Capcom USA Senior VP Comments On Ace Attorney’s Future Prospects

By Ishaan . May 24, 2013 . 12:00pm

Late last year, Capcom USA’s Senior VP, Christian Svensson, remarked that the sales forecasts he had put in for Ace Attorney: Dual Destinies in the West were “aggressive” (high), relative to the series’ historical performance. Then, earlier this year, Capcom announced that Ace Attorney: Dual Destinies would be released in the West as a download-only game.


Since the announcement, Svensson has been fielding a variety of questions from fans on the Capcom forums, and addressing concerns that a download-only release will hurt sales of the game. In a new thread, Svensson was asked if he is worried about his aggressive forecasts not being reached due to the download-only release.


“Am I worried? I don’t think so,” Svensson replied. “If fans really love the series and want to play the game in English, we’re expecting them to be there. If they’re not, well, that tells us something too. I’m betting on you guys.”


So, if Capcom have decided upon a digital strategy for future Ace Attorney releases, would it be possible for them to give fans some sort of reassurance that this will lead to future Ace Attorney games being guaranteed a Western release? Unfortunately, that isn’t possible, Svensson says.


“The reality is, there are no assurances I can make,” Svensson explains. “It isn’t up to me or anyone else at Capcom USA on whether or not something ultimately comes to us. I get to put up forecasts for what I think we can plausibly sell and the producer has to see if there’s localization and dev resources available, costs need to be evaluated and we have to see if it makes sense.”


He elaborates: “In this case, after the [Ace Attorney Investigations 2] miss, I’m hoping/anticipating/counting on fans to be extra motivated to show support given the fact they didn’t have the opportunity to do so the last time around.”


Svensson adds that he hasn’t forgotten about Ace Attorney Investigations 2, the only game in the series that hasn’t made it over to the West thus far.


“I understand the desire and I continue to make requests for AAI2 to Eschiro-san and Ichii-san (my boss),” Svensson shares. “As it is, all dev and localization focus has been on AA5 and the last data point we have to work from was [Ace Attorney Investigations], which as I’ve shared in the past, was poor at best. If AA5 hits its forecast, we’ll have a different data point to show from a different distribution mechanism. At minimum, there will be  info to evaluate, one way or the other after AA5.”


One fan remarked: “We’re being asked to show a lot of faith and patience here, and English speaking AA fans have already been through the wringer for the past two years.”


To this, Svensson replied: “I understand your point… on the flip side, by bringing AA5 to the West (which is a sizable commitment between localization, PD and marketing), I would say, Capcom is also showing a lot of faith in you.”


Phoenix Wright: Ace Attorney – Dual Destinies is slated for release in the West this Fall. Capcom USA say they will have announcements to make regarding the game’s price in the future.


Read more stories about & on Siliconera.

  • Eliézer Dos Santos

    “If fans really love the series and want to play the game in English, we’re expecting them to be there. If they’re not, well, that tells us something too. I’m betting on you guys.”
    Wow, let’s put all the blame on the fans.

    • Considering this situation exists in the first place because not enough of them bought Ace Attorney Investigations…

      • Ladius

        We already had this debate, but making a series’ main entry on a new, successful platform a digital-only release because a spin-off released fairly late in DS’ life cycle had disappointing sales doesn’t really make much sense.

        I get that Sven probably had little choice in the matter because of the Japanese branch’s directives (or at least I would like to think so), but this is still a strange move considering AA5 could have done a lot to revitalize the franchise with a normal release and a decent amount of marketing. Regardless of the fact that many will surely buy it regardless (like me), they’re contributing to making a once successful series more niche than it needed to be.

        Sven’s reasoning about retailers not being supportive about AA5 makes sense only if they envisioned huge sales and don’t want to have anything to do with small print runs, since there are lots of niche 3DS games with a physical release that would die to have a fanbase as big as the AA series.

        • Look, let’s be frank here. You have no idea what their forecasts are, you have no idea how much profit Capcom need to make off this game, and you also have no idea how much money they spend on localization and QA.

          To keep bringing up the limited physical run at this point is just stubbornness. If it were possible, they would undoubtedly have already done it. Would you rather they take a bigger risk and endanger the future of the series or would you rather they try to find some sort of middle ground where both sides can be made reasonably happy?

          ps: Before you bring up Virtue’s Last Reward, let me remind you of that shitty bug in the 3DS version of the game that still hasn’t been fixed. Capcom’s QA process is rarely ever that sloppy.

          • Ladius

            You’re talking like AA5 was a game released in a vacuum, but it isn’t.

            It’s a 3DS adventurevisual novel hybrid released in the western markets in 2013, and this alone allows us to make plenty of educated guesses considering how similar products with far nicher appeal have managed to have a normal physical release, and in most instances they were even licensed games by tiny publishers like Aksys, while this is a Capcom game released by Capcom itself.

            Bringing up their forecasts doesn’realy help, too: if they were too high their choice doesn’t make much sense, and if they are on par with the previous entries that still wouldn’t make what they’ve done more reasonable. On the contrary, it would mean they are either unable to make an assessment of their potential sales or they aren’t interested in doing a physical edition unless they are guaranteed huge sales. Neither of those options are good for the series or for its survival in the west, and using fans as scapegoats in case AA5 fails doesn’t really help (and, again, this is from someone who will be there day one).

          • this alone allows us to make plenty of educated guesses considering how similar products with far nicher appeal have managed to have a normal physical release

            Oh? Go ahead then. Make your so-called “educated guess”. I’m dying to hear what figures you have in mind.

          • Ladius

            Ishaan, I never talked about figures. I talked about the feasibility of niche advvisual novel retail games on 3DS while providing examples and reasoning about my position, and the idea that a release can’t be compared to anything else in the same market, in the same genre and on the same platform simply doesn’t make any sense.

            I get that you are trying to be positive and supportive about Capcom’s choices, but that doesn’t mean they shouldn’t be questioned when the market shows us how things can indeed be done differently.

            Defending a company isn’t always in the interests of the company itself, too, and criticism is an integral part of the consumerservice provider relationship: in this case, they could damage the appeal of a potentially great game that could have done a lot to revitalize its franchise, and given the current market it’s difficult to understand their choices aside from the orders of the Japanese branch.

          • in this case, they could damage the appeal of a potentially great game

            If the franchise’s appeal is that easily damaged, then there’s no market for it here in the first place, and Capcom probably shouldn’t bother because it will never be worth anything to them in the long run.

            As for your other examples of VNs in the West, I fail to see what other examples there are, that could be applied to this situation. VLR is a game that was published by a tiny company with very little overhead. Additionally, the better-selling version of the game was also plagued by a serious bug that has, to date, not been addressed. Clearly, corners were cut, so your comparison here is flawed.

          • Ladius

            VLR’s localization effort was top notch and praised almost universally by reviewers and players alike, the fact that a bug survived the localization effort doesn’t really mean Aksys didn’t devote a good effort to that game, nor does it explain why their costs for localizing and dubbing the dialogues should be completely different than Capcom’s (unless we’re assuming Capcom isn’t able or willing to budget a localization’s costs according to its genre or potential sales).

            Also, I’m sure you understand that every series will be damaged by a problematic release, and making a game digital only will end up limiting a game’s appeal and sales because of lots of factors even aside from the anti-dd crowd, for example the lack of exposition at retail (a form of passive marketing, as they call it) and the lack of any urge to purchase the game day one.
            If releasing a retail edition didn’t impact a game’s sales we would already be living in a digital-only environment, but the reality is far different.

            Saying that a once decent-selling series is too weak to merit a retail release and then telling us that it doesn’t deserve to survive if it can’t thrive with a digital-only release and a limited marketing is somewhat a self-fulfilling prophecy, and that’s the whole reason even people who will buy the game have been criticizing Capcom.

          • the fact that a bug survived the localization effort doesn’t really mean Aksys didn’t devote a good effort to that game

            Sorry, but QA is part of the localization process. The fact that such a prominent bug was left in the game means that corners were cut during the QA process. That’s the simple truth. You can make excuses for them if you like, but it doesn’t change the fact that they released a broken game that still has not been fixed to date.

