Double Fine To Release Broken Age Part 1 To Backers Next Week

By Ishaan . January 10, 2014 . 2:00pm

Remember the “Double Fine Adventure,” the Kickstarter campaign that kickstarted Kickstarter? The result of that campaign, Broken Age part 1, is scheduled for release on January 14th, for the game’s backers, designer Tim Schafer announced via Twitter.


Broken Age is an adventure game by Double Fine, and is well known for being one of the very first Kickstarter projects to gain popularity, raking in $3.3 million in contributions, despite a goal of just $400,000.


However, in July 2013, Double Fine announced that they would require more finances to finish development of Broken Age, and that, as a result, they were going to release the game in two parts. Part one will be made available via Steam Early access on Jan. 14th.

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  • Alexander Aubert

    is this a free game?

    • Barrylocke89

      No, the company needed the money so they’d have the funds to develop the game.

      • Jettythesunfish

        Even with $3.3 million?

        • almostautumn

          lol: I sort of agree with you here. I feel this way about Mighty Number 9 too.
          If you’re going to have fans/gamers take the place of the publisher, than the idea of us double-paying for the game seems crazy. i recognize that not all consumers help out via kickstarter, but as this is consumer-funded I don’t really think that matters.
          I don’t really get where the generosity of K-S comes from anyway though. People be cray cray.

          • Barrylocke89

            Well many times you essentially get a pre-order once you donate X amount of bucks. In that case, it’s more like paying your money to the creators before hand instead of after. They get to use your cash for the game earlier, and you still only pay once. At least, theoretically.

  • shuyai

    Ask for $400K, got $3.3 million and now ask for more? yeah i would not trust them. they are either pocketing some of the money or have some serious financial management issue.

    well part one will tell whether it worth the $3.3 million

    • doubleO7

      Theres no question that its due to finance management issues. Tim Schafer himself has admitted that he doesn’t take much consideration into how much something will cost before he does it.

      The fact that this game is self-published (which was the main reason they did the Kickstarter in the first place) means that there is no publisher hanging over his head to limit his (sometimes) overambitious imagination. The upside is that nearly all of his games are fan-favorites, critically acclaimed, and/or cult classics, and this one is all but assured to follow suit. The downside is that he quickly went over budget.

      • Yause

        There may be some bet hedging here. Financial miscalculation certainly happens, but Double Fine is so far off the mark that it’s a little hard to believe.

        With publishers, you can under-represent the costs on the hope that once they’ve spent X million of dollars, they’re in too deep to back out. It’s dishonest, but the practice happens from time to time.

        With crowd funding, you can gamble that once fans have seen something good, raising more money is easier (more pre-orders, releasing the first portion of the game for cash flow, etc.). Some development companies have even admitted that their failed Kickstarter was a blessing in disguise because just reaching the goal would’ve been a nightmare (meaning that it wasn’t a realistic target to begin with).

        Double Fine isn’t exactly naive about the costs production either. For instance, Notch tried working out a deal for Psychonauts 2 (previously, they suggested to the press that a “couple million” dollars would be needed to make it happen), but backed off as soon as he realized that they actually wanted a whopping $18 million. DF knows how much things cost, but setting targets low are a good way to get the ball rolling.

        • TheRealMalek

          You know a AAA game cost way more than 18M$ ?

      • TheRealMalek

        Ask for 400k$ for a “flash game like” got 3.3M$ and decides to make a game way more amibitious, burn your wings by being way too much ambitious.
        That is what happened. They didn’t buy themselves cars or
        trips, they just hire a lot of people to make the game better (and voice actors which takes a lot of money if you want someone skilled). And people developping games cost a ton in the USA.

    • DaiRaiOh

      Except it’s Double Fine. Anyone who has been in gaming for a while knows to trust Schafer. They planned for big goals, and the goals got too big. Such is life and in the end, who gives a f*** considering the game is almost guaranteed to be great

      • Lalum

        I don’t care if he made some good games, the game being good or bad is not the issue. The issue is that it takes a complete idiot to mismanage 3.3 mil when it was far above the asking price. Don’t even give me that “scope” argument or “He’s just trying to give us the best product possible!” A logical person would see that the project is going a bit too far and put on the brakes long before they completely blow everything, especially with $2,936,371 worth of extra leg room to work with. Then he has the audacity to ask for more money, for this project and an entirely new one.

        • DaiRaiOh

          Welcome to the wonderful world of games growing in development. As it turns out, this happens all the time. It’s not exactly that uncommon. And you act like he was forcing people to give money. The fans were always willing to give them more. They have been for years.

          • Lalum

            I’m not acting like we were forced to give money, I’m acting like this whole situation is just extremely unprofessional. Spin it however you want but Double Fine screwed up and people will defend them for it.

  • Impressionnant


  • Amalaira

    This argument over him needing more funds to be able to complete the game he wants was talked about for a week straight when it was first announced. No need to pick back up with that. >___>

    Also, 3.3 million dollars is not a lot of money when making a video game, even if it IS an adventure game. I’m sure they have (or had) way more than just $3.3m too.

    Laughed at the “i would not trust them” comment though. Damn that Tim Schafer!!

    • Haganeren

      Well Editors doesn’t trust him anymore for adventure games in fact… Which is why he started a kickstarter in the first place ! People now know a little what it is to be an editor !

  • new_tradition

    Did Elija Woods ask for too much money?

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