Smash Bros. Creator Talks About Customization, State Of Fighting Games

By Ishaan . June 20, 2013 . 12:20pm

Super Smash Bros. for the Nintendo 3DS and Wii U won’t feature cross-platform multiplayer, but the games will be able to connect to one another—specifically, you’ll be able to customize characters in the 3DS game and transfer them to the Wii U.

 

Speaking with Gamespot, Sakurai provided a single hint as to how your customization in the 3DS game could potentially affect your characters. “Perhaps the best way to think of it is: it’s not the strength of the attacks that change—their power—but the directionality of those attacks will change with customization,” Sakurai shared.

 

Sakurai also reiterated as he has in other interviews that the tripping mechanic will no longer be a part of the game. That said, he doesn’t intend to turn Super Smash Bros. into a game that faces the same hurdles as all traditional fighters. Specifically, Sakurai says that he won’t turn the game into another Smash Bros. Melee.

 

“When I began working on the first Smash Bros., there was a great focus on [highly-technical] fighting games, and that’s something we’ve seen branch off into sort of a niche direction,” he says.

 

“Now, those types of fighting games have a very high barrier to entry for new players, while Smash was always meant to appeal to lots of people from different gaming communities. When you look at fighting game forums, you’ll see a preference for Melee, and yet, I think there are lots of people in the silent majority who don’t post online who prefer Brawl. Ever since I started working on the Kirby series, I’ve always thought about the needs of the less vocal, beginning players of games.”

 

Sakurai also feels that it might be time for fighting games to stop being a “hobbyist genre,” making comparisons to Super Smash Bros. Melee and Brawl in the process.

 

“I would say that the speed of gameplay [in the next Smash Bros.] is going to be a little bit less than Melee, but a little bit more than Brawl. One of the best ways to look at the fighting game genre is thinking about this pinnacle—this peak—we’ve built up to where these games have become more of a hobbyist [genre]. I think that trend might be reaching an end.”

 


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  • Edward

    Brawl is my all time favorite game of all time.

  • Leon_Tekashi

    I see where he’s coming from. He wants to make everyone happy while making the game a combination of both Melee and Brawl sorta. That’s actually smart, but of course, people will find something to complain about. Keep it up either way Sakurai. You got my support in this plan. :)

    • andref

      as long as i can play w/out smash balls im happy

      • Magicks

        Competitively, sure. But I really liked the flash-y attacks that the smash balls provided. : <

      • Tonton Ramos

        They should added a new mechanic called a Smash meter(ala MVC) I’m a lil bit not liking the Smash Balls it’s hard to catch those things but at least while attacking the Smash Meter will increase if that mechanic is included.

  • Atmey

    What about visual customization? you know hats and accessories and possibly customes?

    • Rytan

      Yes. I want to play as Green Mario and Red Luigi.

    • MikeTxn

      I want to play as Zero Suit Wario.

  • French

    Do what ya gotta do

  • Sergio Briceño

    If I had to choose, I’d want either this balance or a more Brawl oriented approach. I mean, out of the people I know I play Brawl the best, but when it comes to melee even if try not to play casually some of the same guys kick my ass. I think both games play WAY to different and have each different abusable tactics, but honestly I like Brawl the most because it’s the easiest to get into.

  • https://www.facebook.com/OperationHotblood?ref=hl HeroOfGames16

    I hope there will be some sort of Create-Your-Own-Fighter Customization. You know, just like in SoulCalibur games and such.

    • http://thespellcraftcolumn.wordpress.com Rudolph Consuegra

      Or at least a custom Villager or I’ll even take My Unit over Chrom or Lucina.

      • https://www.facebook.com/OperationHotblood?ref=hl HeroOfGames16

        If you use My Unit and create him/her the way you want just like Awakening, I’m all game for it! Magic and swords! My own personal Magic Swordsman joining the fray!

      • ronin4life

        Yes!!
        *[]*//

    • Theofratus ‘Geese’ Lester

      I want this to be my “Create-Your-Own-Fighter”. :p

  • Spirit Macardi

    While I totally agree that fighting games should have a lower entry barrier if the genre is to attract new players, that statement seems a bit odd considering he’s got the Tekken team working on this entry.

    I do love his outlook though, and it’s obvious he’s still the ultimate decision maker in this. However, I do think that if he wants someone to help make the game more accessible while still keeping it deep, then the Namco talent he should be working with is Hideo Yoshizawa. Actually it’d be damn brilliant to have those two together, considering the two of them independently created the 2.5D platforming genre x3

    • Christopher Dean

      Yeah, I’d love to have Yoshizawa, his contributions to gaming are vastly under appreciated imo.

