Main Resident Evil Fanbase Is In Its 30s And 40s Says Capcom

By Ishaan . December 26, 2013 . 5:30pm

The “main user group” for the Resident Evil games is now in its late-30s to 40s, Capcom have revealed. In a feature highlighting the series on their Investor Relations website, Capcom say that this poses the risk of these fans growing older and older and eventually outgrowing videogames altogether.

 

As always, the solution is to try and appeal to a younger generation of gamers, in an effort to ensure that you always have new players being introduced to the Resident Evil games. One approach Capcom are taking to help facilitate this is carrying out collaborations with fashion magazines.

 

Capcom say they’re collaborating with fashion brands that are popular among young people to help give Resident Evil more exposure among the youth.

 

Other marketing and promotional activities include appealing to non-gamers through a “Halloween Horror Night” event held in alliance with Universal Studios Japan and the opening of a Resident Evil café in Shibuya, Tokyo.



  • http://twitter.com/#!/Leafy_Cam Leafhopper

    In this article Capcom learned how to do math.

  • Warboss Aohd

    ‘try to appeal to a younger generation’
    and that works how often?

    • Yause

      Nintendo can do it relatively well.

      • Warboss Aohd

        Key Word there ‘Nintendo’

    • http://twitter.com/#!/Leafy_Cam Leafhopper

      Pokemon managed to do it for 2 decades.

      • Godmars

        Hasn’t the series largely stayed on handhelds? In terms of any technical edge has been at least two generations behind the curb.

        • almostautumn

          Maybe true, but Monster Hunter still doesn’t have lock-on and that’s also a critically successful game as well.

          • PreyMantis

            MH3U and MH4 have lock-on systems, you know…

      • Ash_Riot

        Weird comparison.

    • DyLaN

      Fire Emblem Awakening.

      • Warboss Aohd

        good point.

    • Godmars

      Sadly its cheaper than developing the story and game mechanics for an older, mature audience. Give it depth.

    • Kaihedgie

      Worked for DMC3

      • shoyusatsu999

        And DMC4, sort of.

        The reboot… uh, NO.

  • Ketsuyame

    Thats a lie. I’d say between 23-35. My first RE was RE 2 and I was about 11 when I played it in ’99.. Got stuck on a puzzle in the RPD building and never went back. But finished it when I got older. But I digress. Id say between early 20′s to mid 30′s.

    • http://twitter.com/#!/Leafy_Cam Leafhopper

      I think they are going by the fact that if the people that bought it were 17+. That said you are probably right, I doubt its people in their 40′s

      • David García Abril

        RE fans in their 40s can only been people who were adults already when the first game came out.

        So, they think their audience hasn’t expanded at all since 1996?

        • Yause

          The Japanese market has continuously shrunk since 1997. While I’m unsure about the accuracy of Capcom’s statement, it wouldn’t surprise me if the median age of players has gotten older and older.

          Why else would mobile games be taking over? It’s not as if younger people are averse to gaming, but they haven’t expressed much interest in traditional content.

          On the other hand, the smart phone developers have them wrapped around their fingers.

        • http://twitter.com/#!/Leafy_Cam Leafhopper

          For RE? Apparently.

    • FlyingPony

      Keep in mind kids nowadays prefer the Call Of Duty and maybe Battlefield. When these tiny people growing up, the Resident Evil franchise will get smaller and smaller.

      Capcom have to do something to capture this segment of market, so Resident Evil will not die when their now getting older and older fans die.

  • ReMeDyIII

    Then why are they trying to appeal to the young fan base with all the quick time events and loud explosions!? It’s like jingling keys in front of us. We are not amused, Capcom.

    What’s that?… They want to reach out to a new target audience!?… That’s like marketing hot peppers to people who don’t like spices. Don’t forget your target audience and what made you successful, Capcom.

    • Ketsuyame

      Hit the nail on the head.

    • Servant BerserCAR

      Not only they impliedly insult us for being old, they also think that our taste in gaming is going to be old-fashioned in time. -_-

      And can someone here explain what in the Nemesis’ name is the correlation between “survival horror” and “fashion”? Maybe I am “too old” to understand it. ( ¬_¬)

      • Kaihedgie

        Well…considering how jaded some gamers are, it’s not surprising. I keep hearing people whining about how “the good ol’ utopian days” were better and how, rather than making new IPs and experiment with new playstyles, they should just bring back old IPs for no reason other than appeasing a niche audience or at least “go back to their roots”. I mean, the last “real” Mega Man games we had were specifically for the older, hardcore audience since people weren’t fond of the other series.

        • Servant BerserCAR

          True that. We cannot force our kids to play Super Mario if they don’t want to. But judging from the way of our gaming world today, I think the kids 25 years later will remember Mario as an ace racer or a powerful brawler with red hat and fantastic moustache. :

          Maybe the best solution for Resident Evil series to to completely finish the saga. One last game. The End of Resident Evil. So Capcom can concentrate on getting new, younger audiences via new IPs.

          NB: I still cannot find the connection between “survival horror” and “fashion”, though…

          • Kaihedgie

            They’ve been doing the fashion thing since the first game

    • Tyler Beale

      Exactly. I’m not sure what happened to Capcom management after 2011, but whatever it is, it needs to be fixed. Let’s compare what Capcom’s best franchises were back then to how they are now:

      Resident Evil back then = survival horror with little opportunities to save. (which is why I won’t be playing the classics on my Vita)

      Resident Evil now = some virus and Umbrella shit, shooters and Michael Bay.

      Mega Man back then = plentiful. Even tried different genres when the GBA rolled around.

      Mega Man now = nonexistant.

      Street Fighter back then = the best fighter ever. The CPU always kicks your ass, no combo memorizing – it was a simple time.

      Street Fighter now = The fighting game that’s being milked to death, and finely tuned to tournament standards, while making it appeal to newcomers. Wait, how is that a bad thing…? Oh yeah, the milking part.

      Capcom back then = Always innovating, making quality games (minus Ghosts n Goblins).

      Capcom now = In dire strains, fails to recognize its faults, and completely abandoned their old fanbase, creators, and franchises. Continues to fuck up wherever possible, and pulls dirty tricks (like thinking we would accept the “bare minimum” with MvC3).

      • almostautumn

        Eh, Capcom has made their mistakes but Capcom hate is really unjustified. They’re just about the only AAA company that are still making titles that go against the grain: Asura’s Wrath was the most excellent of their eclectic offerings, but even when you consider stuff like the Bionic Commando reboot, Dark Void, and the Lost Planet series (prior to 3), these games are, while maybe not great titles, are very interesting and unique and totally go against the status-quo that more and more companies are just filing into.
        Capcom has my support. I don’t care for the multi-edition fighting games, or the offering of key franchises to western development, but no less they are still pushing against the wall more often than they are lying against it.

