Sony Bringing More Indie Development Tools To PlayStation 4

By Ishaan . March 19, 2014 . 9:56am

Sony Computer Entertainment are introducing more tools and middleware solutions for PlayStation 4 development, the company announced this morning.

 

SCE is partnering with middleware vendor YoYo games to bring their GameMaker Studio middleware to the PS3, PS4 and PS Vita. This version of GameMaker was jointly developed by SCE and YoYo, and is being used to port  games like Hyper Light Drifter by Heart Machine and Samurai Gunn by Teknopants more efficiently from PC to PS4.

 

Additionally, MonoGame will be available for PlayStation 4 software development as well. MonoGame is a C#-based open sourced engine suite available for licensed developers, and is being used by Supergiant Games to bring Transistor to PS4.

 

Sony also mentioned that a “fully-integrated” solution for PS3 and PS Vita are available now from Unity, with a PS4 early access version planned for April. All three of these development tools are popular among both universities and independent game developers.

 

Finally, Sony have made one of their own game development tools, Authoring Tools Framework (ATF), available as a free, open source download from the GitHub hosting site. ATF has been used within Sony Computer Entertainment to facilitate the creation of games like Beyond: Two Souls and The Last of Us, as well as PSP and PS Vita games. The ATF is joined by Sony’s graphics-rendering PhyreEngine, which is also available to developers, and is used by developers like Gust and Falcom.


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  • Six

    The YoYo Games stuff is for Vita too.

    I’m gonna need more bubbles.

    • http://www.siliconera.com/ Ishaan

      As far as I can tell, their press release only mentions YoYo for PS4.

      • Six

        The press release on NeoGAF mentions all three Playstation platforms.

        http://www.neogaf.com/forum/showthread.php?t=787364

        • http://www.siliconera.com/ Ishaan

          Mm. That’s not the press release I have in my Inbox. I don’t know where that one’s from, but ours is from SCEA. I’ll check with them.

          • Six

            SCEA just trying to sweep the Vita under the rug again. :P

            Here it is again on YoYo’s site, mentioning all three platforms.

            http://yoyogames.com/news/210

          • http://www.siliconera.com/ Ishaan

            I just got clarification that it is indeed all three, too. Post updated, thanks. :)

  • Aristides

    GOD EXISTS!!!!!!!!!!!!!!!!!!!!!!!!!!!! I”M SO HAPPY!!!!!!!!!!!!! I can finally use my dev tool of choice (GM) for console development! GLORIOUS!

  • darke

    Seriously they need to get around to opensourcing PhyreEngine. I can’t see the ATF being all that useful without the engine it’s connected to. :?

  • Pyrofrost

    Hopefully Sony will keep doing things like this, keep the regulations loose, and get themselves back in good graces with the Japanese arcade market.

  • Six

    Sony needs to get more involved in the indie scene in Japan too. Working with doujin devs and publishers like Playism and Nyu Media could result in great things.

    Because my Vita needs more 2D fighters and shmups.

  • Pyrofrost

    That’s what I mean when I say “arcade market” which consists of odd fighters, vert and horiz shmups, and other interesting games.

    The market consists of talented developers, both private (independent) and public.

  • Six

    Hopefully they’ll eventually be able to rival the western indie scene.

    I look at games like Mercenary Kings, Hyper Light Drifter, and No Man’s Sky and it’s like damn. I want Japan to get in on that.

    With successful crowdfunding stories like Yatagarasu, Mighty No. 9, Project Phoenix, and La-Mulana 2, along with people like IGA striking out on their own, it’s definitely a start.

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