What’s Going On In This Super Smash Bros. Screenshot?

By Ishaan . January 27, 2014 . 11:59am


Super Smash Bros. on Nintendo 3DS and Wii U won’t include a story mode like The Subspace Emissary in Super Smash Bros. Brawl, but director Masahiro Sakurai does appear to be hinting at something out of the ordinary with the screenshot above.


On Miiverse, Sakurai stated along with the screenshot: “Where am I……?? To be clear, the new Super Smash Bros. games do not feature a story mode like The Subspace Emissary.”


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  • Minos

    Lost Woods?

    • Kaetsu

      It looks a little Metroid-y.

      • Brimfyre

        Could be like they did with Roselina’s reveal making it seem like Kirby was in Mario Kart. Using one game to reveal another game….

  • John Diamond
  • ZnTxn

    Probably an Adventure mode like the one in Melee?

    • ThatGuy3190_7

      Glad to know that I’m not the only one who didn’t forget about Adventure Mode.

  • fairysun

    Kind of made me sad.
    I like The Subspace Emissary story.

    • idrawrobots

      Me too.

      • Laer_HeiSeiRyuu

        I stopped playing brawl when I Finished subspace

        The challenges are only reason I still play brawl

    • Ixbran

      same here, SSE is really the only thing that keeps me going back to replay Brawl.

      • Arrei

        I liked Subspace well enough, but I wouldn’t quite go that far…

      • Kaetsu

        Really? I played it once and never played it again. What keeps me going back is the multiplayer.

        • Ixbran

          See, thats fine, everyone has their own reasons for playing the game. I’ve no reason to play multiplayer because I have no one to play with.

          I imagine multiplayer is a lot of fun when your playing with other people, but when your by your self and you only have AI controlled enemies to fight against, wheres the fun in that? If I’m going to fight AI controlled enemies, I’d rather they be common ones in a single player mode with interesting stage designs.

          Contrary to belief, not everyone has friends they can play games with. There are many people who play games because they are lonely, and have no one to turn too when they have bad days.

          • Well I played Melee a ton(at least 1000+ hours) as kid with only Bots and had no friends to play with. Subspace I only played once then never touched it again. played a lot of Bot games in brawl to get better. had friends to play with because of online.

            Bots were fun for me because I was getting better the more I played. Ive noticed that for “casuals” they never care about being better and more about “having fun”. Subspace was a casual friendly mode that most fighting game players wouldn’t care about because it doesn’t really help with getting better. At the end of the day its still a fighting a game and single player is not why to buy them.

  • Lavitz

    Bionis’ Interior?

    • karldeck

      That, would be awesome.

    • Kaetsu

      Challenger Approaching! Shulk slashes his way in with the Monado!

    • I wanna believe

    • Kaetsu

      If they add Xenoblade maps I would like to see Gaur Plains.

    • Kornelious

      No subspace emissarry!?…..Man that suc- Wait, POSSIBLE XENOBLADE! What story mode!? :D

    • David García Abril

      I don’t know… I’d love to see “Xenoblade” represented in this game, but Bionis’ interior is far from being an iconic place from that game.

      Gaur Plains or Colony 9 would be more fitting.

    • Mental

      As interesting as that would be, Xenoblade was a console game. This screenshot looks like it came from the 3DS version of the game so I find it doubtful, since they said that the 3DS version will have stages based on handheld games (as well as stages based on console games for the Wii U).

  • ronin4life

    Kind of reminds me of Rayman Legends…

  • Atmey
  • J_Joestar


  • DragKudo

    Hey it’s Viridi! Hope we see Hades.

  • Raltrios

    Virdi stage hazard <3

  • kaizin

    still wising and hoping for saki from sin and punishment to be in this T-T.

  • What the? I saw that image a while back…and that’s not the one I’m curious about. Just what stage is this image from and what’s going on in the background?

    • 하세요

      Kid Icarus: Uprising. That little tiny goddess chick. Can’t remember the name.

      • J_Joestar

        Viridi the goddess of Nature and HHHNNNNGGGGGG

    • AuraGuyChris

      Someone never played Kid Icarus: Uprising.
      So as to not tell you much, that’s Viridi. She appears in the “post-game.”

      • Thanks. And no, I haven’t. I feel like it’s one of the games I should play, though…

      • Christopher Nunes

        There was a post-game segment? o_0
        I need to go back now and play it again!

        … unless you mean the “second” half of the game’s story.

  • Hound

    It just looks like one of the normal “race to the finish” levels..

  • Nate

    This is the first time I have heard there is not a subspace emissary mode. That is really sad, It was a lot of fun and it was fun to play again in co-op.

  • Heisst

    People actually liked the SSE’s incredibly repetitive and dull level design? And the fact that every single enemy besides goombas and koopas were completely made up character that had nothing to do with any Nintendo series which is the whole point of SSB?

    I think people are remembering the cutscenes more than the game itself. Especially the Great Maze, jesus.

    • AkuLord3

      Yeah i don’t really care for it either, but it was there for some content, not like SSB4 won’t have any other less content without it.

      • Heisst

        Also it was a tremendous waste of resources, space and especially time. I hope the adventure mode this time around is more like Melee where it was actually SSB-themed.

  • The Sub-Space Emissary was a blandly reskinned “Kirby Super Star” game with the All-Star Nintendo casts (and guests). With the final boss being a reskinned, yet mostly modified “Marx”! Look at the video of the battle against Marx from the “Milky Way Wishes” Sub-Game:


    I guess my point is that Sakurai and Co. could’ve done a better SSE than what we got instead. Sure, the CG cutscenes were all cool and all, but the mode was very blandly designed overall.

  • “Board the Platforms!!!”

  • Linhua


  • Anthony Hadow

    Why is super smash brothers he only thing that gets frequent updates? I am constantly reminded that this game is getting released but when it comes to other games they will spend years without any comment, I don’t see any reason why we can’t get feedback for other games. This game series sells tons of copies so its only natural they would want to promote it but they wont do it for other titles. On the flips side indie games people who have to work non stop to get a title that wont sell as much have the time to not only bring fans frequent updates but also communicate with people to improve development as it happens.

    • David García Abril

      It’s simple: Spoilers.

      SSB has the advantage of being a fighting game, so people don’t care about spoilers. That allows Nintendo to post new information more quickly without having to worry about revealing too much.

      That’s a risk that indies take too, but since they need the notoriety, it’s a fair gamble. When you don’t have notoriety problems, then the possible shortcomings out-weights the benefits.

      • Anthony Hadow

        Spoilers is actually a really poor excuse to not give us more information. There are many things that can be shown and updated frequently for fans. Such as features or graphics. or even just to say progress or estimates on finishing a project. Fighting games shouldn’t be the only ones to get frequent updates. Games have more to them than just spoilers. Years of silence is not a way to show you care about a product or the consumers.

  • XiaomuArisu

    I liked the Story mode…pity

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