Drakengard Producer Wants To "Leave A Scar On Players"

By Ishaan . September 9, 2013 . 12:05pm

In addition to other Square Enix creators, Drakengard 3 producer Takamasa Shiba is featured in the company’s latest annual report as well. In a “Creator’s Voice” section of the report, Shiba describes his future ambitions.


Shiba, who is General Manager of Producer Management Division II at Square Enix, works as producer on the Lord of Vermilion series of arcade games, in addition to serving as producer on the Drakengard series.


“I am an omnivorous gamer, playing every genre from simulation to fighting games,” Shiba says. “Maybe this background is what has led me to produce a variety of products, from online games and arcade games to consumer Japanese role-playing games. Going forward, I want to produce games that would ‘leave a scar on players.’”


“This expression may be difficult to understand, but I’m talking about something like a ‘life-altering product,’ which may sound scary, too,” he continues. “I used to be a hard-core gamer playing PC and NES games, taking part in arcade game tournaments, and enjoying tabletop roleplaying games and board games every week or so. Those things made me who I am today. I’m sort of a ‘representative of people whose lives were changed by games.’”


Shiba adds, “As of today, in 2013, I think that games are not for the masses; rather, they are articles of taste. I want to create ‘authentic games’ that would ‘fanaticize’ people, and ‘change’ or even ‘trouble’ their lives. Those are the kind of products I want to produce.”


Shiba is currently working on Drakengard 3, along with creative director Taro Yoko. You can read comments from him regarding that game here.


Image courtesy Square Enix.

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  • Ethan_Twain

    Very cool. I’ll keep an eye on this guy – I’ve been saying for years that Square Enix has an issue with filling top staff positions with quality people (directors, producers, lead writers) but this guy at least seems to have a specific idea of what he wants to do and isn’t trying to make a homogenized game that appeals to everybody. This is what I like to hear.

  • James

    Bring it over so it can scar me, please.

  • AkuLord3

    Its good seeing someone who isn’t trying to cater to EVERYONE but just those who like this certain taste…of wine~. It be good if some people would see it that way.

  • Monterossa

    Not localizing it will leave a scar on me.

    • abysswalker

      Poor Ezio has already been scarred…

  • That’s an evil look, I love it.

    I’ll be importing this

  • Kelohmello






  • Niyari

    that’s the face of a man who wants to watch the world burn

    • Juan Andrés Valencia

      Give him pink John Lennon style glasses, a jackets with lots of belts and he’s a Final Fantasy villain.

  • He already left a scar on me on the first Drakengard.

    Really looking forward for this!

  • deadMastershiro

    Reading that put me to tears.

  • Well hell, I’m glad ar least one person in the modern ccommercial game industry has this kind of ambition. The ones who used to (Shigesato Itoi, Tetsuya Takahashi, Goichi Suda) all seem to have lost it.

    • Solomon_Kano

      Can we really say Itoi lost it? Unlike the others, he just stopped with games altogether.

      • Well, he lost his desire to make video games. It’s not quite the same as the others who settled into more safe, commercially friendly modes of production, (not that this is entirely a bad thing, at least in Takahashi’s case) but I think you could reasonably argue that it’s part of a common overall trend of ambitious and personal game-makers being either defeated or pushed to the sidelines by the demands of modern commercial game production.

        • Solomon_Kano

          Hm. Fair enough.

    • Is that entirely the case with Takahashi? I haven’t started Xenogears yet (or finished Xenoblade actually), so I don’t know as well as others, but I’m curious if it’s as significant as with Suda? (Who’s just frustrating right now.)

      • Well, it’s not entirely the same. Takahashi’s earlier games (Xenogears, Xenosaga) had ambition that far outstripped his abilities, but the mere fact that they were as ambitious as they were made them stand out, particularly in a genre populated by endless me-toos. In his post-Namco years he’s shifted his focus away from grandiose narrative yarns and onto creating more robust, interactive and holistic game experiences, which means that the games he’s made since then have been much better formally (and more narratively coherent to boot), but lack the unfettered, anything-goes ambitiousness of his earlier work. Unlike Suda, who’s become altogether diluted by (unsuccessfully) focusing his energies on things he was never good at (“polished” game mechanics, wide audience appeal) at the expense of things he was (novel game mechanics, aesthetic/narrative virtuosity), Takahashi has actually progressed in his aesthetic by figuring out how to actually make a GOOD GAME and integrate the gameplay and narrative into one another rather than having them clash. Now I just wish he would combine his developed game design sensibilities with the crazy, excessively in-depth world building and sci-fi operatics of his earlier, more untempered work. (He definitely still needs an editor, though.)

