Masahiro Sakurai Talks Super Smash Bros. 3DS And Wii U Differences

 

 

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Super Smash Bros. creator Masahiro Sakurai discusses differences between the 3DS and Wii U versions of the game, and also discusses some of the characters in a new developer diary video.

 

3DS:

Characters on 3DS version outlined to be easier to see on smaller screen.

Total number of characters is the same as Wii U version.

3DS stages will be more based on handheld games

 

Wii U:

Colours leaning more toward primary colours than Super Smash Bros. Brawl

 

Samus now based on design from Metroid: Other M rather than Super Metroid

Perforated metal added to Varia Suit to power her up, visually

 

Pit is now the Kid Icarus: Uprising version and has new moves

Can use Guardian Orbitars

 

Villager from Animal Crossing uses various items to fight and use combos

He can pick up anything, even Samus’ missiles or her Charge Shot and throw back

 

Maintaining Mega Man’s NES look was a top priority

Can use various boss abilities in battle like Hard Knuckle, Metal Blade etc.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.