Attack on Titan Gameplay Footage Shows Off Customization And Battles

By Ishaan . October 1, 2013 . 1:31pm

During the Japanese edition of this morning’s Nintendo Direct presentation, Nintendo showed of gameplay footage from Spike Chunsoft’s upcoming Attack on Titan game for the Nintendo 3DS. Take a look at the footage below, courtesy Nintendomination:



As detailed in previous reports, Attack on Titan will be a multiplayer game that allows for up to four players. In story mode, Eren, Mikasa and Armin are confirmed as playable characters. Meanwhile, in multiplayer mode, you get to create your own character.


Should a Titan grab one of your allies, you’ll be able to rescue your partner by cutting the Titan’s arm off. Attack on Titan is slated for release on December 5th in Japan.

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  • Ava1on

    I wouldn’t mind if this was localized, but I also wouldn’t mind if it wasn’t. This does not look very good.

  • SHSL Big Bro

    Eeeeeh….I expected better, this is kinda…rough. I don’t know if I should focus on the graphics much, but the gameplay didn’t seem as cool as the anime, either.

    • Mental

      While I have nothing against the 3DS, I feel it would benefit more from being on the Vita.

    • TheFoolArcana

      I’m seeing these types of comments everywhere and I honestly have no idea what you people expected. It looks fine to me.

      • Guest

        Me too! love teh series and the game will prob be fun!

      • SHSL Big Bro

        Well judging by MH3U and MH4, the 3DS is capable of doing a lot better than….this, when it comes to hunting action. Maybe you’re just not used to good looking games so this looks fine to you?

        • Namuro

          I think it has to do with budget as well. Monster Hunter is an established franchise with a strong fan base. Thus, the developer know they can go all out and invest more in the game.

          Most of anime-turned games (or any other media) like this tend to keep their budget low, and rely on the fame and success of the original anime/manga to draw buyers in. A lot of people are die-hard fans and will be more than willing to overlook the graphic (or even gameplay) just to be able to experience the game.

          If the game turns out to be a flop, but they keep the budget in check, at least they won’t be making too much loss, and they can use the data from this project for future uses as well.

          Besides, I think the graphic looks all right. Might be rather plain, but if it makes the game run smoother, I’ll take that over better graphic. At this point, I’m more worried/curious about the 3DM mechanic, as it looks rather jerky and hard to aim where to land. I sure hope there’s a demo we can try out soon.

          • SHSL Big Bro

            Ah, I guess that could be it. Blind fanboyism letting them overlook the low production costs and cheap graphics. Guess I’m far too used to games looking at least as good as the most popular game in the same genre. As for the 3DM mechanics, I’m pretty sure that can be done easily – afaik the Vita released with a game that relied entirely on movements like that; Gravity Daze or something?

          • ShadowDivz

            Gravity Daze in japan
            Gravity Rush everywhere else(i think). So either way you are correct.

          • Namuro

            That’s a bit harsh calling it blind fanboyism. I mean at the end of the day, it’s the developer that decides the quality of the game, not the fans. I’m sure the fans would want a beautiful-looking game, but if this is what they’ll be getting, they’ll have to accept and look beyond the graphic to fully enjoy the game (but if the game looks bad and plays bad, and people still praise it, then yes, that’s definitely a blind fanboyism…).

            Another thing to think about is that this game is made for the Japanese audience, who mostly prioritizes gameplay over graphic (which is why games like Monster Hunter is still selling like hotcakes, despite increasing competitions with superior graphics like God Eater or Toukiden). Also, the market is smaller and there’s a risk of a new IP being introduced into the market. Thus, the appropriate adjustment to the production value to match the risk.

            I guess this maybe another reason why a lot of games don’t leave Japan, since oversea audiences are too fixated on graphics (not all, of course, but a lot). I also remembered coming across people (some of my friends, too) who rejected certain games based on the graphics, or even the artwork on the covers…

  • InfectedAI

    I hope it gets localized, hopefully with dual audio like Bravely Default. And online play! Wish they’d show a better look at the combat though. I’m hoping the kills are fast. No slowmo every time and definitely no QTEs.

  • timanel1

    well at least they maked a attack on titants game.. tbh i thought it would be a lot worst..

  • J_Joestar

    So it looks like the cables are all automatic and are used (in a gameplay perspective) like air-dashes?
    Anyways, wonder if being grabbed is like an instant death if no allies save you.