          • Ladius

            Bugs are everywhere in the current industry, and they plague lots of AAA releases with budgets that would put to shame VLR’s whole development costs, so having a bug doesn’t automatically mean a lack of QA standards, and as you probably now it isn’t Aksys’ job to fix it since they aren’t the developer, nor do they have a programming staff.

            Also, I’m not really sure how you can use that single point to dismiss all the other points made before:

            -there’s no reason to assume VLR’s localization budget would be far lower than AA5, unless Capcom itself isn’t able to budget normal localization efforts.

            -there’s no reason to assume AA5 couldn’t have had a physical release and moved at least as many copies as VLR (and, frankly, even this would mean being extremely pessimistic) unless, again, Capcom isn’t interested in small print runs.

            -there are no informations about AA5 requiring a bigger cartridge than other niche 3DS games released at retail, and we could also point out how its contents are extremely similar to VLR (same genre, 3d models for characters and areas, dubbed dialogues, good length).

            If you really want to completely dismiss everything about VLR because of a bug, then we could talk about Hakuoki 3DS, an otome visual novel that is far more niche than both VLR and AA5. Or about Code of Princess (15k sales using NPD leaks), Soul Hackers (25k, NPD leaks) or the upcoming Project X Zone, if we want to tackle niche games in different genres. And those last three games also had first print editions with nice extras, like OSTs and mini artbook.

            Again, I understand you’re trying to stay positive and to give Capcom the benefit of the doubt, but refusing to consider everything else in the current 3DS landscape as if AA5 was an unique release incomparable with everything else in the industry is a difficult stance to support.

          • We could talk about all of those things, sure, and I agree that there are similarities there, but it doesn’t change the fact that Aksys is a tiny company, whereas Capcom is a much larger company with more mouths to feed and more to lose if they miscalculate their financials. Running a smaller outfit with a dozen or so employees is far easier than managing a giant corporation with thousands of them.

            We can keep at this argument all day long, and it won’t ever go anywhere because your mindset will always be that of playing devil’s advocate. While I appreciate your tendency to do that, it isn’t always productive. Sometimes, things are the way they are and there is no other solution than the one proposed.

          • Ladius

            I understand you’re trying to be positive and, despite our different views, I can appreciate it since this is a quality niche release that needs support.

            I also think that this industry has its own share of absurd consumer requests and excessive entitlement, but that doesn’t mean we should avoid analyzing a situation in order to try to understand if things couldn’t have been done differently, especially since the relationship between a company and its customers is more complex than a simply “buy it or not”.

            There are the Tales threads with their usual share of “I’ll buy this game only if it’s a limited edition with dual audio, free dlcs, Vesperia PS3 thrown in as a bonus and an hand-written letter by Namco, and of course only after a price drop”, but there are also many other topics which are far less black and white.

          • SirRichard

            But likewise, there’s no reason to assume that AA5’s localisation budget would be similar to VLR’s and it’s silly to assume that what works for VLR would automatically work for AA5. We simply don’t know of the costs for either, and to say “But it worked for this one, so it should definitely work for this other one” is ridiculous.

            Same applies to the other games you listed; different genres, different overhead costs, different resources, even different audiences. What works for one does not work for everyone, we see this all the time in the industry. Thinking that what works for one will also work for you is the same line of thinking that’s having publishers force devs to homogenise their work more and more in the name of somehow matching COD’s sales, it just doesn’t work like that.

          • So, Capcom can’t do what Namco Bandai can? You know, Project X Zone won’t be a million seller either.

          • Not quite the same situation. For starters, Ace Attorney will probably require a larger cartridge than Project X Zone does. Those are more expensive for Nintendo to manufacture and thus more expensive for Capcom to license.

            Second, PXZ was developed by a Nintendo studio. It could be coming over because of Monolith Soft/Nintendo involvement. That could have been part of the deal all along.

          • Ladius

            Feel free to correct me, but the whole reasoning about AA5 needing a larger cartridge compared to other niche 3DS releases hasn’t been proved so far.

            Also, Project X Zone’s localization required a good deal of licensing efforts because of its crossover status, and no one (afaik, again) ever said its localization was insured by Monolith or Nintendo’s involvement (apparently it was mostly a push by Namco, the one publishing the game, with the unexpected contribution of Harada).

          • No, it hasn’t been proven so far, but given the game’s design, I wouldn’t be surprised if it did require a larger cart. These are actual educated guesses we can make.

        • Solomon_Kano

          “[M]aking a series’ main entry on a new, successful platform a digital-only release because a spin-off released fairly late in DS’ life cycle had disappointing sales doesn’t really make much sense.”

          Spin-off is a distinction made on the consumer end here, not the producer end. If we were talking about a situation like Mario/Mario Kart, then there would a distinction on their end, but AAI isn’t a brand unto itself in the same sense, so it makes perfect sense for them to count AAI’s performance.

          I do agree that its release timing should be taken into account, but the spin-off point isn’t really relevant to anyone but consumers in this case.

          • Ladius

            Honestly, I think Miles Edgeworth’s entries’ spin off nature was extremely clear for both the publisher and the fans: in Japan all the AA entries before it had been numbered (Gyakuten Saiban 1-4), and even in the west the game’s title clearly featured ME’s name, a revision of the franchise’s own title was revised (AA Investigations rather than AA) and a boxart that didn’t feature the old protagonists. All those things clearly showed the game was a spin off centered upon a key character of the franchise rather than another main entry.

            There are series where it’s kinda difficult to spot “main” games and spin offs (like Tales, with its mothershipescort distinction that isn’t immediately clear to those outside the fanbase), but I don’t think this is such a case, and assuming ME’s sales reflected the whole AA franchise’s maximum popularity doesn’t really make sense (there are tons of examples about spin off having lower, sometimes dramatically lower, sales than main entries in their franchise).

          • Solomon_Kano

            Okay, I suppose I didn’t word what I’m saying properly, but you’ve actually provided me with a suitable example to illustrate what I’m saying.

            AA and AAI’s relationship — from a publisher standpoint — is that of Tales’ mothership and escort titles. For purpose of communicating the difference between the games to consumers, they’re labeled such that we can make the distinction between the main storyline (AA) and the “side-story” (AAI, though its events actually do funnel back to AA), but Capcom does not consider them separate brands — that’s the key. Only difference being Namdai doesn’t label escorts and motherships, as you said.

            When Capcom tallies sales for AA, there’s not a separate consideration made for AAI, much as Namdai doesn’t consider the escort titles separately in sales. They’re the same brand, despite AAI being “spin-off” titles. Were AAI a brand unto itself like Mario Kart to Mario, Final Fantasy Tactics to FF (or even Tactics Advance to Tactics), Metal Gear Acid to Metal Gear Solid, etc. then your assertion about its placement in their considerations regarding AA5 would work, but it is still part of a singular brand.

          • Ladius

            That isn’t really the case, though, and there’re plenty of examples to show spin offs and main games are considered differently by publishers (and rightly so, considering their sales) despite their being part of the same franchise.

            To follow Tales’ example, it isn’t true that Namco doesn’t distinguish between the sales of spin off games and main games: not only has Baba said that they’re concentrating on the main games because they know they’re the ones most fans will support, but the western failure of Radiant Mythology (the only localized Tales spin off) simply meant not having more RM localizations, while mothership Tales stil came out.
            Even in Japan, Tales’ previous spin off series (Narikiri Dungeon and Fandom) were dropped because of their poor sales, while Radiant Mythology had two sequels because it performed well. None of those games ever influenced the survival of the series, though.

            But really, there are tons of series whose spin offs’ performance would never have an impact on the main entries, in fact that’s true for almost every single example I can think of: Metal Gear’s PSP chapters or Revengeance, Megaten’s army of spin offs and sub-series, Atelier’s DS spin offs, Dragon Quest’s Monster spin offs, Pokémon’s roguelike spin offs,Tekken’s Death by Degree, Mortal Kombat’s action spin offs, Super Robot Taisen’s Endless Frontier spin offs, Final Fantasy’s countless spin offs, Dead or Alive’s Paradise games, Dragon Quest’s Monsters subseries, Dead Space’s Wii spin off, Resident Evil’s countless unnumbered entries, Trails’ Nayuta no Kiseki, Soul Calibur Legends, Sakura Taisen’s side games, and so on for dozens upon dozens of other examples.