        • Laer_HeiSeiRyuu

          Capcom just likes to troll people lol

          Which is why their goal for 2014 is to work on communication

        • icecoffemix

          Ha! Nice collection of “going against the grains” games.

          I hate Inafune for planting the idea of westernization on Capcom, damn.

          • http://www.siliconera.com/ Ishaan

            Westernization at Capcom existed long before Inafune. All of their franchises are heavily westernized, from the original Resident Evil to things like Street Fighter and Marvel vs. Capcom. Inafune preached the idea of a western approach to development, not westernization in the sense you’re thinking.

          • Laer_HeiSeiRyuu

            And western approach to development is sort of not where they need to be going. You need to mix and match for yours specific needs, otherwise we get a bunch of games running on unreal engine 3 that looks like every other unreal game.

            Killer is Dead and Batman look oddly similar imo

          • Laer_HeiSeiRyuu

            Also if you’re gonna copy any one, copy CD Project Red or Valve.

            Or the small PC dev culture
            People

          • icecoffemix

            I don’t mean that kind of westernization and original RE doesn’t play like COD or any other western game at the time it was released IIRC.

            Wasn’t Inafunet the one who pushed DmC?

            “Both [DmC Devil May Cry and Lost Planet 3], and some of the prior (like Bionic Commando) were driven by [Keiji] Inafune… now departed,” Svensson shared with forum users, in reply to a query regarding western collaborations and catering to a western market. (Note: Inafune publicly parted ways with Capcom in 2010.)

            Svensson continues: “You’d have to ask him but as I recall, the logic was something along the lines of ‘doing the same thing is going to get us the same results (if we’re lucky). Let’s try something from a different perspective.’ In some cases, a Western one.”
            http://www.siliconera.com/2013/02/12/capcom-senior-vp-gives-insight-into-east-vs-west-decisions/

            In some way it’s understandable to do that in order for them to survive but I still don’t like it. Thank god we have Falcom with realistic budget yet able to produce good games and still being profitable with “niche” games.

          • malek86

            I think you need an history lesson. RE was pretty much built upon the Alone in the Dark formula. The concept of graphic adventure, with the character having a physical representation on the screen, solving puzzles and sometimes fighting, was likely built on the success of the genre in the west in the early 90′s. Which wasn’t so in Japan, who preferred the classic first-person visual novels (first person was popularized by Myst here too, but that had more puzzles and less dialogue… like RE). Overall, RE was extremely different from what was popular in Japan at the time, and drew full-hands from a plethora of popular western genres.

            And COD didn’t even exist at the time of release. The WW2 shooter as we know it (because don’t forget that’s what COD used to be) was effectively introduced with the success of Saving Private Ryan. Wolfenstein 3D was remembered for its gameplay rather than its setting.

            Maybe you could make comparisons to Doom, but the target market was so different, that wouldn’t make sense.

          • icecoffemix

            Hmm so I guess they do imitate western game before. I stand corrected.

            Still doesn’t like what they’re doing now though.

          • malek86

            Yeah, things are slightly different today. While they are still taking currently popular western tropes, they are trying to mix them up with some remnants of the RE4 formula, which is both incompatible with the newer formula and generally unwanted in today’s market.

            The result is something like RE6, which is a bad mix-match of things that barely work by themselves and certainly don’t work when put together.

            I’m not sure what should be done, but for starters, I think they should get rid of the legacy elements. Even if they want to make an old-school survival horror by taking popular western elements, that will be a lot easier if they just try and build it from scratch, with a clear focus, rather than having to shoehorn previous elements that maybe don’t fit. That’s what RE did, and partly what RE4 did too. They should try again.

          • icecoffemix

            And they need to keep those development budget sane.

          • UUDDLRLR BASTART

            Japanese developers using images and aesthetics from popular western film and popular culture is not westernization. Pretty much all Japanese developers were doing this in the 80′s and 90′s. That came natural to them

            Westernization, which is what has been rotting Japanese developers as of the PS3 generation, is to try and appeal the lowest common denominator western gamer by forcibly cloning game design concepts from popular western games. Game concept which most Japanese developers do not even fully understand.

            This lack of understanding is what has led them to shovel money into the bottomless sinkhole called overseas outsourcing of once good franchises so that they can be rebooted into mediocre ones.

            In any creative medium nothing good comes out of imitating what is popular out of a desperate urgent need to succeed.

      • Godman

        Point 1 = Resident Evil before AND now has “some virus and Umbrella shit” and explosions for Marcus’ sake every RE game has explosions in it

        Point 2 = There was a Mega Man game every year once it stopped three years ago Megaman apparently becomes non-existent. Is this to say that if COD stopped for a couple of years it would be nonexistent too?

        Point 3 = So milking is wrong yet you still want Megaman milked yearly like it was before? I see nothing wrong with milking if people like it let them have it.

        Point 4 = I. . . am on the edge on that one, sure Capcom has made there mistakes, but not on the level of hate it continues to get, especially when it comes to ignorant/rant comments like this one

        • H_Floyd

          Obviously you’re not a Breath of Fire fan.

      • Servant BerserCAR

        Lol, and don’t forget with the recent Street Fighter: the card game.

      • nathaniel

        they milked street fighter back then too

      • Shane Guidaboni

        Street Fighter 2
        Street Fighter 2: Championship Edition
        Street Fighter 2: Hyper Fighting
        Super Street Fighter 2: Turbo
        Hyper Street Fighter 2
        Super Street Fighter 2 Turbo: HD Remix.

        What were you saying about Street Fighter being milked NOW and not then?

        • gomas

          hyper street fighter 2!?…, it`s 2, 2CE, hyperfighting, SSF2, SSF2 turbo … and hd remix is not part of the classics

          • shoyusatsu999

            Hyper SF2 is an anniversary edition of Super Turbo that lets you pit different versions of characters from the preceding versions against each other (such as CE Sagat against ST Ryu, for example).

          • gomas

            yeah, but as the name says… it was an anniversary edition, therefore, not a “real” entry

        • gomas

          I agree with you though

    • Monterossa

      They probably think we’ll die at the age of 45 or something so they need new fans.

    • Hector Velar

      the new way to appeal to young people….wait for it ….” Resident Evil Card Collector for the iphone and android free to play!”. im sure this is coming this way.

    • Ric Vazquez

      Amen brother

    • Freud_Hater

      Believe me, the Quick Time events don’t appeal to the younger audience either. Maybe the explosions for some, but certainly not the time-constrained button-pressing crap.

