Spike Shipping More Copies Of Conception II On Vita Than 3DS

By Ishaan . August 19, 2013 . 11:00am

 

Conception II is headed to both the PlayStation Vita and Nintendo 3DS, but Spike Chunsoft are shipping more copies of the Vita version to retailers.

 

Retail blog Sinobi reports that the Vita version’s initial shipment is 60,000 copies while the 3DS version’s shipment is 30,000 copies.

 

So, why the difference? Likely because the segment of the market that Conception II appeals to has more of a presence on the Vita than on 3DS. The Vita has a greater collection of games that appeal directly to the “otaku” userbase and Conception II fits neatly into that niche. Additionally, the first Conception game was a PSP title, so Spike Chunsoft are probably counting on PSP owners that became early Vita adopters to support the game.

 

Spike’s promotion thus far has focused largely on the Vita version as well, which makes sense given where they’re focusing the majority of their shipment. It should be interesting to see how sales of Conception II look when the game releases this week.

 

Given that the first game sold just 30,000 copies at launch and was apparently successful enough to greenlight a sequel, one can assume that Conception II should be okay despite the Vita’s relatively low userbase, with the 3DS version making up for any deficit.

 


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  • Rafael Monteiro

    It has begun?

  • malek86

    I’m surprised at them shipping 90k copies in all, since as you said, the original game launched at 30k units. Given the usual 70% sell-through ratio for this kind of titles, that means they expect Conception 2 to sell about 60k units combined?

    This might be a little much. The PSV is picking up the PSP’s legacy in terms of otaku titles, but the userbase is still low. And the 3DS didn’t seem to follow up as well.

    • http://www.siliconera.com/ Ishaan

      The original sold through 50% of its shipment in week 1.

      • malek86

        Even worse, that means they should know their target was off the mark last time. I’m pretty sure these companies don’t want a low sell-through ratio. Unless you are called Nintendo, that means your game is going in the discount bin fast.

  • Oscar Alberto Abrego Suarez

    Mmmm strange move, i wonder though doesnt everyone in Japan into gaming Otaku as well?

    In any case as long as the game sells well i will wait until judging them for this move.

    Still waiting localization anyways.

    • http://www.siliconera.com/ Ishaan

      i wonder though doesnt everyone in Japan into gaming Otaku as well?

      Not at all. The “otaku” fanbase is a tiny segment of the overall games audience. That’s why otaku games thrive on platforms like Vita, where competition is lower. They play off of each other and don’t need high sales in order to be successes, since development costs are generally on the lower side.

      • Oscar Alberto Abrego Suarez

        Oh thanks, well the more you know.

      • jujubee88

        Dragons Crown is certainly “otaku” inspired I would say. And it’s budget was high enough to be a $50 USD game on console.

        It also sold the most for a VanillaWare game whereas It probably wouldn’t have if it didn’t have the appeal to the “otaku” base.

        • http://www.siliconera.com/ Ishaan

          D. Crown is a little different because the fanservice is certainly a strong element in its favour, but at the same time it also has the multiplayer going for it, which is a strong feature that will help keep it going longer in the market than single-player games.

    • TheExile285

      Still waiting localization anyways.

      ……Good luck with that, lol.

      • Oscar Alberto Abrego Suarez

        Come on we got Senran Kagura, i say that increaced this game chances of localization by at least 5%.

        • TheExile285

          SK is a fanservicy beat em up with big breasted female ninjas.

          This is a JRPG about making babies with jailbait heroines.

          >_>

    • 하세요

      Otaku are actually quite shunned in Japan.

  • TheExile285

    Isn’t the Vita version a little more visually enhanced than the 3DS version too? (Maybe I’m thinking of that kissing RPG)

    • http://www.siliconera.com/ Ishaan

      Nope, this is the one you’re thinking of.

  • Antixono

    I hope it gets a localization.If they localize it,what do you guys think it will be for 3ds or vita?Both?I think it would be for 3ds(hopefully)plus the vita isn’t region locked so….

    • Rini11

      Me too:)

    • Kevadu

      Er, if it actually got localized then why wouldn’t they release both versions? Localization costs wouldn’t change.

      • ronin4life

        Hatsune miku is a Vita and ps3 game.Only the ps3 Version is coming here. And it isn’t the only ps3/vita title localised in this manner.

        The install base is *that* low.

        • TheExile285

          Depends on the publisher. If the system can get both Atelier ports in the west then its obvious people are buying the games.

        • Cazar

          That’s only because the PS3 version had more content than the vita version. Since the PS3 version was already out by the time they decided to localize it it wouldn’t make much sense to release vita version along side it with less content.

    • Tincho D

      Hopefully both.

    • Arcana Wiz

      so what? i fail to realize your tought, i mean they localize for the people who dont know how to read japanese, so why they only would localize for a version, and i could argue that as the article said that type of games have a beter reception on sony consoles…

      • NintendoPSX

        Yet Senran Kagura for 3DS get’s a localization and the more popular Vita one doesn’t. The demographic fits the Vita more so your point is just as strange.

        • British_Otaku

          Senran Kagura STARTED on the 3DS.
          Conception started on the PSP and is still mostly marketed on the Vita (which has a few more features I hear). The 3DS demo didn’t feel like it was make much use of the second screen at all.

        • ekibyougami

          IMO, Shinovi Versus has more ecchi-er scenes and elements compared to Burst, so it would make sense if XSEED had to choose on gambling (or experimenting) with BURST first.

