Hatsune Miku: Project Diva F Trailer Has English Language Footage

By Ishaan . August 14, 2013 . 1:30pm

Sega have shared a new trailer for Hatsune Miku: Project Diva F, featuring English-language footage from the game from the songs “Sebonzakura” and “Acute” by Kurousa P. Watch it below:

 

 

Hatsune Miku: Project Diva F will be available on August 27th in North America for the PlayStation 3.


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  • https://twitter.com/BinksFrost Binks5

    nice moves kaito, sure am looking forward to this

  • Steven Higgins

    I say this to my friend all the time, but I can totally see Miku having a slice of life anime in which she and the other vocaloids attend a performing arts school and have magical girl-style transformations to change costumes during performances.

    • chibidw

      iunderstoodthatreference.jpg

  • Malon

    Why aren’t they bringing the Vita version ?

    • Erikdayo

      Because they don’t want to bring over one of Japan’s top selling Vita games of all time to the West. Makes sense. Right? Didn’t think so.

      • ninjabart122

        To be fair though, they are already taking a risk with bringing over the PS3 version.

        Bringing the Vita version is an even bigger risk considering that the Vita still isn’t generally accepted in the US.

        • Erikdayo

          Can’t sell systems without games. Granted, Project DIVA is a niche series. Especially in the US.

          Regardless, I am glad we are getting anything at all. I already own the Japanese PS3 and Vita versions, the Miku Vita, the mini controller, and the big arcade controller. And I will be buying the US release as well to show my support. Maybe if this experiment is a success they will bring over Project DIVA F 2nd on both systems.

    • leingod

      It’s just SEGA being jerks to the Vita. Still waiting for PSO2, btw…

    • FetusZero

      I’d actually buy both the Vita and PS3 versions if I could. While I
      prefer gaming in my living room, sitting comfortably on the couch, this
      type of game is perfect for portable systems.

      Would of been even better if cross-save was supported, so you could use the same progress on both systems.

      • Chaos_Knight

        I agree it would perfect for portable systems. It would be awkward to play on consoles imo.

        Me: *plays game on PS3*
        *Friend walks in*
        Friend: Dude….wth are you playing…?
        Me: Um……..hehe. .////.

        • FetusZero

          lol not a problem for me, people have gotten used to the kind of games I play and I’ve gotten used to the awkward looks and comments it earns me every now and then :p

        • Bacon_n_Lettuce

          That exact scenario happened with me while I was playing one of the PSP versions! I told him to just try it out and he’d understand, and since then he’s been playing every release.

      • Malon

        I agree. I imported the Vita version now 6 months ago and I didn’t enjoy the PS3 demo, it really doesn’t fit the non-portable systems imo.

    • SerendipityX

      Vita has not sold well in the west. Plain and simple.

      • chibidw

        Vita doesn’t sell well, because developers refuse to make games for the Vita because it doesn’t sell well.

        ….Nope, can’t see the connection.

        • SerendipityX

          Chicken and Egg situation. There are developers making games their just mostly indies.

          • 果林

            a lot of people i know doesn’t buy the vita because the memory sticks prices per gig are ridiculous

          • chibidw

            Oh they definitely are.

            There are rumors that there’s going to be a price drop in the near-ish future however, as well as the introduction of 64GB memory cards. I’d say keep an eye out.

          • KnifeAndFork

            Hopefully right around the time the PS4/Vita bundle comes out

          • School Idol Addict

            Yeah it’s ridiculous.
            Right now because of Vita memory card price, it easily add 2.50$ to 5$ per gig you download on games you buy from PSN depending on the size of memory card you have.

        • Arcana Wiz

          it’s a cycle and Sony have to do something to Vita escape from it.

          • Xerain

            Make a PS4 Bundle that includes a Vita for the same price as an XBoxOne.

            Hmm… Stupid camera or entire second game system… which are people gonna pick?