            Some of those spin offs are in whole different genres, some are linked to million selling franchises that would endure even a main entry’s failure and so on, but the pattern is the same and concerns both extremely popular and niche franchises.

          • Solomon_Kano

            I don’t think you understood what I said about Tales., so I’ll try to make it clearer.

            I said they don’t consider the mothership and escort titles separately in sales. And I’m not talking about Baba, I’m talking about in their fiscal reports. That’s the way Capcom treats AA to AAI, the two don’t see a distinction in fiscal reports in the same way that mothership and escort titles don’t for Namdai.

            I even provided several examples of series whose spin-offs do see separate consideration in sales — FF, Mario, and MGS — so I thought what I was saying was clear, but I apologize if it wasn’t.

            I said absolutely nothing about Tales’ spin-offs, so I’m not sure where you’re going with all of that.

          • Ladius

            Probably I misunderstood your post, but I really don’t see what that has to do with the points we were discussing before.

            Financial reports mix all the games in the same series (spin off included) in order to boost totals and to please investors, but that has nothing to do with the idea that spin offs and main entries in the same franchise should be considered the same in terms of sales and appeal when deciding upon a game’s localization or about a franchise’s future, which was what was being discussed in the previous posts (at least by me).

            There is plenty of evidence about publishers being well aware of this distinction for their business decisions, even when the border between those two categories is far more complex and blurry than in the Gyakuten SaibanGyakuten Kenji case.

          • Solomon_Kano

            What that had to with what we were discussing was your assertion that AAI’s performance shouldn’t have impacted their decision-making regarding AA5. As they’re bundled together on their financial reports, I would say it should as they are part of a single brand, yet not so far removed from each other as say… Need for Speed and Need for Speed: Shift, or Dragon Quest and Dragon Quest Monsters, or Mega Man and Mega Man X, among other examples.

            But we’re really not getting anywhere here, so let’s just leave it at that.

          • Ladius

            I understood that part, but I never said spin offs aren’t part of their franchise: rather, they are different from a main entry while still being part of a given series, as the defintion “spin off” shows by itself.

            Also, if you read my previous posts you will find plenty of examples that shows how developers and publishers practically never consider main games and spin offs in the same way (both in the contexts of their home markets and about localizations), and how a spin off’s success or failure normally ends up impacting its own future andor the birthdeath of a subseries.

            That’s why I’m taken aback by the idea that things should work in a completely different way in AA’s context, provided that’s really Capcom USA’s stance.

          • Solomon_Kano

            Do you have any examples of Capcom doing as much? While other developers and publishers may do as much, at the end of the day Capcom does as Capcom does, so it would be best if we looked at this situation in that context. What other developers and publishers have done ultimately doesn’t help us here. And I don’t mean that to dismiss your prior examples, as I’ve also given examples outside of Capcom’s own work, but that’s the best way to consider this.

            So, if you care to continue this discussion at all, let’s start from the beginning: do you have any examples of Capcom taking action contrary to their stance on AA?

          • Dude, you keep parroting the spin-off excuse, but Sven CLEARLY said that AAI was outsold by Okamiden of all things. That’s not niche sales, that’s utterly shit sales.

      • serverny

        Yeah and thats why last release of extremely niche in the west JRPG sub-genre (SRPG) sold so poorly here.
        Poor Fire Emblem…

        My point is to have sales you have to make good game and not look for excuses and blame fans for poor sales of digital-only release on extremely anti-consumer Nintendo eShop.

        • I assure you, Fire Emblem has always been far more popular in the West than Ace Attorney has. It’s not as niche as people think. Back in the GBA days, Nintendo used to advertise their Fire Emblem games very heavily, especially in comics like DC and Marvel. Fire Emblem was also exposed to a lot of people through Smash Bros. over the years.

    • pimpalicious

      It’s not blaming anyone. If the franchise fails to perform in the West, of course Capcom will no longer invest in it. Makes perfect sense.

      • Exactly. There is no pointing of fingers happening here. They pointed out that AAI sold like poop, and that was their last point of data on the series in the West. This is a process of rebuilding.

      • serverny

        You can also say that making statements like this Capcom executives are covering their asses beforehand because they know sales will be poor mainly because a lot people like me despise Nintendo eShop policy and refuse to buy anything there.

        They did almost same trick when they cancelled last Megaman games – they blamed fans for not being fans enough. And that was 100% bs.

    • Haku_Luvs_You

      Thats how everything works. Companies have to rely on the consumer to show them what they should invest in. It’s no different for Capcom, Sony, Nintendo, Square Enix, or Activision. They’re bringing it to us, and the sales will show them if it’s something they should be investing in. There is no blame anywhere just business.

    • This is actually good news for fans because it shows that Capcom is watching unlike other companies who just stick it to us

  • 324234

    I wasn’t interested in the Prosecutor games due to the removal of the court segment (my favorite part). It was a spinoff from the main series, of course it didn’t sell as well. I’m most likely going to be a lost sale due to digital-only unless they price it cheaply enough (<$30 is a must).

    I hate DD but hey, if it somehow ends up costing $20 I'm not going to complain. If it's $40, well..goodbye Phoenix. That won't sell :(

    • pimpalicious

      It probably will be $30-40. There is a lot of dialogue to localize so I really don’t see it getting a budget price.

      • 324234

        I’d give $30 some hard thinking. Anything more than that is full-price, and full-price and DD don’t mix.
        $25 is my sweet-spot, personally.

  • Lighting Tyro

    Like most of the people who like the series, I got into Ace Attorney when it was one of the first point-and-click adventure style games on the DS in 2005. I really didn’t expect to love the characters and the writing so much, and eagerly purchased every game that followed suit.

    Still, I’m afraid that I won’t be picking this up. I’m already not fond of downloading games (with Okami HD being my only purchase), but with the way it’s tied directly to your system there’s no way I can support this business practice. I’ll be watching it online, something I never thought I’d do for this kind of game. If enough people are also turned off by the download only release and it marks the end of the series in the West, at least it was a good ride. Thanks Capcom.

  • SirRichard

    It’s pretty interesting what he says here, because it suggests that Capcom Japan keeps its Western branches on a tight leash of some sort, compared to what other companies may let their branches get up to. At least, that’s the impression I’m getting here.

    I’m fully aware that the head branch of a company will have control over what the other ones do and all that, but this article just gives the impression that Capcom keep theirs in line more strictly than most.

  • Mark

    I disagree with him here. I really want to play the series in English, but I refuse to buy it digital only. I am not a fan of digital-only software. I download small games but I will never pay full price for a download title. So as much as I want to play this game I pass on it.

  • $2445837

    So, basically we’re screwed. I swear I am starting to totally hate Capcom, may be avoiding them in the future.

  • Sakurazaki

    I’m okay with downloading, but the lack of downloads tied to accounts has always been driving me bonkers.

    I’m honestly wondering why people won’t download. Having no account? Have you downloaded before and had bad service? Is it just pure disdain? I can understand that physical copies > digital, but so far this is our ONLY option. I’ve had no problems downloading content from any market place (iOS, XBL, PSN, Steam, Nintendo, etc.), so I have almost (see above) no problems getting AA5 via digital download.

    • Suicunesol

      You just stated why people won’t download. It’s the lack of accounts driving you bonkers. For them, that is enough to drop the game entirely.

      Apparently we have a large amount of paranoid fans who are afraid of their electronics failing or getting lost. Didn’t know it was such an issue.

      • Sakurazaki

        I see, and I feel the same way; that some people are just uncomfortable with the thought of losing their device. It’s understandable since we pretty much spend a good amount of money on this, but I really don’t think it’s that bad. Maybe they should give it a try.

        (Then again, I do like to take risks.)

        • Laer_HeiSeiRyuu

          You’re not alone in that man

        • Suicunesol

          I don’t want to lose my device either (obviously), but I have faith in myself and in my 3DS that nothing unfortunate will happen. I’ve never lost a console, nor has a console of mine ever failed. You could say that I’ve built up a belief that Nintendo makes the sturdiest game devices, which is why I’m not afraid to buy games from the eShop. :P

          I do think people are being TOO paranoid. They’re acting as if their chances of losing their $30 purchase is very high–high enough to not purchase the game at all. $30 isn’t even that much in the grand scheme of things. If you saved a dollar a day for one month, you could afford it.