  • Tre W

    “Sakurai also feels that it might be time for fighting games to stop being a ‘hobbyist genre’…”

    I only have one problem with that assertion, Sakurai. Those “hobbyists” are the ones that are most likely to keep playing the games, well after everybody else has likely moved on to something else.

    Furthermore, he’s acting as if most fighting games now-a-days don’t include tutorials and various other means to try and help beginners “meet them where they are”. Not to mention mainstream success stories like Mortal Kombat (2011) and Injustice that are practically made just as much for the competitive sect as they are for the casual one that enjoy lots of content/fanservice, stuff for singleplayer and the like. And the beauty is? They were able to meet both sects demands without really jeopardizing the other’s!

    If Boon and NRS were able to do that just fine, why does he feel the pressure is on to try and not “scare away” the casual crowd? He’s got people who made games such as Gundam Vs., Tekken and Soulcalibur working for him. Being able to make for a properly balanced game that can please as many people as possible shouldn’t be but so much of a concern.

    • 1Fella

      TreW:”Those “hobbyists” are the ones that are most likely to keep playing the
      games, well after everybody else has likely moved on to something else”.

      Not if the game is made for “FUN” & is accessible to everyone.
      Average players still play all 3 SSB to this day! Why? Because they can. There is no steep learning curve or hardcore competition. The man has said since SBB1 that the series is meant to be , & I quote ; “Fun for Everyone!”.
      It is irritating how you people are constantly attempting to change the mans tune , when you guys have near the rest of the genre(s) filling with competitive games that are non-accessible to the average player.
      Just because hardcore players play a game longer they think that means anything?
      Like I said , making an accessible game will bring in more players , which will only increase online replayability , & $$$$$ , in case Sakurai wants to update SSB4 or do DLC.
      This isn’t a matter of loyalty. It’s a matter of whats best for the genre(s) , The Smash series , Nintendo Fans & Nintendo.
      So in closing , that statement you made was simply your opinion , favored by a vocal niche community.

      • Sakurazaki

        Are you saying competitive players don’t play all 3 Smash games?

        • 1Fella

          No , I’m saying they aren’t the only ones. That was the specific point I challenged.

          • Sakurazaki

            Ahh, thanks for clarifying :)

          • KingRuff

            You didn’t prove a point. You honestly didn’t even make one. He said “hobbyists” are most likely to come back, not they are the only ones to come back. At least make sure that there is a point to make before you ramble off trying to disprove a statement that is in no way disagreeing with you.

          • 1Fella

            No thanks , I’ll challenge opinions the way I choose. You can challenge opinions the way you choose.
            People got my point.
            If you didn’t , then your the odd one out.

          • M’iau M’iaut

            Fighter hobbyists are the ones continuing Brawl? From the N64 days the games were first about smashing your buddies face in (while in the same room even) and then talking endless smack about how much they suck. Those are the experiences people wish to relive when they go back to play them. Nights of ’4th place take a seat’ until their turn came back around again. The pro competition stuff came so much later.

    • http://www.hamstapowah.com/ Zaron

      Smash is generally balanced pretty well, even Brawl. There are some finals that are basically undodgeable, yes, but aside from that and the (in my experience incredibly uncommon) event of tripping, it’s still a very well-balanced and interesting game.

      As for the traditional fighters, they’re niche for a reason. Not everyone can remember which quarter and half circles go with which character to do what with what button, never mind how to string their own combos, and there’s nothing particularly exciting or satisfying about, say, Beginner or Stylish Mode in BlazBlue. Sure, it’s more approachable for beginners, but so are “Auto” difficulties in games like DMC or Bayonetta, where you end up learning nothing about the game’s combat as it basically plays itself for you, meaning you never really advance in skill beyond that. It’s not fun, and it doesn’t make you better.

      As for combo challenges and their kin the nasty tutorials, those can actually prove really difficult for newcomers, as well. The typical fighter is incredibly technical, which is why games like Smash and PS All-Stars have an audience that, frankly, is even more ignored than the core fighting crowd; they’re more approachable, and have a level of depth and skill that isn’t tied purely to your ability to execute complicated commands on a wonky d-pad or unprecise stick.

      • Tre W

        “…The typical fighter is incredibly technical, which is why games like Smash and PS All-Stars have an audience that, frankly, is even more ignored than the core fighting crowd; they’re more approachable, and have a level of depth and skill that isn’t tied purely to your ability to execute complicated commands on a wonky d-pad or unprecise stick.”

        The typical fighter is usually only as “technical” as one allows it to be. If you want to button mash, you’re free to do that. But if you want to learn the intricacies of the game, that’s perfectly fine too. The thing about most fighting games is that you’re not going to get everything immediately, and that some stuff may take longer to learn than others. But when you do, you feel a bit more accomplished, because you’re learning a bit more about how the game operates, and add it to your respective skillset.