    • FlyingPony

      I think their first attempt to tackle the younger demographic, the COD playing kids is with RE:Operation Raccoon City, which play very similar to the generic, corridor FPS…

      It didn’t work, the result is old fans disgusted, while the young people, still not buying it and leave the game for 2 and half star in Metacritic.

  • notentirelythere

    I don’t know what game culture is quite like in Japan but if they want
    some to get fans behind a franchise, why not try going for some kind of
    differentiation and consistency? Emphasizing FPS gameflow and mechanics might work for quick bucks w/that crowd there but with the way Capcom’s been treating RE lately by poorly implementing them in a big pond with bigger fish, going for relentless, focused PR seems so cynical. Sounds like they’re taking advantage of young people being green enough to not stay informed on how new RE titles are going before release. Stay classy, Capcom.

  • David García Abril

    And that, kids, is the problem of corporate video game companies.

    They have to answer to investors who, for the most part, don’t understand and sometimes don’t even give a damn about what the company actually produces. The only thing they care about is having numbers in the black. And those numbers being higher and higher every year, no exceptions allowed.

    But you need to keep them happy by making plans they (kinda) understand, so you end up making stupid things like this.

    I can understand that they could wish to find a younger audience (which in this case it’s debatable at best), but fashion brands?! Are you kidding me?! Do they honestly thing that teenagers and young adults are going to turn RE games back into the “it” thing because they dig the clothes the characters are wearing?!!

    Screw scary environments, well timed scare-jumps, convoluted yet charming plots and well adjusted gameplay! I just want to know where did Leon get that fancy jacket!

    Come on, Capcom! You can do better than this!

    • Kaihedgie

      It’s not really horror if all you do is jump scares

      • Laer_HeiSeiRyuu

        Horror should be a feeling of stress and dread incited in the player just by playing the game. Creepy and foreboding need not apply.

        You can leave foreboding atmosphere to DMC1, RE4(LET ME CHANT IN SPANISH TO FREAK YOU OUT LOS LOBOSHITSUBOYLEON) and Metroid

        You can also do it SIlent hill/ Fatal frame styled

    • almostautumn

      I’m 90% sure this is referring exclusively to their Japanese audience, and in that case then Yes, clothing would be an absolutely major plan to capture a young audience.
      Seriously dude: check out what Shibuya actually is. Remember how in TWEWY it’s all a bunch of materialistic clothing snobs? Well that’s pretty much the truth man, and in young-people areas of most major cities, and amongst “cool” and “in-crowd” teens, the current fashion-statement makes a huge iimpact. I know it’s hard to fathom, but trends in Japan bear a thousand-fold more weight than they do elsewhere. With the west everybody kind of knows that Bieber and Nike skate shoes are garbage and a waste, which they are— but in Japan, it’s just something that everybody can really “get into.” I think it’s a cultural thing: west has that cowboy, “lone wolf” mentality, while in the east there’s so much history in conformity and solidarity that trends are met with a 100% opposite reaction than west.

      • Laer_HeiSeiRyuu

        Then you should be the trend setter lol

        Jojo Pose style

      • David García Abril

        Oh, I’m perfectly aware of the fashion victim culture in Japan, specially in Shibuya.

        I still don’t see how that’s gonna make them flock to buy these games. They might like the clothes and look for them in stores, but buy the actual game? I doubt it.

        TWEWY, even though it’s an awesome game, didn’t precisely set the world on fire…

        • Mnstrzero00

          As am artist I do think that an aesthetic change for characters can have a profound affect on how a product sells. Art and fashion aren’t just extraneous things. Im not getting all the hate in this thread as RE 6 sold pretty well.

  • Godmars

    “Our audience is mainly in this age group, so lets actively abandon them to try and appeal to this other age group. Who’s finances come from the original age group by the way.”

    What?

    Nevermind their inability to develop what they did right with the series past RE4.

    • Hector Velar

      i hear you. i sure do miss RE1 and RE0 gameplay and story : the new generation will never have it as good as we did.

      • Anthony Birken

        Even if I am considered somewhere along the lines of the new generation (according to this post), I’m damn glad I got to play this series when it was great.

  • Just Tim

    I won’t find it hard to believe if the concurrent fanbase were in their 20s back in the 1990s.

    Heck, I won’t find it hard to believe if gun porn were a selling point for the franchise. That’s how I found out about military-grade weaponry like the M66 Rocket Launcher, which I find as an absolute necessity, throughout Resident Evil 3: Nemesis.

    • M’iau M’iaut

      It certainly skewed to at least the young adult bracket. CV was on the Dreamcast, very much a system for a 20-something of the time. Many of the original homages were to Lovecraft and 80s horror, again not something say a 12 to 14 year old of the mid-late 90s would have a lot of experience with. Even a 23-24 year old in 1999 is pushing 40 today.

  • rpgmaniac

    I don’t know from where the fck they get those numbers but I’m sure it’s bullsh1t no way that’s true if that’s true then most ppl who play the original RE back in 96 would be over 20 years old back then no way for this to be true, every1 I know who play RE back then was from 13 to 16 when the first RE released so 15 years later all those ppl r at late 20s to early 30s same with me a most accurate estimation imo would be 28-33 yep that sound about right.

  • epy

    I know gaming has become more mainstream and the user base is way more diverse than in my days but… are people that really care about and follow fashion brands that big on videogames that is worth gambling on?

    Also, late 30s to 40s, really?

    • Miss_Madness

      They somehow gone the 90s comic of “Lets make it as KOOL as possible and will attract the hip young crowd. right” I guess they think that fashion brands are big thing with young people. Which is a load of bullshit.

  • Unlimax

    What does they means by ” Younger Generation” is this game officially becomes a childish game Capcom ?

    This is a freaking Mature game and what’s makes you so sure it wont appeal anyone if it was a Pure Survival horror game , What’s the point of doing the same mistake over and over and over .. Just do it already for the love of gaming and the “$$$$” you want , DO NOT believe the naysayers who says Survival Horror doesn’t appeal anyone , SH does appeal the majority of people and PewDiePie channel on Youtube proves that your conclusions are wrong !

    Yasue : That’s exactly what I’m trying to say , What Capcom’s thinks is the extreme opposite , their main goal is an audience that exceed their expectations , they are still looking at the COD audience , That’s why they are still targeting the ” Younger Generation ” ( in other perspective : Kids ) even though COD Ghosts sells worse than the previous ones but they still think that way , they just want to make easy money ( Wishful thinking ) .

