Meet Emma Blackmore, A Gifted Inventor And Crime Solver

By Ishaan . February 11, 2014 . 11:11pm

As reported this past Monday, Blackmore is an upcoming point-and-click adventure game being created by a team of developers that were involved with Konami’s Snatcher, including Jeremy Blaustein, who was involved with the English-language translation of that game and Satoshi Yoshioka, who was involved as a character designer.

 

Now, the Blackmore development team—which calls itself iQiOi—have shown off the game’s two main characters, Emma Blackmore and Descartes.

 

Emma Honda-Blackmore is a pioneering medical doctor and gifted inventor that serves the poor and needy residents of the East London slums. Descartes is her robot companion, built by her late father, Simon Blackmore. Like her father, Emma has a gift for inventing things, and also for utilizing forensic techniques to solve crimes.

 

 

Additionally, character designer Satoshi Yoshioka has posted a video message for fans, discussing the characters of Blackmore. Yoshioka points out that Emma’s fashion sense is Victorian, but with hints of a kimono pattern on her leggings. This is presumably partly because Emma’s mother is Japanese. You can view the video above. (Turn captions on to view it with English subtitles.)

 

Blackmore is in development for PC and Mac. Console stretch goals for the game will be shared at a later date.


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  • Darkbeat

    She build the D

  • Godmars

    Wonder why its taken so long for the Snatcher team, sans Kojima, to do anything.

    • Ouch My Head Said Dionysus

      Freelancers.

  • Raine

    Hm… Does this girl have anything to do with Simon Blackquill?

    Hm…

  • http://simplephilistine.wordpress.com/ Arla

    I’m biased because I generally don’t like kids, but I have to say that Descartes design is awful. Emma looks great.

  • Göran Isacson

    Aaah, so the kid is a robot. I raised an eyebrow at first since I didn’t take this as the sort of game to have a kid sidekick… then again, one wonders why she built a robot to look like a child. Maybe it’s some kind of fashion in this world to design robot “children”, sort of like you want them to be obedient and subservient and generally not imposing, like dolls?

    • Haganeren

      Or maybe it need less material to be made.

      • Göran Isacson

        Also a good theory: it may be that this world isn’t so advanced that they can create man-sized automatons without serious resources that not just anyone can scrounge up.

    • http://geekouts.blogspot.com/ miruki

      Or maybe it’s just a matter of personal preference? I could also imagine that Emma’s father built the robot while Emma was still a little girl, maybe she even asked him to build a friend for her or something like that. There could be a twist to it and he’s designed after Emma’s little brother who died as a child… ;D

      Or they just liked the contrast, as they talk about that a lot in the video.

      • Göran Isacson

        Ah, a childhood friend/modeled after dead brother is also totally possible. Also sort of creepy, but intriguing nonetheless. I for one hope here’s a storyreason for it, and it isn’t JUST for visual contrast.

    • Ouch My Head Said Dionysus

      Her late father built the robot. Maybe he built it as a childhood friend/companion to her when she was little?

  • JustThisOne

    Ahhhhhhhh, I want this! :> I love point and clicks, and this will feed my inner Sherlock quite well. *__*

  • Tincho Kudos

    I love emma’s design

  • Lalum

    I thought she had hairy legs at first.

  • DCBlackbird

    So is Descartes an existential robot? A brain in a vat you could say?

  • DCBlackbird

    At first I was dreading a mary sue, but not bad at all

  • thaKingRocka

    Robot or not, Descartes seems to draw on a different aesthetic approach. Aside from costuming, these characters don’t look to me like they’d even inhabit the same game world. Emma’s face also seems lacking in character. She has the blank stare of a high fashion model coupled with the ever-popular-in-Japan pigeon-toed stance. Nothing about this design feels consistent to me, and looking at them, I get no sense of who the characters are.

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