          • Draparde

            I agree… i mean….i dropped my DS down an entire flight of stairs at my old high school by mistake….still worked like a charm~ (though it did have dink marks ;; )

            I also have a rather big SD card, and don’t want its space going to waste…so i suppose that takes part in my not being to parinoid either.

          • 324234

            Apart from, you know, the principal of the thing, you’re acting as though this is the -only- digital game they would ever buy. You wouldn’t lose $30, you’d lose -every digital game you ever buy- on your 3DS, potentially, which could be hundreds of dollars by the time it happens. That is more than enough reason to boycott DD until Nintendo adds a proper account system, like, you know..EVERY competitor.

          • ShadowDivz

            You could just… you know, take care of the damn console.

          • Pyrofrost

            You know man made products are not perfect creations, right?
            You know they are fully capable of malfunctioning no matter how well taken care of they are, right?

          • Haku_Luvs_You

            Yes, but still feels like people are just expecting that somehow there 3ds is magically going to snap in half the moment they download it. I mean come on, my 3ds hasn’t broken yet, but I’m not going to freak out like this game is going to turn my screen black, and it won’t turn on. If it does break it’s unfortunate, but life is life. No reason for people to complain so much.

          • Frostfyr

            I don’t think people are being too paranoid at all. I’ve taken perfect care of my 3DS, but its completely failed on me and broken down internally multiple times in the past year. If I didn’t have it under warranty, I would have lost all of my downloaded content. That being said, I’ve already sunk hundreds of dollars into retail games on the eShop.

          • No you wouldn’t have lost your downloaded content. They would have moved it to the new system for you. If Nintendo cannot fix your system. They did that for me on my original 3DS which died.

          • Suicunesol

            That’s pretty awful. Things do happen after all, don’t they?

            But I also think that the testimony of a single or a few (or even several!) cases of 3DS’s failing is not enough to go “I won’t buy this game at all!” Especially if you really want to play this game.

          • Pyrofrost

            Well, I do know that Nintendo consoles have a particularly lower fail rate than the competition.

            To be completely honest, I just don’t appreciate Nintendo’s way of embracing the digital era. I mean, why was it so hard for them to create an account system to have games linked to. It’s only the way that EVERYONE ELSE is doing things.
            Were they trying to unique and different? Did they just want to make people leap through unnecessary hoops? Was it Nintendo’s desire to not modernize that lead to it? Who knows~
            Whatever the reasoning, it doesn’t make the set up any less dumb.

          • Haku_Luvs_You

            true enough.

          • Byas

            Well, it happened exactly that with my DS Lite (I got the auto-broken hinge thing, where out of nowhere some cracks starts to appear and some days later it breaks apart), I had never let it fall, nor had I been careless with it, and the warranty had already ended (plus, I was unlucky and when it fell off, the cable linking the top screen to the bottom part broke and the top part of the ds fell to the ground, damaging the screen). The result? I bought a new one since the repairs would cost almost the same as another, but if it was the 3DS i would have lost everything I had on eShop (yes, I could have sent it to nintendo to have my data transfered to another one since the lower part was stil intact, but there’s the tricky part, there are no official nintendo repair service in my country). So no, I’m not going to bet that their console is some magical thing that never breaks unless I’m careless and I’m still limiting my eShop purchases to $15 until they learn how to make an online service. So seriously, if you’re ok with it, good for you, but don’t go talking like if people who don’t agree with you are wrong.

          • 324234

            Yeah I wish I lived in your fantasy world where accidents never happen. Ever heard of “human error”? I’m sure you’ve forgotten your bag somewhere at some point in your life. Or, you know, getting robbed. Something you can’t account for.

            There is zero reason to defend Nintendo’s idiotic lack of a proper account system.

          • Pyrofrost

            Exactly, the fact that so many people are playing “white knight” for Nintendo on this floors me.

            I love Nintendo as much as the next guy, but I don’t love anyone or anything so much that I won’t call them out on their bullshit.

          • Suicunesol

            True. Except, I’m not talking about buying digital games all the time. In fact, if you’re a guy who’s prefers physical media, you’re probably not going to be buying digital games adding up to hundreds of dollars. That includes myself. I’m just talking about buying this one game. And that the paranoia of losing this one game is overtaking the desire to play it at all for a lot of people.

          • 324234

            Possibly, and they have all the reason to!
            One thing to keep in mind is that Phoenix Wright might be their only -retail- title. It’s a lot easier to buy games like Pushmo or VC titles that only cost <$10 each. Even if Phoenix is their only retail download, they may have still accumulated hundreds of dollars worth of downloads in general they'd lose.

            I'm a huge Retail person, but I own Liberation Maiden, Crimson Shroud, Pushmo, Pokemon Dream Radar, Kirby Pinball, AQUA Art Style, Petit Computer, Zelda Four Swords, Starship Defense, PiCTOBiTS, 3D Excitebike, 3D Kid Icarus, 3D Urban Champion. I can swallow small purchases of games that would never have been retail, and aren't retail price.

   much is that again? $72 + 4Swords? Plus a digital copy of Mario 3DLand I got from the promotion a bit back, and -my 20 ambassador games- which would cost something ridiculous like $100+ by themselves to replace if they go for sale.

            If I bought Phoenix Wright I'd hit $200 in eShop value. And that is scary as hell with Nintendo's no-account system.

          • D H

            Hmm… I live in a pretty poor family. At this exact moment, things are looking slightly up, at least. However, this is after pawning two laptops earlier this week in hopes we can afford to get them back in a few more. No telling when my poor 3DS is going to end up going, since I haven’t been able to afford a purchase for it since the day I got it and Pokemon White (1) at launch. Seeing as this is pretty much the case every month, it’s pointless for me to buy any digital products with it, as I can’t guarantee I’m going to be able to keep this same 3DS and I’m not going to rebuy every game I get for it, since it’s very very rare I can buy a game at all (last two games: Neptunia mk2 (02/2012), Spectral Force Genesis ($5 at GS, 01/2013)).

            It’s not just electronic failure or the breaking the devices that worry people. Also, $30 may not be that much for you, in the “grand scheme of things,” but for me and my familly, it’s the difference between eating a week or not, so, y’know, thanks for that, letting me know it’s not important and all.

          • Pyrofrost

            By the time you buy a handful of games on the eShop, those dollar signs stack up pretty quick though.

            I’m just not willing to put my faith in the eShop as it is now. At least on the PSN, once I purchase a game it’s mine. I can move my PSN account to another PS3 or Vita for whatever reason I need to. Then download the games on my new machine. That’s something I can put my faith in.
            I don’t need to jump through hoops, or have 2 Vitas or 2 PS3s in order move games.

            Customers should demand this. Customers should expecting this. Consumers just bending over and accepting the gaming industries cock in the ass, with a smile, is the reason nothing changes for the better.
            Sure, there are plenty of BS, entitlement complex driven complaints; however, this is not one of them.

          • darkfire998

            What about first Nintendo DS model? that was really horrible,it broke really fast.

          • mirumu

            I know where you’re coming from, and maybe people are too paranoid. It’s little but an academic argument though because gamers have every right to think what they want. That paranoia, if it exists, isn’t really the problem here. The problem is that Nintendo is trying to sell a product that in some way does not meet the market’s expectations. It doesn’t matter if those expectations are sensible or not. If you go against what the market wants then you lose their money. Nintendo have no one to blame but themselves for people’s resistance to the eShop. Unfortunately Ace Attorney fans have just got caught in the middle of this mess.

          • Pyrofrost

            Exactly! The issue most people are having with this isn’t the fact that it’s digital. It is the fact that Nintendo has failed to implement an account system.

            If Nintendo announces at E3 that they have put together an account system. One that you can deactivate from one system and activate to another. One that allows you to transfer games to a new system hassle-free, without needing 2 consoles. One that keeps a record of your purchases.
            If Nintendo implements this, I will buy Ace Attorney 5 with confidence.

