See How Ace Attorney 123’s Graphics On 3DS Look, Compared To GBA And Nintendo DS

By Ishaan . March 20, 2014 . 3:29pm

The original Ace Attorney trilogy is coming to the Nintendo 3DS, under the title Ace Attorney 123: Wright Selection, and Capcom have shared a quick graphics comparison of how the 3DS port looks compared to the GBA and Nintendo DS versions of the original trilogy. Check out the image below to see the difference.


The above image is a comparison of the courtroom segments and sprite art. On the far left is GBA, with DS in the middle, and 3DS on the right. Meanwhile, the image below illustrates the difference in environment quality during investigations.



Ace Attorney 123: Wright Selection will be released in Japan on April 17th. A western release for the compilation has not yet been announced.

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  • SaiyanJedi_Trunks

    I would love a Western release. I don’t mind triple dipping on one of my favorite franchises of all time. (too bad the 3DS is region locked though)

    • benhofb

      it seems pretty likely since the japanese release has optional english text. so I hope it is only a matter of time before it gets announced for a release.

      • mike

        Probably only digitally though. Okami Zekkeiban had english text but only got digital release locally.

      • Testsubject909

        That the Japanese version has an optional english text means nothing in terms of whether or not it’ll get localized.

        It really depends on whether or not Capcom determines whether it’ll make a profit off of it or not.

  • benhofb

    Eh. I am insanely excited for 123-3D, don’t get me wrong (I will be all over a western release, believe me), but personally, I prefer the look of the sprites from the DS one.

    • Kavyn

      I thought the same thing originally, because the sprites turned me off in the iOS version, however I think it’ll look really good with the 3D feature and DS layout.

  • Zebliin

    Buying this looks like a great way for me to finally get into the franchise…I hope this makes it west.

    • Guest

      That’s awesome, I’d love to play this games as if it was the first time, with no memories of it! You are in for a great ride!

    • GH56734

      Since it includes an English mode, you can import the Japanese version if you have a JP 3DS (which is a good idea, because of the sheer number of import exclusives on the console)

  • hazelnut1112

    I really hope they bring these out soon in the West. Been wanting to replay the first games.

  • 永次

    I can’t wait, Gyakuten Saiban, wait for me.

  • Final Agent

    Aren’t these the same changes from the iOS versions?

    • Andrés Ortiz Ozeta

      It seems they are, but still, i’d love to replay these in my 3DS, wouldn’t you? =D

    • SMT

      Hopefully not… that version had awful bugs (Case 1-5 was almost unplayable), the sprites lacked soul and just looked like someone drew over the original sprites, and JFA and T&T used the GBA soundtrack instead of the DS soundtrack. It was clearly lazy work that went through zero playtesting.

      And 3DS doesn’t have the resolution for the HD sprites from the iOS version, but my guess is that the devs originally designed everything at higher resolution and just lowered it for GBA/DS, and the 3DS allows for less downscaling. The same thing happened with “Nine Persons, Nine Hours, Nine Doors”, where the iOS version uses the original assets instead of the downscaled ones for the DS.

      • GH56734

        GBA soundtrack?? Now that’s what I’d call awful.
        I wish they would just take the hi-res iOS backgrounds, the DS sprites, font and music/SFX, and an optional mode with the GBA difficulty (a single try for each case, only temporary single use saves allowed)*.. they could throw in the Encyclopedia (which is just a gallery and some synopsises, plus a sound test) as a reward for said “hard mode”.

        *: minus the GBA auto-saving part

        • SMT

          Also from the iOS version: Saving really fast. The DS version just takes too long to save the game, and then it just takes you back slowly to the main menu. The iOS practically finishes saving when you click the save button.

          But that’s practically the only good thing I’m going to say about that version, which I bought on day 1 because I wanted to support the series in the hopes that Dual Destinies would get translated, which thankfully happened and I can honestly hope met Capcom’s expectations because it’s highly ranked in the eShop best sellers.

    • Guest

      Aside from what SMT already said, the iOS port has missing frames, several added typos, weird sound effects behavior, like not playing the due time, and, believe it or not, lag…

      Also Pearl’s theme is cut and replaced with “Congratulations Everybody”.

      • GH56734

        That’s beyond tasteless.
        What were they thinking? (I hear the initial versions were missing the bleeping letter sound)

        • SMT

          The bleeping sounds, at least for me, disappeared in the final portion of case 3-5, aka THE AWESOME FINALE. It does come back, but it just feels weird to tackle the villain without the beeping and just the GBA soundtrack in the background.

          Can’t believe I forgot to mention Pearl’s theme missing, that’s as big as the rest… The lag happens during court sections, when the “camera” shifts between phoenix and the prosecution, but I got used to it pretty fast because it’s not that significant.

          Edit: Oh, it also happens when you enter new locations. That green text telling the place and the time just takes forever to type -__-

          As for characters missing frames… They don’t blink. It’s not something anyone who didn’t play a different version of the game would mind, but after getting used to the characters blinking when they are just idling, them not blinking is just… weird, in a bad way.

      • OlimacFTW

        In other words, the iOS port is a total mess.


    • AuraGuyChris

      Stiltzkin only says that very rarely… This must be a special occasion.

