Here’s How You Control The Camera In Super Mario 3D World

By Ishaan . June 14, 2013 . 2:00pm

In Super Mario 3D World, you can see more of the surrounding area by controlling the game’s camera using the motion-sensing capabilities of the Wii U GamePad. Director Koichi Hayashida demonstrates this in the video below:

 

 

Super Mario 3D World is slated for release this December for Wii U. You can read our hands-on impressions of the game here.


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  • http://www.hamstapowah.com/ Zaron

    Yes, please, put the camera control on a motion sensor inside the gamepad. There’s no way that could go wrong. Too bad there’s not some common conventions in place for that second stick directly above your right thumb. Jeeze, what is that thing for?

    • idrawrobots

      if it’s anything like journey it will control the camera too.

    • Ergo

      The motion sensor is much more precise and sensitive than a clumsy and cludgy analog stick–plus, it isn’t like it’s ‘always on’, so I hardly see the problem.

      It’s people like you that doomed FPS’ to awful right analog camera control, when motion sensing–or pointer controls a la Wii–are far, far more accurate, fast, and playable.

      (If console-only games had it their way, they’d make PC players use right analog for camera control, too….because they live in a ghetto that is terrified of change.)

      • http://www.hamstapowah.com/ Zaron

        Do they blatantly say it’s not always on? Because I’m going to be honest, here.

        I play games sitting down. Maybe you don’t. Or maybe you have chairs without, like, arms or backs to them. I don’t know. I’m not you. But in my personal experience, let me just say that twisting around to any useful capacity while sitting on my ass has proven to be a pretty laughable endevour simply due to the raw quantity of crap in my way.

        As for situations with motion control cameras in the past, the buttons you’re hitting are on the controller with the motion sensor. Maybe, just maybe, your fingers are the daintiest of prodigit ballerinas, but mine aren’t. Sometimes a situation gets intense. Sometimes you start mashing those buttons to hell and back, causing the controller device to, shall we say, shake. This, in turn, causes your entire screen to wobble around like your character is suddenly drunk, and lo, what an inopportune time!

        And if you want to label me as some right stick heretic or some nonsense, I’d like to point out that a mouse has none of these problems, if that’s your thing. A mouse is, especially in modern times, a finely tuned instrument of destruction. But hey, you know, insult me all you want and jump to conclusions.

        Nobody is terrified of change. We’re terrified of shitty, nausea-inducing camera controls, because for every game on the Wii that at least got it sort of right, there were about a hundred more that hated everybody and their sad attempts at looking at things.

        • Draparde

          IT looks like he presses a button to activate the camera turning thing.

          however, i do agree with you. i absolutely hated Nintendo lands camera because in certain times i had to sit sideways in my chair (since it has arm rests i had to put my legs in it)

          and when in the lobby i couldn’t even use my main TV because the game pad always controlled camera movement for looking up and down (so when i place my controller down to look at the TV… i was always watching the floor.

  • Sergio Briceño

    Looks kind of cool. Hopefully it will feel right too.

  • Göran Isacson

    … And now all I can imagine is that the player with the game pad will alter the camera so that it twists the view for the other players, resulting in them missing coins or blocks or missing a jump.

    LET THE TROLLING… BEGIN!

  • HPN

    What a horrible idea. Now they intend to make you turn your body away from the TV at times, while still looking directly at the TV, to play the game fully. How stupid.

    • Ryozaku

      No just turn the controller… plus you can look at the gampad and still play

  • $36598391

    Super Mario World in 3D?

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