    • Yause

      No, Capcom wants today’s 17-25 year old gamers to get into Resident Evil…..just as 17-25 year old players did fifteen years ago.

      Whether Capcom’s assessment is accurate or not, their claim is that most RE fans are 30-40 years old now, which suggests a failure to attract newcomers. In ten years, they will be 40-50 years old, at which point they may no longer be playing games, Resident Evil would then be irrelevant.

  • pinta_177

    wow capcom exectuives really live in their own little world dont they?

  • BloodyNights

    I started playing Resident Evil when I was like 10 years old and became a huge fan of the characters and the world. Even when I was that young and grew older people around my age was playing the game…so yeah I’d say fanbase is closer to 20′s-30′s. By the way Capcom if you manage to sell Claire’s short shorts, and epic shirts…I’ll be okay with it…but damnit put her in another game! lol

    • Servant BerserCAR

      You’re damn right. We need moar Claire!
      …..

      btw
      >_>
      <_<
      where I can find Claire's short shorts?

  • PlatinumMad

    Oh Capcom, you so crazy.

  • Ni ~UNREAL BLACK THINGS~

    I really don’t see how people that are interested in fashion costumes marks will be interested in video games. well… whatever… I don’t care what capcom do anymore.

  • JustThisOne

    Uhhh, okay. Well, that’s certainly one way to do it. I’d rather hear about what they plan on doing with the series: are they really going to reboot it? I personally don’t see it going any other way, and a reboot would certainly help new players join the fray.

  • Ramen_Ronin

    I’m within that “main user group” and I will never grow out of video games Capcom!!

  • http://epiclyamazing.wordpress.com/ AzureNova

    Umm……. I’m in my 20′s Capcom lol

    • 古戸ヱリカ

      I’ll send ‘em an email and let them know they messed up.

      • http://epiclyamazing.wordpress.com/ AzureNova

        Thanks lol

    • Anewme…Again

      When did they say that all of their players are in their 30s-40s ?

      • http://epiclyamazing.wordpress.com/ AzureNova

        They said “Main User Group”, but what I meant by that was that I’ve played almost every RE game since its release in 1996, and still enjoy a RE as much as the next guy and I’m only in my 20′s. Therefore wouldn’t you say I’m a “main user” of the series as well? And I’m sure there are others in the same age range too.

        • Aoshi00

          I guess it depends, I was 17 when RE was out, and my uncle who was a bit older than me was playing it.. I’m in my mid 30s now and my uncle is even older.. maybe they didn’t expect so many younger kids played such a mature game :).. but then again, I watched tons of R-rated hollywood movies growing up..

          Well, I don’t care about so much Leon’s replica leather jacket, but at least I like my Umbrella Corporation umbrella lol.. even though it was not the easiest thing to open and close when it’s pouring :P

        • Anewme…Again

          Nah, i’m pretty sure in this case when they said main, they meant the majority of their fanbase.
          So you might be one of their main fan, but you’re not part of their main userbase.

  • Lester Paredes

    Or Capcom could just make a really good Resident evil game and watch that sell. It might not be a blockbuster success right out of the gate, but quality and word of mouth usually sells over time and the age of the consumer need not be such a factor.

  • Dagobert

    Exposure among youth…

    Hasn’t Capcom learned their lesson already? By trying to change the series to appeal to a wider or newer audience is actually bad for the series. Not only do you lose the interest of the existing fanbase but theres real no appeal to a newer audience either. At least so far it doesn’t seem like there has been.

    Anyways, I just hope they’re just talking about fashion only and not trying to make it a “hip” RE series.

    So like older RE characters wearing skinny air concealed wtf ball sequeezing hipster jeans?

  • Peace Legacy

    “Capcom say they’re collaborating with fashion brands that are popular among young people to help give Resident Evil more exposure among the youth. Other marketing and promotional activities include appealing to
    non-gamers through a “Halloween Horror Night” event held in alliance
    with Universal Studios Japan and the opening of a Resident Evil café in
    Shibuya, Tokyo.”

    …I know this is probably a crazy idea but…
    …how about just… you know… try to make a good game instead?
    …or may be even just actually making a game… instead of relying on gimmicky cultural promotion

  • hazelnut1112

    So Capcom is finally aware that people age and grow up and don’t stay young forever?
    Damn Capcom, thank you for this, I didn’t know either.

  • Laer_HeiSeiRyuu

    Oh god please dont make it anymore COD like than it is

    Younger folk like Remake and Resident Evil 4 too you know.

    Just choose a direction and stick with it

    • Eddie

      Did you like Resident Evil Revelations, I played it on the Wii U and loved it. I think they’ve been trying to marry horror and action flicks together. I liked Resident Evil 5 but there wasn’t much scary besides lost in nightmares. Resident Evil 6 was enjoyable and I liked it but, it was a little to action packed and bloated for me. They had great ideas that weren’t executed so well. I feel like Resident Evil Revelations was Capcom finally getting it right.

      • Laer_HeiSeiRyuu

        Its because they added more puzzle exploration.

      • colorblindnightmare

        My two big qualms with 5 was the aiming felt stiff, clunky and way out of date. not being able to straffe on a ps3/xbox360 gen game was just ridiculos. That and not being able to partially share ammo was a pain in the ass.

        • Eddie

          I know many people felt the same way you did. For some reason none of those things bothered me much. I will admit that I played the game with a friend, mainly because I haven’t played any games yet where the A.I. controlled partner was good. Partially sharing amp would actually be a good idea. I felt like Resident Evil 5 had the most replay value out of the series.

  • Laer_HeiSeiRyuu

    I always find it funny when people in comment sections like these think with their own culture in mind first.

    Especially when its made clear in diffference

  • Eddie

    Why is everyone crapping on Capcom? They brought us so many series like Resdifent Evil, Street Fighter, Devil May Cry, Onimusha, Monster Hunter, Okami, Mega Man, MvC, Darkstalkers, Lost Planet, and Dead Rising. Capcom has made some choices that I don’t agree with or understand. I’m sure people are frustrated with some decisions Capcom has made but I think people tend to forget all the good Capcom has done… There aren’t many game companies out there that have helped shape genres and pave the way for gaming. I appreciate Capcom for helping make me the gamer I am today.

    • Kaihedgie

      Just people whining about no new Mega Man or how “badly they treated their fans overall”. I never get a good answer asking why these people still bother if their hatred is this much that they immediately home in on every Capcom-related story.

    • Brandonmkii

      They still make more great games than a lot of other companies IMO. I hope they’re around for a good while longer.

      • Eddie

        I agree

    • Ace Trainer Chris

      Yes, they brought us all of those. But keep in mind how many of those are actually still relevant and how many of those have had really crummy releases lately. Not to mention, the amount of staff that have LEFT the company that made most of those classic games.

