The Guided Fate: Cross Thesis Awakening Announced For PlayStation 3

By Ishaan . March 4, 2014 . 7:39am

Last month, we reported that Nippon Ichi Software had filed a trademark for something titled “The Guided Fate: Cross Thesis Awakening,” and now we know what this is.

 

This week’s Famitsu magazine will contain a reveal of the game, which is in development for the PlayStation 3. The game will feature two female leads—Jupiel Chuumi and Arul Toue—and you’ll need to choose which one to save.

 

In a twist, the girl that you choose not to save will die. Famitsu says the game’s theme is the “ultimate choice”.

 

Character design for The Guided Fate: Cross Thesis Awakening is being done by Noizi Ito. NIS will release the game in Japan on July 24th.


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  • Roberto

    oh god yes

  • Keko

    I didn’t play the first one, so I might ignore this one…is what I was about to say, but then I read “Asami Imai”… DAY ONE BUY!

  • ReidHershel

    That was fast! 0_0

  • Anewme…Again

    I already know who i will save :P

    • landlock

      Me too, the red head for me going by looks.

  • pekikuubik

    Yesss, likelihood of another Yousei Teikoku soundtrack (& hopefully vocal album) rising!

    I wonder how well the original did for NISA. Assuming it even did well.

    • Ladius

      That soundtrack was positively gorgeous, easily my favorite in a Japanese game last year alongside Atelier Ayesha’s.

      As for NISA’s TGFP sales, the LE was apparently successful since it went out of stock before the game was out, but there’s no leaked NPD data about the game.

  • Godspoken

    The first game was HORRIBLE in every way, especially compared to the amazing PSP gem ZHP. Hope this isn’t as horrible.

    • Brimfyre

      I couldn’t get past the first chapter either.

      But just curious, what didn’t you like about it.

      • Godspoken

        The story was complete and utter crap. It was a little funny at first, the premise and all. I wouldn’t mind if it just kept that tone. But the stupid jokes never ended. The pervert jokes, typical big-boobed anime girl who sexually abuses her fellow stereotype anime girl friends for laughs…This would all be tolerable, wouldn’t ruin the gameplay, if it were not for the fact that the story feels like intruding itself upon you every floor for five to ten minutes. Completely unnecessary. There are more vapid story cutscenes than there are floors! The gameplay was good, or at least I think it was good, but there was so little of it compared to the boring story that I’m not even sure. Beat an easy floor for a couple minutes, then watch a boring cutscene that doesn’t give any insight into the story for the next five.

        ZHP was actually hilarious. But even then, it didn’t feel the need to shove the jokes down your throat every two minutes. It had a great balance between roguelike gameplay and funny cutscene diversions.

        Maybe this game will be more serious than The God and Fate Paradox. The synopsis makes it seem like it, but then again, “changing people’s fate” sounds pretty serious, too, until you actually play it.

        • Brimfyre

          Yeah the impression I got was that the director really wanted to make an anime, but used this game as his outlet instead.

          What a shame.

          • DyLaN

            An anime is actually under planning along with the game. Just that it didn’t get green-lighted as of this comment.

    • NicheHero

      I thought it wasn’t half bad. I haven’t played ZHP in years, but I remember the EN drain in ZHP(while dual wielding) was crazy. it was fixed in GFP. customization was still there I feel. plot was okay, better than ZHP, but confusing and the ending seemed like NIS half assed it.

    • tridus

      Man, I’m so glad to find someone else who feels this way. My best friend had me try this game not too long ago, and I could not get over just how bloody awful the writing is in the early part.

      I never got far enough to find out if it improved, because ugh.

      • DesmaX

        It does get better on chapter 4.

        But it’s best to just skip the cutscenes

    • ragingmerifes

      I liked Guided Fate better than Z.H.P.
      The story was more serious and the characters more likeable. It had more content also, like the extra dungeons.
      But that’s me.

      • DesmaX

        Dungeon Survival was a blast, I give it that

    • Demeanor

      You didn’t like it? Could be, it’s certainly not for everyone.
      “Horrible in every way”? Not bloody likely imho, the game definitely brought quality to the table.

    • Ladius

      I don’t really understand how anyone who remotely liked ZHP’s gameplay could say something like this about TGFP, unless you liked ZHP mainly for its story and setting.

      The game’s systems were wonderful and well thought, levels and bosses had a lot of interesting ideas behind them and there were lots of extra contents and challenges, not to mention one of the best soundtracks in a NIS game. As for the story, I have to disagree with what you wrote below since I felt that the angels’ tropes were handled in an obviously parodistic manner and the underlying story and characterization followed a completely different direction.