      • serverny

        I’m not paranoid, i just know as fact that in my country Nintendo will say me go and f-off if i email them trying to recover digital games lost due to handheld being physically broken/stolen.

        And things like these happen to handhelds quite often, much more than to home consoles.

    • oorum

      While I totally agree with this, I’m not sure if Capcom can do anything about a Nintendo system. :/

      • Sakurazaki

        Yeah… Hopefully Nintendo develops an account-based system for purchases in the future…

        Pretty much all the online services I’ve listed up there have accounts tied to them. Nintendo is the odd one out and I don’t know why they would do that.

        • Enzo

          They’ve hinted at this much. The 3DS is most likely getting it too, not just Wii U. The account system on the 3DS and Wii U is using the Nintendo Network thing, which I do remember reading that they were working on making updates to it in regards to what would happen to your account if your Wii U “bricked.”

      • serverny

        They can make physical release and not start pointing fingers of blame before digital-only Nintendo eShit version fails in sales.

        I can bet 100$ that it will not be lower than 30$ price-tag as well. 39.99 is 80% chance what they will price it.

  • Pyrofrost

    I want to support this game, but the way digital transactions work on Nintendo products is making this decision difficult. It’s not like we’re talking about a cheap ass virtual console game here. This a full priced retail game.
    If I don’t get this game, it’s due to fault of Nintendo, not Capcom.

    • Enzo

      I really don’t see the problem. You’re really complaining without saying why. What’s wrong with the digital transaction? The fact that it’s tied to an account that’s tied to a system? Well, you know that they’re working on that, right? Even then, it isn’t impossible to deal with. It’s possible to transfer data from one 3DS to another, given you have the SD card.
      Plus, we don’t know for sure if the game is being fully priced.

      • Pyrofrost

        The fact that I said “Nintendo products” states exactly why. So I did say why. The reason is so obvious that you knew why.
        Also, in an age where Nintendo wants to fully embrace the digital market, this shouldn’t have been an issue. “Working on it” isn’t the same as having the issue resolved. This shouldn’t have been an issue to begin with.

        Also, I don’t know where you get your information from; but you have to have two 3DS’s in order to transfer games from one console to another. You need both the “source system” (the system possessing the software) and the “target system” you new console. Hell, I don’t need to tell you, it’s all here on the Nintendo website.
        So what happens if my system malfunctions. I have to jump through a bunch of unnecessary hoops. And that’s even if Nintendo is able to fix my console. If it’s beyond repair, I’m fucked.

        Also, why wouldn’t it be full price! Other new titles are being posted on the eShop at full price. What makes Ace Attorney 5 so much more special.

        • Enzo

          I’m only going to answer the last part because it really is the only part I feel like answering. The other parts would be a waste of both of our times since it’s obvious that we look at them in a different way.

          The reason why it may not be listed at full price is because, as seen on a previous post here, it was hinted that the price may not be. If there wasn’t that hint at it to begin with, I wouldn’t have said anything.

  • Haku_Luvs_You

    Why do I get the feeling that the people complaining about this being download only, would also be the people who complain when the next AA isn’t being released in the US? Any way I’ll buy it, I still see no problem with any of this..

    • Taylor Davis

      I agree. The game is coming over to west, that should make everyone happy but a lot of people don’t like the fact its just a download title. I’m getting this in a heartbeat and that their decision for making it just a download only title. (Yes, I will say this that I wish it wasn’t only a download title but that’s not going to stop me (and many others) from getting this game.)

    • DanijoEX ♬ the Cosmic Owl

      Indeed, I would buy in a heartbeat no matter. But alas, I don’t own a 3DS nor have any interest in the series.

      People just have to take of what they get. I guess that’s it works in the case.

    • GotoHell

      I’d rather not get the next game at all than risk it going digital only as well.

    • ShadowDivz

      You think that’s weird? Im pretty sure when the next AA game DOESN’T come to the west they will be all

      “They could have atleast make it digital only”. Ugh, there’s just no pleasing people.

      • Haku_Luvs_You

        Haha XD yeah you’re probably right.

      • Taylor Davis

        So true! I can hear it now, “Please release it as a download title!” (people are weird)

    • serverny

      Good for you, my 3DS failed twice in 6 months, after last repair i sold it before warranty ran out. I lost 2 digital games after last repair and when i contacted Nintendo to recover them i wos told to f-off bcause they don’t give a damn about customers in poor countries.

      So much for “nintendo products and service never fail”.

    • Trepie

      We’re consumers, we’re the ones who are supposed to choose what we want to buy. Companies shouldn’t be able to hold things over our heads like this and act like we should either take what we can get or leave it. I’d rather just leave it than support such terrible practices.

      Video games are not cheap. And unless this game has a significant price drop from a physical copy, you can expect people will complain until they get the option to buy what they want, and not what a company thinks they should want.

  • Laith Rem

    Getting it and I haven’t bought the others so it should be fun. Don’t mind the whole eShop way of getting the game since even if the 3DS were to fail I have the SD and I can back it up too. (Also more saves than normally possible but shh.)

    You are getting a +1 instead of a =1 here Capcom!

    • Suicunesol

      I’d give you a +1 for buying the game, except that if your 3DS were to fail your SD backup would be useless, homie. :P

      • Laith Rem

        Weird. It worked when I did that last time. Maybe I did something wrong? Who knows.

        • Suicunesol

          Elaborate. What happened? :)

    • You do know it doesn’t work like right? once you purchase something on the 3DS, you can ONLY play it on that 3DS.

    • malek86

      Uhm, nope. If your 3DS were to fail, the only chance would be to contact Nintendo’s support and ask them to transfer your purchases to the new console.

      • shhhh don’t tell him/her that!

        • malek86

          Your cruelty knows no bounds.

  • ( `Д´)ノ)`ν゜)

    I’d have bought AA5 if it wasn’t digital. Tough luck I guess.

  • Microsoft and Sony have an account system and all those PSN/XBLA games you purchased aren’t going to transfer to the X1/PS4 so they’re essentially tied to the hardware. The account systems on gaming consoles are failures. It’s not like on smartphones where everything transfers to any other phone. So really, I’m over the lack of an account system on Nintendo systems. Not that I still wouldn’t want one but I’m not gonna let it stop me from playing the games I want.

    Yea if your PS3 or 360 breaks or you buy a new one you can back it up but if your Wii U/3DS breaks you can just send it for repairs and keep all your content. Less than going out and buying a new system. I know the concern over 3DS is higher because it’s portable and it can get stolen but it is what it is. I’m buying AA5. All of you who don’t as some sort of protest can’t bitch if it’s the last one we get.

  • Guilherme Matheus Silva

    So, if AA5 sells a lot here… they might bring AAI2 to the west too? =] at least as a 3DS eshop game

  • Lazulis

    “If fans really love the series and want to play the game in English, we’re expecting them to be there. If they’re not, well, that tells us something too. I’m betting on you guys.”

    I don’t have a 3DS yet, and I can’t buy it like I would on Steam or PSN. I’m regrettably out. Nintendo, if I could buy your digital eshop games from my web browser I would support AA5.

    • wahyudil

      Same …

      I hate this guy …. he too overated that all fans can have access to NOA eshop …

      • linkenski

        It is stupid they’re not releasing it retail, but i think this guy has been trying and trying. I think the problem is that Capcom doesn’t think it will sell well in the west so they wont bother trying.

  • oorum

    I wish I knew exactly how much it was already =o=. Although I feel like I’ll end up buying it anyway. I like the series, and that is that. COME OUT ALREADY T___T

  • Criticism should be dealt where it is due, but it shouldn’t be a floodgate for overlooking details where it’s convenient. Capcom doesn’t distinguish between Ace Attorney and a spin-off game because it’s all the same brand to them, and frankly they’re not mistaken for that when making their decisions.

    Any sales related to any game within that brand, including the poor sales of a spin-off, gives them an idea of how much marketing push they’d have to spend and how much risk overall they’d have to take, IE: funds to gamble on promotion and physical distribution. The very idea of the series needing to be revitalized should be cause for reflection in terms of criticizing Capcom. Capcom doesn’t only publish Ace Attorney, they are a larger scale company with a lot more to lose because they’ve made decisions that restrict them to making and selling games within the bubble of games as a brand.