        • Ahhh~. Okay, that’s kind of what I thought you might mean. How much of that ambition do you think was also in part because of Soraya Saga? I was trying to discern the difference in his projects from before (when she was more involved) to now (but being his wife, I figure she still helps quite a bit).

          But yeah, pretty much all that on Suda.

          • Saga wasn’t involved with Xenoblade (which Takahashi co-wrote with a hired screenwriter), but she did collaborate with Takahashi on Soma Bringer prior to that. I’ve had a hard time gauging exactly what her influence was on the prior Xeno games, though if you do some research you can find out which specific parts of those games she came up with. Certainly she seems to be a very good muse for him, although I get the impression that between the two of them they tend to come up with more ideas than they know what to do with. Also, it’s worth mentioning that Takahashi wasn’t even trying to do something along the lines of Xenogears/saga with Xenoblade – it’s not like he was trying to recapture his previous work and failed.

          • I know, which is to say, I thought Xenoblade was one of those safer productions and one she wasn’t involved with, versus Xenogears+Saga where there was more ambition and she was involved.

            To me, there isn’t really a shared atmosphere (or certain themes even) shared between Gears+Saga to Blade, which is fine and fair. But it was just in regards to the scope of ambition I was wondering about (I don’t feel like he tried to recapture anything and certainly not failed.

            Suda just kind of aggravates me anymore.

  • AnimusVox

    This going to be like ‘Game of Thrones’.

    • MrJechgo

      After seeing the previous 2 games and the spin-off Nier, I’d say it’s already done.

      • Rayhan PromisedGallery

        yeah, he already did.
        The games just sadly got ignored by people because of bad gameplay and outdated graphics

  • DawnWolf

    Haven’t played the Drakenguard games (though I did play Nier), but if there is one thing that will sell a game to me it’s emotional depth. Leaving a scar on me is a clear sign of that… I will be watching this closely.

  • I’ll put down my Sadism for a while for a good scaring lol.

    Also want a localization for Drakengard 3 please :3

  • Hraesvelgr

    Reading the bit about him saying that he thinks games are articles of taste rather than stuff you just push out for the masses makes me love this guy. It’s really kind of ironic that he works at Square Enix with an attitude like that, though.

    • Derek

      Uh? Their manga publishing subsidiary “Gangan” is pretty damn hardcore, I mean HBO levels of hardcore. I read the first chapter of the manga of Drakengard and it has a softcore rape scene following a murder of both the raped and the rapists.

  • Solomon_Kano

    Jumping on Drakengard 3 was a good start to that goal.

  • wiileeyum

    Please be Cry-On.

  • MrJechgo

    Huh… isn’t it already done? Because the Drakengard games were rather dark, unnerving and dealing with touchy subjects, like insanity, demonic pacts, child abuse, incest and other behaviors of this kind yet to be aborted.
    You’re not playing a dragon rider on his quest to glory, similar to what other JRPGs would do with their main characters, you’re playing a dragon rider with a VERY troublesome backstory and that has to deal with VERY heavy consequences.

  • Warboss Aohd

    Drakengard 1 woz definitly scarring in some wayz………..let’s see how far dey go wit it.

  • Testsubject909

    I like this guy.

    Leave a scar on gamers huh? Guess there’s only two memes I can make use of then.

    My body is ready. Come at me bro.

  • Korius

    He already did with the first Drakengard.

  • Göran Isacson

    I wonder what it says about me that I want these scars he’ll give me. Probably worrying things.

  • Arcana Wiz

    “want’s to leave a scar on players” + The protagonist goal of killing her sisters that have a interesting background and i got attached to some cause of the articles that spencer translated.

    =hopes of at least a bittersweet ending crushed.

    I must use this time to prepare myself emotionally to play this game.

    • Solomon_Kano

      As a slight correction, the translations are actually done by Sato~

  • enorka miho

    Actually… SE has scarred me enough that part of me is still bleeding profusely.. Especially the one that leave me hurting for 7 years.. But never mind that.. As long as it is coming out at a point of my life.. I am more than happy to be scarred.. So please localise the game!!!

  • Derek

    As in, Japanese players who probably never saw a H-Scene in a console game in their life? Sure. I mean WRPG gamers are already constantly exposed to brothels, optional sexual encounters and all that fun stuff that Japan hasn’t been giving to us. By all means, go ahead.

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