Bravely Default: For the Sequel Completion Time Lowered From 70 To 30 Hours

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Last month, Square Enix filed trademarks for “Bravely Second” and “Bravely Third” in Japan, but it turns out that these aren’t for new games—they’re for new gameplay systems in Bravely Default: For the Sequel.

 

Bravely Second is a new feature that allows one to pause time in the middle of battles, using SP, and attack their opponent, according to a report in this week’s issue of Famitsu magazine. SP is gained while your Nintendo 3DS is in sleep mode. Alternatively, you can buy SP drinks in the form of DLC via the Nintendo eShop.

 

Normally, the maximum amount of damage you can inflict on a foe is 9,999. While using Bravely Second, however, it is possible for an attack to do over 10,000 damage.

 

Additionally, over on the official Bravely Default Twitter account, Square Enix note that, while the original version of Bravely Default would take about 70 hours to clear, For the Sequel’s completion time has been “shortened” to around 30 hours, as part of the game’s improvements.

 

This doesn’t mean that any content from Bravely Default has been cut, however, Square Enix clarify. (For the Sequel actually has additional story events and content.) Instead, Square say that you’ll get more enjoyment out of the game in half the time. This streamlining is likely a result of new options such as being able to adjust the game’s encounter rate and more. If you prefer, of course, you could take your time to complete the game as you wish.

 

Streamlining the game and shortening completion time sounds like a move in everyone’s best interests, however. As we reported last month, Bravely Default producer Tomoya Asano revealed that only 20% of people in Japan actually reached the game’s true ending, and one of the development team’s goals was to allow more people to complete the game.


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Author
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.