Tales of Symphonia Chronicles Introduces The School Teacher Raine

By Ishaan . October 4, 2013 . 11:31am

A new promotion video for Tales of Symphonia Chronicles introduces the character Raine, in both story and battle portions of the game. Raine is a school teacher and one of the game’s main protagonists.



Tales of Symphonia is headed west in 2014. The HD compilation will include HD remastered versions of both Tales of Symphonia and its sequel Dawn of the New World.

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  • fairysun

    Dang !!
    Raine in Pascal outfit.
    Things get real now.

  • Prinnydoom

    Dang Raine is pascal ^__^ That’s awesome. Tropical Yahoo!!!!!!

  • yellowmage

    Awesome. Though, I thought they’d show Sacred Shine instead of Fairy Circle, since that is her main Mystic Arte.

    …Aw, crap! I just realized that the Holy Judgement glitch won’t work anymore!

  • Closet_Ninja

    well awesome but Pascal’s outfit? what fun can’t wait for this

  • Barrylocke89

    I really enjoyed the Sage siblings as characters. Their story was interesting, and Raine especially was a fun subversion of your traditional White Mage Girl.

    Unfortunately, they weren’t the most fun to use in battle. Back in the Symphonia days, the mage characters were hardcore mages. Only weak staff smacks and Ball-in-a-cup/Kendama whacks, along with their big spell-list. They made great support, but controlling Raine directly was pretty un-engaging unless you like taking a more hands-off role in the fight (which I understand a lot of people do, especially when playing with friends). Especially since beyond her healing and support she only had a few spells that, while powerful (Photon was pretty beastly), could get boring to spam if you’re using them more offensivly

    The Tales series has come a long way in making their more mageish characters fun to play while maintaining their main role in combat, with characters like Malik, Pascal, and Cheria. I hope reviewers and people that were introduced into the series from Vesperia and beyond don’t find Genis and Raine to be too dull to work with in a fight…

    • Masengan

      I completely agree with everything but don’t forget Jade from Abyss he could handle his own with melee moves.

      • Barrylocke89

        Yes, most Tales games (besides Legendia) improved on spellcasters as the series went on. The Graces examples I went with were the more obvious ones, but Jade, Tear, and especially imo Natalia were lots of fun to play as even if their main roles were indirect combat and support.

        • Mystena

          Natalia was perfectly fine as a main attacker. She’s still my benchmark when I want to try to play as a ranged attack/support.

          Pascal is awesome. No ifs or buts about that. She’s a mage type that doesn’t hang out at the back, but runs right into the middle of a pack of mobs, casts her spells at point blank range and doesn’t give a damn because her evade is so high nothing hits or staggers her out of her casts.

          IMHO, the problem with playing mage types is that there aren’t enough bindings for the skills. Estelle was especially bad in that department because she can fight decently well, but she couldn’t assign a decent variety of attack artes and her spells in just 8 bindings. And let’s not talk about ToG’s really limited number of binds.
          It was fine witht he pure hardcore mages because you didn’t really need a wide selection. Cover your bases with different damage types and bob’s your uncle.

  • Nitraion

    Wow fairy circle as mystic artes and can damage enemies?! O_o

    • Masengan

      It always damaged enemies since first introduced, damages and heals. Try it out in Tales of Xillia.

      • Nitraion

        In xillia graces and abyss..
        it just heal on wide area as far i remember…

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