A Hitman Reimagining Was In Development At Square Enix Montreal, But Was Cancelled

By Ishaan . January 6, 2014 . 9:00am

In late 2011, Square Enix opened a new studio in Montreal, which they dubbed “Square Enix Montreal”. At the time, Square said that the studio was working on a new game in the Hitman series, separate from the franchise’s regular handler, IO Interactive.


This game, which was meant to be a reimagining of Hitman, has now been cancelled, according to a Videogamer.com report.


The discovery comes by way of a LinkedIn profile belonging to Richard Knight, a Senior Game Designer who was involved with the game. Knight’s profile lists a Hitman project for PC, current and next-generation consoles, which has now been cancelled.


Meanwhile, the profile of a second senior designer named Heath Smith mentions that the game was to be a reimagining of the Hitman series.


Square Enix Montreal may not be working on a new Hitman reimagining any more, but the studio still has a purpose: back in June 2013, Square Enix announced—amidst management changes throughout the company—that their Montreal studio would be focusing on games for tablets, and it appears this is still the case.


A third LinkedIn profile, this one belonging to a Anthony Pressacco, a Senior Network Programmer at Square Enix Montreal, states that the studio is now at work on an unannounced Hitman title for iOS and Android devices. That having been said, Smith’s profile also mentions an unannounced game for AAA third-person action adventure game for PlayStation 4 and Xbox One. Just what this game is is unknown.


[Videogamer.com via Polygon]

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  • I say… TOMB RAIDER 2!

  • DanielGearSolid

    Absolution was a sad example of a company assuming they know what the fans want… Unnecessary changes… Smh

  • subsamuel01

    Hitman Absolution was an amazing game, too bad their budgeting was way off. Seeing such a great studio make mobile games is sad to see, hopefully their unannounced next gen game makes up for it.

  • BlakShiranui

    47 deserved better than Absolution. I guess now’s not the time, but hopefully one day he can return to his roots.

    • Godman

      I don’t get it what was wrong with with Absolution? I mean I know there was something different about it, but I still enjoyed it :(

      • BlakShiranui

        I felt that they tried too hard to write a narrative for a character that didn’t really need it. In doing so, they sacrificed the mechanic that made Hitman so unique which was the freedom of killing your target however you pleased. King of Chinatown was really the only level that let you do this, and then after that players are funneled along a pretty linear path to assassinate the story related characters

        The attempt to fix the disguise system with “realism” ruined the whole concept on the harder difficulties which made disguises pretty much useless in most scenarios. Most of the disguise decisions didn’t even make sense. Wanna pretend to be a SWAT team member? Too bad cause all the other cops can see through your helmet that you’re not really a cop.

        This is probably me just being bitter since I played my first game on Purist, and it was a horrible experience that I’d rather not play through again -_-

        • Godman

          Lol I feel you, I don’t know what possessed me to play on the hardest difficulty in all the Hitman game (I did a marathon) I’m still missing a patch of hair from playing Silent Assassin on professional.

        • k.b.a.

          moe murderer agent 47.
          rewrite agent 47 in the vein of dokuro chan or plastic nee-san. with the actions of those stupid naughty bear games. you won’t need story. you’ll have gold

  • Lalum

    Thank god.

  • k.b.a.

    i wonder if theyd be able to make agent-47… -desu
    best application of moe is years. it’d make me like both hitman and moe.
    no seriously it’d be like naughty bear done right, if applied with the tone of those delicious 2 minute violence gag comedy animes

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