Square Enix’s Crowdfunding Platform Launches With An Indie RPG And More

By Ishaan . January 27, 2014 . 8:31am

Last year, Square Enix launched a crowdfunding initiative for indie developers, dubbed “The Collective”. This morning, the initiative went live and Square Enix revealed the first three developers that will use The Collective to attempt to fund their games.


Ruffian Games, developers of Crackdown 2, are launching a 2D building and resource management game. You manage a Scottish clan competing in the Highland Games, build structures, and launch your clan members at opponents. This one is called Game of Glens, and you can learn more about it here.


The second game is an action RPG featuring mechs, titled World War Machine. This game is developed by Tuque Games and has a focus on customization. It will feature both a single-player mode as well as co-op support for up to five players at a time. You can learn more about it here.


The last game is Moon Hunters by Kitfox Games. This is a 2D, top-down open-world adventure for 1-4 players. It uses 8-bit graphics and takes place in a procedurally generated world. You can learn about it here.


Each of the above three games can be voted on, regarding whether you would crowdfund it or not. If a game can generate enough support, it moves on to the next phase in the process—actual crowdfunding via IndieGogo. If the crowdfunding phase is successful, and the game is completed, Square Enix will offer to distribute the game for the developers, although this choice will be left in the hands of the developer.


Square Enix previously stated that developers will have a chance to utilize certain Eidos I.P. as well, should they participate in The Collective.


The Collective was launched shortly after Square Enix’s recently-appointed president, Yosuke Matsuda, expressed his desire to change how videogames are developed. Matsuda stated that he felt a business model where games remained in development for several years and made no money until they were actually released was becoming increasingly less viable in today’s industry. Instead, he proposed, the solution might be to learn something from Kickstarter and Steam’s Early Access Program, both of which involve fans in the process in return for their support.

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  • Earthjolly

    Moonhunters looks really cool, for what platform are these games?

    • Mr. Sweeney Todd


      • Godmars

        If this is anything like Kickstarter, more than likely what platforms these games will be will depend on goals and devs preference. Square is sure to have a say in it as well.

  • rurifan

    I wish indie devs would lay off the worn out 8-bit bandwagon. Hire a nice artist and give us beautiful 2D graphics already.

    • katamari damacy

      those Vanillaware guys are doing jack. Outsource ’em!

      • Kumiko Akimoto

        There’s a reason why it took them so long to release dragon crown.
        Good looking 2d sprites are painful

        • ishyg

          to develop. There, I finished your sentence.

          • GH56734

            And to publish. They had something close to completion for the Dreamcast, but that first iteration of Dragon Crown was cancelled (alongside ToeJam and Earl 3, Thunder Force VI and lots of other stuff)
            They specifically said they didn’t find a publisher for it (Princess Crown was published by Atlus before)

          • ishyg

            Yes I definitely agree on this one.

          • Kumiko Akimoto

            In general

            Just the thought of the work that goes into that can send anyone into the fetal position

          • ishyg

            I agree. Even I cringe at the thought of working with pixel sprites.

  • neocatzon

    World War Machine looks interesting (yey, mech), but there’s no description for the gameplay. They’re still unsure?

    • Merrick

      That is why I couldn’t vote for World War Machine, at least Moon Hunters has a bunch of gameplay screens to see how it would look when played so I voted for that one.

  • Godmars

    This sounds rather redundant. Asking for crowdfunding before actually asking for crowdfunding or actual money. Nevermind that this repeated request is being made by a company which by all rights could fund these projects and will likely exert an excessive amount of control over them.

    • surakian

      If you check out what Phil Elliott is talking about, you’ll see that SE will not be involved in the development of these games outside of providing advice when the developers ask for it. They want to give the developers the freedom to make the game they want, which does not necessarily have to reflect what SE wants (which is what would happen if SE were funding these games)


      The idea behind asking before funding is so the developers can know what works and what doesn’t. The stuff the gamers don’t like can go back to the drawing board and they wouldn’t have started putting time and effort into a project that would have been doomed from the start.

      • ishyg

        ” The stuff the gamers don’t like can go back to the drawing board and they wouldn’t have started putting time and effort into a project that would have been doomed from the start.”

        Suddenly OUYA comes to my mind, I don’t know why.

  • LastFootnote

    From the company that brought you announcements for other announcements comes a revolutionary new concept: a kickstarter for another kickstarter! Rather than simply funding a project directly, you can first vote on which project you’d like to be given the privelege to fund! Also Square Enix gets a slice of the pie. It’s win-win!

  • I feel bad for that Scottish game. I can only imagine having your concept rejected by the public in a cold, numerical format like that would be rough. If only they were inspired by Dark Souls.

    • Dark Souls is like the Call of Duty/Monster Hunter of indies. Everyone casually tosses an “inspired by Dark Souls” into their game descriptions these days. It’s getting rather annoying, especially since barely any of them actually seem to represent what people think of when you mention Dark Souls. It isn’t about the death or the brutal difficulty, it’s the fear of death created by the atmosphere and environment.

      • Akimitsu

        Yeah, Demon’s Souls/Dark Souls isn’t about brutal difficulty. It’s about the atmosphere and the environment, as you say, but it’s also about punishing gamers for their mistakes. You missed connecting a swing on a boss? Well, that boss is likely going to hit you with one of their attacks now, dealing a good amount of damage.

  • Kaetsu

    World War Machine is probably the coolest game there. Moon Hunters looks decent but Game of Glens looks awful.

  • Quan Chi

    Crowdfund a proper FFVI remake please! xD

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