How Metal Gear Solid V: Ground Zeroes’ Cutscenes Connect To Gameplay

By Ishaan . January 7, 2014 . 11:00am

Hideo Kojima has talked about Metal Gear Solid V: Ground Zeroes cutscenes in the past, and recently, he took to Twitter once again to explain how the cutscenes for the game are being directed.

 

 

Kojima says he wanted to connect Ground Zeroes’ cutscenes to its gameplay, and for this reason, most of the cutscenes in the game are depicted using a single camera that follows the action around. While you will be able to adjust the camera manually to a limited extent, most cutscenes in the game are from a single shot from start to finish.

 

Kojima points to the opening video for Ground Zeroes as one example of this. You can watch the video above for reference.

 

In the past, Kojima has also stated that every area you see in the cutscenes for Metal Gear Solid V: Ground Zeroes will be accessible during gameplay. This was another reason for the single-shot direction—you’ll be able to spot clues during cutscenes that will be useful during gameplay.

 

Metal Gear Solid V: Ground Zeroes will be available this March for Xbox 360, Xbox One, PlayStation 3 and PlayStation 4.


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  • d19xx

    The shake cam and lens flares are all over the place… let’s just hope there are no QTE’s squeezed in those long ass cutscenes just to make sure the player cannot skip it and keeps paying attention…

    • Servant BerserCAR

      Why do you have to remind me with the “RE 4 incident”?

      - *a long trash-talk*
      - knife battle!
      - SUDDENLY L1 + R1
      - fail
      - FUUUUUUUUUUUU…………….!!!!!

  • Sergio Briceño

    1990′: Video games used mainly one camera. There were some cinematics to be seen but no true cinematic action.
    2000′: Video games used multiple camera angles and alternated between them. Cinematic action and effects became a staple of many video game genres.
    2014: Video games use just one camera angle again. Because KOJIMA.

  • Ouch My Head Said Dionysus

    “Spot clues during cutscenes that will be useful during gameplay”

    Knowing today’s games, I’m imagining two characters talking while the camera zooms in on a secret passage behind them, which then glows.

    • Bur

      And hovering text that says “Secret Passage” or “???”.

      • Ouch My Head Said Dionysus

        Soldier A: “I hear that Punished Snake is on his way!”
        Soldier B: “Don’t worry. Not even Punished Snake will find our secret passage!”

        • Syn

          Domt forget the giant whit dot on the mini map showing you the “secret passage”.

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