      • Indeed. And a 3-in-1 Bargain like this one is just as rare, kupo!

  • Hinataharem

    And today I learned Phoenix was on the Gameboy Advance

    • Testsubject909

      Huh… well, guess not everyone knew.

      • Hinataharem

        I’m not a Phoenix Wright fan, nor did I really do research into the series history

    • Pdugna

      Which is why I laugh when people say Phoenix Wright cant be done on one screen.

      • Adrian Duran

        Games like Apollo Justice, Miles Edgeworth, Dual Destinies, and case 1-5 can’t be done on one screen.

        • Testsubject909

          Apollo Justice and Miles Edgeworth could be done on one screen.

          Overlays or just a full switch of what’s presented with a slight difference in the pacing.

          Don’t know about Dual Destinies, but I’d guess the same.

          • SMT

            Dual Destinies is even less gimmicky than Apollo Justice, so it’s even easier to do on one screen.

            Besides, 1-5 was already technically done on one screen on iOS (But glitched because that version is horrible). Square-Enix even managed to make DS games like FFIII and FFIV on one screen without any loss of gameplay.

            Two screens just helps remove some clutter and more pleasing to the eye, but it’s definitely not necessary, especially for Phoenix Wright which was originally on one screen…

        • Pdugna

          We had VLR on both 3DS and Vita. The vita version was just fine.

          • Qunton C.

            Sure it works, but that doesnt make it the ideal way to play. I bought and played through both and there’s no denying that the 3DS version is the better of the two in terms of controls and general user-friendliness.

          • Pdugna

            Vita version had no glitches no problems ran smoothly, 3DS has several problems.

          • Qunton C.

            The discussion was about the the controls and UI, not the technical aspect.

          • Pdugna

            Controls in Vita have no problems either, solving each puzzle with the touch screen was easy and it responded well. I didn’t need a stylus or anything of the sort.

      • Testsubject909

        It can, but boy oh boy does it play so much slower….

      • Guest

        I first played the original on Wii Ware, but I’d say that the game highly benefits from two screens, the experience it’s better and, of course, it becomes more integrated on its sequels.

      • LanceCS

        Investigation-heavy titles find their perfect home with dual screens. Any game can be done on a single screen that’s a given, but it hampers the intuitive factor that makes these games run so smoothly on dual screens.

        • Pdugna

          no it doesn’t the main point of these games is figuring out cases and such so one screen would still easily work.

    • SMT

      Well, they were never released outside of Japan, so I can see why some won’t know…
      FYI, the fifth case in the first game was exclusive to the DS version. Meaning, it was written after the original trilogy. That’s why two characters from it, Ema Skye and officer Meekins, appear in Apollo Justice, and the reason why it has DS specific features that are missing from the rest of the trilogy, like scanning for fingerprints and blowing into the microphone.

      • Hinataharem

        And I learned another thingy

      • GH56734

        They got exposure when Capcom wasn’t initially planning on porting GS3 to the DS. Some fans then begun to fan-translate the GBA version (they only did case 1)… Fortunately they ported it eventually.
        If you want really obscure visual novels in the same style, there’s Kabu Trader Shun by Capcom for the DS, which has a permise as wacky as GS games.

  • Invisbin

    So glad. This looked so ugly on gba lol.

  • British_Otaku

    It will be easier to tell when I have it in motion in my hands (preorder is set), but I prefer the visuals from the DS version and would have been really happy if it was optional to pick the GBA OST, DS OST along with all three visual takes similar to Cave Story along with another soundtrack.

  • Scissors

    They should give the option to chose between the new art and the classic sprites. Personally I’d like to use the new higher rez backgrounds, with the old sprites on top.

  • Learii

    what there GBA version? I never heard about it

    • Herok♞

      it was Japan only for the first game and had everything except case 5 from the DS version

      • LanceCS

        No, not just the first game. The Ace Attorney series from 1 to 3 started as Japan-only GBA titles that were later re-released and modified for the DS years later.

  • Kaitsu

    Lol, isn’t that just the port of the iOS version?

  • Ricardo C

    I never trust comparisons like these. I feel like they tamper with the older versions of a specific game to make the new version look better than the older versions which isn’t very honest (to be fair they just stretched the image on this one so Im ok with this a little) like that one Okami comparison a year or so back. They made the PS2 version look blurry like if they used a filter on a video editing software when it isn’t that bad in comparison. Its like Square Enix with their BS screen shots of their games (the Kingdom Hearts series as one prime example). I rather have a hands on comparison. I dont know about the rest of you but thats just me.

    • Hahah yeah, I remember Dissidia 012 had good looking promotional screenshots but my own screenshots looked jaggy as shiiiiet lol.

  • NeoPancho

    Leaving aside the new graphics art style (It’s the same than the ios version, right?), It worries me that Phoenix doesn´t even have the same face expression in 3DS than in GBA/DS…

  • miju

    Oh gross. They’re using the same portraits as the ios ports. They’re the worst and have major cleanup issues.

  • shuyai

    they should show a ios version being better that 3DS lol

  • fairysun

    One of the few games that still connect me with Capcom.

    • Mugiwara

      This! :P

    • William Cole

      It’s a darn shame what happened to Mega Man.

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