        Smash is no different, in this respect. If you want to stick with the party aspect and not bat an eye to more intricate mechanics? Great! But if you want to learning the timing behind system mechanics like Insta-Shielding/Perfect Shielding/etc.? That is something that can only be accomplished by actually sitting down and practicing with it. And unless I’m mistaken, the games don’t even give you a distinct tutorial on how to do such things. (It was on the Dojo for a while, but that’s about it. The link has long since gone dead.) So, you either learned it on your own, or its one of many things you can pick up online, learning from other players.

        So I guess my thing is? If Sakurai didn’t care at all about such things being in his game? He probably would have nixed it and similar things right along with more infamous Melee “hallmarks” such as WaveDashing. Yet, Perfect Shielding remained in Brawl (albeit altered a bit, but still there). Along with a number of other old tricks from that game. And players found more and new tricks from there. In short, Brawl is still pretty damn technical itself, in spite of Sakurai’s best attempts to make it the antithesis of Melee.

        So, unless “Smash4″ is truly a grand overhaul of everything we know about Smash? This aspect likely won’t change at all. You’ll still have players that know what they’re doing being at an advantage over players that do not. And then what can be done? Further punish those players that committed the “cardinal sin” of taking the time to learn the game? Ban them from playing online because they’re “scaring away” the other players?

        …To me, that’s going completely the wrong way with something like this. If the likes of POKEMON has had no problem being able to embrace its competitive aspect without sacrificing its casual appeal, I don’t see why Smash somehow can’t. Recent games in the PKMN series have even tried to help new players understand the intricacies behind EVs and other aspects of the metagame. So if you wanted to learn, the resources were there, laid out plainly. And that was the kind of attitude that I was hoping Sakurai would take, instead of thinking that it has to be so “black and white” with either catering to one side or the other. Again, the best made games usually accomplish doing BOTH well.

      • Sakurazaki

        Just keep your Metaknight shenanigans out of my life!

        I think both casual and competitive players can agree that Tornado spam and quick d-smashes give you feels.

        • http://www.hamstapowah.com/ Zaron

          I’ve never had to deal with anyone who can actually *play* Meta Knight. I honestly find him really clunky and frustrating to use, despite his spammable attacks. Personally, I’m more inclined to grimmace when someone chooses Pit.

  • https://www.facebook.com/mike.degroodt Mike de Groodt

    I really hope “Pro” smash players are finally gonna see that Smash isn’t meant to be a serious competitive fighting game.

    it really saddens me that people play smash like that and think that Items are unfair.
    In my Opinion, items actually give me a fighting chance at matches seeing how the rest likes to ledge everyone and impress everybody with their “Skill”.

    Brawl’s mostly mind games and mindless fun and that’s how it should be..

    • Dynami

      Why should folks be restricted to enjoying games in the same way? The way they play it may not seem very fun to you, but it certainly is to them, believe it or not. Nothin’s forcin’ you to play with them or like them. I don’t get this needless hostility.

      • https://www.facebook.com/mike.degroodt Mike de Groodt

        I’m not hostile, it’s just that everyone who I’ve played with are of the “hardcore must play this without items!” kind.

        and most dutch “pros” are like that.

        imagine playing against someone like that losing 20 times over and so to give yourself a chance you turn the items on but it’s met with Booing and ridicule.

        I really don’t mind pro players but sadly most of the pros I’ve met get al huffy when you win using items, it’s more or less general dissapointment that they can’t see that even with Items on it can be fun and fair.

        No hostility intended mind you though

        • 1Fella

          Agreed.
          I know ppl like that to :(
          Like they 4get how to dodge/grab lol.

        • SuperSailorV

          pretty sure even with items on, had they been “pro” players, you still wouldve lost pretty decisively. it’s neither an advantage or disadvantage to turn items on for either side; it adds randomness to the game (which i guess is what people dislike). im pretty sure youd be getting pounded even harder… had they been actual “pros”.

          and honestly, if you’re so free to lose 20 times in a row… i dont know what person with good sportsmanship or being challenge-loving would keep going. sounds like you just play with jerks who want easy wins.

          • Sakurazaki

            This, so much.

            Even with items on, a person who understands the fundamentals of the game more will have a pretty good chance of coming up top. It’s why as a competitive Melee player, I can still come first in Brawl just casually playing with my friends with all items on and custom stages. It’s why many Melee players who transfer to Brawl are still top players.

            And “No items Final Destination (Fox only)” is a joke at most. Even the competitive scene plays on different stages. If your friends say otherwise, then they just want easy wins.

        • Dynami

          I see. Sorry for the misunderstanding!

