Shadow of the Eternals Developer Breaks Down The Cost Of Development

By Ishaan . May 21, 2013 . 5:30pm



Shadow of the Eternals developer Precursor Games are asking for $1.35 million in funds via Kickstarter to help develop the episodic horror game for Wii U and PC. Today, Precursor COO Shawn Jackson and CEO Paul Caporicci broke down the cost of development for the game’s pilot episode in a YouTube video that you can watch above.


Here’s a breakdown of the pilot episode’s budget and all associated costs as detailed by Jackson and Caporicci, with explanations below:



Internal Development – 44.3%

  • Includes current staff salaries and any new hires


Distribution Costs – 3.8%

  • Royalty fees for Nintendo eShop for Wii U and Steam


Physical Goods Rewards – 3.8%

  • Culmination of rewards being shipped out to contributors


Kickstarter/Amazon Payments – 9.2%

  • Payments Amazon and Kickstarter for using their platform


Software Licensing and Overhead – 21.4%

  • Licenses for Autodesk, Adobe and CryEngine products, and rent


Contractors – 17.6%

  • Voice actors, motion-capture, contracting for art assets


Since Shadow of the Eternals is an episodic game, the first episode will require the most upfront investment, with subsequent episodes costing less to develop, as the necessary technology licenses and so on will be accounted for.


Jackson and Caporicci say that future videos will detail the studio’s schedule, which is reliant on how much money they can raise through crowdfunding. As of now, Shadow of the Eternals has only raised close to $87,000 on Kickstarter.

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  • LaserVision

    He’s wrong. It’s will cost $2000 to make the game. Trust me I know, as a random commenter on a video game blog, I’m more than qualified to talk about the costs associated with making video games.

    • M’iau M’iaut

      Well played, Sir. Well played.

  • Hossi Blumengaarten

    David Cage is a cancer, lot of gamers hate him and that piece about him showing him to be the greatest jerk ever ruined all credibility

    instead of saying David Cage would be involved they should have said David Cage will be nowhere NEAR this game

    • Juan Andrés Valencia

      David Cage is the director of Heavy Rain, Beyond: Two Souls, Omikron and Fahrenheit. Don’t you mean Dennis Dyack?!

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