  • DesmaX

    That 3D art look a bit too chibi, but it looks far better than GFP art (And, hey, no weird maid outfits).

    Hope they’ll work on a better story this time. The first one was quite a disappointment compared to ZHP

  • http://linkapics.tumblr.com/ Linka

    Whoa. I didn’t expect a sequel so soon! Go GFP!

    Not sure how to feel about 3D, though…

  • Joshua Myers

    The other one will die?! Noooo! That makes it even harder to choose

    • Locklear93

      Not necessarily! Sometimes one option is really annoying. Then it makes it easier. “Yep, you get to die. Next time don’t be so tsun.”

      • Joshua Myers

        I know but it sucks >.> hate how they just kill them off so easily like they’re not even that important T-T

  • NicheHero

    my 2 cents on guided fate paradox : I thought it wasn’t half bad. It is of course, different than what NIS usually makes (for ex, the romance was a bit more strong,I mean it’s usually just feelings/on the surface) the plot was confusing, I mean for me I had a hard time understanding chapter 1 because it was trying to rewrite my memory of cinderella haha. but overall, it wasn’t half bad. gameplay was still good.the burst function… then again I am a biased NIS fan, so don’t mind me haha.

  • pekikuubik

    Oh, and I’ll be very disappointed if the choice comes down to picking between a blue button and a red button at the end of the game, and everything you did up until that point doesn’t matter.

    • http://s932.photobucket.com/ usagi_san

      Just made me think of this.

      https://www.youtube.com/watch?v=zE7PKRjrid4

    • http://epiclyamazing.wordpress.com/ AzureNova

      I don’t know if it’s completely for nothing though. I mean you do get to save one of them so what you did before does sort of matter either way in a sense.

  • Alex Sargeant

    I actually liked GFP a lot more than ZHP. I can’t exactly pin down why. I think the set-piece moments at the end of areas were just a lot more exciting.

    Story segments within the stages themselves were kind of awful. Hub story stuff was enjoyable though, and well acted. Also the soundtrack is pretty amazing, especially when you activate God Mode and you get the main theme blaring.

    Pretty amazing bit at the end of the Medieval World where I was assaulted from all sides just throwing two heavy axes everywhere trying to keep an army at bay.

    Really glad that NIS keep making these weird alternative games, even if they don’t do nearly as well as the Disgaea titles.

    • DesmaX

      Well, gameplay wise is far better than ZHP. Problem really is the story (and the useless Angel Partners)

    • burnfist23

      Yeah. I especially like that there was a little more effort at staging fights during the cut scenes (something that’s very rare in an NI game) and helped to make Renya feel really powerful.

  • http://epiclyamazing.wordpress.com/ AzureNova

    I only say this now because I don’t know how their personalities are, but on character design and looks alone I’d choose to save the red-head which I’m guessing is Arul if you go from left to right.

    Either way the decision is going to be hard, especially since you know the other is going to die no matter what. What I’m wondering is what or why she has to die. Or what kind of situation leads to their deaths int he first place. I didn’t play the other games, but am very interested in this one.

    EDIT: I also wonder if the girl you don’t choose knows she’s going to die or if they all know that the one you don’t choose is going to die before the choice is actually made. That would just make things extra emotionally scarring.

  • ragingmerifes

    Hard-to-achieve True Ending à la SMT incoming.

  • DyLaN

    You can only choose angel chick or demon chick? Reminds me of the whole choosing Toki/Towa thing frm T&E…. but I heard that apparently a 2 in 1 ending is in it so *_*??? Need a larger scan to see the designs clearly but on a quick glance I will pick Arul (red).

    Also it seems like it uses 3D models acc to several sources but I need to see a clearer/larger scans to judge.

    Personally I’m glad that TGFP got turned into a series since the plot was pretty decent and ROFL at points. I rather liked Renya, Cheriel, Liliel, Kuroiel, Varael and Frunetti.

  • burnfist23

    I’m in the middle ground when it comes to GFP’s story in that I really liked it but there were some flaws. Renya is really likeable, especially after a certain part in first chapter and is easily one of the best parts of the story. A couple of the other characters I found myself liking were Liliel, Kuroiel, Minamo, Frunetti, and Varael. However, most of the other main characters either didn’t take full advantage of their backstories (Rakiel, Neliel, Galtion, and Satanael) or were just not funny/completely unlikeable (Cheriel outside of maybe one or two scenes and ESPECIALLY Lanael). It didn’t help that a good majority of the cut scenes was just cryptic and redundant exposition, which is why I can understand the complaints about the cut scenes on every floor. When the cut scene was about the situation at hand (Renya and Liliel conversing with the believer or seeing what’s happening in the Original World), that’s fine. But it was hard not to groan every time we cut to Celestia because it meant more cryptic conversations. That’s the big advantage ZHP has over GFP. When there were cut scenes, it was almost always focused on the situation at hand and it was a lot less exposition heavy.

