Marth’s Shield Breaker Moves Gets An Upgrade In New Super Smash Bros.

By Ishaan . December 16, 2013 . 8:30am

Marth’s Shield Breaker move has seen an upgrade in the new Super Smash Bros., director Masahiro Sakurai revealed alongside the game’s latest batch of screenshots.

 

Along with the above screenshot, Sakurai posted on Miiverse: “There weren’t a lot of people who used the Shield Breaker to break people’s shields, so we’ve now made it much more powerful. This pic is from immediately after a shield break.”

 

Sakurai also revealed that the Nintendogs assist trophy in the new game is now a French Bulldog, and that there’s a projectile weapon that looks like a submarine from Steel Diver in the game as well.

 


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  • ronin4life

    … what is Marth’s “Shield Break”?
    He was one of my Characters too…

    • Daniel Jeanbaptiste

      his B Neutral at fully charge

  • https://twitter.com/Ni_Go_Zero_Ichi Project 2501

    Marth needed to be more powerful?

    • Virevolte

      I’ve always thought that he was weaker than Roy and Ike so a little improvement isn’t bad. ^^

      • Mizurachi

        I agree, with Marth being my secondary main next to Link I’ve always seen him as the weaker of the three Fire Emblem characters. However with that being said I know that all three of them have their own strengths and places they accel over the others.

      • lunier

        I don’t think you understand how much stronger Marth is compared to those 2 characters

        • Linhua

          … you seem… awfully sure of yourself there.

          … I used to main Marth… and I would constantly play against my cousin’s Roy back in Melee days.

          … the only thing I saw to be much more damaging about him was the fact that he was so fast… he could dish out more attacks at a short time (that are more likely to hit) to make up for his lack of strength whereas, Roy, with just one or two attacks if he happens to land the good ones, can rank up just the same if not more than Marth in a shorter time.

          … on the surface, everyone can easily see that he is the clear loser when it comes to the moves he has and the ways he has to use them.

          … I don’t see much difference in his Side B compared to Roy’s… but his Up B only seemed effective in terms of KOing the opponent if they had a high percentage. His Down B only does a set amount of damage no matter what he gets hit with in comparison to Roy (and Ike too, I believe) who actually deal the damage thrown at them.

          … Marth’s Neutral B has always been pointless. Unless someone’s shield was already broken in front of him… even fully charged, it was barely enough to knock someone clean off the stage.

          … lastly… while I think it’s kinda cool… it kinda sucked that his Sweet Spot on his Up and Side Smash Attacks were on the tip of his blade. With Roy, all you needed to do was get as close as you could with your Smash Attacks… and with Ike… I think his entire Rune Blade is a Sweet Spot. It probably gets sweeter the closer you get though… so while he lost speed in the Roy Transition… he definitely GAINED more than enough power. His Side B sucks damage-wise though.

          … yet we have Marth here… sitting there with the same stuff. I think he got weaker from Melee too.

          … he needed SOMETHING done to him… but not this.

          • Asura

            He should be awfully sure of himself. Roy was complete garbage compared to Marth, and that’s undeniable.

          • Linhua

            … would probably make you look more intelligent had you at least provided some type of explanation to back your claim, as Sakurazaki did.

          • Sakurazaki

            Yeah, I agree he should be sure of himself, but feel free to disagree.

            [With Melee in mind] I disagree that he is a loser because of his moves. He is a winner. I would say with confidence that Marth having his sweetspots on the tip are lot better for spacing. The common thing I hear with Roy > Marth players is that “Roy has power and killing potential, Marth does not.” Power is not everything, especially in a game as open as Melee.

            The reason why Roy is worse than Marth (objectively) is because of Marth’s speed combined with his ability to have good power to his range. A good Marth probably will not let a good Roy in, and the Roy will have to rely on mindgames and try to find spots to get hits in. If the Marth misses, he has the speed to run away from a mistake than Roy, who gets punished because he has to get in a lot close to get the job done and has a lot more lag to his moves. Roy can get in a few hits to kill than Marth, but I feel like Roy is just a little too slow to take full advantage of that. The same argument can be made for Marth vs. Ike.

            I’ll agree that his counter is weaker than Roy’s, no question there for me. But there are rarely any players that use it with the intent to kill. Just to “counter” and stop opponent momentum. Both counters will do that just fine.

