Dragon Ball Z: Battle of Z Isn’t Being Developed By The Usual Team

By Ishaan . July 19, 2013 . 11:30am

Dragon Ball Z: Battle of Z isn’t being developed by Spike, who were behind the Dragon Ball Z: Budokai Tenkaichi and Raging Blast games, Siliconera can confirm.

 

Instead, the game is being developed by Artdink, who have worked on a number of Gundam and Macross games. You might also recognize them for Carnage Heart EXA, which Natsume recently published in the U.S.

 

Dragon Ball Z: Battle of Z is in development for the Xbox 360, PlayStation 3 and PS Vita. You can find out more about the game here.

 


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  • Kalis Konig

    Well at least there is some hope for this game now. even if only a little.

  • Just Tim

    How about a DVD+game combo edition, Namco Bandai?

    • almostautumn

      Right, because they always get localized.

  • Highasthesky

    Gundam and Macross huh? is that why the models are so stiff?

  • Nanaki

    Certainly seems like some will praise the game for its differences while others plague it with criticism for being too different.

    Such is the world. I’d like to give this one a chance, especially if it has a good soundtrack.

    • Koibito888

      Plus it’s just like Zenkai which is one of the most popular games in japan.

  • http://truner.beluva.hu/ Truner Razer

    There goes some of my hype. Spike really knew how to pull Dragon Ball Z off with Budokai Tenkaichi. A shame that they kind of failed to deliver after the 3rd game. Raging Blast 1-2 were poop at best… Ultimate Tenkaichi was a mess. Well, as long as I get content that lasts for more than 10 hours, I’m fine with this.

    • Koibito888

      Well this game is similar in system to Dragon Ball Zenkai and that game is incredibly popular for good reason.

  • almostautumn

    Thank goodness; after the Budokai titles I found the DBZ games garbage. I know some people liked them but they were just overly complicated in my eyes, and despite this didn’t really offer a more anime-frentic aesthetic.
    Boy; fond memories of obscenely long teleport-counters in Budokai 3. “Psht!” “Psht!” “Psht!” “Psht!” Punch!
    Ah; memories

    • monkey king

      Read will you, it says budokai -tenkaichi- (and raging blast), which were done by Spike.
      DBZ budokai (and burst limit) were done by Dimps.

  • Robert Hendrie

    Old new, this was in the credits of the first trailer….

  • Rashid Al Rabah

    Thank god, the last ones were terrible!

  • Guest

    Dammit Namco, please consider doing this for JoJo’s Bizarre Adventure: All-Star Battle. The fanbase wants to support this series over here in any way it can.

  • Fox

    We’ve known this for weeks.

    Artdink has made some of the best mecha combat games out there. They know how to craft 3rd person action-combat in three dimensions… really, they’re the perfect fit for a DBZ game.

    I mean, unless all you want is another lame 2D fighter that does nothing to replicate the DB experience.

    • Koibito888

      See this guy, this guy knows what he’s talking about.

  • AuraGuyChris

    Krillin looks skinnier and far more breakable.
    Why is he opting for suicide in this image?

  • Chee Yang

    They should just give it back to Dimps to develop another one. Their games were more of a fighter while Spike was more of just flying around and using your imagination as if you were actually in the DBZ universe. The concept isn’t bad, it’s just that I didn’t really enjoy the fighting as much.

    I want to see CyberConnect2 get a dip at the DBZ franchise.

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