Zelda Producer Tells How Link Between Worlds’ Non-Linear Dungeons Work

By Ishaan . October 17, 2013 . 8:30am

Zelda series producer Eiji Aonuma has answered a few fan questions on Nintendo U.K.’s 3DS Facebook page, regarding The Legend of Zelda: A Link Between Worlds. Among the topics he touches upon are the game’s dungeons, and how they have been designed to accommodate the fact that you can tackle them in any order.


Below is the exact question regarding how dungeons and the item-rental system will work together, and Aonuma’s reply:


As players are free to tackle the dungeons in any order, how did you ensure that someone who picks a certain dungeon first can enjoy it just as much as someone who tackles that particular dungeon last?


In terms of the difficulty level, each dungeon features new ideas involving the item you need to use there, so there isn’t some kind of process or order you can follow to make it easier. However, if you are using a particular item more than normal you will become more used to it so you may find it easier to complete the corresponding dungeon in that case. However this is a reflection of your own skills increasing so I think the game would be most fun if you try out lots of different approaches.


After he’s done answering questions, Aonuma adds: “Oh, one more thing. I see many of you have been asking about a remake of Majora’s Mask for Nintendo 3DS. It’s nice to see such a strong response to this title and we haven’t forgotten about Link’s adventures in that world.  If you play A Link Between Worlds, you may better understand what I mean by that. “

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  • $36598391

    So you don’t find any big chests in dungeons with weapons/armor in them like LTTP?

    • CycloneFox

      As far as I know, there are stil the big chests. The only difference is, that you can buy the items, you find in those for real money.

      I think that is extremely disappointing. A Link to the Past was my favourite Zelda of all time, so I’ll probably play it, but I would never buy the stuff, I can find in the game anyway. It just takes away alot from what made Zelda so good.

    • Bigabu Beaze

      I hope there are some big chests in this game.

      • PreyMantis

        Gotta love those plots.

  • GH56734

    Majora Mask 3DS confirmed? :D

    • Shane Guidaboni


      • Ethan_Twain

        I would not be so optimistic. Believing a game is confirmed before anything official comes out, particularly from a company that can be as mysterious as Nintendo, is a good way to end up feeling betrayed. Nothing has been promised yet, and it’s best to keep that foremost in your mind.

        • GH56734

          It’s rare from Nintendo to even suggest or hint at something being considered for release outside of formal announcements. Let alone a specific title and platform.
          But then again they did ‘cancel’ Wind Waker 2 after they specifically said they were working on it (it became Twilight Princess).

  • Armane

    So in other words, nothing changes about the dungeons. So like LttP sequence breaking, you could potentially have difficulty spikes if you decide to do things in the wrong order; or alternatively the entire game will be of similar difficulty, thus getting progressively easier due to heart containers and so on.

    • EverEndingStory

      I doubt they would make all the dungeons the same difficulty. My guess: each of the different items you can get in the item shop costs a different amount. Maybe one is cheap enough to rent that, by the time you reach the shop for the first time early on, you already have enough to get it. Likewise, another, the “last” item, you could say, costs so much to rent that you’d have to spend a good amount of time cutting up grass to have enough to rent it once, and unless you really really want that item, it would be easier to just wait til you get that money naturally. The order in which the items is priced suggests an order of the dungeons, from easiest to hardest, and you won’t have to follow that suggestion, but its there.

      • PuzzleShot

        Could also be that the monsters that appear in a particular dungeon change as you have beaten more dungeons, so red octoroks are replaced by blue octoroks, etc.

  • Heisst

    The only way this is going to work is if the other dungeons somehow raise their difficulty after beating a dungeon, like adding more/stronger enemies. Doubt that’s going to happen though, and instead it’ll just get easier and easier, because, related to what he said, who the hell needs a lot of skill to use items in Zelda, let alone an over-the-top perspective one?

  • Michael Kelehan

    Wait, so maybe Lorule isn’t the Dark World… it’s Termina?

  • Considering that Link Between Worlds and Majora’s Mask features alternate worlds to Hyrule (not like a light and dark world, more like alternate dimensions), there will be hidden easter eggs about Majora’s Mask all over the place. The one easter egg everyone will be looking for is obvious; the one that confirms Majora’s Mask remake for 3DS.

  • Göran Isacson

    … Termina references and nods in this game? I thought my need for it could not be mightier. I was very, very wrong. Also it may be because it’s late over here, but I can’t really make heads or tails of his answer. When he says that each dungeon features new ideas involving the item you need to use there… is he implying that you DO need a certain item to clear a dungeon, you just won’t know what it is until you explore that dungeon?

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