      You know something is terribly wrong when a company is struggling to make money, catches a break with a popular franchise (Monster Hunter) and then DUMPS the profits it made from a new game into a studio for mobile gaming, a business that the company has a poor track record with.

      • Eddie

        I don’t know enough about what they did with their profits from Monster Hunter to comment on that. I believe the last Megaman games was in 2010. Don’t quote me on that I may be wrong, but he is still relevant in my eyes. If anything Mighty Number 9 (Can’t wait for it!) has made Megaman even more relevant. He’s also in the new Smash Brothers. Darkstalkers just had a hd remake. I know Clover Studios closed down after Okami but most of those guys were spread out and went to Platinum Games, Ignition Entertainment, and Tango Gameworks. Okamiden released in 2011 in the states so that’s not so ancient. The only one that’s close to fading into obscurity is Onimusha, and even they had a game back in 2012. (Onimusha Souls) Don’t get me wrong I’d love another Megaman, Darkstalkers, Okami and Onimusha. But I can wait for Megaman for about two more years. A new current gen Darkstalkers would be awesome but there are currently enough fighting games out I think they should wait a year. A new Okimi would be great now, and a new Onimusha would be a dream come true.

  • GuyAlpha

    How old and out of touch do you have to be to think that young people will buy Resident Evil for Leon’s fancy jacket? It’s not rocket science. Just make it a good survival horror. If you have to rely on gimmicks, then you already lost.

  • Zeonsilt

    I’m main fanbase and i’m still 24.
    I first played RE1 in 1998,then RE2 in 1999 and RE3 in 2000(Jap. version) as a kid.
    p.s.I still hope for something like RE : Outbreak #1&2,that just did not work on PS2,but will do fine on new consoles and PC.

  • indigozeal

    It’s hard for me not to see this tack in part as a way of misdirecting blame for RE6′s underperformance saleswise. They can’t face facts that the game was of low quality and therefore got a ton of bad buzz, because that raises a lot of uncomfortable questions about the company’s ability to produce a quality AAA game for one of its flagship series. Hence the “it just didn’t appeal to the _right_ demographic” idea, which is still a problem but not one that suggests as significant issues with quality control and decision-making at the company.

  • Alos88

    So rather than try to appeal to their current fanbase by doing what they are asking and make an actual survival horror RE like back in the day, they are trying to appeal to younger gamers by… advertising in fashion magazines.
    It’s genius decisions like this that are the reason Capcom has just over 100m left to it’s name.

  • http://www.siliconera.com/ Ishaan

    The people overreacting in the comments here probably aren’t familiar with comic books. Chances are, if you’re someone that’s been reading comics (either DC or Marvel) for a long time, none of this is new to you.

    Comics have struggled with this precise issue for ages now, and a lot of the things that comic book publishers say are exactly the same as what game publishers have been saying. “The audience is getting too old” or “There aren’t enough kids reading our books” or “Costs of production are too high”.

    In the case of comics, stories get told and characters get developed over a number of years. As the years roll by, the experience becomes richer and richer for someone that’s been around from the beginning, but harder and harder for newcomers to get into. This is why you see DC do a reboot every few years. This is why Marvel started their “Ultimate” universe, which was received with the same sort of snark and skepticism as Capcom’s comments are being received now.

    But look at where the “Ultimate” brand is now. It’s immensely successful, to the point where every single Marvel movie—all of which are huge moneymakers for them—draws more from the Ultimate variants than from the original continuities. The point I’m trying to make is that things like this are unavoidable. At some point, when your audience starts to shrink, you have no choice but to throw things at the wall and see what sticks.

    Now, it’s all well and good to be judgmental and call companies out for not doing things the way you’d like them to, but the fact of the matter is that there’s a whole lot of competition out there, and a whole of people that still don’t play too many different kinds of games. Publishers have to get these people into gaming proper or it’s over. And doing that is far from easy.

    Here’s a funny story to put this into perspective: a friend of mine a few years ago had no interest in Resident Evil whatsoever. She played other kinds of games, but not shooters and certainly not RE. She barely knew anything about it, beyond recognizing the name from the movies.

    One day, I showed her this video that I happened to come across on YouTube: https://www.youtube.com/watch?v=0T_5Atw_7cM

    That’s an AMV of Resident Evil 4, set to “Crazy in Love” by Beyonce. What does Beyonce have to do with RE? Nothing whatsoever. But it makes Leon look cool and it hints at some of the undertones with Ashley and Ada. It caught her interest. We talked about Resident Evil 4, and a few weeks later, she went out and bought the game on Wii. She never managed to complete it, but she did play the hell out of it for quite a while.

    Now, I guarantee you if Capcom so much as whispered Beyonce’s name in conjunction with Resident Evil, the usual vocal game audience would be screaming bloody murder. But that’s exactly my point—the rest of the world isn’t like you. Different people have different tastes, and you have to catch their interest in different ways.

    To cite another example that might be relateable… does anyone remember when Batman Forever came out in the ’90s? The official theme song for that movie was “Kiss From a Rose” by Seal. What do either Seal or that song have to do with the movie? Nothing whatsoever. But it was heavily used to promote the movie, just as many other movies are promoted using similarly popular songs. That’s another example of getting people into your product in non-traditional ways.

    Games are no different. However, they are a less mature and less experienced industry than comics or movies, and so, for now, game publishers are looking to those industries to try and learn how to expand. That’s how everything works—you build upon the work done by your predecessors. It’s honestly very frustrating to watch people single companies like Capcom out over and over again, acting as if they’ve committed some heinous crime when the simple truth of the matter is that this is how the world works.

    Have Capcom made some bad decisions? Yes, undoubtedly so. But they’ve also made some very good decisions. Nothing’s perfect. There are always going to be failed experiments. There’s always going to be a Resident Evil 6 or a Metroid: Other M or a Metal Gear Solid 2. You’re always going to have the occasional dud while trying to grow better. And while fans do have the right to upset, I feel like they also owe it to the industry to try and gain some perspective of their own. After all, if you’re going to sit around on a website and forum and complain like you know all the answers, then it’s on you to actually know what you’re talking about.

    • Laer_HeiSeiRyuu

      Games should look at the books and comics industry because they have more in common with those rather than film.

    • Godmars

      The thing is that when comics do their reboots they often go old, outdated conventions which ignore the new demographics they inadvertently attracted to a series. Like Spiderman: One More Day threw away years of continuity and a committed relationship or all of the horrors DC’s 52 as caused. Games are just as bad looking at only one specific demographic while actively pushing all others away without so much as trying to recognize them.

