Mirror’s Edge Will Not Be Turned Into A Shooter; Will Be Open-World

By Ishaan . June 13, 2013 . 11:15am



The upcoming Mirror’s Edge reboot will be an open-world game, says Electronic Arts president Frank Gibeau, according to a Eurogamer report. The game is early in development and will run on DICE’s Frostbite 3 engine.


Additionally, EA Games Label head Patrick Söderlund adds that the game will not be turned into a shooter. That said, the game will be a different experience from the original Mirror’s Edge, which Söderlund feels was more about running away.


"The first game was a lot about running away from things," Söderlund said. "And, even though you want to have sections with that, you also want Faith… she’s a powerful character and you want her to take control. You’ll see a little bit more of that in this game.”


He clarified: "Again, we’re not going to turn this into a shooter. On the contrary, in fact. But we are going to evolve Faith and the story. Once we show more of this people will be genuinely excited. I am personally extremely excited about it."


Mirror’s Edge is in development for PC, PlayStation 4 and Xbox One. The game has no release date yet, or even a release window.

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  • XYZ_JolteonZ980

    Im curious to see what direction this takes. BAsed on those statements, I think the developers are indicating that they addressed my concerns about the game and the running away or rather lack of wanting to start any type of action and avoid it type of thing. Open world plus this added to it additionally with hopefully some unique innovations, ought to make it an even funner and hopefully less challenging game.

    • GibbRS

      An open world/city ala Assassin’s Creed would be great in the Mirror’s Edge universe. I hope they don’t rely too much on fetch quests and keep the missions interesting.

    • Rohan Viajar

      so you want it to be less challenging? why?

    • Testsubject909

      Those last three words…

      I can’t agree with you on that one.

      I would’ve used the word: A fairer game.

      Instead… or more precisely.

      “Hopefully, a fairer and more challenging game”

      • XYZ_JolteonZ980

        Ive been stuck on one portion of one level for several years now. Thats why it needs to be less challenging. Who in 2013 gets stuck on a level in a game thats been out since before the start of this decade?

  • GibbRS

    Cool, EA just earned some positive street cred in my book. They are now at negative 8,342 street cred in my book.

    Seriously tho, I really liked the first game, and Mirror’s Edge 2 was one of my biggest hopes for E3, so I’m glad it came true.

  • All of these developers promising open-world games (and not just in the GTA mold) instead of “cinematic experiences” all of a sudden… I’m listening.

  • puchinri

    Hmm. That’s pretty interesting. I’m interested in what they’re going to show us then when trying to present this more.

    Also, just curious, would you have any guess as to why this isn’t on Wii U, Ishaan? (Or, at least, does it seem like it won’t ever hit Wii U and if so, why they went with that choice?)

    • Achrmaeiad

      EA hasn’t been high on the Wii U ever since its release. They’ve only released three games on it, two of which were games that were already previously released on the PS3/360, so it’s not surprising. They only recently said they have any games in production for Wii U at all.

      Given their attitudes toward it, I would have been quite surprised if they actually said Mirror’s Edge 2 would be on Wii U.

      • puchinri

        That’s true. I remember some mini-drama just recently, and I wondered if this was connected to that, or if it just turned out this way.

        • Göran Isacson

          I do wonder if there is some kind of drama going on behind the scenes that’s making game developers want to shun the Wii U, even if their games CAN be ported to the console… or if they’re just genuinely not interested at all in developing for the console for entirely non-sinister, non-conspiracy related reasons.

          • puchinri

            It really feels like EA went out on a limb with it though, and there was some mess that sprung up recently (I can’t remember if they backtracked over it or not though).

            Supposing some devs really don’t want to develop for the console, that’s fine, but it does look weird in cases like this where a game is pretty much completely multiplat and yet is not hitting only one console (and the one that’s been out for a little while now). But I mean, I’m kind of raising a brow because of that context, and because it is EA.

  • Lazulis

    Should this be even labelled MIrror’s Edge 2 if it’s a reboot? :O

    Anywho, other people on other gaming sites have been worried that EA might turn it into a first person brawler…I hope they manage to capture the spirit of the original, while trying to get it to appeal to more people…but this is EA…

  • Uh…… That’s good to know, but I never considered it a shooter in the first place.

    • Prinnydoom

      Yeah me neither.

  • Gilgamesh2025

    I totally agree with AzureNova.

  • Testsubject909

    I just want them to remove the use of guns entirely.

    The enemy sure, they can, but just remove all gunplay. Seriously it really got in the way of the original game.

    Hopefully, they do indeed just focus on the parkour and the hand to hand combat.

  • This looks interesting, I’ll have to keep an eye on it.

    • Testsubject909

      Try the original

      • What console is it for?

        • Kelohmello

          Xbox 360, PS3, and PC.

  • mikanko

    Mirror’s Edge shines as a game when you play with the intention of never firing a weapon, and rarely if ever engaging in combat. I really hope they don’t take that gameplay choice away from people who
    enjoyed the challenge of a total pacifist/speedrun approach in the first

    The combat itself in ME was mediocre at best. It’s just not really something I care much about being improved, because it was something I didn’t want to see more of. In fact I’d like them to take steps to allow options to avoid the few forced combat scenes that were in the first game entirely. They all came off as rather cumbersome.

  • CirnoLakes

    What? Electronic Arts would never make a decision this intelligent!

    Well, needless to say I approve of this kind of direction. If there were any criticism of the original it was things like that there were too much first person shooter influence.

    I hate first person shooters. But Mirror’s Edge was one of the first person games that ever sounded remotely interesting to me.

  • s07195

    Haha, wouldn’t it be ‘devolve’ since it’s a prequel? :P

  • Kelohmello

    Open world, huh? Awesome, I like open world. I just hope it still feels like Mirror’s Edge, both visually and gameplay wise.

  • badmoogle

    Well that’s all fine but a comment from Patrick Söderlund (exec VP of the EA Games label) in an interview to CVG had me worried.He said:”I think we missed completely on the game being too difficult, people keep falling down and the notion of constantly running away wasn’t maybe greatly perceived.”

    I really hope this doesn’t mean they are going to dumb down the platforming because this will make me extremelly disappointed.

    • Kelohmello

      The problem always seems to lie within whoever these people get to be their playtesters. I’ve seen too many games with really interesting concepts that have been scrapped due to playtesters who seemingly don’t know how to play videogames.

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