Dead Island Dev Bringing Survival Horror, Dying Light, To PC And Consoles

By Ishaan . May 23, 2013 . 11:25am

Warner Bros. and Techland (Dead Island, Call of Juarez) are bringing a new survival horror game to PC, current and next-gen consoles, titled Dying Light. The game is slated for release in 2014. Here’s how Warner describe the game:

 

During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown.  Players must use everything in their power to survive until the morning’s first light.

 

“We are excited to partner with Techland on Dying Light, which is an original gaming experience for next-generation consoles,” said Kevin Kebodeaux, Senior Vice President, Sales and Operations, Americas, Warner Bros. Interactive Entertainment. “The partnership with Techland allows us to combine their successful development capabilities with Warner Bros. Interactive Entertainment’s one-of-a-kind publishing expertise to deliver on this title.”

 

Dying Light will be released for PC, Xbox 360, PlayStation 3, Xbox One and PlayStation 4 in 2014.

 


Read more stories about & & & & & & on Siliconera.

Video game stories from other sites on the web. These links leave Siliconera.

  • GibbRS

    In that first screenshot, that is a really weird way to hold a knife.

    edit: also, check out the quality of the arm hair on that dude. Amazing!

  • JustThisOne

    Oooh! I wonder if they’ll take this daylight to darkness thing to I Am Legend levels. (The movie one, not the novel. Vampires would be a little weird.)

  • Juan Andrés Valencia

    This is what Dead Island SHOULD have been.

  • Göran Isacson

    Weirdly gaunt zombies, human enemies and a day/night system that alters difficulty… I wonder if the days and nights will be determined by the games story, or if it will be some kind of dynamic real-time system.

    • Valtiel Ikari

      I just want for a narrator to say each sundawn “what a horrible night to have a curse”

      • Göran Isacson

        I admit, that would be kind of amazing.

Siliconera Tests
Siliconera Videos

Popular