The Evil Within Director On Game Development Then And Now

By Sato . February 4, 2014 . 6:00pm

We haven’t heard much about Resident Evil creator Shinji Mikami’s upcoming survival horror game, The Evil Within, since the last time we saw the terrifying chainsaw guy. In a recent issue of Famitsu magazine, Mikami talks about the upcoming game and changes he’s adopted since his Resident Evil days.


Famitsu starts the talk by asking Mikami how Tango Gameworks decided to make The Evil Within into a survival horror game.


“There were a lot of requests wanting us to make a survival horror game,” explains Mikami. “There were also a lot of passionate voices about it heard from the development staff of [parent company] ZeniMax. There were even people that said, ‘If Mikami-san doesn’t make it, then I’ll make a survival horror! It was my feeling of wanting to answer those voices that pushed me into doing it.”


Next, Famitsu asks if Mikami has been able to put his past experiences to good use in the development of The Evil Within.


“The way I think of game development has changed since the PlayStation 3,” shares Mikami. “The amount of information out there has increased overwhelmingly, and things like game engines and middleware are getting more and more difficult to provide for our company, due to how much time it takes.”


“Back then, I’d always liked the older way of doing things, by producing games within our own company, and I’ve since realized that such a style has become very difficult,” continues Mikami. “That’s why we chose to go in the direction of joining the ZeniMax group, and making our games using the technologies of ZeniMax. It’s a huge merit for us.”


Now that they don’t have to worry about developing their own game engines and middleware, Famitsu asks if that means Mikami’s company, Tango Gameworks, now has more time to focus on making interesting games.


“I believe you can say that,” answers Mikami. “We have plenty of people on our staff who enjoy making games. Of course, it’s also a company, so we need to have people that care about making money; however, when it comes to games, everyone is very passionate. I believe that we’d all like to make games and carry our experiences over into our next title.”


Since Tango Gameworks became part of ZeniMax back in 2010, their very first title has already captured the attention of fans from around the world. Famitsu asks if Mikami feels any pressure in this situation.


“I don’t feel much pressure, but making a game with a new team definitely isn’t easy,” replies Mikami. “In terms of management, I had some trouble, but now I can finally concentrate. When it comes to big decisions, I’m the one in charge of that, but other than that, the team is pretty much allowed to do what they want.”


“That’s where all kinds of ideas come from, and I believe that’s what can make games more fun,” he continues.


“On the other hand, some of those ideas have also helped change parts of my own ideas. So in a sense, out of all the games I’ve worked on up until now, The Evil Within might be the one that has had the most twists and turns. However, the part on ‘going back to the roots of horror,’ won’t be changing.”


The Evil Within is set for release in 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.

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  • bimmy

    what the hell are they doing with this game? give us the release date damn it!

    • DragKudo

      Calm down. Most likely sometime in late spring/early summer. I really don’t care when it comes out I want them to take as much time as they want to make a great game.

      • Scissors

        Us – “Calm down Bimmy we’ll get it eventually”
        Bimmy – ” No I want it now”
        Me – “No Bimmy that’s my finger don’t bite it off Bimmy noooo!!”

    • I’m gonna call this for Sept./Oct. of this year. Just in time for Halloween.

    • Vladimir

      August 26 for america but for europe its gonna be August. 29

  • harmonyworld

    look at that box head monster
    kinda reminds me of a certain monster with that also had a shape on his head
    he was red and pyramid on his head
    who was that guy again? :3

    • Kari

      silent hill….

      • harmonyworld


        • Randgriz

          Pryamid Head

          • harmonyworld


          • Richard N

            Someone get those two a ladder, cuz the joke totally flew over their head.

          • harmonyworld

            lol Right! :3

  • Richard N

    My only gripe is that Psycho Break was such a cooler name. But I can see the whole idea of going back to it’s roots and similarly the names are different again depending on the region and kinda nods to Resident Evil. Eh….

  • Göran Isacson

    Not a lot of new info here, “developing a game from scratch in-house is harder these days”,”getting someone elses engine has shortened or made things easier for us”… though the part about him wanting to go back to survival horrors roots is a little heartening. One only wonders if it’s going to work, or if there’s any place for a survival horror game that’s not an open-world game where people run around and compete with each other for resources and/or zombie survival shelters.

  • Happy Gamer

    I was watching the extended trailer, and I was actually stressed and scared for the protagonist. Holy crud this game makes you feel stressful…in a good way! There were couple games that made me feel this way:

    Resident Evil 1
    Silent Hill 1
    Resident Evil 4
    Last of Us

    The only games I took time off to rest my emotions before playing. Considering I play games HOURS at a time, but these games made me rest, they are doing their job as survival horror games!

    • I’d put Dead Space 1 on that list, as well as Fatal Frame II: Crimson Butterfly.

      • Happy Gamer

        My friend you are right. I just wrote down some stuff that came to my mind. Dead Space 1 is a def one up there. Holy crud…I had fun but stressed. Fatal Frame, I can only say the 1st one only because I never played the sequels.

        If you have, which ones do you feel is the best one? I would like to get into some of the sequels.

        • Dead Space (the first one) was absolutely terrifying. The 2nd one not so much, although it does have some moments that are pretty horrifying. The 3rd one is the least frightening of the three but it’s still worth playing thanks to the lengthy campaign and the co-op which is a LOT of fun, even though the weaponry is so powerful that there’s barely anything that can stand up to you in it.

          As for Fatal Frame, I’ve only played the first two but I can tell you in all honesty that the 2nd one gets under your skin if you allow it to. I got so involved with it that I had nightmares on a couple of occasions after I’d played for a while. If you have an Xbox 360, it should be able to play the Xbox version of the game, so if you can get your hands on it, I’d totally recommend it. The first one is pretty creepy as well but there’s just something about the second one that stays with you.

          • Happy Gamer

            Cool thanks i’ll def check it out!

            So I wasn’t the only one who felt that way about dead space. 2nd one was fairly creepy until a certain point I think. Toward the end, it gets not as scary. Then again it was like that with first one as well.

            I still want to play the 3rd only because it seems like a great shooter. I am 100% expecting it not to be as scary, but it looks fun at least. Wish I had a good coop partner tho

          • I just noticed your avatar pic. I actually still have my copy of Panzer Dragoon Saga in great condition. :)

          • Happy Gamer

            Haha nice! I was lucky enough to get it during saturn era. I’m an old fart compared to many people on this site lol.

            It’s one of my dream games that I wish to be remade. I think if I had to pick top “setting” for a game, the Panzer world does it for me. It is so unique. I wish we could get a Panzer RPG, just ONE that flushes out all the plot holes, can explore the immense world etc.

            I remember getting the original XBOX for ORTA

          • I’m an old fart as well, so that makes two of us.
            I don’t know if you played Brothers: A Tale of Two Sons but that game feels like it could have taken place in the PD universe. I strongly recommend it, it’s an amazing title. I love those games (have yet to play Crimson Dragon), especially the music. The music is among the best video game music I’ve ever heard.

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