Deep Down’s Combat Is Somewhere In Between Dragon’s Dogma And Monster Hunter

By Kris . September 25, 2013 . 11:35am

Deep Down started me off in a well-lit area, where I got a handle on my spear. As we’ve mentioned previously, R1 and R2 operate as different spear attacks. R1 is a regular stab, and R2 had my character jump back and stab. Holding L2 zoomed the camera into a third-person-shooter-like camera angle and modified each attack, making R1 a quicker attack and R2 a heavier one that didn’t involve jumping back.


It certainly wasn’t an HD take on the action-gamey mechanics of Dragon’s Dogma, but it didn’t quite feel as deliberate and committal as Monster Hunter either.


Once I had a general idea of how to use the spear, I decided to venture forth into the dungeon. Stepping onto a platform and waiting a moment created the dungeon around me. And it was very brown and gray. While I understand that caves aren’t usually the most colorful places in the world, there weren’t even any stalactites or stalagmites to liven things up, things just felt kind of boxy. Then, of course, the Hogs (imagine a combination of a troll and a pig) started attacking.


I managed to keep the first couple in front of me, walking backwards and stabbing them as they got too close, leaving pierce wounds with each strike. After putting a few holes in both of them, I decided to try a special attack with triangle, and my character dashed forward through his enemies with an attack reminiscent of Devil May Cry’s Stinger, killing the hogs instantly.


The next encounter was a bit more aggressive. My enemies attacked me from both in front and behind. The one in front struck first and landed a clean hit. It was about that moment that I realized one very important thing about the demo I was playing: there was no blocking.


After I took the first hit, I readied my spear and prepared for vengeance. It just so happened that I attacked in the general vicinity his next attack was coming from, so we parried each other. A series of parries continued for a good three seconds (with no damage to either of us) until the second enemy showed up behind me and covered the majority of my screen. He and the front enemy smacked me around for a while as I tried to find a way to escape, or at least adjust the camera into a position that wasn’t 90% enemy back. When this proved fruitless, I toggled through the special abilities at my disposal until I found a whirling slash.


Using it killed the two of them, but I was left with little enough health (or so I thought, at least—the minimalistic UI that the character wore on his belt seemed to be flashing to warn me of something) that I thought it’d be wise to use a potion.


Now, items in Deep Down aren’t used immediately. Pressing square and selecting an item from the menu will put it into your hand, and you press an attack button to use it. The potion worked as expected, but I also found a bomb that had found its way into my inventory. Seeing a couple of incoming Hogs, I readied it and tossed it into their path, igniting (but not killing) them. The fire looked beautiful, but their continued survival meant that I got a bit more parry practice in before they met their demise.


I kept going through the randomly generated dungeon and found a couple of treasure boxes and ladder that led to a dead end.  Once I realized where to go, I found a platform like the one that brought me into the dungeon, stood on it, and the short demo was over. Not even a reference to the dragon fight that Capcom’s been teasing (maybe they want to save that for when you have a shield to melt). I wish the demo would have let me do more than run around a boxy cave and poke Hogs, but I’m curious to see how Deep Down will play with more than just a spear.

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  • Go2hell66

    Capcom game that plays like MH? i’m so getting this game

    • cnr

      ..capcom already has a game that plays like MH. Its called Monster Hunter. edited to be a reply

      • Go2hell66

        yea i like mh too, now i can play both of them -_-

    • So is everyone else! :/

  • Shiki

    Pretty sure what you describe is Demon/Dark Souls…

  • cnr


  • Kornelious

    Why does it seem like most games from Capcom I see today have the “Like Monster Hunter, but…” stamp on it. It’s not necessarily a bad thing, but let us see something new.
    (I’m still excited about this game though, but the whole FTP thing is really bugging me)

    • Guest

      Remember Me. . .

      • Kelohmello

        Not made by capcom. Published by capcom.

        • Kornelious

          Nope, sorry don’t remember you, sorry if i missed a pun lol
          Only published? My bad, as soon as I saw Capcom my wallet ran and hid in the corner.

      • Kelohmello

        Not made by capcom. Published by capcom.

  • Ryujin

    Well, the more I see/hear/read about this game, the more I look forward to messing around with it. I’m glad this is its own thing and not just a Dragon’s Dogma “replacement” or Capcom’s take on Demon’s Souls/Dark Souls like people were expecting.

  • CptPokerface

    It could be possible that you cant block with two handed weapons like spears. The only classes that could block in dragons dogma were classes that could use shields so maybe its a similar concept.

  • Godman

    Let’s see I loved Dragon’s Dogma, I loved Monster Hunter
    I guess I’m going to love this game

  • Marcelo Henrique Chaves

    I wish it wasn’t F2P. But i’ll be optimistic about it, and maybe they won’t F it up.

  • ragingmerifes

    Amazing, even for a F2P game. I just hope they don’t abandon it like they did with Dragon’s Dogma (seriously, that game could be so much more. It could turn into a great franchise, seriously).

    • Godman

      They did say that they would like to work on Dragon’s Dogma 2 so don’t give up hope just yet

      • Demeanor

        Dragon’s Dogma 2 on ps4 would be GLORIOUS.
        – a boost in main story
        – areas or postgame with semirandom loot like in Dark Arisen
        – no online save data corruption bugs >_>

  • eilegz

    please less MH we dont need dated mechanics on this one

  • Demeanor

    Sounds more like Dark Souls.

  • fearlubu

    Nothing about Dark/Demons Souls? The atmosphere (at the very least) is pretty Souls-esque.

  • I was always a little curious about this, but the article’s heading convinced me. I didn’t even read the article to know that I’ll enjoy the game. Dragon’s Dogma and Monster Hunter are 2 of my favourite games/series.

  • Kaitsu

    I can only think of Vindictus, which isn’t really a bad thing. At least not to me anyways. They’re one of the few F2P games that aren’t pay to win, nor do you even need to use the item mall….ever.

    Hopefully Deep Down doesn’t depend on item malls too much.

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