          It’s unfortunate that you’re surrounded with that kind of person, but don’t let it paint your view of every single person who likes to play the game in that manner. While there are some famous… problematic people in the Smash community, there are lots of great folks out there who play the game competitively because -that’s- how they derive the most fun from it. Might be because they find the game more exciting that way, or they enjoy the challenge to their dexterity, or they might just enjoy the sensation of learning/growing as they become better. It’s not always about winning or losing for those people, and I hope you get a chance to meet that kind of person :)

        • KingRuff

          If the people you play with get mad when you win using items, PLAY WITH SOMEONE ELSE! I cannot stress this enough. Why do people get mad at others for wanting to be competitive? Like someone else said, no one is gonna tie you down and force you to play like them. Didn’t you learn in kindergarten that not everyone has to obey your petty little rules? Nobody is saying to turn Smash into Tekken, just that they want the option to be able to improve themselves while playing. When you start playing Brawl everything you can learn the first day is all there is to the game. No amount of practice or anything else can change that. The fact of the matter is that the game is too slow, a lot slower than melee(Ironic seeing as how SONIC is in it). In melee it was different, there were other tactics you could learn to make the game faster and more competitive. Now I personally never learned how to do most of them. So I’m not at your so called “look up combos on youtube”(seriously who does that?) level. I honestly just didn’t care that much. Unlike some other children here though, I would not wish to ruin what they find fun about smash, just as I would expect them to do the same for me. I’m never gonna meet these people, I’ll probably never play with these people. Why the hell should I care about how they are playing Smash Bros. then? Ask yourself that question huh, WHY DO YOU CARE?

      • https://www.facebook.com/mike.degroodt Mike de Groodt

        oh and most dutch players aren’t really good sports.

        the only ones who actually were good sports were guys from outside my country.

    • 1Fella

      THIS.

    • http://www.hamstapowah.com/ Zaron

      Brawl *is* a lot of mind games, but I’ve never agreed with the “No Items Final Destination is the only proof of skill!” mindset, either. No wonder everyone found Brawl more shallow within those limitations than it’s predecessor; that wasn’t the focus!

      There’s a lot of skill and strategy involved in learning how to deal with your opponent getting their hands on certain things, or reacting to certain stage elements, or even just the variables larger or moving stages introduce. Melee had those elements in spades, and Brawl actually expanded in that department, which is the part of the game that is infinitely more interesting to me.

      My main opponents I get to play with are really item-focused, to the extent I rarely get anything outside of the occasional stray Smash Ball. Learning how to read them, evade or catch what they throw, avoid Final Smashes… that’s the most rewarding aspect, for me. I couldn’t survive a tournament, though, because I don’t eat, sleep and breathe Final Destination, and I think that’s really selling the game short.

      So I agree with a lot of what you’re saying, but I don’t think that makes Brawl any less competetive; I just think the “pro” players focused to heavily on the wrong aspects of the game.

      • https://www.facebook.com/mike.degroodt Mike de Groodt

        “No Items Final Destination is the only proof of skill!”

        THIS! OH GOD THIS.

        Really dislike that train of thought.

        • metaxzero

          Those words are not the words of the competitive Smash community. Just some idiots. If you ever watched some tourny footage, you’d see that the majority of matches DO NOT take place on FD.

          • http://www.hamstapowah.com/ Zaron

            Which is wonderfully reassuring since just below the tournament level that really seems to be the mentality all the way down to a couple friends wanting a “pure skill” match. It’s nice to know that at some point people wise up that skill and characters’ abilities aren’t just limited to what they can do to each other on a flat plane.

      • https://www.facebook.com/mike.degroodt Mike de Groodt

        and I Agree it’s competitive but on a different comical level.

        I tend to like hilarious matches more than serious ones

    • Sakurazaki

      “I really hope “Pro” smash players are finally gonna see that Smash isn’t meant to be a serious competitive fighting game.”

      I really don’t like it when people say this. A game is whatever we make it to be. Sakurai/Nintendo may intend it to be intricate and technical, or party-friendly, but when it comes into our hands, we’re the ones who pick it’s destiny.

      Some people play Halo for the mindless shooting, some play for the intense-competitive aspects, some want to just create fun stages with Forge mode, some just want to play the story.

      It’s as linear of a perspective as the competitive “fox only final destination no items”, which should be a joke at most.The competitive scene does play different stages, you know. If your friends say otherwise, then they just want easy wins and I feel bad for them.

    • metaxzero

      We’ve known this since Brawl. Smash is still fun though. And if Smash wasn’t meant to be played without items, we wouldn’t have the option to turn them off for THREE GAMES NOW. And why do you care so much? We aren’t breaking into your house and making you play our way? Why do you want us to stop when it doesn’t even affect you? Smash was made to be played HOWEVER YOU WANTED. Not to force people to play “the right way”.