    This shouldn’t just be a question of “Why hasn’t Capcom given me the game I want?”, it’s why Capcom of USA has to resort to this in the first place. If a majority of people who want to comment on Capcom’s practices in hindsight want to talk about how dumb of a move this is, then I think it’s fair to note that a lot of people are trying to eat up yet another sequel, a sequel with one of the usual project leads ABSENT from it, from a company LAMBASTED for a reliance on sequels.

    This is sheer hypocrisy. The market will get the games and releases it deserves exactly in the way it deserve them.

    • Ladius

      We already discussed some of those issues below, but I think addressing the spin off nature of Miles Edgeworth’s game is kinda important to understand some people’s criticism. Miles Edgeworth’s game was never a main AA game, nor it was marketed as such in both Japan and the western markets, and the fanbase clearly understood its status.

      AA games in Japan have always been numbered (Gyakuten Saiban 1-4, and now 5), have featured Phoenix or Apollo on their covers and have been easily recognizable as part of the same franchise.
      Miles Edgeworth’s games, on the other hand, weren’t numbered AA games (they weren’t even called AAGyakuten Saiban, as we will see below), used ME’s name to clearly mark the change, didn’t show the past leads on their cover, and even had a revised franchise name to clearly mark its status as a spin off brand (Gyakuten Kenji in Japan and Ace Attorney Investigations in the west, a bit like Final Fantasy Crystal Chronicles to make an easy example), This wasn’t even a 100% narrative distinction, since the MI spin offs even had some differences in terms of gameplay compared to the main games.

      Now, you’re free to think that spin offs’ sales will always mirror main entries’ in the same franchise, but there’s plenty of data to show that isn’t the case, and that’s why people are puzzled about MI’s performance impacting AA5’s release, regardless of all the other arguments discussed in other posts.

      • Ace Attorney = One Brand. Not “Phoenix Wright + Apollo Justice – Oh we were just experimenting.” It’s one brand, one performance record. You’re only as strong as your weakest link in this case, in many cases. Because Ace Attorney is a brand, to Capcom, it doesn’t matter who’s on the cover to Capcom. There’s no discussion to be had, because that’s the lens Capcom with which chooses to see the issue. What you or any other consumer/user/player chooses to see is exactly that, your choice.

        To anyone with this misconception that Capcom has a choice here, there’s something you may not ever fully comprehend going on here, or at least understand without mental noise/static, but here goes:

        Capcom as an entity is only going to make the decision that suits its practices. Same as any person, except Capcom isn’t a human being and shouldn’t be treated as if they were. In other words, Capcom doesn’t have feelings, it isn’t a person, and people should be dutifully aware of that before begging on behalf of it being capable of some… supposed better judgment.

        The reality is that there is no other choice or alternative for what Capcom wants. They’re making a decision with a certain end-state in mind: Maximum profit, minimum risk. If you don’t like that type of decision making, don’t feed the mechanism money. That is the scope of consumer influence. What we feel, think, or believe, before or after that money is spent, means very little to analysts unless they feel that data can be collected or that data is relevant to why they made their profits.

        I saw the discussion you’re alluding to and it’s what sparked my comment in the first place. I don’t have much in me for torchbearing/brand saving. Street Fighter isn’t even what I want it to be, but I realize that things changed and let go. A game not coming here from Japan, let alone digitally, isn’t even within the scope of things I consider damning when it comes to the fate of things I enjoy.

        • Ladius

          No one ever talked about Capcom being “human” or having “feelings”, I simply mentioned why Miles Edgeworth’s games are unquestionably spin offs and were clearly developed, marketed and received as such (again, they weren’t even Gyakuten Saiban games in Japan, and even the western release felt the need to make it a subseries instead of using the series’ name), and why it’s commercially unsound to equate a spin off with a main entry in the same franchise in terms of sales.

          The fact that Capcom is a company, something I can assure you I’m extremely aware about, doesn’t mean their reasoning can’t be flawed (provided MI’s sales are indeed the reason, or part of the reason, they have chosen to release AA5 this way), or that we should abstain from criticizing it just because they’ve made their choice. The relationship between consumers and companies is far more complex than a simple money exchange, especially in our social age.

          • You don’t need to say it, it’s the meaning I walked away with from how you were presenting your argument. I did read your exchange with Ishaan, but I think this is enough. You feel the way you do, I’ll feel the way I do, those are my reasons, and I’ve seen yours.

          • Ladius

            Of course you are entitled to your own opinion, that much is obvious.

            That said, I don’t think it’s fair to completely avoid answering someone’s points and to belittle their arguments because of something you “felt” from their posts, especially since I never mentioned anything that could even remotely lead you to believe I was judging Capcom as a individual rather than as a company.

            Rather, using that kind of rebuttal seems an easy way to dismiss my points without actually answering them, which is different from a simple “look, I’m not interested to discuss this”.

  • Anon-non

    So we’re being punished for a) not understanding Japanese and b) interested in a niche series which exists in a genre most people in the West couldn’t care less about? I’m not a fan of this ultimatum. We suffer too much of this with network shows already “I don’t care if you have a consistent cult following, if we don’t get the numbers, you’re cancelled.”

    • Suicunesol

      Don’t be silly. You’re not being punished. You just feel punished because you’re not getting your way. >_>

      In fact, you’re arguably being rewarded since the game IS coming to the West.

      • Anon-non

        I’m not ungrateful of the localization. I’m more than happy. But it’s also weird for a big company to threaten the consumers. I mean, how often does that happen?

        PS Seems like you’re implying that I’m an ungrateful child. Not exactly 100% fond of that accusation. Hopefully this conversation does not end with further name calling. That said, how am I not getting my way? I hoped for AA5 and I received. There’s nothing more I ask for. I just find this outspoken ultimatum being bizarre business behaviour. “Buy our games or this is the last you’ll see of Phoenix!” I mean, NISA’s doing pretty well for a somewhat-small company. And their games are niche as hell.

        • Ha! I understood that reference. Even if you said it by accident.

        • Suicunesol

          Sorry for that. But it also seems bizarre for a customer to feel threatened if the item they want to buy is not available.

          They’re not threatening you. It’s just that it’s rare for a company to speak FRANKLY to its customers. “If you don’t buy A, you probably won’t get B.” This is an unsaid rule that companies follow. “If Ironman 3 does badly, we probably won’t make Ironman 4”, “If Final Fantasy on Wii does poorly, we probably won’t make Final Fantasy on Wii anymore”, “If AA5 doesn’t do well in the states, we probably won’t localize Ace Attorney games anymore.” Given that the success of AA5 may be largely determined by its fans, and series interest is gauged by sales, then of course it’s the fans’ “fault” if the game does poorly.

          NISA is a smaller company with different expectations. They profit from niche games because that’s their business and are quite happy with the smaller revenue that they expect from their niche games. But Capcom is a huge company that would rather not waste manpower on localizing a game that might or might not make them meager profit.

          As for the “not getting your way part”, it seems I misinterpreted and I’m sorry about that. I thought you were saying you felt threatened because of the digital release.

          • Anon-non

            Fair points, but making Iron Man 4 and a new Final Fantasy for the Wii undoubtedly cost much more than localizing a text-based game that is already made, hence smaller risks. I don’t see how localizing a finished game that you know have a steady following be any riskier than making a game from scratch with which you have no prospect of.

            I guess my point is: Giant companies should not, in prospect, screw over a fanbase because they’re not willing to take a non-existent risk with very small consequences. They said time and time again that they acknowledge the vocal fanbase this series has. Plus they know who are the ones that will be buying the game and who won’t.

            Even at a business standpoint it still does not make much sense to profit from the fanbase that is already there. Hey, if they earn some extra from new fans, good on Capcom then. The only thing I can think of that can break my logic is if, for whatever reason, the fanbase decided to jump ship, which is very unlikely to happen.

  • I think a good way for them to also do this would be if Gamestop/Best Buy/Amazon also make sure to sell codes for it, so people can buy the code without having to add enough funds/use their card on the eShop, as well. It’d certainly make it easier for me, at least.

    • Solomon_Kano

      That would be nice, but wouldn’t that become a thing with Nintendo? I’d imagine they would need to be the ones who allow codes for eShop games to be sold and purchased through other platforms.