            Roy’s side-B is also a little better than Marth’s, I feel. Both are used just to rack up percentage but Roy’s has killing potential (if you can even get the last hit in). But that alone isn’t going to make him better.

            That said, this is from a competitive perspective (though that doesn’t really change anything), where we use the characters to a subjective “higher potential”. Marth has always been a top character in Melee and Brawl, and Roy and Ike were always substantially lower than him. Roy/Ike just cannot win against Marth objectively.

            Also, while he definitely got weaker from Melee, he is still a competent threat. In Brawl his reach was shortened, but his Dancing Blade became a very effective and quick percentage dealer and his smashes are still quick and “tippable”.

          • Linhua

            … to be fair, I wasn’t calling him a loser, because let’s not forget… I have chosen him OVER Roy and Ike. I’m aware of those strengths he has that makes him better suited for battle… but like I said, on the Surface, this is what people would see. And the surface, in a party game like this is all most people are going to see. Precision and Spacing will do nothing for you in a Free For All with all the chaos.

            … Marth may do better one on one… but Roy will probably flourish in an all out brawl.

            … in the end… it comes down to what TYPE of fight these characters are going into… and all this really is that we’re talking about right now is just personal preference. You say that Objectively, Roy cannot beat Marth when this appears to be the opinion of a Marth > Roy player. It’s true that Roy and Ike have undeniable power… but to state that this is all they have going for them is unfair to that type of character. All your observation means is that a Good Marth Player would have a slight advantage over a Good Roy player.

            … and Advantage can only help so much.

          • Sakurazaki

            Fine by me, and I totally agree. My argument was messed up everywhere and you are pretty much saying what I feel. You said “on the surface, everyone can easily see that he is the clear loser”. I didn’t understand what “on the surface” meant, among other things.

            Also, my point was a mix of objective vs subjective in the same paragraph, so I apologize. What I wanted to do I was make an objective comparison related to only Marth vs. Roy (1v1). I argue that Marth has the overall edge/advantage in terms of what the game has for him. Frames, range, speed; data like that. I don’t know if you can refute that, but feel free to try.

            When it comes to the players/humans, free-for-all, items, and teams, that is a grey area, and is not what I intend to address by my statements. I know very well that data doesn’t mean much in the real world. I tried to not use the words “a good Marth vs a good Roy”, but it was the best I could come up with. Maybe play a mirror of yourself, or have two equally leveled players, is what I tried to convey. And in that case, I argue Marth would come out most of the time.

            As for Roy coming out on top in a free-for-all, it will depend on how you play and who you play with. But you are right that having fun with friends will *probably* be a Roy/Ike win. It always happens in my fun games with friends (when I’m not playing/if I choose Roy/Ike). Though I think precision and spacing does play a part even in free for alls only if you or the person you are playing wants to pay attention to that stuff. Doubles matches with friendly fire receives that kind of attention.

            And thank you for understanding.

          • Linhua

            … of course.

            … and I am pleased that our debate did not turn into an argument… there was no need for that.

        • Virevolte

          Well, yeah. I don’t understand. ^^

      • 하세요

        Marth was ridiculous in Melee. Roy was slow and just awful in comparison. (anyone who says otherwise did not play serious player.) Same goes for Ike, but they actually have two totally different movesets so it’s not surprising.

        • Virevolte

          You’re probably right. It was just a thought. I never used much those two characters and I don’t consider myself a “serious player”. ^^

    • AuraGuyChris

      Assuming he’s still as powerful.

  • Guest

    What an ugly dog :P
    They should have gone the Spitz breed route, personally I’d have liked a Husky but for popular demand…
    http://i.imgur.com/L1wdkJ7.jpg
    …Doge was the answer. Or a cat.

    • KingGunblader

      Couldn’t they just have multiple dogs? I mean, wasn’t the appeal of Nintendogs that it was like Pokemon – you bought a different version depending on your preferred breed of dog?

      It’d be neat if you got a different type every time you used the Assist Trophy.

    • Virevolte

      I find it cute. ^^

    • http://www.destructoid.com/blogs/mgbenz mgbenz

      I’m sorry but when it comes to French bulldogs the only thing that comes to my mind is Iggy from the JJBA series and he’s awesome and very cute (in the later volumes anyway).

  • ShawnOtakuSomething

    The dog assist didn’t need to come back….