      Too bad Sakurai has forgotten that and continues to neuter Smash. Even after we got the slow plodding campfest known as Brawl. He even admitted he didn’t like how Brawl became all defensive.

  • Dynami

    The customization sounds interesting. I’m always looking for designers to find new and interesting way to customizing characters in these sorts of games. I hope Sakurai delivers.

    That said, even though I’m a fighting game hobbyist, I’m pleased that they’re taking this sort of direction with the new SSB. Never been a game I’ve taken seriously competitively (although I do have great respect for many folks who play the game as such), but SSB is indeed something I can play with essentially -anyone- I know that doesn’t either result in complaints about the skill gap or their simply quitting out of dejection or frustration.

    From what I can tell, Smash competition is highly reliant on emergent gameplay as opposed to intentional mechanics anyway, so as long as the speed/physics are bearable to them and there aren’t random factors outside of their control, I’m sure they’ll be pleased.

  • ShawnOtakuSomething

    Create-Your-Own-Fighter will be great !! plus it might make Adventure mode be about you being sucked in to the game.

    • J_Joestar

      Fire Emblem: Awakening’s MyUnit!
      Villager being modified based on any AC:NL saved data on your 3DS!
      Mii!

      • ShawnOtakuSomething

        where did you get that info?

        • J_Joestar

          more of a wish-list of possible customizable units than actual info lol, sorry if it got your hopes up.

  • ChiffonCake

    tl;dr Sakurai continues to alienate competitive players.

    I absolutely don’t have a problem with Smash being accessible to fighting game newcomers, but come on, striking a balance between making it easy to learn but still interesting at higher skill levels probably isn’t impossible.

    Customization does sound interesting, though. I wonder how it’ll work out specifically.

    • 1Fella

      It “is” impossible though. Just think of every fighter that tried to strike that balance and failed.
      The industry needs more fun games.
      Competitive players have tekken , skullgirls , capcom stuff and anskys stuff.
      Its time for devs to start choosing a side to fully support and quit alienating the average gamer with false intentions of “balance between players”.

      • ChiffonCake

        >It “is” impossible though.
        Only until someone does it.

        >Just think of every fighter that tried to strike that balance and failed.
        You mean, like Melee and PSASBR?

        >The industry needs more fun games.
        Your definition of “fun” is not the same as everyone else’s.

        • 1Fella

          Melee wasn’t competitive , wasn’t built for competition & the majority of Melee fans & Brawls fans did not care for those “hardcore” tactics , with or without them. They bought Melee & Brawl because they are “FUN” & “ACCESSIBLE” games. Not strict , stressful & limiting the player type games you see elsewhere. *cough*NamComSkys*cough* Smash gives you various options of play (accessibility) & deep strategy. (If you so choose to embrace the study of the game.)
          Like someone else said below in the post section , it’s up to you hardcore nuts to turn items on & select different stages. That is the funniest s*** I’ve ever read LOL: “Sakurai , make the game stricter & competitive so we can’t limit ourselves due to our inability to hack it.” Come on now. I thought ya’ll was competitive. Hardcore.

          PSASNR is the same as MvC , Arcana Hearts , BlazBlue & Street Fighter , “attempting” to cater to average gamers & failing because all you see online & in their respective community’s are hardcore gaming trolls , who could give 2 f***s if an average player is enjoying their experience.
          I’ve seen your kind before :”Block , Train Harder , Look up youtube combos , Bait , etc.” Insinuating that the average gamer , who is not reta**ed , knows that already. Come on now.

          Again , you are so caught up in this bulls*** competitive community mentality that you can’t differentiate realistic beliefs from cult beliefs.
          Competitive (aka strict & or hardcore fighters) are “NOT” enjoyable to the average player.
          But I’m sure you’ll be the first to complain as to why other genre’s get more attention & fighters get flack outside the internet.

          • ChiffonCake

            1. Please calm down. You are clearly agitated.
            2. There’s no need to resort to insults.
            3. Ok, let’s go.

            >Melee wasn’t competitive , wasn’t built for competition
            And yet, tournaments exist. This has to mean something.

            >the majority of Melee fans & Brawls fans did not care for those “hardcore” tactics , with or without them. They bought Melee & Brawl because they are “FUN” & “ACCESSIBLE” games.
            Doesn’t this just prove my point? Competitive players enjoyed Melee, as indicated by tournaments existing, while casual players could still have light-hearted fun with it.

            >Not strict , stressful & limiting the player type games you see elsewhere.
            This isn’t related, but just so you know, these qualities and “fun” are not mutually exclusive. Again, your definition of “fun” is not the only one.
            Also, I don’t remember saying anything about making the game stricter (whatever that means), more stressful, or limited.

