saga Part 1 AND 2. Nocturne. A variety of great RPGs both W and J.

      And another Microplay I know which is far closer holds a GREAT variety of games from across ALL the consoles. I could buy an Atari game there… Or a Commodore game… They sell those…

      And it’s also where I purchased my retail copy of Ace Attorney 2… Imported.

      Actually, the more often I talk about retail stores, the more often I hear about how great other stores that aren’t Gamestop/EBgames have been holding the faith in great retail stores.


      Which is to say. If by retailers they mean “Gamestop/EBgames”… Then I am very saddened… Because Gamestop and EBgames… are a serious disservice at times.

      • Alexander Marquis Starkey

        Yeah but that’s pretty much the majority of where most game sales come from. Few retailers even bother ordering some games. Gamestop and the like are usually the ones who order the most copies.

  • NLucafs

    Everything Svensson said is completely true… but it’s still painful. I’m not particularly fond of the way the industry seems to be heading but there’s not a whole lot one can do besides just go with the flow.

    I just really hope the method to their madness includes a price point less than what you would charge if the game were on shelves, because honestly, I’m not going to shell out $40 for a digital game, no matter how much I want it.

    • Testsubject909

      Disclaimer: I might be slightly redundant here. I’m very sorry when I do start repeating myself slightly.

      You can outcry and just plainly not purchase anything digital on the first day.

      Again, the digital market seems to encourage you to wait for a good deal, just look at Steam and most of the people who tend to just wait for the next good deal to just buy in bulk for a very low price.

      It’s not the kindest of thing to do, but it’s the more logical thing to do from a consumer’s viewpoint as well as from someone who is for retail releases yet not against digital releases and would rather not see a digital only world.

      If it makes sense…

      You would still support them… Eventually, when the price will be friendlier to you… Because that’s typically how one should be approaching a digital market. The collector value is gone, there are hundreds and hundreds of games out there that are surely waiting for you to play, I myself have hundreds of games in my backlog from way back to the SNES era still waiting for me to finish and when a game is released digitally, all pressure to get it asap fades away because of the supply aspect and collector aspect. On the supply end, it’s rare that a game, digitally, gets pulled from the market, it’s certainly guaranteed to remain in the digital market for many years which is more then enough time for it to drastically drop in price before it even begins to risk being pulled unless it’s a shameless ripoff and theft of it’s client’s money like that somethingZ game that got pulled from Steam… *coughs*.


      On the collector’s side… There really is nothing to be had there.

      Digital focuses solely on three things then in terms of appealing to it’s consumer base, at least right off the top of my head right now.

      Support. Wanting to provide financial support to the company who makes these games or publishes these games for you.

      Gaming. Wanting to play these games, most likely as soon as possible… But that can be swayed by older gamers who have a massive backlog waiting which means they can wait out for the third part.

      Savings… Digital markets are typically seen as a place where games should be priced far lower then their retail counterpart or would-be counterpart. And with Steam, most smarter consumers would simply wait for a lowered price.

      And pardon the redundancy…

  • There going to release each case separately aren’t they?

    • Brandonmkii

      They’ve already said they wouldn’t, somewhere.

  • neo_firenze

    Though I’d prefer a physical release for many reasons, I can accept this being a digital release and I’ll buy it even despite Nintendo’s poor infrastructure for digital sales (purchases tied to individual systems, no good user account system, hassle if your machine ever breaks, is stolen, etc.)

    But what bothers me is that Christian Svensson says it’s a challenge to get sales for AA games, but ALSO has said they’re making aggressive sales forecasts for AA5 (higher than the franchise’s historical performance) while at the same time limiting the availability to digital-only. See:

    This makes me nervous that they’re setting AA5 up for failure and will use numbers that might not meet overly ambitious forecasts to justify not releasing future AA titles in the west.

    • The way I see it is that, somewhere along the line, Sven figured those aggressive forecasts wouldn’t pan out, and that it would be detrimental to the series’ future in the West. As a result, USA made the decision to go digital-only and adjusted their expectations accordingly. Sven’s a smart cookie. I’m willing to give him the benefit of the doubt.

  • Tom_Phoenix

    Others might have begged for an eShop release, but personally, I’d rather beg that the English localisation be included with the Japanese release (like it was with the DS games). At least that way, there would be at least some sort of physical release (even if it isn’t preferable due to the region lock). It’s not very likely to happen, though.

    Anyway, we could debate and argue about this subject…..but why bother? They’ve made their decision and it’s very unlikely that they will reverse it. And while I don’t agree with Svensson’s statement, I know he is trying as hard as he can to make the best of the situation.


    • mirumu

      True, both languages on the Japanese game would have been nice, but yeah, the region locking makes taking advantage of it a bit infeasible. I’d be amazed if they even managed to sell 50 copies to non-Japanese speakers with that limitation. Region locking needs to die.

    • Testsubject909

      Somehow you reminded me of how there are some add-on books for tabletop games that aren’t available in a physical format and only in a PDF format…

      • Tom_Phoenix

        …Was that supposed to be a disparaging comment?

