Nintendo To Bring MonoGame Framework To Wii U

By Ishaan . October 3, 2013 . 10:28am

Nintendo have plans to bring the MonoGame Framework to Wii U, Siliconera has learned. MonoGame is an open source implementation of the Microsoft XNA 4.x Framework, and has been used in the development of games like Bastion, Fez and Skulls of the Shogun.

 

Like Unity, the goal of the MonoGame Framework is to enable developers to efficiently create cross-platform games while re-using code. Monogame currently supports iOS, Android, Windows (with both DirectX and OpenGL solutions), Linux, Mac OS X, Windows Phone 8, PlayStation Mobile and Ouya.


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  • http://linkapics.tumblr.com/ Linka

    Hmm a possible Wii U Bastion? I could get behind that.

  • XypherCode

    Oh cool. Right now I’m actually learning XNA myself….even if it’s not a major fad anymore :)
    Oh btw I think the link to their site should be http://monogame.codeplex.com/
    http://www.monogame.net/ does not work on my side..or is it just me? xD

    • InfectedAI

      Both websites work for me.

      • XypherCode

        Oh well…maybe it’s my IP or something. xD

  • ronin4life

    That is cool.
    Nintendo has the best dev/Indy set up IMHO. An opinion I can’t help but want to spread, since even devs don’t realize Nintendos set up is vastly better than it used to be with Wii. >.>;;;

    I Would love to see just how Skulls of the shogun would be ported… though Since it will get a steam sale eventually, I probably wouldn’t get it on WiiU even if they did…^ ,^;;;

    • http://www.siliconera.com/ Ishaan

      Skulls of the Shogun is published by Microsoft.

      • ronin4life

        Doh… I remember that now…
        >.>;;

      • malek86

        Given that it appeared on Steam, I guess it’s not much of a hindrance.

        • mirumu

          Yes, the developers published it on Steam themselves from what I understand while making comments about how poorly the Microsoft deal went. I wouldn’t be surprised if it turned up elsewhere.

          Edit: The devs also said this. “We are still working on future plans, but we intend to bring the game to as many platforms as time, money and logistics will allow”.

  • idrawrobots

    I wonder what Transistor is being built with.

  • KingGunblader

    I’m playing Bastion right now, and it’s amazing. I’d love to see games like that on Wii U.

    • ronin4life

      I just got it in the recent Humble Bundle… Haven’t played it yet…>.>;;

      Really need to get on that. ^ ,^

  • mirumu

    This is probably a good way to get some indie ports on the Wii-U. At least with Mono being open source it’ll have more life than XNA at this point. Debatable if it’s worth using for new applications though. I’d think not personally although I guess free is cheaper than a Unity license.

  • James Fox

    5 days left for River City Ransom: Underground

    Please pledge with all your might in the same passion as you’re doing
    right now with Shantae and Hyper Light Drifter (did i mention RCRU has
    the composer of “Hyper Light Drifter” doing the music?)

    Please make sure it not only gets funded but also reaches all of it’s goals especially the $320k Wii U/3DS stretch goal

    (RCRU is made with MonoGame)

    http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground

    • InfectedAI

      I really hope it makes the 3DS goal and gets released with the 3D effect. I really want the Kunio-kun games to get ported to the US partly because the 2D side scrolling would look gorgeous with the 3D making the sprites pop out, but since that will probably never happen I hope this game does that. Or at least is successful enough to encourage Million Co. to localize the 3DS games. At least the newest one.

      Not to mention this game looks good on its own merits. And their talk of open sourcing it has so many possibilities.

      • James Fox

        Hope later, PLEDGE NOW!

  • Rinslowe

    This has to be nothing but good…

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