            >it’s up to you hardcore nuts
            I’m not even a “hardcre nut! I don’t play that many fighters. I just don’t like the idea of a developer consciously working against a part of their game’s fanbase for no reason.

            >MvC , Arcana Hearts , BlazBlue & Street Fighter , “attempting” to cater to average gamers
            I’m not sure about those examples, since I don’t really know much about their gameplay, besides MvC3. I don’t see how you could not play it casually between friends.

            > because all you see online & in their respective community’s are hardcore gaming trolls , who could give 2 f***s if an average player is enjoying their experience.
            I understand your concerns, and elitistic competitive players can be really terrible, but that’s a problem with the community, while a game working against a style of play is a problem with its design. It is the latter that I’m talking about.
            I also hope you realize that you’re pretty much being as much of an elitist here as those “hardcore gaming trolls”, by saying that everyone should play in the way you find acceptable.

            >Again , you are so caught up in this bulls*** competitive community mentality that you can’t differentiate realistic beliefs from cult beliefs.
            Eh… what’s a “realistic belief” and a “cult belief”, then?

            >Competitive (aka strict & or hardcore fighters) are “NOT” enjoyable to the average player.
            There’s no reason why a game can’t be enjoyable to both competitive and casual players.
            As an example, look at chess. You can play it casually between friends, or you can play it at an extremely high level of skill, as seen in world tournaments. The game accomodades both and does not discourage either, since it’s easy to learn but hard to master.
            And then we have Brawl, with things such as tripping and the heavily unbalanced roster actively working against higher levels of play. Alternatively, a game with really complex gameplay (Guilty Gear, maybe?) would also inherently work against casual play.

            I think you’re misunderstanding my position. I DON’T want the game to be made more complex so that only competitive players can play it! But I also don’t want it to be dumbed down so that any sort of deeper play is impossible. I want a balance to be achieved, and I don’t think it’s impossible.

            Hopefully I’m getting my point across.

  • Kelohmello

    I really just can’t get behind Sakurai’s mindset. Brawl took away mechanics from Melee that absolutely only affected the game positively. These mechanics made the game interesting for the hardcore players while also only being extra systems that the casual players didn’t need to know about to play or enjoy the game(Most of them didn’t and don’t know they exist). And I don’t really see what he’s talking about when he refers to a “silent majority”, since as I mentioned Brawl was basically Melee with mechanics taken away gameplay-wise. More content of course (as any sequel should have) but with certain key things that didn’t hurt anyone being taken away.

    It’s just baffling. Like Melee proved, there’s a balance between hardcore and casual that’s perfectly feasible. The groundwork was already laid; they just have to make it, and I don’t see why they’re so adamantly against that.

  • 1Fella

    Finally , a developer who understands to make a game for “fun”.
    What a hard concept in a “videogame” industry lol.
    This makes me want to support this game even more!

    • metaxzero

      “Finally”? Sakurai has always been like this. Even though he intentionally made Brawl less fun for players who don’t just leave all items and mash buttons for 5 minutes.

  • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

    I hope we are able to unlock more “B” Special moves! That way, when we fight online or in tournaments, most characters will end up being less clone-y.

  • デ オオカミ

    I played Melee many hours a day for years on end, only because I loved it that much. Brawl for me is just… terrible, no matter how much I try and how open-minded I’d like to be about it, the gameplay just became so sluggish. >_>’; I really can’t seem to understand why they would downgrade the gameplay so much (in my very personal opinion).

    • RisukuAozora

      Brawl to me felt smoother, more controllable, more balanced at the point of being slower and having tripping. It’s hard to call it a downgrade as much as just a slight different direction. I’m hoping SSB4 will be the middle ground of Smash. Something that’s still competitive (like Melee), but fun and accessible for everyone (like 64 & Brawl).

      • metaxzero

        Brawl is the only Smash game to have a character banned in tourneys. And all Smash games are competitive. It’s just that 64 and Melee had more for the competitive gamer to have fun with vs. the slow, sluggish, and campy Brawl.

        Also, Smash in general (even Melee) are among the most accessible games. But you’re never going to easily hang with a vet player in the no items and balanced stages ruleset.

  • Rollersnake

    I’m in that sort of awkward middle stage where I’m not proficient enough in fighting games to participate in the fighting game community, yet good enough to completely destroy players inexperienced with fighting games. It is genuinely hard for me to have fun with fighting games outside of single-player as there seem to be so few players at around my skill level.

    So I’m thankful for fighting games like Smash Bros. which make accessibility their top priority, and I support Sakurai in the direction he’s choosing to take the series.