      Also, in the case of Amazon, I believe they’ve stopped selling codes for anything other than PC games. Their PSN section is gone and I don’t know if they ever had an XBLA one, as I never checked.

  • Anon-non

    I wonder if the Wright x Layton crossover is still being considered for localization too?

    • That one’s on Level 5 and/or Nintendo, not Capcom. It isn’t their game. I suspect we’ll see that once AA5 and Layton 6 are both done.

      • Farid Belkacemi

        I sure hope so, even if I’m not a big Layton fan :)

  • Luis Camargo

    I know I would prefer a digital-only version of the game instead of not receiving at all.

    I will buy this as soon as it is available.

  • RichyGaming

    -Reading the debates and arguments below-
    You guys forgot to say “Hold it!” “Objection!” and if you finished an completely dished someone in the argument you should have said “Take that!”. Sorry, I know we’re having some serious shit going on, but that’s what I thought since this was in an article involving Ace Attorney.

  • I hope it will be 19.99$ , i would buy it day one :D

    • Keep dreaming. This game will be a solid $30, at the minimum range.

  • Ethan_Twain

    Sometimes I just want to write Mr. Svensson a letter. “Dear Mr. Svensson, I just wanted you to know that not only do I not think you’re killing Capcom, I think you’re a pretty cool dude in your own right.”

    Poor guy takes as much flack as anyone in this industry (I’d say he’s up on a Bobby Kotick level of internet rage) but every quote I read from him evidences that he deserves no such reputation. What he’s saying here makes sense, he’s respectful to his audience (despite rarely receiving the same in kind), and he clearly explains why we can’t have the nice things we want (in this case AAI 2).

    • zeik56

      Yeah, I feel like a lot of people think he has more power than he really does, and blame him for decisions by higher ups. He clearly tries to push these things through and get his bosses to pay attention, but there’s only so much someone like him can do to convince CEOs to greenlight stuff that is likely never going be much more than a niche product.

  • FJLink

    I’m not very worried about the digital, but rather the languages it will be released on.

    A lot of people in Spain (and probably other countries) didn’t buy AAI because it was only in English, and knowing Capcom they could have though that we were not interested on it at all, hence not releasing AAI2. If this gets released only in English because they don’t want to risk with it, well… I can see the cycle repeating itself for any future AA :T

    • Guest

      True. The fact it wasn’t multilanguage discourage me from buying it on Day 1 since I wanted to play it with my little brother.

      Now also comes another problem: 3DS isn’t region-free.

      Come on Ninty! Give us a region-free e-Shop at least!

  • xzeldax3

    We all need to band together as true FANS and stop bitching. Be glad we are even getting the game.
    This is the time for us to show how much we care by throwing our money to them and increase the chances of future AA games to be brought to the West.

    • GotoHell

      Desperate fanboys like you are the reason this series is doomed.

      • xzeldax3

        How am I dooming it? By being willing to pay full price even if it’s digital?
        Of course I’m desperate; I love AA and not being able to play the next big game would be depressing.

      • Haku_Luvs_You

        I think you have that backwards. Buying the games helps the games thrive, not buying it would doom it.

  • wasad

    True fans would of course buy Ace Attorney 5 whether it’s on eShop or a physical release.

    But by limiting it to a digital download only, I feel that they are hurting sales from any newcomers to the series.

    There are only so many fans of AA5 here, and I unfortunately feel like the bar they are setting for us is too high.

    • zeik56

      I don’t really see it as having an effect on newcomers to the series. I believe most people are willing to buy games that are download only if they’re interested. Those that are adamantly opposed to digital games are a very specific demographic that aren’t necessarily restricted to whether they’re fans or not.

      I think the best way to look at this decision is in terms of overall profits rather than simply sales. I think it’s undeniable that they will lose sales by restricting it to download only (hopefully not too many), but if they’re saving money on producing the game then they need less sales to make a profit, meaning a better end result.

      This decision isn’t necessarily a boon for expanding the audience, but I think they’re looking at it more in terms of the future of the franchise.

      • Payment options for download only titles is a BIG problem, not to mention country availability.

        • zeik56

          The 3DS is region locked, so physical copies wouldn’t fix the issue of country availability.

          • The US region is actually the INTERNATIONAL region. For example, us in the SEA have to jump through hoops just to be able to use our credit cards on the Eshop. Credit card usage is also less widespread here, not to mention students who can’t get them. I have to help friends buy the FE dlc using my credit card (by setting their region to Brazil)

            In this case, a physical release would greatly help out since local shops will be able to stock them, and they can buy them with cash.

  • All the main series of AA games did well, just because some spin-off didn’t do well they decide that the game have almost no future in the west. IMO they should look the result based on the sales from the previous MAIN series not only one spin-off that have a totally different gameplay

  • Göran Isacson

    An interesting comment. One wonders however, judging from reactions here, how well this move will play out. The Capcom that released Phoenix Wright wa back when is not quite the same Capcom these days. PR-scandals and questionable DLC-practices seems to have set much of the Internets public opinion against them, so essentially giving us an ultimatum like this, even if all the business-think behind it IS correct (I wouldn’t really know, sadly ignorant in these matters) is likelier to create shitstorms rather than create unity around the franchise. It’s the partner who’s done too many things to piss people off promising us something great but not under the most ideal circumstances and basically telling us to just trust them, when trust in them is in precious short supply.

    Me, I’ll be buying it. I can bear the thought of possibly losing the game if i at the very least get to play through it once. But how many others will be willing to go as far? How many others will be willing to give the actual circumstances behind this game any extra consideration, instead of simply perceiving this as yet another instance of Capcom mistreating its fanbase? Time will tell, I suppose…

  • Mrgrgr and Unacceptable World

    Getting this game for sure. I don’t want to have the fiasco of not being able to understand AAInvestigation 2 again.
    And who knows, if this game does well, we will be able to get AAI2.^_^

  • Am I the only one who can’t help but feel that no matter how well this game sells, Capcom will spin the numbers to claim it was a failure?

    Capcom says they have faith in us, but the feeling’s not mutual.

    • Come on guys, let’s not make stupid remarks here. If they wanted to “spin” Ace Attorney as a failure, they already can. AAI was a failure in the West. They’re not going to all this trouble for nothing. Let’s keep the ridiculous conspiracy theories in check.

  • Aoshi00

    Too many comments, read a lot of them… I kinda agree w/ Ladius..

    I think this is such a controversial move, but he’s saying beggars can’t be choosers.. Personally I consider this a big game and don’t like getting it via d/l either, especially when Nintendo still has yet to have an account based system (I have d/led tons of digital-only games on PSN, XBLA, & e-shop though, just not a $60 game when it’s also available in physical format, also the amount of space they take on the HDD or memory). I’m just not used to d/ling huge full-retail games unless they’re free from PS Plus. Like I would never buy a movie digitally if I could own it on blu-ray for the same amount of money.

    Overall, this is quite disappointing to me as I have been collecting both the Jpn/US ver of all AA games, including Investigations.. It was quite a missed opportunity Investigations 2 was not brought over, because it was a lot better than 1 and had a very satisfying conclusion to Edgeworth’s story.

    I’m just gonna pre-order the Jpn physical copy now :P, kinda holding off to see if the yen would drop further btwn now and release day *.*;; Chances are I would still get the Eng ver as well for completion’s sake, doesn’t mean I like this decision at all though.. just like I’m gonna get Luigi U on disc, not via DLC..

  • I would agree him with but I won’t because he is forgetting that the 3DS doesn’t have a lot of memory. So it will kinda hurt some of the customers to have to delete some games or even in the futur, they will probably have to delete this game from their 3DS because they will need to make some space on their 3DS (then redownload it again to be able to play it ?)

    So I am sorry to say, but this isn’t a good choice because of the memory.

    Using SD card ? As far as I know even if I have one, I will still have to copy SD card to 3DS. I won’t be able to play directly from the SD card.

    If I could play directly on Pc, I would have any problem with his choice beacause I’ve the place/memory for it.

    • You do realize that the 3DS plays all of its downloaded games off the SD card, right? You don’t have to copy anything.