      • School Idol Addict

        Maybe, but seriously how much it would cost for them to bring the Vita version here ?
        They already did all the localization of the PS3 version, so they wouldn’t have to do much work to bring the Vita version and they don’t have to pay extra fee for the Vita localisation since it’s their own IP.
        So even if the Vita version would only sell a few thousand copies it would most likely be enough to make them profit.

        • chibidw

          I agree. The menu for the Vita version has already been translated since E3 2012, and they seemingly aren’t even bothering to translate the songs further than Romanji, so I can’t possibly see what effort they could need to further invest in it considering the games are almost clones of eachother.

          Release the Vita version as a package with all of the existing DLC like with Disgaea 3/4 and nobody would know the difference between the two.

          • SerendipityX

            I thought they brought the PS3 version b/c it came with all of the DLC from the Vita version?

          • chibidw

            Yes, but some people have acted like nobody has ever released game/dlc compilations on Vita before and are pretending that’s some kid of justification not to port it.

            “It’s not worth releasing the Vita version because it doesn’t have as many songs!” er, hate to break it to you but it has access to just as many songs.

          • SerendipityX

            I think it’s just Sega being Sega. They are going the “safest” route possible in testing the waters for Vocaloids.

          • chibidw

            The problem is that they’ve been “testing the waters” for over a year.

            …And it started with the Vita version.

            http://www.siliconera.com/2012/06/06/why-is-there-a-translated-demo-of-hatsune-miku-project-diva-f-at-e3/

          • ninjabart122

            Would releasing the Vita version as PSN only mitigate some of the costs if they were to release them as actual cartridge games?

          • chibidw

            Hell I’d be happy if they would even do that much. But they’ve shown no interest in it -period-, which is the problem.

          • SerendipityX

            Sega is also in a weird situation with PSO2, another vita game. Which may or may not have something to do with it *shrug* I wanted the Vita version of Miku myself, sadly.

          • Xerain

            No, it does not. It comes with new content over the Vita. This new content was then released as paid DLC for the Vita, after the PS3 version came out.

            DLC that existed prior to the PS3 version’s release is not included… though it is cross buy DLC that works with both PS3 and Vita versions. That being said, there’s not a lot of it. Only half a song and some accessories, a costume pack, a premium theme, and 3 extra characters.

            The premium theme and the costume pack are the gamestop preorder bonus.

  • Demeanor

    Need moar F 2nd news… :P

  • Dylan Neill

    I hope there’s an option to swap between Romaji and English translations

    • Antixono

      I hope so too,that’ll be the best.

    • Firekitty

      Me too. I mean, it’s good that they have the lyrics there in case you want to sing along, but it’ll be annoying to have to look up translations.

  • truesper

    The timing of notes in this video seems different from when I played it. The game has a delay option but it is hard to set right; it even goes negative, which seems nonsensical…

    @Ishaan
    Do you have any contacts at Sega that can get an explanation for setting Project Diva F’s delay option exactly correct based on display lag measurements? (From http://www.displaylag.com/display-database/ and most new HDTV reviews.)

    The game is a lot more fun when this is set correctly.

    • KnifeAndFork

      Yeah I never liked these games because of that.

    • Erikdayo

      Timing is easier on the Vita since it’s easier to optimize for the Vita’s display… Because they’re pretty much all the same and made with gaming in mind. Too bad that version isn’t coming here.

      As for the input lag issues on HDTV’s, you really need to do your research before buying on. Project DIVA F plays GREAT on my TV but on one friend’s it is unbearably bad. No amount of correction fixes the fact that there is a large delay between input and sound confirmation of that input. That needs to be tight to play efficiently.

      • truesper

        Sound is a different problem. If you’re not careful, your receiver will be adding a lot of delay on purpose.

        But back to the point, we really need Sega to explain the relationship between Project Diva F’s delay option and objectively measured display lag. That will remove the voodooo fumbling (I’ve seen a lot of wacky claims) and make the game more fun for new western players.