    • Rollersnake

      To add to what Zaron was saying, I’ve been playing fighting games since Street Fighter II was new, and the whole memorizing difficult button combinations thing was one of the first things you latched onto if you were a kid getting into fighting games back then. This was Mortal Kombat’s main appeal—memorize this arbitrary difficult button combination and be rewarded with a badass gory scene.

      Among novice players, the guy who could pull off the special moves would win every time. So that was what you focused on learning.

      Hadoooken! Hadoooken! Shoooooryuken!

      And here I am today, the guy who can pull off nearly all the special moves, but can barely use normal moves, because I have such a poor sense of timing and match psychology, or whatever you want to call it, and my habits are so ingrained I haven’t been able to change them. The players getting into fighting games with Smash Bros. are honestly better off than those of us who jumped into the deep end with Street Fighter, I think.

    • ShadowDivz

      Agreed. When i play fighting games with friends it’s literally you win some, you lose some. Perfect balance.
      But when you go online you just get raped by the people who have “mastered” the gam.*cough*spam*cough*

      • Rollersnake

        Spamming moves doesn’t get you anywhere against a skilled opponent, though, unless the game balance is completely horrible. Usually it’s just a case of the losing player not knowing how to defend against it, and can you really blame a player for exploiting a weakness once they’ve found it?

        Also it would be nice if people stopped using the word “rape” to mean “do better than”—thanks.

    • Solomon_Kano

      I’m pretty much in the same boat. I’m no beginner, but I’m not FGC-let’s-all-go-to-EVO awesome either, so I typically can’t find any enjoyment when playing fighters online.

    • https://twitter.com/A_Beast_of_Prey Equinox K

      @Solomon_Kano:disqus @ShadowDivz:disqus Anymore room in that boat for one more?

    • Go2hell66

      just get better then

      • Rollersnake

        Believe me, it’s not for lack of trying.

  • https://twitter.com/A_Beast_of_Prey Equinox K

    I’m just looking forward to the game and Sakurai and Co. making the game enjoyable. Smash Bros. was one of the first games I got on my N64 when I was a wee lad, and I enjoyed Melee even more when it came out because of the increased roster and all. Even though I used to whup my brothers’ butts (and sometimes older cousins’ butts) at the game, it gave us an opportunity to play something at the same we liked and enjoyed ourselves.

    In this day and age this is something that seems to have gotten lost on many competitive fighting game players, the sense of actually enjoyable the game is lost and there is very little sportsmanship to go along with it when I was a teen playing fighting games in my local arcade. Whether I got my butt whupped or not my opponent would at least still be cordial and acknowledge my skill or doing best, hell I still do that whether I win or lose a match if I enjoyed it enough.

    I do consider myself somewhat rubbish at fighting games now especially with a lot of the health issues that keep me from sitting glued on a tv jamming on a game system’s controller buttons for hours on end (also just being older, my memory sucks now), so for Sakurai wanting to make the next couple of Smash Bros. games accessible to all and enjoyable is not something that should be getting decried like I’m seeing right now lest any of you forget your gaming roots and also your unbringing in being respectful towards others.

  • Virevolte

    I didn’t know about these differences but I’m all in for a game that let occasionally win the beginners. Since my friends don’t have the game, it makes things a little more fair.

  • John

    I play Brawl competitively and I’m having tons of fun with it. I also enjoy playing with items once in a while, but I really have more fun when playing seriously and winning against good players in tournaments etc.

    I don’t really undestand why people hate competitive players. If this new Smash Bros. will be a bit more competitive than Brawl, it doesn’t mean that it won’t be fun when playing with 3-4 players items on. There are a lot of people like me that just enjoy playing these games more when luck factor is as small as possible, no need to hate us because of that.

  • KingRuff

    I don’t really understand what goes on in Sakurai’s head and I have accepted that I never will. All people want is a game that is interesting for both casual players and the more competitive. Does this mean get rid of all of the stage randomness and items? NO. Does it mean Increase the randomness to the point that winning is no longer skill based? DOUBLE NO. That was brawl’s problem, it leaned to far into the random, and removed some of the skill. Tripping causes accidental deaths(In any other game it would have been a deal breaker. Imagine Super Mario World with tripping, it’s just as bad here). The air dodge became nothing more than doing a flip in place(How is that a dodge?). Certain characters weren’t checked for balance before being added to the roster(Diddy Kong infinite cartwheel, Pit infinite sword spin, MetaKnight period, Super Sonic). Stated removal of “clones” didn’t actually remove the clones.(Fox/Falco/Wolf, Link/Toon Link, Ganondorf/Captain Falcon). Brawl was a great game, but only a good Smash game. I’ll still buy the new one when it comes out, but Sakurai should learn from his mistakes not imitate them. Hopefully we end up with a game that pleases everybody and not just the silent “majority”.(Seriously you went to a fighting game company for balancing on your game and then call your own fighting fans the loud minority. Communication is definitely not this man’s strong suit.)

