Record of Agarest War PC Release Set For October

By Ishaan . September 16, 2013 . 5:25pm

The PC version of Record of Agarest War is just a couple of weeks away from release. The game’s page on Steam indicates that Agarest: Generations of War, which is the PC title, will be released on October 3rd.

 

Agarest: Generations of War will cost $15.99 (or £11.99) on Steam if you pre-purchase the game. Following release, it will cost $19.99. If you pre-purchase, you’ll also get the following DLC for free:

  • Upgrade Pack 1
  • Upgrade Pack 2
  • Dull-Things Pack
  • Fallen Angel Pack
  • Magic Fighter Pack
  • Legendary Monster Pack
  • Basic Adventure Pack

 

The game’s system requirements are available for viewing on Steam as well.


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  • AlteisenX

    Looks great, I own 2 and Zero on PS3, didn’t get a chance to buy 1 yet. Its a shame we never got the PSP one, I enjoyed what I played of it immensely.

    • Tyler Beale

      Well, let’s not lose hope….Aksys just recently released Sweet Fuse, so if they license it soon (if they’re even going to do so in the first place), it should be out by next year.

  • Andrew Arndt

    pre bought already have my ps3 copy with 0 and 2 and 1 all togther

  • Dago

    so,is this the same as the PS3/360 one?

    • Landale

      This is based on the 360 version specifically. There were some minor differences between the PS3 and 360 versions, 360 was easier as I recall since you could use the dungeons to level grind, which would’ve consumed time on the PS3 version. What items were where also changed between the two.

      • Dago

        you are talking about the jp versions right?
        I played the US PS3 version and i wanted to know if this version was any diferent or had extras.

        • Landale

          Since you played the PS3 version, yes this will be different in the ways I mentioned since it’s based on the 360 version. Nothing extra though.

          • Dago

            Thanks for the reply.
            I think i won´t buy this then as it does not have any extras.

      • Lynx

        Actually, the English version (both PS360) didn’t consume turns when you grinded in dungeons/fields. However, the Japanese version did.

  • Warboss Aohd

    watch da salez ladz, will be interestin’ ta watch.

  • Oscar Alberto Abrego Suarez

    This game does two things wrong:

    1- It doesnt have self insert main character (Basically you are hooking up the protagonist).

    2- Have “alignments” that ultimately doesnt mean squat.

    What a waste.

    • Landale

      1. I fail to see how this is “wrong”.

      2. The alignment actually matters a lot. Certain events will not happen if you’re not correctly aligned at any given point, the most important of them being the true ending and all the extra stuff that comes with it. They’re also called Light and Dark, not Good and Evil, for a very good reason.

      • DAT Bird From DAT Cage

        I fail to see how it is not “wrong”.

        • Kemail

          Well, because Oscar Alberto Abrego Suarez isn’t explaining how it is “wrong” that you’re “hooking up the protagonist”.

          Because he isn’t explaining why it’s wrong, it isn’t strange that people fail to see why it’s wrong. Same with your comment to be honest.

          Before you turn the argument around, the onus is on the people who claim it’s “wrong”, because they make the claim that there is a “correct” way of doing it.

          • shimrion

            He isn’t saying the dating sim elements are wrong, he is saying that having dating sim elements without a blank slate main character that players can self-insert into is wrong. I personally don’t agree with him, but it is easy to see why some would think not having a blank slate main character would be a waste as far as dating sim stuff goes.

          • Oscar Alberto Abrego Suarez

            To my understanding such features are better suited for blank slate MCs because having your MC have its own personality makes the relationships feel empty because there is always a “canon” lover that makes choosing the other options feel tacked on.

            Plus is a date sim elements wich said genre was made so players could interact how they want in the relationship, instead we are just choosing wich the MC will be hooked up instead of us developing said relationship.

            Its defeats the porpuse of the genre itself, like making games about multiple endings and making one specific ending canon.

          • Kemail

            True. I also don’t agree with it though. Agarest is from the same vein as the Ar Tonelico games. It’s partly a RPG and partly a visual novel/dating game. If the main character has a sufficient personality and backstory, it’s not that hard to make choices concerning who to date. It could be me though, but I’ve never had issues with it. Then again, I like to see the relationship unfold between the characters.

            On the other hand, I’ve more issues with blank slate characters when it comes to romance options. More often than not you’ve to choose from a small list of options, none which are really “my” choice.

            Just give me a slew of characters to pursue and let me pick one, but that’s just my opinion.

          • Oscar Alberto Abrego Suarez

            See shimrion post.

            Just look at the articles about Agarest Marriage, it was the premise of YOU the player develop the relationship but instead we get the same thing destroying what would had been the porpuse of that game.

        • Oscar Alberto Abrego Suarez

          yeah exactly this.

    • DAT Bird From DAT Cage

      Agreed on point 1.

      • Oscar Alberto Abrego Suarez

        Yeah i will explain.

    • Lynx

      1) Nothing wrong with that.

      2) They actually mean much more then you’re giving them credit for. You can only see certain events when you’re on one side and not the other.

      • Oscar Alberto Abrego Suarez

        Its the implications of having an alignment, is that it will shape the reason why your MC fight for and what ultimately will end for his journey.

    • Ladius

      1) There are tons of games with that kind of setup, especially in the tactical jrpg subgenre. Fire Emblem Awakening has dating sim mechanics for all its cast, just as Fire Emblem Seisen no Keifu and others in the series did before.

      2) Sorry but this isn’t true, as Eusis already explained.

      • Oscar Alberto Abrego Suarez

        Not enough of them leave Japan.

    • Tenno Seremel

      +1 to point 2. But then again I really don’t like alignments in games because what gamedevs think my action is and what I think of it are completely different things…

      It’s also a game where you play 5 times the same thing with bigger numbers (and more pain if you missed some recipes). Story is weakly presented and, well, I still can’t grasp why main hero couldn’t get more than 1 child at a time if all other girls were going to leave with him anyway.

      • Oscar Alberto Abrego Suarez

        Its introduction is totally unnecessary thats why.

  • CirnoLakes

    Already in next month, huh?

    The really did a quick job of porting this game. And at least from the sounds of it, a good one at that.

    I’m liking what Ghostlight is doing. I didn’t expect to be buying this so quick.
    Hope they do more things like this in the future.

  • http://www.segalization.com/ Kuronoa

    What HG101 said about the guild system is making me a little curious and frightened. It is nice the price is cheap.

    • shimrion

      I think the HG101 article kinda exaggerates the complexity of it. It’s been awhile since I played it but I don’t remember having nearly as much trouble with it as the article makes it seems like. It makes a big deal out of hunting for materials, but I never really went out of my way to get them, unless I was like a single material off from making something and I already new where to get it. Also, every skill and a lot of the equipment get added to the store after you’ve made it once.
      I personally consider the slow pace of battles and the sometimes out of nowhere character affection changes more of a problem than the item crafting system.

  • Sardorim

    Gonna pass on this. Hate the 500 Turn limit for the True End.

  • EinMugenTenshin

    Preordered

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