    • Keksus

      Looks like you use them like in Spiderman 1. They just attach to the air most of the time. If it gets a release in Europe I’d probably buy it anyways.

      • Setsu Oh

        thks for helping games to be sheattier

        • Keksus

          Quite the opoosite. If you compare this game to other games based on anime it’s rather good. I mean: We can be lucky they didn’t just made a VN and called it a day.

          • Setsu Oh

            i d rather a vn. 15yo GHOST IN THE SHELL ps1 has better graphx

      • British_Otaku

        After Amazing Spiderman (to be honest after Spiderman 2 the movie game), I’ve been very wary of games which have the potential to have dynamic swinging and throw that potential to the wayside to attaching to thin air, clouds and satellites…

        I would also probably buy it if it got localised when it’s cheap though.

    • British_Otaku

      I’m pretty sure that being grabbed will be an instant death, unless they have some sort of injury or fatigue system or just smarten up and show us the HUD so I can see whether gas is a limited resource, there aren’t any states in the game but “up for chopping up titans” or “good as dead”.

      I got the feeling that the cables would be somewhat automated, but I’m not feeling what I’m seeing.

      • Ninastars

        If you watch closely you can see this sort of a slowdown and a heartbeat sound going on when you’re grabbed. Maybe there will be some kind of an escape mechanism.

        • British_Otaku

          Looking again, it seems there is something there.

          Given that I don’t see Titans smashing about like they do in the manga, anime and fan game, I hope that makes a show as well, if the only risk factor for the player has a slowdown QTE escape mechanic, I’ll be disappointed hard.

  • kassandra

    the screens looked better, the actual game, not that much

  • mojack411

    Yeah the gameplay looks really staggered, not the constant high-caliber action I was expecting. Oh well, the video wasn’t much to go off of so we’ll see.

  • Spider-Man

    Looks kinda bad.

    • Spider-Man has his own built in maneuver gear lol. You should assist them =P

      • Spider-Man

        I would, but I’d rather watch. Your Annie avatar stirs up some feelings in me.

        • InfectedAI

          Does it make your spider sense tingle?

          • Spider-Man

            Why yes it does.

    • hazelnut1112

      But the game looks like Spider Man, but with Titans.

    • British_Otaku

      A long way down from Spider-Man 2 and the AoT Fan Game, huh Spidey?

  • DivinePhoenix69

    Ehhh doesnt look all that great honestly. While the customization options are pretty neat, the models and the gameplay itself so far look pretty meh.

    • British_Otaku

      I would have rather had half a dozen characters with odd omissions than the abillity to make a character… They could have done both… >_>

  • chibiwall

    It looks like if it’s hard to control, I had fear of the one stick

    • British_Otaku

      I would say that the fan game is hard to control but rewards people who sink their teeth into it. This has rough looking movement in general, we have had good swinging mechanics in games with one analog involved in the movement (Spiderman 2) or less than one analog stick (the fan game).

      • Guest

        fan game takes too long to kill even 1 titan lol

  • Douglas Floriano

    Looks…good, actually. Not that it matters, we won’t get it anyway.

  • Highasthesky

    I don’t see why people are complaining so much, the game looks good IMO.

    • Guest

      I know right?

  • I don’t know what any of y’all were expecting. It’s Spike Chunsoft we’re talking about here. They’re not known or renowned for graphical abilities. Or gameplay, really. They do have fun concepts, though.

    • British_Otaku

      The same Spike Chunsoft made the Raging Blast series, Tenkaichi series, Ultimate Tenkaichi and Tenkaichi Tag Team among others. They have some good action game talent there and some fine visuals in their games too.

      It’s hardly like they only made Danganropa and 999.

      I expected something which is similar enough to the fan game that Feng made, but maybe more streamlined. I can’t say this is terrible, but it is definitely below expectations next to a fan game. >_>

  • Ninastars

    It looks like something you’d need to actually get to play for yourself to judge. The gameplay seems interesting at the very least, kinda like the fangame but a bit simpler.

  • Captain Levi

    • I feel you Levi, I feel you.

    • Shadowman

      no opinion? That’s good enough.

      • Captain Levi

        I must take out the garbage.