        I don’t play tabletop games, so I don’t know what the view among tabletop gamers is about these kind of situations. I can only speak about my own POV and preferences.

        • Testsubject909

          It’s a sympathizing one.

          Retail is often best. PDFs aren’t as handy as books. Yes there are some nice things like bookmarks for PDFs but often time we’ve found that things go much faster when using a book. There’s also no battery life to worry about and it’s just plainly nicer to be able to bring a book around. We tend to rely on PDFs as a last resort sort of deal, a “Oh crap, I forgot that book, hey someone look it up on their PC/Laptop/Tablet” but in the end it never properly replaces the feel of a physical book in your hands.

          And even on the fastest of PCs, loading up a PDF still occurs and it’s harder to just flip around through the pages to find exactly what you want. There have been occasions where doing a ctrl+f has been handy, but more often then not, we would be better off rapidly flipping through the pages.

          • Tom_Phoenix

            Oh…..I see. In that case, I apologise. I guess it’s beacuse this topic makes me depressed, but I thought you were trying to make fun of me.

            As I said, I don’t play tabletop games, but I can kind of understand where you are coming from. I guess when you are together with a group of people, it’s nice to have everything on hand.

  • Testsubject909

    (Edit: Just to be clear. I am thankful the west is getting the game in some form or manner. I’m just saying… It’s a shame nevertheless.)

    Well…. This is a shame…

    I suppose it’s the best they could do but it’s not quite comforting to hear that retailers are so against the Phoenix Wright series…

    Which is painful for me because… Well… I don’t own a device that connects to the Nintendo e-shop. And even then, once something goes digital, all my need to get it day 1 kinda… deflates… rapidly.

    Digital will be the same no matter when I purchase it and it is a rare event when a game is no longer available for purchase on a digital market. As such, there is no rush to purchase and more incentive to wait for a good deal. And there’s no need for anyone out there who is high and mighty to tell me I should support the company by purchasing it early because. Well. I can’t to begin with.

    I would have gladly purchased a physical copy despite not owning the appropriate console. I’ve done that in the past.


    On another note… I don’t really have that much worries for retail… Retail, I believe, will remain for a very long time still. Perhaps not to the same level as it has in the past, but retail won’t die anytime soon…

    • Guest

      edit. never mind.

      • Testsubject909

        I would have purchased Ace Attorney’s physical retail copy and eventually in the future purchase a 3DS. Alternatively, friends of mine own a 3DS and in the past we have borrowed consoles or portables from each other since we’re a tightly knit group of gamers who enjoy sharing gaming experiences.

        I have bought Wii games despite not owning a Wii, I have bought Gamecube games despite not owning a Gamecube. I have bought Soul Hackers despite not owning a 3DS and I had planned to purchase Ace Attorney 5 and SMT 4 despite not owning a 3DS.

        In the past I had not owned a PSP but bought some games and eventually did get permanent access to a PSP to play them.

        I like to purchase retail games that I know I will enjoy or from companies I particularly like asap and will play eventually. Even games that I want to play immediately and own a console for can sometimes end up in the backburner because of an overwhelming backlog. So purchasing a game for a console I don’t yet own is no biggie for me since… Well… Over a hundred unfinished games waiting for me makes for good buffer while waiting to get the finances for another game console.

    • mirumu

      It seems to me retail is just changing. Stores today seem to be stocking fewer niche titles than in the past, and instead prefer to focus on serving the mainstream with high volume guaranteed hit titles. Superficially at least it’s probably more profitable in the short to medium term. Retailers complain about online stores, but don’t seem to realise that by stocking less variety, they are in effect forcing a significant portion of their customer base to go online to find what they want. With many stores doing the same thing, gamers have come realise that certain titles just aren’t going to be available anywhere but online (both physical and digital). They have less reason to remain loyal to retail stores as well since progressively there’s less differentiation. This only diminishes demand for niche titles in the retail market further.

      It’s a vicious circle really.

      Generally speaking the mainstream interested in gaming however has grown over time, give or take a finacial crisis here or there. As long as they keep buying in retail stores, the stores will remain. Just not in the same form.

      • Testsubject909

        On that note. I’ve noticed more and more of my friends and myself moving away from the larger retailer and supporting a different chain of gaming stores that has been growing in renown and, often time whenever I go there, is host to a few clients at a time, not unlike EBgames.

        They take pre-orders without asking any down-payment, they carry a far greater and wider variety and they hold some of the greatest boxing day sales that I know of and tend to stock both the mainstream and niche. They’ve been around for years and as far as I know, they’ve been doing well for themselves financially and are also doubling as a game rental store.

        • mirumu

          Sounds like a good place. If there was a store like that near me I’d probably shop there too. As it is, I buy almost exclusively online these days.

  • Heath Bunch

    How many times have they had to reprint the other Phoenix Wright games? But there must not be any demand for them, no no. What a load of bologna.

    • Alexander Marquis Starkey

      How do you know that the Phoenix wright games were reprinted?

  • Ricardo C

    Well whats better? A digital release or not having it released at all?