      • http://www.siliconera.com/ Ishaan

        True, but what other choice is there? This is coming from someone that stopped reading Marvel because of One More Day and all of the continuity that it wiped out. I thought it was a cop-out for them to undo the repercussions of Civil War and an even bigger cop-out to undo Peter and MJ’s marriage.

        Now, mind you, while all of this was happening, I said to myself, “Oh well, at least I’ll always have Ultimate Spider-Man.” And then, a few months later, they went and killed Peter off entirely in that continuity, and I’m still waiting for him to come back so I can begin reading again.

        Now, comics have a hard enough time with this as it is. In some cases, they offer alternate universes or products (like some of DC’s direct-to-video animation) to give older fans something to latch on to, but comics have that luxury of trying ten different things at once because they’re relatively cheap to produce.

        With a game, you don’t have that same luxury. A single game costs millions of dollars. Even in the case of games like Monster Hunter, which have been very smart about keeping their budgets under control and prioritizing design before visual fidelity, they cost millions and millions of dollars to create.

        Sometimes, there is no simple solution. Sometimes, you have to screw up a couple of times until you find what works. That was the point I was trying to make.

        • Godmars

          And then there are the major screw ups which are DMC and Megaman. The first ignoring the old fanbase for anything new, dismissing a few vocal complaints then somehow being surprised by that alienated audience not buying “New Dante” with not enough newcomers justifying the move. Then in the second case actively railed up Megaman fans, were given every level of response they asked for, only to throw that excitement back into fans faces.

          Really, the Xbox 360/PS3 era has only been marked by examples of publishers doing what they want, ignoring any public opinion or even old conventions, and somehow being surprised when things fail. Acting like they didn’t screw up and telling the public that they haven’t screwed up as they screw up.

          • http://www.siliconera.com/ Ishaan

            And then there are the major screw ups which are DMC and Megaman. The first ignoring the old fanbase for anything new, dismissing a few vocal complaints then somehow being surprised by that alienated audience not buying “New Dante” with not enough newcomers justifying the move.

            I say this time and again, but I honestly do not believe for one second that a “Devil May Cry 5″ would have sold any better, had they opted to make that instead.

            The only reason DMC4 did as well as it did was because it rode the HD wave, at a time when games being in high-def was considered something special. Were Capcom to release DMC4 today, I guarantee it wouldn’t do nearly as well as it did a few years ago.

            Coming back to DmC Devil May Cry, though, I kind of feel like that game’s vision was compromised to a large degree. Whether that was because of Capcom or Ninja Theory or focus-testing groups that convinced the both of them, we’ll never know. All I can say is that the original trailer for DmC—the very first one that depicted a very sinister-looking Limbo City and Dante being tortured—was nothing like the product we finally ended up with.

            Had they gone with that vision, DmC would, at the very least, have felt more genuine. Would it have sold any better? I don’t know. There’s evidence to suggest that stylish action games aren’t really in vogue any more. Bayonetta was considered an underachiever. Konami aren’t exactly talking sales of Metal Gear Rising. DmC did okay, but not great. God of War has been re-used several times in the span of a few short years.

          • Godmars

            DmC was doomed the moment Ninja theory replied to criticisms with insults. They outright lost the old crowd at that point, never got them back, and somehow failed to realize that they were needed them to wrangle in the new crowd.

            As for DMC4, likewise much of the early console generation, had no real chance because of the rush to HD. The platforms were underpowered, production costs too expensive, no one really knew what they were doing and were too prideful to admit it. That’s why DMC4 was a half copy and paste.

            Maybe if MS and Sony had held back just one year things might have been better, but as is it feels like its taken more than half the console cycle before devs figured out how to use the hardware. That everything didn’t have to be about graphics.

            Though everything does still seem to be about PC ports.

          • malek86

            Honestly, NT didn’t have anything to lose by replying how they did. Fans already decided they weren’t going to touch that game with a ten-feet pole when they showed Dante with black hair and an anarchist attitude. I don’t think that if they had replied better, it would have made much of a difference in sales.

            And as Ishaan said, brawlers right now are kinda in a slump. Even if Capcom had made DMC5 instead, I really doubt it would have reached half of the sales of DMC4. Especially because games in 2013 have been constantly selling less than their 2011/2012 counterparts, meaning the whole industry was kinda in a slump (one that hopefully the PS4/X1 will reverse, but as the game came out for 360/PS3 instead, that was unavoidable).

          • malek86

            I wouldn’t go as far as to consider Megaman a major screwup. A screwup for sure, but a major one?

            Just how many fans did they really piss off? Last I checked, the Mighty 09 kickstarter had less than 70.000 backers. That’s not really a lot of people.

        • Miss_Madness

          Ishaan at least you go out of there before they killed off Peter in the main universe too.

          • Godmars

            He’s not “dead”. They’re already well into the frame work of bringing him back.

          • http://www.siliconera.com/ Ishaan

            Oh, I heard all about that. Doc Ock in Pete’s body. Creepy.

          • Miss_Madness

            Yep and it’s getting creepier since he’s going to get the venom synobiote too. Honestly I know they’re going to bring back normal peter at some point but still Im just :| at the whole situation.

    • brostar

      The problem with Capcom though is they are looking to expand their business and customer base in the wrong way. Making Resident Evil 6 to appeal to the casual COD fanbase didn’t work out for them because they are alienating their fans. They aren’t getting success in expanding and they aren’t successful with their own fan base. The sad thing is that Capcom wouldn’t have financial trouble if they listened to their fans instead of sticking to trends. Look at Mighty no.9 for example. People wanted a new Mega Man game so much that if Capcom wasn’t willing to give it to them they would seek it elsewhere. Look at Lost Planet 3 compared to the first Lost Planet game. It just wasn’t as good. Capcom needs to listen to what their fans want and deliver to them and they need to stop outsourcing their games to western developers who don’t have a clue. Capcom fanbase is the reason why they are there now and if they piss them off well they better get COD numbers otherwise they’re screwed. I’m fine with making spin-offs like Ex troopers to try and attract the younger demographic but you can’t alienate your existing fanbase while doing so. I understand Capcom need to be expand their customer base but it’ll do no good if their current existing fanbase leaves them.

      • http://www.siliconera.com/ Ishaan

        The problem with Capcom though is they are looking to expand their business and customer base in the wrong way.

        But how do you know it’s the wrong way? You have no access to market data. It’s very easy to make an assumption like that without having any evidence whatsoever to back yourself up. Is it the wrong way simply because you don’t like it?