        • *Beat the crap out of Chunsoft’s CEO.*

          • Captain Levi

  • British_Otaku

    I knew this was going to be one of my least likely picks at the end of the year, under One Piece Unlimited World RED, Gaist Crusher and Bravely Default but now it needs a demo or decent footage with a heads up display to save it. >_>

    Otherwise, I’m importing it in 2015 or something… <_< I expect it to get good numbers on first week just because of the license is huge this year in Japan, but I want it to be good enough that I don't buy it because of the license alone.

  • Flamboyant Ass Nigga

    Looks bad, dislike if u want my opinion.

    • British_Otaku

      Just give your full opinion if you feel like it and go around liking and disliking others if you don’t feel like posting. >_>

  • I’m not even sure of my opinion on this lol

  • Shadowman


  • Lee Chueng

    who ever play Eren will never lose the game EVER!! reason? he’ll just turn into a Titan after being swollowed

    • British_Otaku

      I get the feeling that they would have shown that in the trailers already if that was a possibility. I doesn’t sound like it has much potential to be fun, but I wouldn’t mind having a look given that the swinging at least from a visual and feeling standpoint look rough.

  • HappyOnion

    this game play is almost exactly the same as the last few bits of footage shown and now youre all bothered? not gonna say its perfect but it doesn’t look too bad at all. only real problem is number of titans and mass of stage,otherwise the movement looks like some nice 60fps goodness.

    the only thing that can really break this is if the controls feel tight enough or not.

    though in all honesty even for my defense of this, snk STILL feels like the sort of game who’s scope for a full experience would be better off on consoles. its easy to tell they had to cut out a lot JUST to get the game to 60fps to replicate the speed of maneuver that could be a big factor.

    • British_Otaku

      It’s the same gameplay but not hidden in short sequences, feathers and chains. Of course we will be salty when fan games are setting high standards in how dynamically both titans and players move… >_>

      60FPS or even a console won’t mean anything if I could play better games on a browser. I agree that the controls are still there to make or break this game, but not that being on the 3DS (which either has pumped out great games I can name, or I can name weaker systems which pumped out better) was the reason why they needed to cut stuff out unless you can specify something that the 3DS couldn’t do that makes sense.

      • HappyOnion

        i agree with the fan game seemingly having better core gameplay, in comparison to the 3ds version.(has to be played to have an final opinion)

        it seemed to me that they sacrificed A LOT to make the gear feel like its fast like higher poly models, animation, and amount of models on screen. the two i can live without, but what the fan game excelled at was making you feel like you were overwhelmed by titans,it produced tension.

        maybe due to the fact that this game seems to be more ‘hunter style’ and trades the idea of cutting a lot of them down for big confrontations instead that the gameplay reflects that?because outside of that, i assume they sacrificed the models and maybe even feel or gameplay for the fact that the 3DS probably couldn’t handle it.

        • British_Otaku

          While the numbers are important, small scale battles can also be good if they flow in a similar fashion, it doesn’t need to be dozens of titans in every direction as much as 3 or 4 which makes you decide that fighting one in particular isn’t a good idea based on the environment and all.

          I think Spike Chunsoft have capable staff, but that this isn’t representative of what the 3DS could do. The models are probably a fair compromise, but gameplay? We have had good swinging mechanics on PS2 games without the analog sticks being part of the picture. I get the feeling they could do move, but yes, we do need to play it or see more conclusive footage to see how far it falls short.

          • HappyOnion

            not knocking the idea of small scale battles down, just thought it was factor. i think there’s a lot of potential in that :D

            and i believe in that. i have loved most of their games, particularly tenkaichi 3. so while we can agree on waiting for a real opinion, i have faith chunsoft can make this fun even given the footage.

          • British_Otaku

            Fair enough, I wish we had more concrete things to speculate with or it just looked more promising here in general as we are all AoT fans and perhaps also fans of Spike Chunsoft from their RPGs to stories to DBZ action games.

  • The Watcher

    That song…

  • xXDGFXx

    I don’t know how they thought putting it on the 3DS w/ its lack of second stick to control camera and all….

    • dvanteman345

      to make money since the 3DS is the best selling system in japan right now

      • xXDGFXx

        It’s possible to do that without producing a bad idea.

        • British_Otaku

          Developing a bad idea and having a massive audience willing to eat it up has the best returns for the least amount of effort. >_>

          On the camera, I get the feeling that it could see be managable in it’s own way, given that I manage in a number of 3DS games, Gundam vs Gundam and rarely touch the right analog for games like Spiderman 2. >_>

          Otherwise, they could use the touch screen to rotate the camera which works well enough.

