Japanese Steampunk Adventure Blackmore Goes Back To The Drawing Board

By Ishaan . March 10, 2014 . 10:00am

Blackmore, the steampunk point-and-click adventure game by a team of designers that were involved with Hideo Kojima’s Snatcher, has failed to reach its Kickstarter crowdfunding goal. Studio iQiOi hoped to raise $200,000 in funding, but have only managed to raise around $62,000 thus far, and the campaign’s deadline is less than two days away.


In an update on the Blackmore Kickstarter page, however, iQiOi state that they plan on returning within a span of two months with a better plan-of-action.


“Things are indeed not all that rosy on our first KS campaign ever, but we’re not worried so neither should you be,” the update states. “Yes, our timing was not so good and we launched a bit prematurely. But we WILL return bulked up and ready for combat sometime in the next 60 days!!”


It continues, “We know that we have something great with this game, this team, these characters, and we know that we have plenty of dedicated fans and even more potential supporters that still don’t know about us,” the update states.


Additionally, the game’s title has now been changed to Blackmore’s Bane, and it has an official website, which you can access here.


Sources close to the project also tell Siliconera that when Blackmore returns as Blackmore’s Bane, it is “very likely” that the game will be entirely in 2D. This would mark a significant change from the 3D mock-ups iQiOi showed off a few weeks ago. According to our sources, the intent behind moving to 2D is to be closer to the vision of a Japanese adventure game.


The plan, for when Blackmore’s Bane returns in a couple of months, is to have more of the game ready to show from the get-go. iQiOi attribute their failed Kickstarter campaign to a lack of content as well as confusing tiers/rewards for backers. The hope is to have actual in-game screenshots ready for the game’s return, and to provide daily updates on some aspect of the game.

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  • Eder García

    what a shame… looks like they are going to reduce the goal and going PC only…

    • darke

      Launching PC-first, and then porting later to other consoles (with the profit from the PC version) seems to be a successful method for other games.

      (Was tempted to add a (スズヘッド)as the first line of my post… since it feels missing from your picture. :P )

  • Kristoffer Brandberg

    That is so sad, people have really missed the chance for something special…

  • Razlo

    I don’t back anything without seeing gameplay. I’m sure a lot of people are like that. The back in 60 days part has me worried though.


    The word Japanese should be taken as in Japanese style, but developed by an almost exclusively western team.

    • rurifan

      I just came back to comment about that, after looking at the “Team” section on their web site. Their KS campaign itself seems guilty of this misrepresentation though.

      It also seems extremely thin on people who actually .. make the game.

  • I’ll be backing it again when it comes back up.

  • ReMeDyIII

    Good decision moving to 2D. I know fans on their Kickstarter forum were requesting this change, namely because the 3D samples looked ugly as hell. I understand they were concepts, but yikes…

    Tons of great adventure games were done in 2D, and the Japanese visual novel genre still hasn’t deviated from this, so I see no reason why a Kickstarter game with a limited budget should break the bank on 3D when it’s not necessary.

  • Göran Isacson

    Hope they make it work next time around: I’m always up for some more adventure games. Especially when I’ve got the cash to actually support them soon.

  • Your Face

    Why repeatedly call this a “Japanese” game? No one outside of the character designer and composer is Japanese. It’s not a Japanese game, and I’m not a fan of people taking undue credit for limited involvement. Blaustein seriously calls himself a “master storyteller” for translating a bunch of games? Give me a break.

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