        Making Resident Evil 6 to appeal to the casual COD fanbase didn’t work out for them because they are alienating their fans.

        No, Resident Evil 6 didn’t work out because it was a bad game. If it had been a competent shooter, it would have sold better. Resident Evil 5 was a competent, multiplayer-focused shooter and it’s the best-selling game in the series. There’s no evidence to suggest RE6 wouldn’t have hit its sales target had it been a good, polished game.

        • brostar

          Resident Evil 5 was also called “Resident Evil”. Brand power is everything and had RE5 been a new IP I doubt it would had sold as well. You can’t tell me that RE6 wasn’t trying to appeal to the COD crowd or people with similar tastes. Which never works out because said crowd already has COD.

          I know it’s not the right way because as I said it’s alienating the current fanbase, Look around. Is anyone actually happy about this?

          • http://www.siliconera.com/ Ishaan

            You can’t tell me that RE6 wasn’t trying to appeal to the COD crowd or people with similar tastes. Which never works out because said crowd already has COD.

            No one said RE6 isn’t trying to appeal to the CoD crowd. My point is simply that there’s nothing to suggest that it wouldn’t have worked, had RE6 actually been a quality game.

            Resident Evil 5 was a quality game and it sold well. Games don’t sell entirely on brand. RE6 has proven that already. Resident Evil 6 was a bad game and it sold on brand for a while, after which sales died off.

            I know it’s not the right way because as I said it’s alienating the current fanbase, Look around. Is anyone actually happy about this?

            It’s never that black-and-white. People aren’t happy because Resident Evil 6 sucked. You don’t see nearly as many people complaining about Resident Evil 5, despite its increased focus on action. That’s because RE5 was actually a good game. Sometimes, it’s very easy to misinterpret what all the noise amounts to.

          • eilegz

            i really cant understand the re6 hate, its the best modern re it improves almost everything over what they have done since re4, better gameplay, larger campaign, better coop, unlock secret campaign, the multiplayer or mercenaries was not good but then i never enjoyed mercenaries, multiplayer on re was never good to begin with maybe re5 was more varied and more maps in those aspects. re6 have more variety of gameplay graphics and make look re5 looks generic with the grey green graphics.

          • Kaihedgie

            I think people whine because the series isn’t “Scary” anymore, that it needs to go back to the fixed camera angle and tank gameplay in order to be scary again or “survival horror” as they say. That we should be killing zombies again instead of monsters and mutates.

            Yes, people have actually believed this, though this only begs the question of when was Resident Evil ever actually scary.

          • Ash_Riot

            Well, I’d personally would have liked a good shooter, like 5. And i also like the classic old school style too. RE6 was neither of those (hint: it was a terrible game), but please, continue to make stupid generalisations.

          • Kaihedgie

            Not really a generalization since I see this just about everywhere

          • http://www.siliconera.com/ Ishaan

            I should have worded that better. RE6 wasn’t as polished as Resident Evil 5 was, nor was it as true to its vision as RE5 was. RE5 still managed to stand out, whereas compared to other shooters that have been on the market for years, RE6 felt less polished and fleshed out.

          • Ash_Riot

            Are you s****** me? RE6 looked like crap in comparison to 5. The gameplay was clunky, the controls poor and the enemies weren’t anywhere near as interesting/fun to fight. The Leon campaign was supposed to be more horror focused, but failed in every aspect. Chris campaign was super boring and Sherry’s was the only one that was competent. The game was completely broken into four different campaigns each striving for a different kind of RE game; with no clear set vision for the overall game. It’s easily the worst game in the series and I’m even including the spin offs; at least those had a clear set vision and had their quirks.

            RE6 was the jack of all trades, master of none personified.

  • Ferchenko

    I’m not relevant to Capcom

  • d19xx

    Their solution is to further alienate their fanbase.

    Capcpom in a nut shell….

  • Ric Vazquez

    Nein , I’m in my 20′s and I’m from that fanbase.

  • leingod

    Personally, I doubt I’ll outgrow video games, but as things go… I may outgrow Capcom. Too much douchebaggery as of late.

  • brostar

    Who reaches the age of 40 and decides that it’s time to outgrow video games. If you’re going to make that decision you’ll probably do it a lot sooner than 40. Once you reach 27 your body starts to deteriorate so you won’t growing at all. So…. If you’re past 27 and still playing games then you won’t be outgrowing them. You’ll probably shrink a bit later though.

  • http://www.dnaustrem.com/ DNA

    Appeal to a younger age group by making it more action and spectacle oriented… I don’t get that. I got hooked on old school Resident Evil when I was about 12 years old old which is not exactly their fanbase age range that they talk about yet I did not need action, explosions and o.t.t. set pieces to enjoy it.

    I fell in love with scavenging for ammo, running away from zombies, getting one hit killed by those damn hunters and of course refusing to further the game because I didn’t want to go into the basement because, well… it’s a dark fucking basement in a mansion inhabited by zombies and big ass spiders.

  • TheDarkEmpress

    The solution for appealing to ANY kind of consumer, in this case, audience, is quite simple: Provide a good product. That is the absolute basis of trying to provide any kind of service to a consumer. The product or service you’re providing needs to be more than just “acceptable” to garner any real source of interest….Admittedly I enjoyed RE5, but every subsequent RE game following was a complete and utter disaster, some critics might even argue that 5 was also a complete failure. Being fair, Revelations was actually pretty good due to the fact that it was a sort of throwback, so I won’t cast that one into the fire. It just seems that greed has taken over a majority of these companies nowadays….Understandably appealing to a wider audience is an admirable and practical goal; the approach is all wrong. You can’t just reformulate your flagship games to try and suck in more gamers…..I mean literally they took away the absolute base model of Resident Evil and essentially replaced it with Call of Duty/Gears of War gameplay….where’s the imagination Capcom?

  • Raltrios

    “outgrowing videogames altogether.”

    Blasphemers!

  • Leon K

    That’s fine as long as when they try to appeal to the younger fans we still get a survival horror game out of it lol.

  • UUDDLRLR BASTART

    Why not focus on just trying to make a good game again with a good director helming a team of motivated and inspired developers not weighed down by rubbish like sale demographics?

    Worked for 1, 2 and 4. Nothing like the basics.

  • TrevHead

    Um I thought that’s what Capcom were doing with Resi4-6?

    I think at this point most fans would agree that a reboot is needed. Lets just hope it’s any good

  • Alexandra Cordes

    Or they could bring back Steve Burnside, but that would only win them back this one particular fan. Ahahaha… I can still dream, damnit. ;_;

  • Kaihedgie

    I’ve heard many people believe that Resident Evil can only be good again if we go back to the primitive tank controls, fixed camera angles with cheap jumpscares and fighting nothing but zombies again.