  • Xerain

    Something to consider is that I’ve been able to find most of the Ace Attorney games used at gamestop for under $10. They are great games… but not ones people are likely to replay. Therefore, from what I’ve seen at least, used copies aren’t too hard to come by….

    So eShop release could mean that less people total end up playing the game, but more people total pay full price and give Capcom a cut. Thus it won’t hurt the lifetime sales. Not at all.

  • antithesis

    Exactly what I expect to hear but it doesn’t change my stance about digital only. Capcom has been very active in going digital only when possible. I simply do not wish to encourage them on that practice. I would import if possible, I’ve done so for Okami HD already.

    I do not want to be on those numbers that points the exec towards digital only.

    Though, if it is for ~$10, I will consider.

    • I’d pay the full $40, honestly. But I’m guessing it’ll go for $15 – $20.

  • Im okay if its digital, but I want to expect a digital price too

  • Bumbly Bee

    I’m actually against this as even though digital media is easier to come by, if they don’t even out the prices in comparison to the manufactured retail copies then we’re basically paying for less and using internet data that people pay for anyways.
    Nintendo has copies of games on their eshop that (as we are all probably aware of) are the same price as retail games.

    Whilst I’m not too picky about their online prices(as they probably have to run download servers etc), there
    are people like me that can’t get land line internet in places like studio apartments with no options then to pay over $100 a month for a mere 15gb of mobile broadband so if they encourage wide spread download games, it’l only be bad for retailers relying on physical copy sales and those that only have that as their only real option.
    That and collectors editions are nice…..just saying :p

  • Coeurl

    Gonna have to wait on the inevitable sale for this one. As much as I love the series, I just won’t be paying full retail price for anything digital. Anything over $20 and this gets put on the backburner.

    Haven’t had a taste of AA since Investigations(Or AJ?). Waiting for a sale won’t hurt at this point.

  • Testsubject909

    Hmm…. Thinking about it… I think the title isn’t helping, I’m not sure if it’s a direct quote but. “Won’t Hurt” is more of an apologetic approach of sort, a “Don’t worry” kind of deal, but that statement alone tends to provide the idea of “So there’s something for potential worry?” kind of mentality…

    I think “Digital will save Ace Attorney” or “Digital will guarantee Ace Attorney release” or something else of the sort, a more positive approach with an obvious statement along the lines of “It was digital or nothing” makes it more clear to the general viewer that, while yes a shame, it wasn’t so much an option as it was the best they could hope for, whether or not that’s 100% accurate which only Svens could tell us.

  • Quinton Cunningham

    The whole “games going digital only” is nonsense. With bandwidth caps and limited access in some regions, digital-only releases definitely do lock out at least SOME fans. Speaking from experience, I was only JUST recently able to get high speed internet where I live with a fair data cap. I paid $60 a month for 3G speeds and a 5gb data cap and if I went so much as one byte over, I got charged more. And that’s not for a phone either. I now have 120gb at my disposal for a month, but my provider has never enforced the cap.

  • XypherCode

    The last statement was spot on! :P

  • Hours

    I can understand why Capcom might be a bit apprehensive to give a text heavy game like this a large retail release, but I still don’t understand why they just don’t do a limited physical run for the people that would prefer it. If companies as small and as extremely niche as Gaijinworks can do it for a PSP game, I know Capcom can do it for this. A separate approval system is not an excuse. Interested customers would surely pay a premium for this, and I think that would make it a worth while investment.

    On the other hand, if Capcom wants to go exclusively digital for the series outside of Japan, then they should put their money where their mouth is and try their best to get Ace Attorney Investigations 2 released on the eShop too.

    Ace Attorney fans in North America have been really marginalized over the past two years, and righting the wrong of having passed over AAI2 would do a lot to make up for this and get more people on board for a digital focus for the series as a whole.

  • Nogib

    Capcom is utterly naive. I’ve bought every previous AA game. Not this time. In their arrogance and complete disregard to the wishes of fans, they cost themselves a sale right here from me. And from many MANY others too.

    Many other publishers make small niche titles in physical form. Maybe if Capcom didn’t have such unrealistic sales expectations they would understand that they can make a physical release and yes, still make a decent profit. The powers that be there are unable to see this and it is a shame.

  • gamerdude

    Too bad nintendo’s e shop lack of accounts sucks.

    Currently my 3ds is worth over 500 EUROS!
    I think it’s getting a bit too expensive soon to just carry around.

    I lost one system before with 200 € worth of games with it.

  • Sylveria

    Gun planted squarely at their own foot. Sounds to me like they’re intentionally sabotaging the game so they can justify not releasing any more of the series.

  • wahyudil

    I am not live in America but I can only play the US region … and no connection to US e-shop in here, plus the internet is very slow …

    my problem is very clear …

  • Diego Alfredo

    Existe algo llamado latinoamerica y ahi eso de eshop no existe esta bloqueado lo que hacemos es comprarlo en usa ademas noo compramos online es tabù.

  • katamari damacy

    If they’re worried about lack of returns offering the game as a physical product, why not HAVE ONE but make it available only via direct order? Have a limited print run and sell them straight from the Capcom store. Niche fans like their stuff as collectible as possible.

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