Mighty No. 9’s Beck Will Have A Downward Dash And Backwards Jump

By Ishaan . March 10, 2014 . 10:31am

In a recent progress report for Mighty No. 9, co-developers Comcept and Inti Creates shed some light on the game’s story, as well as some of the moves that the game’s protagonist, Beck, will be able to use.


Regarding the story, Mighty No. 9 director Koji Imaeda shares:


In the game, Beck can run, [dash] and blast baddies with the best of them, but the truth is he’s a kind and somewhat timid robot. He was never able to display his true talents in the Battle Colosseum, and came to be seen as the weak link holding back his team of fellow Mighty Nos. Gradually he lost more and more self-confidence…until! The global robot rampage!!


Beck was the only robot who didn’t go berserk, which is why he alone is charged with the daunting task of resolving the crisis. At first Beck can’t shake his fears and anxiety, but with the encouragement of his creator Dr. White, he eventually resolves to take on the mission!


The update also reveals that Beck will have access to a downward dash and backwards-jump, although project lead Keiji Inafune feels that neither mechanic is as polished as it needs to be, at the moment.


“The dash is a fundamental mechanic in Mighty No. 9, but it still isn’t fun to do on its own,” Inafune said in a recent feedback meeting with the rest of the team. “Also, we should make the backward jump look more like a distinct, deliberate action—the current animation doesn’t really make that clear to the player.”


Additionally, the team is now also taking feedback from Backers on what text should be displayed at the start of each stage. You can provide feedback here.

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  • Nanaki

    The way Beck appears during the “Start” reminds me of…
    …I really feel like playing MMX4 right now.
    I’m also glad that Inafune-san is really working on hard on making everything user friendly as opposed to just throwing it out there like some other platforming titles.

    • J_Joestar

      ah X4, really reminds me what i’m fighting for…

    • Thats also how the start screen looked in Powered Up.

  • FlobotingIt

    So… Do we think this will be as challenging as Mega Man games? I’m more than happy to get it, but if it’s going to be a bear and I’m not going to have fun… I dunno, I’m pretty ass at games anyway, ha.

    • Lalum

      It’ll probably include an easy mode.

    • J_Joestar

      i’m guessing it’ll probably be easier in terms of basic platforming at least if it has X-like movement abilities included.

  • J_Joestar

    Downwards Dash? sounds kind of wierd, is it like an air-dash that goes straight down or something?
    Backwards Jump sounds tricky to do for a game like this where you always face the direction you are moving towards.
    I’m interested to see how both these mechanics are implemented.

    • D-Omen

      Downward Dash sounds pretty useful to instantly land on a platform when you’re jumping directly above it in order to avoid overshooting it. Maybe it can also be combined with an attack to hit straight down?

    • RickyMack

      reminds me of a stomp, or when kirby turns into a rock. just gotta remember to be careful not to do so over a pit

      • J_Joestar

        Or Spikes, the eternal enemy of classic Mega-men.

  • Cannot wait to play this any more. *flaps arms* Japan, here I come!

  • Christopher Nunes

    So will our Kickstarter username work on the Mighty No, 9 site? I’m one of the backers but there’s no registry on that site plus it looks like the Kickstarter site a bit.

    I like to suggest some ideas too.

    And the Downward and Backward Dash sounds awesome! However, how would a Backward Dash work? Usually you turn around and dash the other way or is this a quick relax motion meaning you quickly press the back and dash button at the same time?

    Either way this game is coming along nicely.

    • Hound

      I imagine it would be something like Jump+Dash buttons to hop backwards. In a couple of other games, a backwards hop is a proven method for quickly getting out of range of a foe without going too far from them.

      Since Inafune is working on it, I imagine that some of the Might No.s might require you to remain rather close after a lunge to avoid getting hit by a longer lasting attack or trap.

  • What about something like the backstep from the Tales series for the backwards jump? I think that strikes the right balance of fun and utility

  • BeatTheGG

    I just came here to say that… I’m beyond hyped for this game! Also that downward dash would have been very useful in the MMZ games. I don’t know how many times I’ve died trying to scale a wall with Zero and because I forgot to equip a double hop… I end up eating a face full of spikes (mostly during final stages).

    Oh man and the atmosphere in that top pic reminds me of a certain area from the X games. Anyone agree?

  • Göran Isacson

    Backwards hop may be like Symphony of the Night’s back-dash, a way to quickly get distance between you and an enemy. I wonder if it’s possible to do in the air or just on the ground though… downward dash makes me a bit nervous though, if only because I imagine nightmarish jumping between infinite pits scenarios that end with me dashing right into my death due to a mispressed dash… then again, these people do good platforming work so I probably don’t have any reason to fear.

  • Ric Vazquez

    This is looking like a nostalgia trip,which isn’t bad, that mission start pose looks exactly like previous Megaman X games.

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