    The complain just doesn’t make sense, neither in a gameplay standpoint nor story
    perspective. With time comes progression and evolution. You can only go
    so far with shambling, decaying corpses. They’re not exactly scary
    anymore when there exists guides for as to how any average day person
    can kill them efficiently using only the most mundane of tools. Umbrella
    wants superhuman soldiers, not barely functioning, rotting bodies that
    can easily fall apart with the slightest breeze. The only reason why they were even mildly threatening was because of mainly, your own incredibly limited mobility and I assume most people were afraid back then because they were young and thus, easily scared, but that could just be me. I only assume this because, looking back at it now, both it, and the REmake, it’s not really that scary of a game. It’s hard to get invested when you’ve got bad voice acting as it is and your trained soldier can’t run AND shoot or has to slowly turn around to get anywhere.

    To be honest though, the only thing that’s ever held my interest about Resident Evil was the progression of biological weapons. Yes, they got silly making up new viruses along the way, though that’s really what they should have been doing all along, improving on the original formula. Make better killing machines and the transformation sequences never disappoint. People thought Derek turning into a zombie T-Rex was ridiculous though really, G was just as ridiculous constantly coming back for a total of five times and shapeshifting into new forms each time until he was nothing but a blob

  • shadus

    Its odd this article comes out the same day that RE6 is on sale for $12 on steam. I am so conflicted having fond memories of playing RE4 but the horrible reviews and the foreboding nature of this article really make apparent that Capcom has no idea what made RE work in the first place.

  • Sesshomaru

    If you haven’t stopped buying games at the age of 40 the chances of you “outgrowing” them is slim. You might however outgrow their shit series. Sorry but they aren’t survival horror any more and haven’t been for a long time. They can try and target a younger audience. They’ll have to bring their game out on a stupid platform though.

  • Veloze

    Nothing says zombie outbreak like Versace shirts and Gucci bags.

  • http://www.hamstapowah.com/ Zaron

    And Mega Man’s core fanbase is supposedly 8 years old, so let’s promote him in retirement homes and get our fingers into book clubs.

    Capcom, I don’t think you understand people.

  • SerChief

    Capcom, if you want to draw in newer crowds, make more of your older titles available on the new systems. I want Onimusha on my Vita!!!

    • Kaihedgie

      That’s not going to help, You’re thinking specifically for what you personally want, not what newer crowds may want. Besides, they already tried this route before with Darkstalkers Resurrection and it failed

  • Darkbeat

    I’m in my 30′s and I actually like the changes they brought in from Resident Evil 4 and onward. Many people in my age group swear by the older games, but they just never did anything for me.

    If they really wanted to change RE into something for a younger age group that I’d just don’t understand, they’d either change it into a MOBA or a Skylanders knock-off.

  • xxx128

    I remember better days… when biohazard/RE still mattered and was actually FUN to play. That of course was before idiotic demographics and excessive marketing orgies. Capcom took a turn for the worse when shinji mikami and yoshiki okamoto left.

  • http://Xcite79.1up.com/ Keegs79

    Capcom is so clueless. I don’t know how they manage to have people that come to such ridiculous conclusions. The series was prided on and popular for its survival horror elements and having strong tension. You don’t have that when you can run and gun with nearly infinite ammo. I am 34 and will continue to buy games but not Resident Evil with their mindset.

    • Kaihedgie

      That “strong tension” comes from cheap jumpscares, not legitimate shock and horror. Resident Evil merely coined the phrase of survival horror. It’s not an actual genre.

      • http://Xcite79.1up.com/ Keegs79

        Strong tension is used in various ways. Jump scares is not even how they are used. Its used when you act like something is there with sound effects. Its having limited ammo. Its you having little resources. There is a lot of things that build tension, even music.

        • Kaihedgie

          You still have a weapon when all your ammunition is used. Plus your character is trained in CQC, usually armed with a knife. You can do more than just shoot the monsters. Also, sounds don’t make things scary when you have to listen to lines like “There are terrible demons. Ouch!” or “You were almost a Jill sandwich!”

          Having limited resources doesn’t really make things scary. What’s suppose to be scary is what you face:

          The abominations in Silent Hill are scary. Necromorphs from Dead Space are scary.

          Not generic zombies or zombie dogs.

          And if you’re really going to stand by limited resources, it’s not going to make for a fair game if your enemies can still attack and instantly kill you even after being decapitated or only grow stronger if they lose a limb. Or you could just simply play Amnesia where you have nothing to defend yourself with.

          The only thing that is truly scary is something that is effective and efficient.

          • http://Xcite79.1up.com/ Keegs79

            Your argument isnt a fact. Its an opinion. I don’t know how old are you but I played Resident Evil when it first came out. It was to me a scary game and was considered by many to be very scary, especially for its time and the next couple after it before 4. Your right to have your view but don’t try to talk as if mine is wrong.

          • Kaihedgie

            22 years of age. Was scared of it back then. Not now.

            Question is: how old were you when you first played it

  • $23890725

    So that´s the reason the past RE games have been a big disappointment they forgot how to make a good game and they been targeting today’s youth that have no taste in games nor music I can understand why the game have been so horrible. RE has gone from a horror game to a third person action shooter why not go all the way make it a FPS with multiplayer focus and call it call of duty resident evil edition while your at it then you done it and can do harakiri in shame.

    • Kaihedgie

      That’s quite the sweeping generalization right there. Assuming an entire generation of gamers have no taste just because they didn’t play the games you yourself grew up with.

      And what exactly makes you think your generation is so special when it had its own share of downs and faults?

  • easter

    Makes you think, will you still be playing videogames in your middle aged years? If not, why not?

  • Ninjagoon

    I don’t see whats wrong with them doing this. Anything thats keeping one of my favorite game companies afloat is good in my book. No need to be bitter and wish death on the same damn company that made games that many of us enjoyed just because they f’ed up making (or not making) one game. Hell i think its kinda cool for them to try and appeal to broader audience with RE. That means a new RE, more potential fans for RE, and maybe a movie reboot that follows the actual RE story.

  • Kaihedgie

    There are people who also loved RE4 but loathed everything before it

  • Kaihedgie

    Look around. Ask people. They exist. YouTube. Wikis. Forums, etc.

    Not everyone is a love-struck sucker for the originals. They haven’t aged well.

  • MrSirFeatherFang

    This has veered way off topic. Just end this conversation here.

  • M’iau M’iaut

    Second warning for going off topic and determining your view is the only one. Warned. Move on from this behavior.

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