    • Suicunesol

      If you run out of space, switch out the SD card.

      They’re pretty cheap.

  • LegoBaka

    My only question is “will there be a reduction in price”.

    If it hits the eShop at $40, then I’ll probably pass until it eventually goes on sale (or pass forever). There’s a number of things that irritate me about the 3DS, such as it being region-locked (preventing importing) and games being tied to the system and not the account (and systems will all eventually fail), but probably the biggest irritation about lack of physical copy is I don’t feel like I “own” the game. I can’t sell or lend it, and I get that’s exactly why companies push for digital-only distribution, but it’s not like Steam service where I can uninstall a game and rest easy knowing I can just download it to a new PC later.

    Nintendo’s is just not a buisness model I feel like I want to support as a consumer. And yet… I love PW games. Not enough to pay full $40 for a digi-copy, but certainly enough to pay a little less.

  • Mike G. Moran

    So because a spin-off didn’t sell well it means the main series doesn’t deserve as much faith?

    Ace Attorney Investigations sold poorly for several reasons:

    It was the fifth entry in the series, on the same console, all of them released in a very short span of time from eachother. Fans get burned out.

    It was inconsequential. The story has no relation to the previous games. Fans get burned out even faster when they felt a sense of conclusion from the last game they played already.

    Capcom was already working on more interesting projects at the same time. I was researching and interested in Ghost Trick by the time Ace Attorney Investigations had come out. Pretty sure news on that game had already been around.

    • Haku_Luvs_You

      It has relations to the first game. In fact I believe it starts right after the first game ends…. Someone can correct em on that, but I’m pretty sure it ties in.

  • I wish it wasn’t download-only, I really want a box for this game… And the naruhoudou pouch…

  • serverny

    So lets make reality check here.
    First they release AAI in the end of february 2010 in NA with zero marketing. March 27 sales of 3DS start. And 2 months before sales start where filled with 3DS ads. Naturally AAI didnt sale at all – all sane people interested in Nintendo handhelds were saving for 3DS start.

    Now they blame fans for poor sales of AAI that only them taking so long to localize are responsible for.

    And they even start pointing fingers of blame on fans even before sales start. Just as they blamed fans when they cancelled last 3 megaman games.

    Crapcom at their best, gotta love these guys.

  • psycho_bandaid

    I wonder if we gotta be there day one? I almost always wait at least a few months on digital games since I am usually playing something else. There really isn’t much reason to get a digital game right away seeing as it will always be in stock. Still though, I am thinking that this game will not meet the “aggressive” sales figures or whatever. I suppose we will just have to see how it goes and live with the result.

  • Investigations, a spinoff, bombed and now they’re putting the entire series hostage. Never mind the fact that it bombed because they made almost no advertising for it.

  • Hours

    Heh, it’s weird to see a topic I posted on the Capcom forum being the basis for a Siliconera article.

    Anyway, I’m happy that Sven took the time to answer my questions. I don’t 100% agree with how they are handling the AA5/AAI2 situation, but I can see he is trying to make things work. I still think a limited physical release of AA5 would be possible, especially when so many niche companies are putting out games that have much smaller sales expectations. But I’m hoping that that the digital focus in the USA will pave the way for an eventual AAI2 release.

    On a side note, I’m not really a fan of how he keeps saying the first AAI bombed. It didn’t. Was it a huge smash? No. But it wasn’t the out and out failure that it is sometimes made out to be, from either a sales or gameplay perspective. I think it just further cements the fact that Capcom Japan has some really unrealistic expectations for how their games should preform in the US and abroad. Hopefully this will change.

    I know Sven is giving it his all, but the fans are too and sometimes it feels like nothing we do is ever enough. Not everything needs to have blockbuster sales to be considered a success. More niche series, like the Ace Attorney series, have extremely loyal fans, and that’s important to foster, even if we aren’t as huge a group as some for their more mainstream titles. But our continued support is something that should be taken seriously, not constantly thrown into jeopardy when there is a bump in the road. Most AA fans I’ve met will be AA fans for life, and Capcom shouldn’t underestimate that. And you can’t withhold parts of the story (read: AAI2) in such a story heavy series and expect fans to just accept that. Hopefully this mistake will soon be remedied, and we’ll finally have the missing game.

    Whew, I wasn’t expecting to type something so long. I guess it just reminds me of how much I love this series, and how passionate I am about it.

  • Hound

    And then it’ll release and regardless of sales Svensson will say it was “below expectations” like Dark Stalkers Resurrection (and resident evil 6, and DMC,and everything else released recently), then he’ll blame the fans once again for showing too much error-inducing enthusiasm then proclaim that AA Investigations 2 is therefore improbable and Layton vs Ace Attorney unthinkable unless fans abide by some other expectations and the cycle continues.

    Capcom needs to work on their resource management, marketing, cost efficiency, and expectations.

  • I’d say 75% of the stories i hear from people about Nintendo repair on this board are totally false. Yes, no account system is terrible. No, your system breaking does not mean 100% all your content is gone. That’s just false. I had my original 3DS repaired twice, the second time resulting in a replacement. Yes, there are bad stories but the bad stories I read have Nintendo repair acting in a way they don’t act.

  • GH56734

    Well, Capcom did screw up the Investigations localization: unlike all other games released so far, it wasn’t localized to other European languages, and even the English-only version was banned by Capcom from sale in many European countries due to “piracy concerns”. They did botch Okamiden localization in a very similar way.
    I can see very well how they would miss the sales forecast.

  • LastFootnote

    You know what I wish? I wish they’d just start making new entries in the Ace Attorney series on iOS and Android, rather than on Nintendo devices. I’m stoked that the HD trilogy is finally coming out for the iPad and I know that I’m not going to lose it if my iPad breaks or when I eventually upgrade to a new one. I already know the interface works great on iOS because I played AA1 on my iPhone when that came out. (Also, Ghost Trick is awesome on iOS.)

    I’ll buy it on the 3DS eShop, don’t get me wrong. But I really wish Capcom would move away from Nintendo if they’re not going to implement a robust account system.

    • Tincho D

      Why move away? Why not both iOS and handhelds?

  • Tincho D

    “If fans really love the series and want to play the game in English,
    we’re expecting them to be there. If they’re not, well, that tells us
    something too. I’m betting on you guys.”
    This is brutal honesty.

    On one hand, Capcom gives very few to no fucks about its franchises unless they give them massive profits, but on the other, if so called fans cannot stand having to buy it as a download only game, then they obviously didn’t want the game as much as they pretend, and are more concerned with their collectionism.

    YES, it sucks there is no physical copy for the west. But it’s better than nothing.
    Think about those who want to play many japanese games in english but can’t because they don’t even get localized outside of japan.

    • Paradox me

      if so called fans cannot stand having to buy it as a download only game, then they obviously didn’t want the game as much as they pretend, and are more concerned with their collectionism.

      Quite the opposite. While it’s true that I am a collector and prefer physical copies partly for that reason, it’s also because I care about the longevity of my games.

      If I didn’t care, I wouldn’t be so concerned about whether or not people will have access to this game 10, 15 or even 20 years down the line, which they most likely won’t. Not for any reason specific to Nintendo’s account system, because it’s an issue facing digital content on consoles in general. One that people prefer not to address.

      Is it better than nothing? Sure, but that doesn’t change the reality of the situation, or make it exempt from criticism.

      I was absolutely pumped for Ace Attorney 5, but I won’t be buying this until it goes on sale for $10 or so, because digital content holds no real value to me.

  • Arrei

    Well, I’m buying it even as digital only because I want the series to prosper, but man, screw this hostage-taking. Yeah, it says something if fans claiming to be loyal won’t buy a game just because it’s digital-only. It also says something else entirely when Capcom KNOWS going digital-only will hurt sales and doesn’t even acknowledge the effects of their decisions, instead just lumping the burden onto the fans.

  • linkenski

    I’m buying it and i hope they can attract new fans to the series through advertisement or eShop offers or stuff alike. AA is a great video game series, and the translation work capcom’s localisation team has done on the prior releases are far surperior to even some AAA PS3 games. The fact that it’s half a visual novel is most likely the reason why so many aren’t interested. I’m still hoping the new graphics might attract new people :)

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