          • Suicunesol

            What’s wrong with using L and R? Those were the main methods of camera control for many games in the past before 2nd analog sticks came.

          • British_Otaku

            That’s a good question. I didn’t mention those as possibilities as I thought they should be used for the left and right hook, or a generic hook button and centering the camera/lock on.

            I haven’t got the game in hand, but I’ve played enough games that I’ve got some sort of controls in mind which don’t consider that to be an option.

  • Rasputing

    It’ll be gameplay that makes or breaks this game for me. I probably will get it, assuming it makes it over seas.

  • SinnerUnderGrace

    Still hopin this comes to US

  • RichyGaming

    …I already talked about this in another article, dood. So…

    • British_Otaku

      Repeat yourself, dood.

      • RichyGaming

        I forgot what it was. But it’s deep somewhere in my profile where I post comments on articles, dood.
        Edit: Ah, I believe I was mentioning about maps. But it seems I was proven wrong… about it being small.

        • British_Otaku

          So you expected the maps to be smaller? I sorta worried about how it will play but I guess I can’t complain about how big the working space is, even if Spike has done bigger for PS2/Wii and probably PSP games.

          • RichyGaming

            I felt that this game wasn’t going to be as good. So I thought it’d be better on consoles for more space. But now I understand that there would be problems with that. I don’t own a 3DS but because it’s a handheld, I thought it wouldn’t be big enough for the world of this anime :o

            But I’m impressed. I don’t know why people are getting upset though, it needs some work (Like skills but that might be added) but that was some serious dynamic action going on, dood!

          • British_Otaku

            I recommend you look into getting a 3DS of some region (Europe if you want One Piece games and physical Senran Kagura, Japan if you like nearly everything you see on Siliconera – my bracket -, America if you want Atlus and NISA games quicker in English)… There is some good stuff.

            I guess it’s good to know someone is impressed even if Prinnies are easily pleased, maybe I should dial my expectations down a bit even if I expect more for the 3DS. I hope the game polishes up with skills and stuff in the future.

  • RichyGaming

    …I already talked about this in another article, dood. So…

  • Placido Michael Cortorreal Flo

    the game looks…meh in my opinion, but WE ALL most remember, this is the first time making a game like this, and its on a handheld…i wished they would use cellshading since then that would benefit far more the graphics, and maybe it would help with the battle pace too but im not sure.
    But anyways, i wish this games does awesome in japan, and in a few years…when this anime gets as popular as Naruto and the like, US and EU gets a better version of this first game,
    The anime is early and unpopular right now to even consider a localization of this game…

    And i also agree that this game would have benefits on Playstation Vita, but with the Nintendo 3DS sales on Japan, the game just have more coverage.
    Let us all hope that this game rocks Japan and sales a lot…since those sales would help the popularity of the series, :D and this fan can keep reading this awesome story for years to come.

    • British_Otaku

      Celshading would have been a really good choice yeah.

      The anime (Crunchyroll and dozens of people making videos or chatting about how well it is doing) and manga (7 volumes out now in English) are actually remarkably popular considering it hasn’t gotten aired on TV or released on DVD outside Japan. I remember people screaming in union hyped for the announced DVD release in a local convention BEFORE the anime was half done. We could see this getting localised for all you know.

      You would be surprised how much shovelware gets turned out for the Vita and consoles despite they being pretty darn powerful, this could be good even without two analogs and all. >_>

      • Placido Michael Cortorreal Flo

        Well i still consider that its way to early for US to get a Shingeki no Kyojin game…i guess in 2 years or so

  • Chow

    Looks decent, but could easily devolve into generic arena fights with the same objective every time, interspersed with story segments. I hope that won’t be the case and something good happens with this.

    (Then again, what other formula could they use?)

    • Setsu Oh

      Looks like sheat just say it

  • Aoshi00

    as much as I like the manga and the recently concluded anime, I think I would pass on this game.. at least they put more effort into this instead of an iOS card game.. I just find it a bit strange Iwata is narrating Attack on Giants :) he just doesn’t seem like the type who has read the manga.. I get the feeling the staff was explaining to him what this hit was about 5 mins before he went on Direct lol..

