Indie RPG Earthlock: Festival of Magic Resurfaces After A Brief Silence

By Ishaan . March 6, 2014 . 4:32pm


Earthlock: Festival of Magic is an upcoming indie RPG in development for PC, Wii U, PlayStation 4 and Xbox One. The game has been in development since 2011, and is being worked on by Snowcastle Games. Unity will be showcasing the game at their stand at GDC this year, where the game’s alpha build will be featured.


Earthlock: Festival of Magic is a game set on a planet that mysteriously stopped spinning years ago, and where a war is now brewing. You play as Amon, a “demon scavenger,” and are attempting to prevent an ancient cult from seizing power.


The game uses a turn-based battle system and includes a crafting & harvesting system. It also has a demo available for download, which you can find on its Kickstarter page.


Back in December 2013, Snowcastle launched a Kickstarter campaign for Earthlock, but due to unfortunate timing—right around the time when new consoles were launching and the holiday season was in full swing—they pulled their campaign with the intent to come back at a later date.


The campaign is now live once again, and can be accessed at the link above. Snowcastle hope to acquire $150,000 in funding and have Earthlock: Festival of Magic out on PC and Mac during the first half of 2015. The Wii U, PS4 and Xbox One versions will follow “as soon as possible” after that.


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  • I like the concept of the battle system.

  • Laer_HeiSeiRyuu

    Seriously y’all need to fix your tagging system

  • I was excited for it since the earliest announcements, and it’s only been looking better with each progression. I hope all goes well with the funding and everything. I’ll certainly be doing my part! ♥

  • Kaetsu

    Meh. Looks kind of dull at the moment but I won’t judge it since it’s early in development.

  • 3PointDecoupage

    If the earth stopped spinning why arent they all flying into space?

    • Harley Gorillason

      Gravity has nothing to do with the spinning of the earth. All objects have gravity naturally, they don’t need to be moving to “generate it” or anything of the like.

      • Saraneth

        Right. I think the more important question is how anyone survives with perpetual, scorching day on one side and perpetual, freezing night one the other, except perhaps at the border.

        • EinMugenTenshin

          Maybe the planet got two suns and never orbited in the first place, and had the right distance from both to have habitual areas. When the planet stopped spinning you’d simply have all areas with more constant weather forever, rather than changing seasons, but not reaching the extreme we would get.

          It could also be a moon to a greater planet/object, meaning that it’s seasons do not matter as much upon its own rotation, but rather it’s position towards that other planet/object.

          The planet doesn’t have to be all habitant either. As you mention the border areas may be habitual. The spinning stop might then upset the power balance, as the habitual areas would becomes smaller with less spinning.

          This could also work the other way around, where the combination of these elements may increase the valuable lands of the planet and increased powerplay, as more valued space are up for grabs.

          This is all of course based on none-planet habitat manipulation. If you got a planet advanced enough, they could manipulate some of these elements to their own will.

          Another elements could be that manipulation alone might be fair easier on other planet, even naturally, with for example a lot of vulcainic acitivity. If the vulcanic activity is in the right areas, and might use that to manipulate the planet to move towards a desiered areas, effectivly making the planet one gigantic space ship.

          These are just some ideas I come up with right off the bat.

        • Jormangund

          Especially considering that one of the screenshots clearly shows trees, grass, and giant tree monsters. Under the sun. On the planet that stopped spinning.

          How they haven’t caught fire, or at least withered, yet, I’ll never know.

        • idrawrobots

          One year would be one day.

  • Earthjolly

    Seems decent for now

  • theBridgeburner

    Indies are going to end up being a godsend to (classic) rpg fans, like myself.

  • Jormangund

    Looks pretty good right now, but I hope that that ain’t the final design for the battle interface. It just seems…off to me, considering the overall art style of the game.

    • theBridgeburner

      Still a work in progress. At least that’s what I tell myself.

  • Göran Isacson

    Looks pretty interesting, having a combat mechanic that looks like it mostly centers around consumable objects. I wonder if the magicians are like Pokemon, or if they are unique characters all on their own.

  • psfam

    The battle system definitely looks interesting.

  • Gilgamesh2025

    Game looks interesting …

  • Shady Shariest

    It’s actually sad… The game was approved to Greenlight in two weeks, before they could get a kickstarter up on the page.

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