  • SSSGuy

    Unless they got rid of the charging, I can’t see how any kind of upgrade would make the Shield Breaker more useful for actually breaking shields. The whole problem with its intended use is that shielding players aren’t just going to sit in place and wait for their opponent to unleash a fully-charged attack. The fact that you can dodge roll nullifies any threat that the Shield Breaker might have because it takes time to charge and execute.

    On the other hand, getting rid of the charge and making it come out instantly would invalidate shields altogether. It would be really useful, but at the same time, too powerful. It would make shields completely useless against Marth. If it could be dodge-rolled, it’d be useless for breaking shields again, as Marth’s opponents would just roll out of the way of it, and thus no one would use it for breaking shields.

    No matter what they do with the Shield Breaker, it’s either going to be useless for its intended purpose or completely overpowered.

    • Ninjagoon

      unless you perfect guard and your shield won’t shatter.

    • Yan Zhao

      I imagine they lower the charge time for a full charge. That way if people held it a little bit it can at least break half of your shield gauge instead, so it can be useful in instantly breaking a weakened shield, but not a full shield.

      At least thats what I hope they do. Seems to be the most fair way to do it.

    • Linhua

      … WOW. My thoughts EXACTLY.

      … first thing that came to mind was that maybe it was instant now…?

      … which would breed more problems as you’ve stated. They probably would be better off making him a completely different move since using it for damge or KOs have already been given to previous Fire Emblem characters. It would help make him more original too.

    • JustThisOne

      Maybe it’ll be like Samus or DK, and you can save the charge?

  • The Watcher

    Marth is OP

  • Minos

    Fix Mario’s Down B while you are at it.

  • xzeldax3

    The dog should have been a Shiba Inu

    • Guest

      such reference. very desire. wow.

  • http://thespellcraftcolumn.wordpress.com Rudolph Consuegra

    Here before the obligatory Lucina post as much as she should be an alternate for him.

  • http://www.gamefaqs.com/features/recognition/21421.html?type=4 Kashell

    As someone who mains Marth (and as someone who considers Marth to be this someone’s best character) I’m wondering why they needed to upgrade the Shield Breaker. I use it, but only use it fully charged when I need to gain some distance in the air. When I’m actually fighting someone, though, I tap the button just to add an extra hit and maintain some space.

  • Linhua

    … this particular “Upgrade” is not what he needs. Damage seems to be the only logical way to make use of a charging move… but this has already been made use of by another character(s)… so why not put a spin on it like have the charge heal him increasingly to provoke an enemy to try and stop him from healing and he could strike them down with the right timing when they approach…?

    … additionally, if they try and throw something at him, (again, if timed correctly) he could deflect it back at them!

    … to balance THAT out though… you would want to limit the things he can’t deflect versus what Fox Can. If someone throws a Bob-Omb or any explosive alternative… his slicing it will detonate the thing. Or maybe energy-based projectiles thrown at him can be converted to more healing energy (wait no Ness has this), or maybe turn that into more power for when he releases the slash…?

    … and the longer it charges, the faster a projectile is returned when thrown at him late in the charging stages.

    … oh and what about… giving him something like a Sort of a Donkey Kong Move…? I know this sounds crazy, but hear me out, people. You know how in the Fire Emblem Games, characters RANDOMLY pull off a critical attack…? Well why not make it so this charge makes him shine or sparkle like Sheik and DK and then, what this means is that, the next Sweet Spot attack he lands will do Triple Damage (as the Fire Emblem Series does.) Or just double it if Triple seems like too much. Since he has to use so much precision in the first place to deal some decent damage… why not reward it…?

    … Just a couple of ideas off the top of my head that would make his Neutral B USEFUL in battle.

    … If you guys don’t mind… i’d like to know what you guys think about these ideas.

  • Rasputing

    I hope the yellow (demon? can’t remember his name) is an assist trophy rather than a stage hazard.

    • John Diamond

      judging by the newest picture. no, it’s not it’s a stage hazard

  • John Diamond

    http://oyster.ignimgs.com/mediawiki/apis.ign.com/super-smash-bros-next/thumb/d/da/Pitvillagerwilycastlew2tr2t2tdaily.jpg/468px-Pitvillagerwilycastlew2tr2t2tdaily.jpg

    “Uh-oh, someone’s observing from afar. That’s no good. The Yellow Devil will come flying in from the background.”

  • grevlinghore

    Nintendo… why the actual fuck did you go back to DK´s ugly model, when he already had a perfect model in Jungle Beat? I will never understand…

  • sd28

    lol sub machine gun

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