Nintendo To Host Indie Booth At GDC, Explain Nintendo eShop Release Process

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Nintendo will be hosting an indie booth at the Game Developers Conference this year, the publisher announced this morning. Additionally, the company will also demonstrate to GDC attendees how its Nintendo Web Framework development tool was used to create a new game demo using the Mario vs. Donkey Kong franchise.

 

According to Nintendo: “The game demo shows how developers can create great experiences using NWF, and that the user-friendly, full-featured tool expands access to developing Wii U games to as many people as possible.”

 

The following Wii U indie games will be available to play at Nintendo’s booth, each one developed using Unity:

 

  • Armillo
  • Ballpoint Universe: Infinite
  • Cubemen 2
  • Ittle Dew
  • Monkey Pirates
  • Nihilumbra
  • Stick It to the Man
  • Teslagrad
  • Wooden Sen’SeY

 

Additionally, on Thursday, March 20, from 10:45 to 11:15 a.m., Dan Adelman, manager of Business Development at Nintendo of America, will explain the step-by-step process of how to release games via the Nintendo eShop.


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Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.