    • Ladius

      To be honest, I think this comparison is unfair. Despite some silly moments and the bizarre tales told by individual chapters, TGFP’s plot was more serious and complex than ZHP’s, and it required more background and foreshadowing in order to properly outline its major twists.

      None of the dialogues were cryptic, either, since the game made sure to let the player understand the story’s general direction and the conversations easily fit into the patterns the player could imagine by putting together the clues the story provided till that moment.

      • burnfist23

        Well, it felt like it was “trying” to be cryptic but ended up being redundant. Honestly, you can have a serious complex story with foreshadowing and interesting backstories without ruining the flow the story with needless exposition which is what many of the Celestia conversations did. Most of the time, I ended preferring when the cut scenes spent time with Renya and Liliel. Honestly, you could’ve cut out most exposition and the big reveals in Lessons 6 and 7 still would’ve held up on it’s own.

        Although I did use it as an example, I do agree that ZHP and GFP are two different very different kinds of stories (though both are eventually about getting unlucky guy to become strong enough to a ridiculously powerful entity).

  • Earthjolly

    I found the story and the whole game of GFP pretty decent. Its not a ground breaking game but its no way terrible.

    The story was confusing but ok. Some characters were likeable others weren’t. The music was superb, the art style was good don’t know why people are saying its horrible. It was a very punishing game as well, closest thing to a 2D dark souls.

    Hopefully in this one they iron out the flaws and make a awesome sequel.

    As for now I would give GFP Between a 7.5 – 8.0

  • Hau To

    What? Noooo. I can’t save both? I will make sure to pick this game up.

  • Aristides

    I’m still hoping for GFP port for Vita in the future ;_;

  • Demeanor

    Awesome news!!! (^o^)/
    I liked GFP a LOT, the wonderful music, the addicting system, the characters, the weird equipment, the dungeon gimmicks, the customization, dat story that gripped me from start to end like few rpgs manage to do nowadays.
    In that game when I walked into a dungeon, when I trained, when I stepped into the ring of a boss battle I actually CARED about what I was gonna do, I was tense, and the game never failed to present me with a good challenge!
    I really found it a breath of fresh air, also as a representative of a subgenre that we see so rarely, the roguelike! Go NIS(A)!!! Squeeze that life from the ps3! :D

  • fireemblembeast

    So…can I just save before the choice part and then make two files? :P
    Also I still haven’t beaten the first game >>;

  • AkiraScare

    Time and Eternity? Choose one….

  • FetusZero

    I love GFP, but haven’t finished it as other games keep taking priority over it. If I can finish it before this one gets localized, then I’ll likely get it, but if not.. well.. too bad for me and NIS(A).

  • CleruTesh

    I absolutely loved Guided Fate Paradox. I will concede that the story was not consistently engaging, but it made me laugh quite a few times. Also, if you play in English, Liliel’s voice acting was rather bad. (The other voices were mostly good, I especially liked Satanael’s and Renya’s). Minor gripes aside however, there was a ton to like! I loved the art, music, gameplay, wacky equipment… And the divinigram! That may be my favorite character upgrade system in the history of ever! All that having been said, I was really hoping this was going to be an expanded Vita port. There was one major oversight that many may not have noticed… You see, when Renya asks why all the angels are dressed in maid outfits, he is told “That was the previous God’s preference”. So, as the new God, does it not stand to reason that I should get to choose how the angels cosplay? Yes, I think the game would benefit greatly from such a feature.

    • Levitt Lin

      Actually I’m pretty sure it was stated that the person who created the Fate Revolution Circuit was the one who decided on the uniforms.

  • Ladius

    TGFP was one of the most engaging jrpgs I played last year, and one of my favorite NIS games alongside Disgaea 1-4, ZHP and Soul Nomad.

    I’m really happy to see NIS continuing the series despite the first game’s rather mediocre sales, especially since I thought Cross Thesis could have been just another Vita port rather than a new entry.

  • MitsukiIX

    Will get as soon as i can, i loved GFP when i imported it since it was different from something i usually play.

  • http://danierc-polloconpapas.tumblr.com/ Eduardo Rocha

    Really curious about this game, how was the prequel? I’ve read some of the comments and there’s a lot of people that say they liked it and others that hated it but none say the reasons why :c Hope it gets localized…

  • Kornelious

    Sweet, a sequel to an awesome NIS game :)
    Also wow, straight to smacking you in the face with the ultimate sacrifice eh NIS? Well Unless their personalities differ from what it looks like, I know who I’m saving.

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