    • XiaomuArisu

      I salute you!
      You stole the words from my mouth.

  • Rasputing

    Did Sakurai even think about why the ‘silent majority’ prefers Brawl? People like Brawl for the content, Melee for the mechanics. So long as new characters, stages, etc. are added, the silent majority is appeased (before any comments on stereotyping, I’m doing it no less than Sakurai did in this article). I highly doubt Brawl is anyone favorite game for the slower gameplay. Sakurai should at least attempt to make a game that appeases to both. It shouldn’t be too hard: The creators of Chess did it as far back as the 600s.

    • $2181035

      No, he didn’t think about because he hasn’t proven that the silent majority does prefer Brawl. He just thinks there is a silent majority that does. Classic modern Nintendo. Instead of listening to the actual feedback, they make up some phantom demographic or just ignore it and do whatever they want to do.

  • Icedus

    Silent majority, huh? I wonder when the question was on the Everybody Who Doesn’t Vote Channel!

    • http://www.siliconera.com/ Ishaan

      No, but they voted with their wallets.

  • Julien_N

    Every time differences between the various Smash Bros are mentionned, nobody ever talks about the original one. A shame, as it is my favorite. T_T
    Not too complicated, yet very fun and provided exciting visual and aural feedback whenever your attacks landed on an opponent. Plus, Ness was actually good and had lots of fun tricks with the jump-cancel.

  • Graham Page

    Disgusting. Melee and the original WERE NOT difficult to get into because of tech based game play – they still functioned incredibly well for the new gamer. Catering to the player that wants a deeper game with technical nuance doesn’t hurt the casual, who’ll have fun either way and will simply not dedicate him/herself to that sort of play. Doing the reversal however, alienates a base that used to love your games.

    Shooting down the voices of the people that still love 64 and Melee for their gameplay is backwards, ignorant and disrespectful. He ACKNOWLEDGES their voice but cuts them short. Just remember Sakurai, these people are still squeezing as much gameplay as possible from your 10 year old games because they love the way they play so much. Casuals won’t be doing that with Brawl in the future.

    You don’t need to make melee 2.0. Make something that’s worth investing time into to get better. Make techs easier to access or something. You can make the game deeper without making it inaccessible. You’ve got the TEKKEN team working with you for crying out loud. Learn from them.

    • http://www.siliconera.com/ Ishaan

      You’ve got the TEKKEN team working with you for crying out loud. Learn from them.

      I think this kind of misses the point. He doesn’t care. He doesn’t want to pick up habits from anyone involved in traditional fighting games, because they have absolutely nothing to offer him, whatsoever. He doesn’t want to follow in their footsteps.

      What he has said is that Smash 4 will be in between Melee and Brawl, so he isn’t disrespecting anyone. “Disgusting” is an extremely strong word to use here.

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    I don’t know where Sakurai got this idea that Melee was too technical or user-unfriendly. While I can understand and even applaud his desire to keep Smash Bros. from slipping into the same exclusionary niche that many successful fighters inhabit, I don’t think the series was ever in danger of going there to begin with. If anything, Melee is almost the perfect competitive game: anyone can play it well enough to compete, but winning consistently takes real skill.

  • Never

    Wow, Sakurai is under so many wrong impressions.
    How can he possibly say that Melee was hard to get into when it’s what POPULARIZED Smash Brothers? The 64 version was great but it wasn’t until Melee came along and blew everything out of the water that Smash became so beloved by almost everyone who played it.

    My little brother played Brawl, as a part of the “Silent Majority”, before he even played Melee- but as soon as he found out about Melee and played it he immediately liked Melee more. Now that’s all he plays, despite the fact that there are no Smash Balls or any trophies he just doesn’t like Brawl anymore.

    Just because the fighting game forums also have a tendency towards Melee doesn’t restrict that opinion to them. Simply because one side is Vocal doesn’t mean there aren’t an abundance of silent people who share their opinion. He may be good at making games, but he doesn’t seem to have any ability in understanding them from a consumer perspective.

    That being said I can still understand where he’s coming from and the reasoning behind what he’s saying. Though I don’t agree.

  • Daniel Danger Plunkett

    I’ve been a player of Smash since 2001, and my friends and I are some of the best players that I know, that being said, we’ve loved the games, I’m going to get a Wii U just for smash. The only thing we hope for is more balance in character strength. I used to surprise the crap out of people with my ganondorf, but in tournament mode, its pretty rough to go against mega fast characters with Gdorf and Bowser. I’d love to see some changes there because I’ve always loved the larger characters! Either way, I’m sure I’ll be pleased with whatever they choose to do!

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