        Keep in mind that most of these new players have never seen the game on Vita, so don’t even know what correct looks like…

        @Ishaan
        Please help get this on Sega’s radar. :-)

        • Erikdayo

          Maybe I’m not explaining things the right way. But the way I’ve seen it is the sound being far behind the controller inputs on a few friend’s TVs. This is while using the TV speakers. No external receiver.

          On my TV this is not an issue. If I use the TV sound there isn’t any noticeable amount of lag. I am sure there is some very small amount of lag, but it’s about on par with the Vita. Same goes with my sound bar when the PS3 is plugged into it directly. I do HDMI to TV and A/V cable for audio to sound bar.

          I did find originally that there were delay issues with my sound when I went from PS3 to TV via HDMI and then TV to sound bar via optical. That is why I switched to the direct connection from PS3 to sound bar.

          • truesper

            When using audio throug/from a TV, it often lags the audio to match the display processing lag. Some TVs have an option to explicitly control the audio delay separately.

            Mini info dump:

            There are a lot of factors affecting audio lag, such as:
            - HDMI overhead
            - Receiver “A/V sync” option (fixed 30-60ms delay)
            - Receiver buffering for speaker distance compensation
            - Actual speaker distance (1ms per foot!)

            I used Guitar Hero 2′s autocalibration controller to measure and found that the only way to get 0-10ms audio lag was using analog stereo out to my receiver while set to “2CH” mode (no processing at all, including no LFE crossover).

            Fortunately the PS3 supports simultaneous HDMI/analog output, and this game only uses stereo.

            Trying to calibrate display lag based on audio when you may also have audio lag is a mess. That’s why I hope we can get Sega’s attention and get them to explain how to set the game’s delay precisely when at least the display’s lag has been measured.

    • tubers

      The negative is definitely to offset input lag..

      We all don’t have the same set up of displays.. some display have massive input lag (110ms).. some only have like 30ms.

      This is something that would probably have to be adjusted on your own.

      There should be a thorough note/tutorial about it though.

      • truesper

        You think negative compensates for display lag? I am pretty sure positive does that! :) See, nobody knows for sure…

        And yes displays are different, but there are objective measurements of many displays available. See the link in the first post. You can also use Guitar Hero 2 to measure exact display lag yourself.

        The problem is we need to know how to use the exact display lag information in Project Diva F.

  • Sentsuizan_93

    I really love the way Miku says the SEGA introduction…
    Anyway, can’t wait to get this. ^_^

  • Arcana Wiz

    Looking great! i sure will buy it, but the game would be even better if it had the lyrics translated…..

  • ShawnOtakuSomething

    (¬‿¬) English-language footage

  • Will John

    I am disgusted in myself for not preordering this, but I am low on money this month and unfortunately the limited edition doesn’t look too good to me. Hopefully there will still be copies of this somewhere in a few months….

  • fool

    I’m (morbidly?) curious…

    Wondering how the PS3 and Vita versions compare though. Anybody know?

    • Neppygear

      PS3 version has better graphics, more songs, costumes, accessories, etc. and is obviously also in English. They’re essentially the same game, but one of them has more content and the other is portable.

      • SpaceOfSoul

        Not entirely true about the more songs and costume part. The vita version of the game does have access to all the content the ps3 version does. Only that its in the form of DLC and needs to be purchased.

        The only big difference is the graphics and Star note playstyle.

        • Neppygear

          3000 yen DLC you need to have a Japanese account to buy, yes. I’m thinking most casual Diva-ers don’t really bother with that.

  • Christopher Nunes

    Misleading title is misleading… :P

    But I look forward to the game when it comes out! Got it pre-order and everything!

    • DyLaN

      It is english, in a way.

      • Christopher Nunes

        I was expecting English-language songs for a second there or the lyrics actually translated instead of romaji (though it’s nice to see that).

        • DyLaN

          Haha I was expecting translated lyrics too. Hope you can toggle it.

  • Aristides

    X_X I’m still stuck having to import the Vita version when I have cash… my PS3 is long dead

  • Croix Zapp

    have this on vita, hell lotta fun even though it’s in jap

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