  • ZekeFreek

    VITA MASTER RACE! Also, I hope someone picks up the license, but…

  • Tincho D

    Everyone praise the otaku machine.

    • Amikya

      ZUN’s Touhou games please !

      • Namuro

        Well, there’s a fan made version on the PSP. The official ones would be lovely, but we all know it’s impossible LOL. Besides, I can only play Touhou with the keyboard, I’d be slaughtered, playing it on the handheld. (I tried playing the games with the 360 controller, and the results were abysmal…which is weird since I can play other bullet hell like Ketsui Death Label on the 3DS, or even Mushihime-sama on the iPod Touch just fine)

        Although, I wish there’s a dedicated handheld for bullet hell and shmup games, with a long vertical screen and all… even if the thing is too big to fit in my pocket, and awkward to carry around. I would buy it in a heartbeat!

  • SlickRoach

    It’s nice that they’re thinking about the Vita a bit more. It feels like the 3DS got a slew of titles over the summer and Vita got Dragon’s Crown. If somehow this game comes over I’ll most likely get it on Vita.

  • FitzpatrickPhillips

    I’m wondering if I should bother to finish Conception 1 before starting this. Then again, I do like the girl designs better in 1.

    • Oscar Alberto Abrego Suarez

      You should if you want to play a good game, the gameplay is fun although the battles drags too long. But the date elements are kinda good, not revolutionary but entertaining.

      At least Conception 1 has 12 maidens instead of just half.

      • FitzpatrickPhillips

        Yeah I already played quite a bit of Conception 1. I just never finished it and its been a while.

  • http://epiclyamazing.wordpress.com/ AzureNova

    Nice. I’m hoping they will ship some localized copies of the game out too =^_^=

  • Arcana Wiz

    Well they know where their fanbase is, this reason plain and simple.

  • Ethan_Twain

    That seems reasonable. The more moe the art in a game is, the more likely it is to show up on the Vita. Compile Heart, Nippon Ichi, Idea Factory… these are the sorts of developers that look to be finding a home on the platform.

    I’m struggling to put into words what the similarity between these developers is, but I perceive there to be a similarity. They’re all… particularly aggressively Japanese? That’s not quite it.

    • Duc PC-QB

      Are Falcom games moe too ?

      • Ethan_Twain

        What do they make again? They’re the Trails in the Sky guys, right? PSP JRPG? Only one of their franchise ever left Japan?

        I’m not sure what their art style is, but they definitely seem to fit in as a JRPG developer that makes Japanese games for Japan and that’s about it.

        One similarity between all these Vita RPGs is that they’re from firms without western branches. If they leave, it’s through one of the dedicated niche localization firms. Xseed or whatever.

        • MrSirFeatherFang

          From what I know, they have worked with many different artists over the years. You can judge for yourself
          http://falcom.luna-sanctum.net/gallery/
          Katsumi Enami has been the artist for most (if not all?) of their recent games.

          • pekikuubik

            Nope, just Ys SEVEN and Zero/Ao no Kiseki. And even then he did only the promotional art and a bunch of in-game portraits (but not all of them). The character design itself was by Falcom’s in-house staff.
            I’m not sure how many remember this, but Falcom got slammed pretty hard for the initial Ys SEVEN artwork. Which is why they brought in Enami in the first place.

          • MrSirFeatherFang

            wow, really? I can’t believe I never saw the original Ys Seven artwork. Or at least don’t remember it bothering me… I must look into this. Thank You~

  • $36598391

    I’d get the 3DS version over the VITA version just because I can

    • leingod

      I’d get the VITA version over the 3DS one because I can as well. And probably because it’ll look better too.

      • Guest

        sweet, hope ya enjoy it
        My VITA is currently only used for youtube because of the sevre lack of jrpgs in NA

        • $36598391

          Yea, there is a lack of rpgs on the VITA in NA
          I got mine over a year ago and still only have one game for it

          • leingod

            True. Read somewhere Little King’s Story would be on sale today on PSN though, gonna check that out.

      • $36598391

        It’s not about which one looks better, I’m supporting the version that gets less copies made
        I’d probaly get the VITA one as well

  • fyi1191

    Did they just chose 3D over 2D? What is happening?!

  • jujubee88

    We VITA enthusiasts crave love and affection. And we thank you for the JRPG’s.

    We’re like an abused shelter dog. all you have to do is just pat us on the head, feed us, give us water, pick up after us, and occasional take us to the park.

    …..This kind of attention is all we need to live our happy and carefree life from here on out…. it’s not much to ask for, right?

    Yes. No it’s not. And thank you. Thank you. *sheds a tiny, emotional tear*

  • goldenlander

    Anyone could predict which handheld will be the heaven of JRPGs in the future?

    • Ni ~UNREAL BLACK THINGS~

      vita if you’re into otaku stuff. 3ds for other ones

  • Haku_Luvs_You

    Makes perfect sense. The first one was on PSP probably banking on people who bought it on that will get it on Vita too. I’ll probably get the 3ds version if I pick it up.

  • HassanJamal

    SC is slowly becoming one of my fav top developers :D

  • Crazy_O

    I just downloaded the demo, battles are nice, the voice acting extremly good as far as I can tell (if you watch anime you’ll know the voices), I would buy it. Only thing that bothers me is the music when you *make* a child. It made me cringe a little the first time, now I can’t stop laughing.

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