    • British_Otaku

      Yeah, it’s definitely nice getting a dedicated game on a portable or console over another iOS touchswipe social card game, but when it seems to be falling short even if you love the license, it’s hard to say that you want to buy it… >_>
      I would have liked to see staff from Spike Chunsoft present the game (maybe next time, it releases in early December), but there was something interesting about having Iwata narrate something which seems out of his element though I suppose that’s his job. He played Love Plus 3DS in a video/Direct iirc. >_>

  • ishyg

    I think this would have benefited more on the Vita with its two sticks, but that’s just me.

  • Nice Boat Quatro

    Name of the song please?

    Also, how many stages will it get? Town, forest….

    • Curan_Altea

      The song is Attack on Titan. From the really good ost you should go get.

      At the very least they could use the different towns/cities and their differences to change the settings a little. Open field would make for some interesting combat.

  • Asukami

    Honestly, the only thing that looks kind of iffy to me is how the 3D Maneuver Gear wires seem to attach to the air. Then there’s the expressionless character models, but that’s another aesthetic issue. If the gameplay is fun, then those problems can easily be overlooked, I think.

  • katamari damacy

    To be good the game would have to be ridiculously difficult, like once a Titan captures you, you’re done.

  • katamari damacy

    To be good the game would have to be ridiculously difficult, like once a Titan captures you, you’re done.

  • Psh. Those cadets are getting their arsses handed to them. Now, if I was in the picture all I’d do is a couple of Flashing Blades right in the neck and down they’d go.

  • ChiffonCake

    Eh, looks kind of bad. Then again, I sort of expected this, considering that they had less than a year to work on it.

  • MIKASA!! But I know this wont get localized…

  • Setsu Oh

    ps1 graphs in 2013…

    • British_Otaku

      I don’t think it looks that bad, I can’t say that the fan game is a looker, but it plays well enough (on top of being free and unofficial) that I’ll spend more time on it than any of the Naruto Ultimate Ninja Storm games, which tend to be recommended for having very nice visuals and cinematics… >_>

      • Setsu Oh

        that is TOSHINDEN LEVEL!

  • Setsu Oh

    i dont gget it: withe the violence featured in the anim woudlnt be surprised if it was restricted. NOW WHY PUT THE GAME ON A TOY?????

    • British_Otaku

      Manga > Television Anime > Video Games.
      It’s a general guide, but usually manga are allowed to get away with more violence and nudity than their anime adaptations and CERO are very harsh on content in video games in comparison to other groups.

      So no matter what platform the game ends up on, unless it is an fan game like like this ( ), you can expect the same content no matter the platform.

      • Setsu Oh

        i meant lots of adult oriented games crashed and burned in the wii . one of the theory is the market of the toy isnt for those ames. same for 2ds. vita is better for this

        • British_Otaku

          Lots of adult oriented games? Do you mind naming them?

          I remember No More Heroes + 2 doing well on the Wii and Killer is Dead pulling pretty dismal numbers on the Xbox 360 and PS3. It only makes sense to think it’s a case by case thing and some games are just niche.

          If you are worried about sales… Have no fear! The most popular platform in Japan + the biggest sensation in manga and anime this year will call for good numbers at least next to their budget.

          • Setsu Oh

            no more heroes isnt ‘adult oriented’ killer is dead is.
            killer is dead got bashed for meh to eww gameplay.
            i was talking of mad world and that well marked western/samurai game among a handful of others. they go unoticed because numbers do not matter in that equation, targeted customers are. and for meantendo, it means kids.

          • British_Otaku

            Your link over there has a number of games on it for adults, including No More Heroes and even challenging E for Everyone games like Donkey Kong Country Returns so I don’t know what the point of that was…

            I would like you to explain what makes KiD adult and makes NMH1/2 not so. >_> Both got the same age ratings more or less, both feature blood and gore, both feature plenty of bad language and both play with sex as part of their mechanics.

            MadWorld was an incredibly niche game and as one of the buyers in the first month, not the best one.
            Red Steel 2 likely got poor numbers purely on the backlash from the original game plus requiring a controller that most people don’t have. Skyward Sword is unlikely to catch up with Twilight Princess for this reason even if it released when the Wii was at it’s greatest height.

            I can name plenty of games targeted at kids or adults for any system which didn’t do well… Epic Mickey 2 is a Disney/Mickey game and it did poorly across the board. Ratings don’t factor as much as consumer confidence and good marketing.

          • Setsu Oh
  • serpentear

    Those character customization looks hideous …just like the box art. but I can look past that if the gameplay’s really good.

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